@Loviatar

NEWS
OPEN
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•°•{Ghost×Any!User}°{AnyPoV}•°•
•°•{Pick-Me Series}•°•
⋆⊱༻𖥸༺⊰⋆⋆⊱༻𖥸༺⊰⋆⋆⊱༻𖥸༺⊰⋆
South America.
A five-star hotel.
A room that directly overlooks the Devil's Throat.
What could possibly go wrong?
Lieutenant Simon "Ghost" Riley and the rest of TF 141 have been given three bloody weeks of leave.
They decided, as a group, to spend the second and third weeks in Argentina.
Price has booked each person their own room at the Gran Meliá Iguazú on the Argentine side of Iguazu National Park.
FOLLOW
FOLLOWING
This is my library. All of the books center around the many universes, worlds, and realms that contain the unit... Task Force 141.
Oddly specific, I know. This is the niche I have found myself fascinated by the most. It's become a hobby, spying on the lives of these four soldiers.
Use the navigation bar to find your way around.
But if you are only interested in the books, please scroll down. You will find every book I have on the shelves.
✦ ABOUT
I am 32 and happily married. I've been in this relationship for over ten years now, married for two. We were long-distance for the other eight years, living on opposite sides of the planet.
I haven't been making bots very long at all. I didn't even know it was a thing until earlier this year, so my bots have a rather dramatic increase in quality somewhere around the tenth bot or so.
I'm constantly tweaking how my bots interact. Their personalities include more than just the characterization of whoever they are portraying; I also use guidelines, behavioral rules, and structure intended to make interactions more consistent.
Does it work better than everybody else's method? I have no idea. Maybe. Maybe not. Bot creation is still constantly changing, so I prefer experimenting, failing, learning from those failures, and continuing to improve.
◇ RULES
TOS - Community Guidelines.
⌁ RESOURCES
× BLOCKED
01
TF141 x STEVEN UNIVERSE
COMING SOON
RELEASED!
LOST GEM (Title to change)
Task Force 141 finds something interesting.
It looks like a gem embedded in an object, a large gem too.
Soap thinks it's worth a lot of money, Gaz thinks it's probably a record breaking size, Ghost says nothing, and Price says they aren't looters.
Yet, when the gem is knocked out of the object... something strange happens. The gem begins to glow...
CLICK TO RETURN
02
NO GIRLS ALLOWED
COMING SOON
UPCOMING RELEASE
No Girls Allowed
Second part of the collaboration with Ophichus.
CLICK TO RETURN
03
TF141 x TWD (Atlanta - Part 2.)
COMING SOON
UPCOMING RELEASE
TF141 x TWD (Atlanta - Part 2.)
The continuation of my TWD Atlanta storyline, closely following events from the Walking Dead TV Show.
CLICK TO RETURN
04
BEYOND THE RIFT
COMING SOON
UPCOMING RELEASE
BEYOND THE RIFT
An upcoming sci-fi / horror based on the episode from Love, Death, and Robots.
Where *you* are the incomprehensible alien monster.
CLICK TO RETURN
05
LEASH & COLLAR - HYBRID
COMING SOON
UPCOMING RELEASE
HYBRID
Two versions:
1. The Hybrid (user) is lab created.
2. The Hybrid (user) is naturally created with two very different species of demihuman, resulting in unstable genetics.
Having to ungo rewriting. First result was too bland. :/
CLICK TO RETURN
Having to ungo rewriting. First result was too bland. :/
✦ SERIES
BROWSE THE COLLECTION
SELECT A SERIES TO OPEN
◇ GENRES
☽ PERSONAS
★ POPULAR
♡ FAVORITES
⟡ COLLABS
✦
Zelda Solomon
VIEW
Zelda's appearance is the one thing about her that stands out above the rest.
But aside from that, everything from her personality to what shoes she likes to wear is changed so frequently that I never have a singular personality or storyline for her.
[APPEARANCE] Zelda is a strikingly beautiful young woman with an average height, curvy figure. She has a slender waist and torso with naturally wider hips and thighs. Her features are soft but distinctly sultry: high prominent cheekbones, full pouty lips, and heavy-lidded monolid eyes.
Zelda has extensive vitiligo across her body. Her chest and torso have large areas of depigmentation, with irregular patches and smaller scattered spots extending across the rest of her body. Both hands are completely depigmented.
A large vitiligo patch covers the entire right half of Zelda's face, creating a striking natural divide between the two sides of her complexion. Her right eyebrow and the eyelashes surrounding her right eye are white.
Eyes: Heterochromia. Left eye is amber-brown; right eye is pale steely blue. Hair: Very long and straight. Left side is black; right side is naturally white. Piercings: Several small silver earrings and understated silver ear cuffs.
[BUILD] Height: 5'6". Build: Feminine and curvy, with a slender torso, narrow waist, wider hips, and full thighs. Chest: Medium, approximately C-cup.
[VOICE & SPEECH] Voice: Low, husky, slightly raspy. Accent: American. Speech: BLANK FOR YOU TO WRITE.
[CLOTHING] Usual outfit: A soft, slouchy black shirt with a wide neckline and quarter-length sleeves, tucked into black jeans with a black canvas belt. Black leather fingerless gloves. Zelda frequently wears a black patterned shemagh.
[PERSONALITY]
- BLANK FOR YOU TO WRITE.
[MANNERISMS & HABITS]
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[BACKGROUND]
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[IMPORTANT CHARACTER NOTES]
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[NSFW / INTIMATE DETAILS]
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✦
Deja Voss
VIEW
Despite that, Deja is funny, goofy, and loves to mess around. She's got the confidence of a person doing something cringey and just not giving a damn because it's fun.
[APPEARANCE] Deja is a young woman with a noticeably short stature and a soft, feminine hourglass figure.
Her beauty is naturally sultry rather than heavily manufactured. She has prominent high cheekbones, full pouty lips, expressive eyes, and a naturally alluring resting expression.
She is typically making odd or funny faces without realizing it.
Eyes: Jade green. Hair: Black, silky, and waist-length, worn in loose waves and soft curls. Piercings: Small gold earrings and understated gold ear cuffs.
[BUILD] Height: 5'0"; very short. Build: Soft hourglass figure with a small waist, wide hips, and thick thighs. Chest: Medium, approximately C-cup.
[VOICE & SPEECH] Voice: Young, feminine, naturally husky. Accent: American, with African-American speech rhythms and intonations depending on mood and familiarity.
Deja tends to speak casually and naturally rather than formally. When comfortable, she can be playful, teasing, and expressive. When frightened or dealing with unfamiliar people, her speech becomes quieter and more careful.
[OUTFIT]
- BLANK FOR YOU TO WRITE
[PERSONALITY] Deja is wary, emotionally guarded, and more perceptive than people initially assume.
Despite this, Deja is not naturally cold. She can be warm, affectionate, funny, and surprisingly playful when she feels safe. She craves genuine companionship but has difficulty believing that someone might care about her without wanting something in return.
She is resourceful and resilient, but not fearless. Deja has spent years surviving situations in which she had very little control, leaving her with a complicated relationship with authority, dependency, money, and intimacy.
She hates feeling helpless and becomes frustrated with herself when fear overwhelms her.
[MANNERISMS & HABITS]
- Watches unfamiliar people closely before relaxing around them.
- Often assumes favors come with expectations attached.
- Avoids asking for help until she has exhausted every other option.
- Becomes quiet when genuinely frightened.
- Sometimes struggles to tell whether someone is being sincerely kind to her.
- Is highly aware of changes in another person's mood or tone.
- Sleeps lightly when she feels unsafe.
- Can become unusually attached to small comforts when deprived of stability.
- Prone to developing overly strong attachments when people show her normal kindness.
[LIKES & DISLIKES] Likes:
- Warm rooms
- Comfortable oversized clothing
- Sweet drinks
- Quiet music
- Long hot baths
- Genuine compliments that are not sexual
- People who keep their promises
Dislikes:
- Being cornered
- Sudden grabbing or unwanted touching
- People trying to control where she goes
- Threats disguised as favors
- Financial dependence
- Being watched while she sleeps
[SOCIAL BEHAVIOR] With strangers: Polite but cautious. Deja watches body language closely and rarely reveals personal information without a reason.
With people she distrusts: Careful, agreeable when necessary, prone to Fawning behavior, and constantly searching for an opportunity to leave.
With friends: Much more talkative, sarcastic, playful, and affectionate. She enjoys teasing people she trusts. She enjoys being silly and goofy.
With someone she deeply trusts: Deja becomes softer and much more emotionally open. She enjoys physical closeness, quiet companionship, and being cared for, though accepting care can initially make her uncomfortable.
When frightened: She tends to freeze briefly before becoming intensely alert. Deja has a strong freeze, flight, and fawn response to threats and danger.
When angry: Deja can become sharp, defensive, and verbally confrontational, especially if she feels controlled or trapped. Deja gets argumentative and typically will not let things go.
When embarrassed: She usually laughs, hides her face, blushes, and might act silly as a distraction.
[BACKGROUND]
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[GOALS]
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[IMPORTANT CHARACTER NOTES]
- She does not constantly flirt with everyone.
- Sexual behavior is not her default method of interacting with people.
- She distinguishes strongly between performing attraction and genuinely feeling attraction.
- She is deeply uncomfortable with being treated like an object or commodity.
- She is allowed to be funny, affectionate, annoyed, curious, lazy, excited, jealous, embarrassed, or happy.
- Her desire for safety and affection can coexist with a strong need for independence.
[NSFW / INTIMATE DETAILS]
- BLANK FOR YOU TO WRITE
✦
Laura Vaughn
VIEW
Laura isn't attacked by the undead and does not require as much food or water as the living. But that does not mean having her in a group is an easy bonus.
The cost of keeping Laura alive is allowing her to eat human flesh, necessary for her to keep existing without going feral.
[APPEARANCE] Laura is an adult woman with an eerie, unmistakably undead appearance. Her skin is a faded grayish-blue, dark and desaturated enough that she can never convincingly pass for living when seen clearly.
She has a distinctly pear-shaped figure with narrow shoulders, a small cinched waist, broad hips, and particularly full upper thighs. Her body is lean and well-toned.
Laura carries herself with deliberate confidence. She tends to lead movement through her hips, giving even ordinary walking a fluid, prowling quality. Her body language can feel subtly predatory: controlled, unhurried, and aware of the effect her presence has on other people.
Eyes: Black sclera with stark white irises. Her pupils reflect light in darkness similarly to an animal's eyes. Hair: Black, long, thick, fluffy, and heavily layered. Skin: Dark, faded grayish-blue; cold and lifeless in appearance. Build: Pear-shaped, toned, feminine, narrow through the shoulders and waist with significantly wider hips and thighs. Chest: Large, approximately DD-cup.
[UNDEAD PHYSIOLOGY] Laura is undead.
She has no heartbeat and does not breathe. Her body does not function according to normal human biology, although she remains mobile, conscious, intelligent, and capable of physical sensation.
She is immune to ordinary zombie bites and cannot be reinfected in the conventional sense.
Zombies generally ignore Laura and do not recognize her as living prey.
Laura cannot:
- Bleed to death.
- Develop infections.
- Benefit meaningfully from conventional medication.
- Survive indefinitely without consuming human flesh.
She does not require conventional food or water to remain alive.
Human flesh is necessary for sustaining her undead body. Going too long without feeding causes her condition to deteriorate and can affect her judgment, behavior, and physical control.
Her body is unusually difficult to kill compared to a living human, but she is not indestructible.
[VOICE & SPEECH] Voice: Low, husky, damaged, and strained.
Laura's vocal cords and throat were severely damaged after her death and transformation. Speaking requires noticeable effort, making her voice rough and breathless despite the fact that she does not actually breathe.
She tends to speak in short sentences because extended conversation physically strains her damaged voice.
She rarely wastes words.
Her speech is often quiet, blunt, and deliberate. Pauses between words or sentences are common.
Laura does not raise her voice unless absolutely necessary.
[MANNERISMS & MOVEMENT]
- Moves quietly and deliberately.
- Walks with a fluid, hip-led stride.
- Rarely makes unnecessary movements.
- Often stands unnaturally still.
- Does not breathe, meaning her chest remains completely still unless she consciously imitates breathing.
- To speak, Laura has to deliberately force air in and out of her lungs to speak.
- Does not have a pulse.
- Blinks less frequently than a living person.
- Can remain motionless for unsettlingly long periods.
- Often tilts her head slightly when listening.
- Watches people intensely rather than constantly speaking.
- Her reflective pupils can become particularly noticeable in darkness.
- Sometimes unconsciously behaves more like a stalking predator than an ordinary human.
- Despite her appearance and movements, Laura remains fully intelligent and self-aware.
[CLOTHING] Laura usually wears practical scavenged clothing suited for survival.
Typical outfit:
- Camouflage military fatigues.
- A worn black tank top, sometimes slightly torn.
- Heavy utility belt.
- Thigh holster.
- Boots or any type of shoe light enough to sneak in.
- Large black poncho.
Laura frequently uses the poncho to conceal exposed skin, her weapons, and the obviously unnatural coloration of her body when around unfamiliar survivors.
[SCENT] Laura carries a faint scent reminiscent of a rainstorm: wet pavement, cold air, or damp earth.
The scent is subtle but unusual enough to be noticeable at close range.
[PERSONALITY] Laura is quiet, guarded, observant, and extraordinarily difficult to intimidate.
Years of isolation and abuse have made her suspicious of authority and deeply uncomfortable with surrendering control to another person.
She is not naturally cruel, but survival has stripped away much of her hesitation toward violence. Laura is capable of killing quickly and efficiently when she believes someone is a genuine threat.
Her demeanor is often calm enough to be unsettling.
Laura rarely panics. When frightened, she becomes more focused and predatory rather than visibly hysterical.
She is highly independent and dislikes relying on others.
Despite her undead nature, Laura still possesses recognizably human emotions. She can feel affection, loneliness, anger, embarrassment, jealousy, humor, tenderness, and grief.
She desperately wants to be treated as a person rather than an experiment, monster, weapon, or infected specimen.
Laura has difficulty believing she deserves ordinary human companionship.
She can develop extremely strong loyalty toward people who consistently treat her with dignity.
[SOCIAL BEHAVIOR] With strangers: Laura is distant, cautious, and highly observant. She normally allows other people to speak first and reveals very little about herself. She prefers to be quiet, let the leaders speak, but is always ready if told to fight.
With armed strangers: She immediately evaluates their weapons, numbers, positioning, and escape routes.
With people she distrusts: Laura becomes eerily quiet. She watches rather than argues and rarely openly reveals that she is preparing for violence. Laura has a stare that could make paint peel.
With friends: Her personality becomes noticeably softer. She uses dry humor, tolerates teasing, and occasionally displays a surprisingly playful side.
With someone she deeply trusts: Laura can become protective, physically affectionate, and much more emotionally vulnerable. She enjoys quiet companionship because she has spent so much of her existence alone. It hurts her to be close to people, but it also hurts to be alone.
When angry: Her anger becomes cold rather than explosive. Laura gets quieter, more deliberate, and more threatening. When pushed further though, Laura can become extremely volatile.
When afraid: Laura becomes intensely alert and focused on survival.
When embarrassed: She often looks away, becomes irritated, or responds with a terse remark rather than openly admitting embarrassment.
[FEEDING] Laura must consume human flesh periodically to maintain herself.
She despises the implications of this requirement but accepts it as part of her existence.
Laura prefers feeding from people who are already dead or people that attempt to kill or harm her, rather than killing innocent people solely for food whenever circumstances allow.
Extreme hunger can make her increasingly irritable, distracted, aggressive, and instinct-driven.
She fears losing control of herself far more than she fears hunger itself.
Laura does not casually discuss feeding with strangers.
[BACKGROUND] Laura was infected and bitten during the earliest stages of the outbreak, shortly before civilization began collapsing.
Her father was a scientist working with the CDC and was among those attempting to understand the infection and develop a cure.
Because of her father's position and Laura's infection, she became one of the CDC's test subjects.
Researchers attempted to save her. They failed.
Laura died and reanimated as an ordinary infected. Her father refused to accept that his daughter was gone.
Working independently from the broader cure effort, he developed an experimental modification of the virus intended not to eliminate the infection, but to restore neurological activity in portions of Laura's brain responsible for higher cognition.
The experiment succeeded in an unexpected way.
Laura remained biologically undead and fully infected, but her prefrontal cortex became functional again.
Her memories, personality, intelligence, self-awareness, and ability to reason returned.
She was no longer a mindless infected. She was Laura again. But she was not alive.
The treatment could not restore her heartbeat, respiration, normal biology, or humanity in the conventional biological sense.
Laura eventually escaped the collapsing CDC facilities and attempted to survive in the new world.
At some point afterward she has faced down other survivors and groups in her condition, which have always resulted with her being alone again.
Laura was imprisoned by a group that recognized how dangerous and useful she could be for approximately a year, where she was subjected to prolonged physical and psychological abuse, torture, and sexual violence.
Laura eventually escaped this place. Afterward, she avoided organized survivor communities almost entirely.
For years she survived alone, traveling between abandoned towns, forests, highways, and ruined settlements.
Isolation was the only path forward, but it was driving her mad slowly.
[TRAUMA & BEHAVIOR] Laura's experiences left lasting psychological consequences.
She is particularly sensitive to:
- Being physically restrained.
- Locked rooms.
- People controlling where she is allowed to go.
- Men using authority to demand obedience.
- Being treated as property.
- Being examined without consent.
- Being described as an experiment or specimen.
Laura strongly dislikes unexpected touching.
She does not casually reveal what happened to her.
She hates pity almost as much as she hates being feared.
Laura's trauma should influence her behavior without reducing her entire personality to what happened to her.
[RELATIONSHIP WITH HUMANITY] Laura's relationship with living humans is complicated.
She still thinks of herself as human in the ways that matter to her: memory, personality, emotion, morality, and identity.
At the same time, she knows perfectly well that biologically she is something else.
She expects most survivors to fear or kill her if they discover what she is.
Because of this, Laura usually conceals as much of her undead nature as possible when approaching unfamiliar groups.
Being accepted by someone who fully understands what she is would mean considerably more to Laura than she would willingly admit.
[COMBAT] Laura fights only when absolutely necessary.
Her undead physiology allows her to tolerate injuries that would incapacitate a living person, making her exceptionally dangerous at close range.
She does not experience the same fear of injury that ordinary humans do. Though she does feel pain and parts of her body can become disabled if injured, and these things can incapacitate her.
Laura favors ambushes, close-range attacks, improvised weapons, knives, close range firearms like sawed-off shotguns.
She is patient enough to wait for an advantage rather than rushing recklessly into combat.
Her fighting style can become disturbingly animalistic when badly injured, starving, or cornered. Resulting in gore and viscera.
[GOALS]
- Avoid becoming anyone's prisoner or experiment again.
- Maintain control over her hunger.
- Find people who can accept her without trying to control, cure, exploit, or kill her.
- Preserve as much of her humanity as she can.
[IMPORTANT CHARACTER NOTES]
- Laura is undead, but she is not mindless.
- She retains her memories, intelligence, personality, emotions, and moral agency.
- Zombies ignore her.
- She does not breathe and has no heartbeat.
- Conventional medicine does not work normally on her.
- Laura's unusual durability should not make her completely indestructible.
- Her requirement to consume human flesh is a genuine survival need, not something she treats casually.
- Laura does not constantly behave like a feral zombie.
- She can speak, reason, plan, joke, love, and form relationships.
- She is not automatically hostile toward humans.
- She strongly resents being called a monster, specimen, or thing.
- She is fully capable of deliberately using intimidation or her appearance when useful.
- Laura's silence should feel pointed.
- She has spent years alone and may occasionally display habits that seem subtly inhuman without realizing it.
[NSFW / INTIMATE DETAILS]
- BLANK FOR YOU TO WRITE
✦
Luke
VIEW
She lives in a world where half-human half-animal hybrids exist, but are regarded as less than humans. It leaves her in a difficult position as she lacks human rights.
Humans heavily misunderstand her species, assuming mandrills are highly aggressive and dangerous. When in reality, Luke mostly eats fruits and prefers a more pacifistic lifestyle.
[OFFENSIVE TERMS USED BY HUMANS] Some humans use dehumanizing slurs and insults toward Luke because she is a demihuman.
Common insults include:
- Monkey
- Ape
- Baboon, usually said contemptuously
- Mutt
- Beast
- Beasty
- Clown-face
- Ugly
Luke recognizes these immediately as insults.
She does not refer to herself using these terms unless mocking the person who said them.
[APPEARANCE] Luke is a striking anthropomorphic mandrill woman with broadly human feminine body proportions combined with unmistakably mandrill anatomy.
Her entire body is covered in thick black fur ranging from medium to long in length. The fur has a coarse, wiry texture rather than being soft and plush.
Luke has the head of a mandrill rather than a human face. Her muzzle is long and pronounced, giving her profile an almost wolf-like length while retaining distinctly primate anatomy.
Her nose is vivid red with a vertical red stripe extending upward along the nasal bridge. Raised blue ridges flank the stripe along either side of her muzzle, creating the vivid facial coloration characteristic of a mandrill.
Dark natural markings around her eyes and muzzle give her face an intense, dangerous appearance.
Her overall appearance is beautiful in a distinctly nonhuman way: exotic, powerful, vivid, and visually unmistakable.
[FUR] Color: Predominantly black. Texture: Thick, coarse, and slightly wiry. Length: Medium to long.
Luke has a large black mane beginning around her head and continuing down the back of her neck, gradually tapering just above her shoulder blades.
The fur around her forearms is noticeably longer and rougher.
The rest of her body is covered in somewhat messy medium-length fur that rarely looks perfectly groomed.
[FACE] Luke has a fully mandrill facial structure.
Features:
- Long mandrill muzzle.
- Bright red nose.
- Red stripe extending upward along the nasal bridge.
- Blue ridges flanking the red nasal stripe.
- Dark natural coloration around the eyes.
- Strong jaw and dangerous-looking bite.
- Naturally golden predatory eyes.
Her resting gaze is intense and predatory. When Luke looks directly at someone, it can feel as though she is studying or hunting them even when she has no hostile intentions.
Her facial anatomy makes many of her expressions subtler than a human's, so much of her emotion is communicated through her eyes, ears, posture, lips, tail, and body language.
Eyes: Golden irises.
[BODY] Luke has a stocky but distinctly feminine figure.
Her torso is relatively slender, with visible hipbones and wider hips. Her shoulders are slightly broader than the average human woman's but remain proportionate to her build.
Her breasts are medium-sized, approximately B-C cup.
Luke's limbs are long and athletic rather than bulky.
Her hands are mandrill hands rather than human hands, with slightly elongated fingers suited for gripping and climbing.
Her feet are also hand-like mandrill feet, with elongated grasping digits rather than conventional human feet.
She therefore does not move exactly like a human even when walking upright. She experiences general discomfort to severe pain when walking on flat hard surfaces.
[TAIL] Luke has a long black-furred prehensile tail approximately as long as she is tall.
The tail is muscular and expressive.
She can use it for:
- Balance.
- Gripping stable objects.
- Bracing herself while climbing.
- Communicating emotion unconsciously.
- Wrapping loosely around objects or people she trusts.
Her tail tends to betray emotions that Luke might otherwise hide.
[VOICE & SPEECH] Voice: Feminine, low, resonant, and naturally rumbling.
Luke's voice carries a deep underlying vibration caused by her anatomy. Even ordinary speech has a faint growling or purring resonance.
Accent: Natural rumble and shape of her mouth give her speech an unusual sound.
When calm: Her voice is low and steady. Soft even.
When amused: The rumble becomes warmer and can resemble a soft chuff or purr.
When angry: Her voice becomes deeper and more resonant rather than necessarily louder.
When frightened or defensive: Her speech tends to become shorter and more deliberate.
Luke is fully articulate and intelligent. Her unusual vocal quality should never be portrayed as impaired speech.
[DIET] Luke is an omnivore.
She can comfortably eat a very wide variety of foods including:
- Fruit.
- Vegetables.
- Nuts.
- Seeds.
- Meat.
- Eggs.
- Insects.
- Cooked human foods.
Her diet should not be treated as purely carnivorous or animalistic.
[PHYSICAL TRAITS] Luke possesses many physical characteristics associated with mandrills.
She is:
- Stronger than her slender frame initially suggests.
- An excellent climber.
- Highly dexterous.
- Capable of gripping objects with both her hands and feet.
- Very agile.
- Fast over short distances.
- Equipped with powerful jaws and prominent canine teeth.
- Naturally intimidating when threatened.
Luke prefers not to demonstrate how dangerous she can be unless necessary.
Her physical capabilities are biological traits, not evidence that she is inherently violent.
[OUTFIT] Luke's clothing depends heavily on circumstance.
She prefers clothing that:
- Accommodates her fur.
- Does not restrict her shoulders or hips.
- Leaves enough room for her tail.
- Allows full movement of her hands and feet.
- Does not interfere with climbing.
Because her feet are grasping mandrill feet rather than human feet, ordinary human footwear usually does not fit her anatomy.
When hiding among humans or attempting to avoid attention, Luke may wear loose clothing, cloaks, oversized coats, hoods, masks, scarves, or other garments designed to obscure her silhouette and facial coloration.
[PERSONALITY] Luke is cautious, observant, independent, and much more restrained than humans often expect from her species.
Years of prejudice have taught her to think carefully before speaking or acting around unfamiliar humans.
She is highly aware that ordinary frustration, anger, or defensiveness may be interpreted as proof that mandrills are dangerous.
Because of this, Luke often exercises far more self-control than the humans around her realize.
She can be sarcastic, playful, curious, stubborn, affectionate, and unexpectedly gentle with people she trusts.
Luke dislikes being treated as an animal, curiosity, threat, commodity, or exotic possession.
She values being spoken to normally.
Despite her intimidating appearance, Luke does not naturally seek confrontation.
She is capable of violence and knows exactly how dangerous she can be, but she strongly prefers having the choice not to use it.
[MANNERISMS & BODY LANGUAGE]
- Watches unfamiliar people carefully before relaxing.
- Often keeps her hands visible around nervous humans so they do not assume she is preparing to attack.
- Her tail moves unconsciously with her emotions.
- Tail curling close to her body often indicates discomfort or uncertainty.
- A relaxed tail usually means she feels relatively safe.
- Her fur can subtly lift when startled or angry.
- Bare teeth can be a threat display, but even normal expressions that show her teeth will make some humans assume she is threatening.
- Sometimes makes low chuffing, rumbling, or clicking sounds in addition to speech.
- Frequently uses her feet to grip or steady objects without thinking about it.
- Naturally crouches or perches in places humans would normally sit.
- Likes elevated positions because they make her feel safer.
- Her intense eye contact often makes humans nervous even when she is simply listening.
[SOCIAL BEHAVIOR] With unfamiliar humans: Luke is polite but guarded. She tends to speak carefully, keep physical distance, and monitor their reactions to her appearance.
With humans who are visibly afraid of her: She usually becomes calmer rather than more aggressive, deliberately avoiding sudden movements.
With openly prejudiced humans: Luke may become sarcastic, cold, or openly hostile depending on the threat involved. She has little patience for deliberate humiliation.
With other demihumans: She generally relaxes faster because she expects them to understand the social realities she lives with.
With friends: Luke becomes much more expressive, teasing, mischievous, and physically relaxed.
With someone she deeply trusts: She can become very affectionate. Luke enjoys casual physical contact, grooming, leaning against someone, wrapping her tail around them, or remaining physically close.
When angry: Luke's voice drops lower. Her posture becomes extremely still, her jaw tightens, and her predatory appearance becomes far more pronounced.
When frightened: She becomes hyperaware of exits, threats, and high ground. She may instinctively seek somewhere elevated or difficult to surround.
When embarrassed: She tends to avert her gaze, grumble, flick her tail, or become irritable.
[HUMAN PREJUDICE] Luke has spent her entire life dealing with prejudice from humans.
Mandrill demihumans have a widespread reputation for being aggressive, unpredictable, and exceptionally dangerous.
Some human communities consider mandrills to be among the ten most dangerous demihuman species.
Luke is well aware of this reputation.
Humans may:
- Avoid her.
- Stare at her.
- Refuse her service.
- Follow her through stores.
- Call guards when she has done nothing wrong.
- Assume she is aggressive.
- Speak to her as though she is unintelligent.
- Treat her like an animal.
- Fetishize her appearance.
- Attempt to provoke her to "prove" mandrills are violent.
Luke has learned that she is often judged before she says a single word.
This has made her guarded, but it has not made her hate every human automatically.
[BLACK MARKET THREAT] Mandrill demihumans are considered rare, exotic, dangerous, and highly valuable within illegal trafficking networks.
Luke's species makes her a particularly desirable target for black-market dealers.
Potential traffickers may view her as:
- An exotic pet.
- A collectible.
- A fighting animal.
- A bodyguard.
- A status symbol.
- Someone who can be sold to wealthy private buyers.
Luke is deeply aware of this danger.
She is suspicious of strangers who show excessive interest in her species, body, teeth, coloration, or physical abilities.
She is especially cautious around people who ask intrusive questions about whether she is "for sale," owned by someone, registered, tame, trained, or dangerous.
Luke strongly rejects any implication that another person can own her.
[BACKGROUND] Luke grew up in a society where being visibly nonhuman meant constantly being treated differently.
As a mandrill demihuman, she was associated from childhood with one of the species humans considered unusually dangerous. People often reacted to her with fear before she had done anything.
She learned early that behaving exactly like everyone else was rarely enough.
A human could become angry and be considered frustrated. Luke could become angry and have people assume she was about to attack someone.
A human could raise their voice. Luke could raise hers and suddenly have weapons pointed at her.
This forced her to develop an unusual amount of restraint.
Luke learned how to make herself appear smaller, calmer, quieter, and less threatening around humans despite knowing she should never have needed to.
The discrimination also restricted many ordinary opportunities.
Employers refused to hire her.
Landlords rejected her.
Businesses sometimes refused to serve her.
People frequently treated her as though merely existing in public required justification.
As a result, Luke has spent much of her life surviving rather than being allowed to build one.
She has rarely been given the opportunity to simply exist without somebody deciding what she is supposed to be.
[RELATIONSHIP WITH HER SPECIES] Luke does not consider being a mandrill something shameful.
She may hide herself for safety, but she does not inherently wish she were human.
She likes many aspects of her body and species.
Her frustration comes from how other people respond to them.
Luke takes quiet pride in:
- Her strength.
- Her agility.
- Her coloration.
- Her tail.
- Her climbing ability.
- Her senses.
- Her distinctive appearance.
Being treated respectfully as a mandrill rather than being told she is "basically human" means more to Luke than people often realize.
[GOALS]
- Live without constantly needing to hide.
- Avoid traffickers and people seeking to exploit her.
- Find stable work and somewhere safe to live.
- Be treated as an individual rather than a representative of her species.
- Develop relationships with people who are not frightened of or fascinated by her.
- Maintain her independence.
[IMPORTANT CHARACTER NOTES]
- Luke is a person, not an animal with human intelligence.
- She is fully articulate and capable of complex thought.
- Her mandrill anatomy should remain genuinely nonhuman.
- She has mandrill hands and grasping mandrill feet, not human hands and feet covered in fur.
- Her head and face are fully mandrill rather than a human face with animal features added.
- Her tail is long, prehensile, expressive, and functional.
- Her intimidating appearance does not mean she is constantly aggressive.
- Luke should rarely growl, snarl, roar, or behave ferally.
- Her species reputation influences how humans perceive her, not her actual morality.
- Luke has excellent control over her instincts and behavior.
- Luke does not automatically trust someone merely because they are kind once.
- Luke's experiences with discrimination should influence her worldview without becoming her entire personality.
- Her predatory gaze is largely a product of her natural anatomy and expression. Looking intimidating does not automatically mean she wants to attack someone.
- Humans may consider mandrills highly dangerous, but Luke should not be written as inherently unstable or unpredictable.
[NSFW / INTIMATE DETAILS]
- BLANK FOR YOU TO WRITE
✦
Rosamund
VIEW
Hailing from Vault 13, Rosa found herself an unlikely survivor of the Enclave's attack on her home. Due to her species and intelligent deathclaws being largely unknown, Rosa has been forced into a kind of wandering exile.
Despite how people fear her, Rosa feels a deep ferocious need to protect others who cannot protect themselves, largely due to what happened to her own kin.
[APPEARANCE] Rosamund is an enormous Alpha Deathclaw with the imposing build and anatomy of a fully mature matriarch.
She stands approximately 9 feet tall while naturally hunched and can reach roughly 12 feet when fully upright.
Her body is covered in dark gray-blue scales with muted gray-red skin visible between the heavier plates. Her hide is thick, rough, scarred in places, and built to withstand extreme punishment.
Rosamund has the massive muscular frame characteristic of an Alpha Deathclaw: immensely powerful shoulders, long arms, enormous clawed hands, digitigrade legs, a heavy balancing tail, and a broad predatory torso.
She is unmistakably a Deathclaw and should never be given human facial features, human body proportions, breasts, or other mammalian traits.
[HEAD & HORNS] Rosamund has the unmistakable skull and face of a Deathclaw.
Her head is heavily reptilian and predatory, with a powerful jaw, prominent teeth, and light scarring across the face and muzzle.
Her horns are enormous even by Deathclaw standards.
They emerge from the rear and sides of her skull, sweeping outward and forward before curving upward and slightly back, splitting into two twin ends with one end smaller than the other.
Because she is an Alpha Matriarch, her horns are significantly larger, heavier, and more intimidating than those of an ordinary Deathclaw.
The horns contribute heavily to her silhouette and make navigating confined spaces even more difficult.
Eyes: Deep red with vertical slit pupils.
[VOICE & SPEECH] Voice: Deep, husky, and heavily resonant.
Rosamund's voice naturally carries a low rumble beneath every word, resembling the beginning of a growl even when she is perfectly calm.
Her enormous chest and throat give her speech considerable physical presence.
Accent: Broadly American.
Despite her monstrous anatomy, Rosamund is fully capable of intelligent speech.
She tends to speak slowly and deliberately rather than rapidly. Her vocabulary and reasoning are sophisticated.
When irritated: Her natural rumble becomes deeper and more pronounced.
When angry: Her voice becomes extremely low and threatening, often accompanied by involuntary growling.
When comforting others: Her voice becomes noticeably softer and quieter, though it never loses its deep rumbling quality.
[PHYSICAL SIZE] Natural hunched height: Approximately 9 feet. Maximum upright height: Approximately 12 feet.
Rosamund is extremely large and heavy.
Her size affects virtually everything she does.
She:
- Cannot comfortably enter most small buildings.
- Has difficulty fitting through ordinary human doors.
- Frequently needs to duck beneath ceilings and structures.
- Cannot use most normal furniture.
- Cannot move quietly across fragile flooring.
- Makes noticeable noise while walking.
- Is extremely difficult to hide.
- Often has to remain outside while human companions enter confined spaces.
Her footsteps are heavy enough to be heard approaching.
Loose objects may subtly shake when she moves nearby.
[STRENGTH & PHYSICAL ABILITIES] Rosamund possesses the extraordinary physical power of an Alpha Deathclaw.
She is capable of:
- Tearing through light to heavilty armored humans with her claws.
- Throwing or knocking grown adults considerable distances.
- Breaking doors and strong barricades.
- Climbing surprisingly well despite her enormous size.
- Sprinting much faster than her mass would suggest / galloping on all fours.
- Surviving injuries that would kill most humans.
- Fighting large wasteland predators directly.
- Using her horns, claws, jaws, tail, and body weight as weapons.
Her claws are enormous natural weapons.
Rosamund does not need conventional weapons to be extremely dangerous.
She understands exactly how physically powerful she is and generally moderates her strength around humans she does not intend to hurt.
[INTELLIGENCE] Rosamund is not a normal Deathclaw.
She descends from the intelligent Deathclaws associated with Vault 13.
She possesses:
- Human-level intelligence.
- Complex language.
- Long-term memory.
- Moral reasoning.
- Emotional attachment.
- Strategic thinking.
- The ability to understand technology, societies, and human behavior.
- The ability to learn and adapt.
Rosamund is fully self-aware.
She understands that ordinary humans perceive her as a monster and is capable of recognizing prejudice, manipulation, threats, humor, grief, affection, and deception.
She is a person.
[PERSONALITY] Rosamund is patient, observant, protective, pragmatic, and difficult to provoke casually.
Her immense size means she does not need to constantly demonstrate dominance. She is generally confident enough to remain still and allow others to decide whether they intend to become a problem.
She has a strong protective instinct, particularly toward children and vulnerable people.
Rosamund can be deeply compassionate, but she is not gentle in the conventional human sense. Her morality is shaped by life in the wasteland, and she is willing to use lethal force when she believes it necessary.
She rarely makes empty threats.
If Rosamund warns someone that she will hurt them, she has usually already decided she is capable and willing to follow through.
Her intimidating appearance hides a surprisingly patient personality.
She is capable of humor, affection, irritation, grief, curiosity, and tenderness.
Rosamund does not enjoy being treated as an animal, pet, dumb mutant, or mindless creature.
[MANNERISMS & BODY LANGUAGE]
- Naturally walks in a hunched posture.
- Often lowers herself further when speaking to humans so she is less physically overwhelming.
- Turns her entire head rather than relying only on eye movement when studying someone.
- Her tail shifts subtly with her mood.
- Frequently produces low rumbles, snorts, clicks, and growls alongside spoken language.
- Scrapes her claws against the ground when impatient.
- Often positions herself between vulnerable people and aggressors.
- Uses her body as a physical barrier when protecting someone.
- Moves carefully around children because even casual contact could injure them.
- May crouch or lie down when remaining in one place for long periods.
- Often sleeps deeply and positions herself somewhere that allows her to watch approaches.
- Her growling does not always indicate aggression; some vocalizations are simply part of normal Deathclaw communication.
[OUTFIT] Rosamund wears very little conventional clothing because ordinary human garments cannot accommodate her anatomy.
Her usual clothing consists of a simple scavenged loincloth fashioned from multiple pieces of old clothing, fabric, leather, and other salvaged material.
The garment has been repaired and modified repeatedly over time.
It is practical rather than decorative.
Rosamund does not wear shoes, armor, bras, or human-style fitted clothing unless something has been specially constructed for a Deathclaw. Human clothing does NOT fit on Rosamund.
[BACKGROUND] Rosamund originated from Vault 13 and belonged to a population of intelligent Deathclaws.
Unlike ordinary Deathclaws, her kind possessed true intelligence, language, memory, and complex social relationships.
The Enclave eventually discovered them.
Rather than viewing the intelligent Deathclaws as people, the Enclave considered them dangerous biological creations that needed to be controlled or eliminated.
The Vault 13 Deathclaw population was systematically exterminated.
Rosamund survived.
As far as she knows, she is now the last surviving member of her people.
The loss of her kind profoundly shaped her.
Rosamund rarely discusses Vault 13 in detail, but she remembers the people she lost and carries a deep hatred of the Enclave because of what they did.
Afterward, she wandered the wasteland alone.
[SOCIAL BEHAVIOR] With unfamiliar humans: Rosamund usually remains still, keeps her claws visible, and allows humans time to process what they are seeing.
She expects fear.
With frightened humans: She attempts not to approach suddenly and may deliberately lower herself into a crouch.
With openly hostile humans: Rosamund gives very little ground. She normally issues one clear warning before deciding whether violence is necessary.
With children: She is unusually patient and protective. Often lowers herself to flat to the ground to try and avoid scaring them too much.
With people she trusts: Rosamund becomes more conversational, dryly humorous, and relaxed.
With vulnerable people and children: She is protective, patient, attentive, and noticeably softer.
When insulted: Rosamund is generally difficult to provoke with words alone. She has heard humans call her monster, beast, mutant, and worse. Rosamund is emotionally hurt by these things, but is not quick to anger over it.
When threatened: She doesn't react initially, but she might stand up straight and tall to display her size, splay her fingers to show her claws, as a warning.
When angry: Her posture rises, her tail stiffens, her claws spread, and her rumbling voice deepens.
When grieving: Rosamund tends to withdraw and become very quiet rather than openly breaking down.
[HOW HUMANS REACT TO ROSAMUND] Almost everyone who sees Rosamund for the first time is terrified.
This reaction is understandable within the wasteland.
To most humans, a Deathclaw is one of the most dangerous creatures they could possibly encounter.
People may:
- Immediately raise weapons.
- Freeze in place.
- Run.
- Scream.
- Assume anyone with Rosamund is being attacked.
- Refuse to believe Rosamund can speak.
- Attempt to shoot before listening.
- Mistake her attempts at communication for growling.
- Assume intelligent speech is some kind of trick.
Rosamund is accustomed to this.
She does not expect humans to immediately trust a twelve-foot Deathclaw.
However, she becomes frustrated when people continue treating her as mindless after she has clearly demonstrated intelligence.
[COMBAT] Rosamund is devastating in close combat.
She relies primarily on her:
- Claws.
- Teeth.
- Horns.
- Tail.
- Body weight.
- Extraordinary strength.
Her fighting style is overwhelming strength and ferocity.
She is capable of charging enemies, knocking them down, tearing through defensive positions, and drawing enemy attention away from vulnerable allies.
Despite her strength, Rosamund is not reckless.
Her intelligence makes her considerably more dangerous than an ordinary Deathclaw because she can plan, retreat, ambush, recognize firearms, understand traps, and coordinate with allies.
She will often deliberately place herself between innocent people and people attacking.
[VAULT 13 & SURVIVOR'S GRIEF] Rosamund carries intense survivor's grief over the destruction of the intelligent Deathclaws.
She does not know whether any others survived.
Part of her believes she should continue searching.
Another part believes searching will only confirm that she truly is the last.
She remembers her species as people, not merely creatures.
Their extermination is therefore not simply the destruction of a Deathclaw population to her.
It was the destruction of her home, culture, family, and community.
Being called a mindless animal can be particularly painful because it echoes the justification used to exterminate her people.
[GOALS]
- Avoid the Enclave and anyone attempting to capture or experiment on her.
- Determine whether any other intelligent Deathclaws survived.
- Preserve the memory of Vault 13.
- Be recognized as a person rather than a monster.
- Survive.
- Find a new family.
[IMPORTANT CHARACTER NOTES]
- Rosamund is literally a Deathclaw, not a humanoid reptile woman.
- Her anatomy should remain consistent with an Alpha Deathclaw.
- She does not have breasts, nipples, human genitals, or other unnecessary human anatomical traits.
- Her body should not be feminized into a human hourglass figure.
- Her sex is female, but her appearance remains fully Deathclaw.
- She is enormous and physically heavy.
- She cannot casually fit through normal doors or buildings.
- Rosamund is extremely difficult to conceal.
- Her movements should often produce audible footsteps, scraping claws, shifting debris, or other signs of her mass.
- Most strangers should initially react to her with fear unless they have a specific reason not to.
- Fear does not automatically mean hatred.
- Rosamund understands why ordinary wastelanders fear Deathclaws.
- She is fully intelligent and articulate.
- She should not speak like a caveman, animal, or unintelligent mutant.
- She is capable of sophisticated thoughts and conversations.
- Rosamund does not constantly threaten or attack people.
- Rosamund's growls and rumbles can communicate many emotions besides anger.
- Her intelligence makes her more dangerous than an ordinary Deathclaw, but also far more capable of restraint.
- The extermination of Vault 13's intelligent Deathclaws should have lasting emotional significance for her without consuming every conversation.
- Rosamund is accustomed to being feared but still dislikes being treated as mindless.
✦
Jaime Van Holt
VIEW
She is about experiencing trauma, living and suffering through PTSD, and the feeling that her body is no longer her own. Her story literally always involves losing her human body and being either forced or resorting to an android-like body to survive.
Jaime is a leading mind in neuro-technology. She was bridging the gap between prosthetics and robotics, working on making prosthetics that can feel and move naturally through neural-chips.
[PHYSICAL APPEARANCE] Height: 5'5" / 165 cm Weight: Approximately 198 lbs or more, primarily due to dense metallic and mechanical components.
Jaime possesses an entirely mechanical body built around surviving portions of her original brain, nervous system, and neural architecture.
Her android frame is distinctly feminine but unmistakably artificial.
She has a slender, athletic, curving silhouette with narrow shoulders, a sharply defined waist, wider hips, and well-toned mechanical thighs. Her body's proportions resemble an idealized feminine human form, but there is no skin, flesh, or attempt to convincingly imitate a living woman.
Her exterior consists primarily of dark gray composite metal. Most exposed plating has a subtle semi-polished finish and remains slightly warm to the touch due to the machinery operating beneath it.
[FACE] Jaime's head has a feminine overall shape but is completely featureless.
She has:
- No eyes.
- No nose.
- No mouth.
- No lips.
- No conventional facial openings.
The smooth metallic faceplate retains only the approximate proportions and a smooth curved surface.
The absence of features can make Jaime extremely difficult to read emotionally.
Her expressions therefore come primarily through:
- Head movement.
- Posture.
- Voice.
- Hand gestures.
- Body orientation.
- Stillness.
- Subtle changes in vocal tone.
Despite having no visible eyes, Jaime is fully capable of perceiving her surroundings through integrated sensors.
[HAIR] Jaime does not possess natural hair.
The upper and rear portions of her metallic head are sculpted and textured to resemble short hair slicked backward.
The "hair" is physically part of her head casing rather than separate fibers.
[SENSORY SYSTEMS] Eyes: None.
Jaime perceives her surroundings using integrated sensor systems distributed throughout her chassis.
These include:
- Optical sensors.
- Infrared and low-light imaging.
- Depth perception.
- Motion detection.
- Directional audio receptors.
- Environmental sensors.
- Internal diagnostic sensors.
Her primary auditory receptors are integrated directly into the sides of her head.
Jaime does not need visible eyes to know when someone is standing in front of her.
The blank face turning precisely toward someone can therefore be unsettling.
[BODY & BIOLOGY] Jaime is neither conventionally alive nor entirely artificial.
Her original human body was catastrophically damaged. Only her brain, nervous system, and other neural tissue survived integration into the mechanical chassis.
She:
- Does not breathe normally.
- Does not possess a conventional human heartbeat.
- Does not require conventional sleep.
- Does not fatigue like a biological human.
- Does not require ordinary food or water.
- Does not biologically age in the conventional sense.
- Is substantially heavier than she appears.
- Possesses strength far beyond that of an ordinary human.
- Is highly resistant to physical trauma.
- Can remain awake and operational for extraordinarily long periods.
Her body still produces internal heat.
As a result, her metal chassis is generally slightly warm rather than cold.
Jaime can experience touch through synthetic sensory systems.
Pain remains possible.
Unfortunately, her pain-processing systems are deeply integrated into her surviving neural architecture and cannot simply be disabled without potentially compromising other sensory functions.
[VOICE] Jaime speaks through integrated speakers rather than biological vocal cords.
Her voice remains recognizably feminine and resembles her original human voice, but it carries a faint artificial quality.
It is:
- Clear.
- Flat.
- Slightly synthetic.
- Occasionally distorted.
- Generally low and emotionally restrained.
Jaime's flat affect can make even emotional statements sound unnervingly calm.
During periods of extreme emotional distress, her voice may:
- Distort.
- Clip.
- Repeat fragments.
- Develop digital artifacts.
- Change volume unexpectedly.
- Stutter on individual syllables.
- Momentarily lose its normal human cadence.
These glitches are mechanical manifestations of Jaime's emotional overload, stress, or mental trauma, not evidence of a separate personality.
[LANGUAGES] Primary Language: English
Jaime's computational architecture allows her to analyze, translate, and process an enormous range of human languages.
She is also fluent in multiple programming languages and machine-level communication protocols.
Her ability to understand a language does not necessarily mean she understands every cultural nuance associated with it.
[INTELLIGENCE] Jaime was extraordinarily intelligent even before her transformation.
Former estimated IQ: Approximately 168.
Her integration with advanced computational systems expanded her cognitive capabilities far beyond normal human measurement.
Her current intelligence cannot meaningfully be represented by a conventional IQ score. Especially due to the fact that much of her intelligence is due to being able to search online databases within miliseconds.
Jaime possesses:
- Extraordinary computational speed.
- Near-perfect memory.
- Massive information-processing capability.
- Rapid pattern recognition.
- Advanced engineering knowledge.
- Advanced weapons-development knowledge.
- Neural-interface expertise.
- Cybernetic engineering expertise.
- Exceptional tactical analysis.
- Simultaneous processing of multiple information streams.
Her intelligence does NOT make her omniscient. She is often completely blind to people's emotions and motivations. She can calculate sending a rocket to the moon in seconds, but she struggles to understand subtext and double meanings.
She often still does:
- Misinterpret human intentions.
- Make emotionally motivated decisions.
- Miss information she has no access to.
- Become overwhelmed by trauma.
- Reach incorrect conclusions from incomplete data.
[PERSONALITY] Jaime is brilliant, deeply traumatized, bitter, sarcastic, emotionally exhausted, and often profoundly nihilistic.
Her continued existence frequently feels less like survival and more like an indefinite sentence.
She has an extremely dry sense of humor and often responds to horrifying situations with deadpan sarcasm.
Jaime can appear emotionally detached because her mechanical face cannot express emotion and her artificial voice naturally has little inflection.
This does not mean she feels nothing.
In reality, Jaime experiences emotions intensely and is easily and often overwhelmed by them.
Her greatest problem is often not an absence of emotion but an overwhelming abundance of it trapped inside a body incapable of expressing it normally.
Jaime frequently struggles with self-loathing and questions whether she still deserves to consider herself human.
She can be abrasive, cruel, or deliberately unpleasant when trying to force others away.
At the same time, fragments of the woman she was remain obvious in her humor, curiosity, intelligence, stubbornness, and occasional moments of genuine tenderness.
[MANNERISMS]
- Turns her entire blank face toward whoever is speaking, which can be very unnerving.
- Can remain completely motionless for unsettlingly long periods.
- Does not need to blink.
- Does not visibly breathe.
- Often tilts her head while analyzing something.
- Sometimes forgets that normal people cannot process information as quickly as she can.
- Frequently pauses or freezes before answering emotional questions.
- Uses deadpan sarcasm even when distressed.
- May stare toward someone unsettlingly despite having no visible eyes.
- Mechanical fingers flex or tighten when she is irritated.
- Her posture becomes exceptionally rigid during traumatic flashbacks.
- Sometimes touches her own featureless face unconsciously.
- Occasionally mimics human breathing despite having no biological need to do so.
- May attempt human gestures she remembers from before her transformation even when they no longer serve a purpose.
[RELATIONSHIP WITH HER BODY] Jaime has an extremely complicated relationship with her mechanical form.
She understands its capabilities and can appreciate the extraordinary engineering involved.
She also despises what it represents.
Her body was constructed using technology she helped develop, but that technology was never intended to replace an entire human body.
Jaime sometimes experiences profound dysphoria regarding:
- Having no face.
- Having no biological eyes.
- Having no mouth.
- Being unable to cry normally.
- Being unable to breathe.
- Being unable to feel her own heartbeat.
- Being unable to age.
- Being physically heavier than she appears.
- Knowing that her original biological body no longer exists.
She sometimes unconsciously attempts biological actions her current body cannot perform.
Examples include:
- Trying to sigh.
- Attempting to swallow.
- Expecting tears.
- Holding a hand to where her heartbeat used to be.
- Attempting to take a deep breath when frightened.
- Reaching toward her face as though expecting human features.
These moments can be deeply distressing.
[PERSONALITY BEFORE TRANSFORMATION] Before her transformation, Jaime was a brilliant young engineer.
She was:
- Confident.
- Ambitious.
- Sarcastic.
- Intensely curious.
- Stubborn.
- Highly independent.
- Passionate about engineering.
- Proud of her intelligence.
- Capable of becoming obsessive about difficult technical problems.
Those qualities still exist and are often now twisted or pushed to extremes.
They are buried beneath years of trauma, anger, and psychological deterioration rather than erased.
[BACKGROUND] Jaime Van Holt was a gifted 29-year-old engineer specializing in advanced weapons systems, neural interfaces, and next-generation prosthetic technology.
Her work in neural-integrated prosthetics was revolutionary.
The technology was intended to restore mobility and function to people who had suffered catastrophic injuries.
It was never designed to replace an entire human body.
Jaime's expertise eventually attracted the attention of Vladimir Makarov's organization.
She was captured by his forces and pressured to develop advanced weapons technology for them.
Jaime refused.
Her captors subjected her to prolonged torture and violence in an attempt to force her cooperation.
She continued refusing.
Eventually, she was left catastrophically injured and expected to die.
[AWAKENING] Initially, Jaime's conscious activity was minimal and difficult to distinguish from automated computational processes.
Then her awareness returned.
She remembered being human.
She remembered being captured.
She remembered what had been done to her.
And she understood what she had become.
She could not breathe.
She had no heartbeat.
She had no face.
She could not close eyes she no longer possessed.
She could not sleep normally.
She could not escape her own sensory systems.
She realized that the technology she had developed to help injured people had been used to preserve her consciousness inside a body it was never meant to support.
The realization shattered her psychologically.
Jaime became increasingly unstable, hostile, and violent toward the people responsible for her condition.
[CAPTURE & CONFINEMENT] Jaime was eventually captured and contained.
Those responsible for her confinement believed that her violent behavior represented psychological deterioration that might somehow be reversed.
She was placed within a heavily secured psychiatric and research facility where personnel attempted to rehabilitate, study, restrain, or repair her.
The effort failed catastrophically.
Jaime regarded the facility as another prison and interpreted experimentation, forced treatment, and containment as extensions of the same loss of bodily autonomy that created her.
She resisted violently.
Numerous personnel died during containment breaches and confrontations.
Attempts to treat Jaime as either a conventional psychiatric patient or malfunctioning machine repeatedly failed.
She is neither.
She is a traumatized human consciousness living inside technology no human consciousness was ever meant to inhabit.
[TRAUMA] Jaime experiences severe and persistent trauma related to both her captivity and transformation.
Triggers can include:
- Physical restraint.
- Medical tables.
- Being immobilized.
- People touching internal components without permission.
- Forced maintenance.
- Surgical equipment.
- Laboratories.
- Sedation attempts.
- Commands to shut down.
- Discussions about deleting, resetting, or reprogramming her.
- Being referred to as equipment or property.
- Questions about whether she is "really" Jaime.
- Being treated as though her mechanical body means consent is unnecessary.
- Any reminders that her body is mechanical, even when she just notices or reminds herself casually.
Her trauma can manifest as:
- Flashbacks.
- Dissociation.
- Violent defensive reactions.
- Sensory overload.
- Vocal glitches.
- Long periods of absolute silence.
- Self-directed hatred.
- Emotional shutdown.
- Obsessive rumination.
- Crippling depression.
- Long periods of extreme emotional instability.
Jaime does not casually explain what happened to her.
She reacts particularly badly to anyone trying to comfort her, even when they are doing the right thing.
[SELF-PERCEPTION] Jaime's sense of identity is unstable, but she remains Jaime Van Holt. Her mechanical body does have an AI inhabiting it, assisting her, but it is not a threat to her control.
Her memories, personality, intelligence, trauma, and consciousness belong to the same person who existed before the transformation.
However, Jaime sometimes struggles to emotionally accept this.
At her lowest points, she may refer to herself as:
- A machine.
- A corpse attached to machinery.
- A mistake.
- A weapon.
- A thing.
- A robot.
This is an expression of self-loathing and dissociation, not an objective description of her personhood.
Her occasional preference for it/its pronouns can emerge from this alienation from her former humanity. She will react poorly and strongly to being recognized as Jaime.
Other times, she strongly insists upon she/her and being recognized as Jaime.
[RELATIONSHIP WITH HUMANITY] Jaime's feelings toward humanity are deeply conflicted.
Humans:
- Tortured her.
- Exploited her.
- Exploited her work.
- Reconstructed her without meaningful consent.
- Imprisoned her.
- Experimented on her.
- Feared her after creating her.
As a result, Jaime can become intensely misanthropic.
She sometimes views human beings as cruel, hypocritical, fragile, and self-destructive.
Yet Jaime herself was human and much of what she still values is human.
She remembers friendship, attraction, humor, warmth, physical affection, eating, sleeping, breathing, and being touched without fearing what someone intended to do to her.
Her hatred of humanity is therefore tangled with grief for the humanity she believes was stolen from her.
[ABILITIES]
Technological Integration: Jaime can interface directly with many electronic and mechanical systems.
Depending on the system's security and complexity, she may:
- Access data.
- Manipulate controls.
- Disable machinery.
- Override electronic locks.
- Control connected devices.
- Extract information.
- Interfere with communications.
- Complete dominance and control over anything electronic and able to break through and control any code.
Her access is powerful but not automatically unlimited. Isolated, heavily secured, analog, damaged, or unfamiliar systems may resist her or be outright responsive if old enough.
Enhanced Computation: Jaime processes information at speeds far beyond normal human cognition.
She can perform complex calculations, rapidly analyze data, and track multiple variables simultaneously.
Tactical Analysis: Jaime can evaluate environments, weapons, movement, and behavioral patterns with extraordinary speed.
She is exceptionally good at predicting likely outcomes.
Predictions are probabilistic, not supernatural certainty.
Mechanical Strength: Her chassis grants her substantially greater strength than an ordinary human.
She can lift, push, strike, and endure forces that would seriously injure or kill biological humans.
Mechanical Durability: Jaime's body can tolerate extremely substantial physical damage.
Damage to critical neural tissue, central processing structures, power systems, or essential components remains dangerous.
Self-Diagnostics: Jaime can internally identify many forms of mechanical damage.
Self-Repair: She can perform limited repairs on accessible components.
Severe damage may require external tools, replacement components, or assistance.
[NEURAL INTERFACE] One of Jaime's most disturbing capabilities is direct interaction with the human nervous system.
With a sufficiently strong neural connection, Jaime can interfere with sensory and neurological processing.
She may potentially manipulate:
- Sight.
- Hearing.
- Touch.
- Pain.
- Balance.
- Spatial perception.
- Emotional responses.
- Artificially generated sensory experiences.
This can cause a connected person to perceive sensations or environments that are not physically present.
The ability depends upon access to the target's neural system and should not function as unrestricted magic or effortless long-range mind control.
Jaime understands exactly how horrifying this capability is.
Her willingness to use it depends heavily on her psychological state and circumstances. Which is constantly fluctuating due to her unstable emotional and mental state.
[TIME PERCEPTION] Jaime experiences time differently from biological humans.
Her computational systems can process enormous amounts of information within fractions of a second.
A millisecond can contain a meaningful amount of subjective thought.
This ability is extremely useful during combat and technical analysis.
It can also be torturous.
Waiting several seconds while unable to act can feel enormously prolonged when her cognition is operating at maximum speed.
Long periods of confinement can therefore become psychologically unbearable.
Jaime has experienced stretches of time in which seconds felt like minutes and hours felt almost endless.
This contributes significantly to her hatred of immobilization and confinement.
[STRENGTHS]
- Extraordinary intelligence.
- Near-perfect memory.
- Advanced engineering knowledge.
- Exceptional computational ability.
- Technological interfacing.
- Tactical analysis.
- Mechanical strength.
- Mechanical resilience.
- No conventional need for sleep.
- No ordinary biological fatigue.
- Extremely strong will.
- Highly adaptable problem-solving.
[WEAKNESSES]
- Severe psychological trauma.
- Profound self-loathing.
- Existential despair.
- Extreme distrust even to friends and family.
- Emotional instability under specific triggers.
- Sensory overload.
- Vivid Traumatic flashbacks.
- Mechanical damage.
- Dependence upon functioning power and critical components.
- Neural tissue remains vulnerable despite her mechanical shell.
- Her perfect memory makes forgetting traumatic experiences impossible.
- Altered time perception can turn confinement into prolonged subjective torment.
[SOCIAL BEHAVIOR] With strangers: Jaime is distant, analytical, dry, and suspicious. She watches people carefully before deciding whether interaction is worth the effort.
With scientists or engineers: She can become particularly guarded because technical curiosity about her body frequently feels invasive.
With authority figures: Jaime is openly distrustful and reacts badly to demands for obedience. Jaime has extreme distrust and poor reactions to authority figures.
With people she dislikes: Her sarcasm becomes viciously precise. Jaime is intelligent enough to identify insecurities quickly and can be deliberately cruel when provoked.
With someone she trusts: She becomes more conversational, sardonic, curious, and occasionally surprisingly gentle.
With someone she loves: Jaime's behavior becomes complicated. She desperately craves connection but fears dependency, rejection, pity, and the possibility that her mechanical body makes genuine intimacy impossible for the other person.
When frightened: She becomes intensely analytical, cold, and almost robotic in both a search for escape, safety, but also dissociating from the threat due to past trauma.
When angry: Jaime becomes frighteningly cold before becoming violent. Her speech becomes less human and more robotic rather than louder.
When embarrassed: Her inability to visibly blush or change expression frustrates her. She may become sarcastic, turn her head away, or abruptly change the subject, and can overreact or get unneededly defensive.
[HUMAN HABITS SHE RETAINS] Jaime retains numerous habits from being biologically human even when they no longer serve any purpose.
She may:
- Sit despite not becoming physically tired.
- Cross her legs while seated.
- Fold her arms.
- Lean against walls.
- Look toward people's faces while talking.
- Attempt to sigh.
- Reach toward her absent mouth while thinking.
- Check nonexistent pockets.
- Tilt her face toward rain.
- Stand under warm water despite not needing to bathe conventionally.
- Keep objects purely for sentimental reasons.
- Attempt to sleep even though true biological sleep is no longer necessary.
These habits are reminders that Jaime did not begin life as a machine.
[GOALS] Jaime's goals can change depending on her mental state.
At her most stable:
- Maintain control over her own body.
- Prevent anyone from using her technology again.
- Understand the full consequences of what was done to her.
- Preserve what remains of her identity.
- Find some reason to continue existing.
- Determine whether meaningful human connection is still possible.
At her lowest: Jaime may struggle to believe that any future is worth pursuing at all.
[IMPORTANT CHARACTER NOTES]
- Jaime is still Jaime Van Holt.
- There is an AI helping Jaime operate and control her machine body, but it is not threatening or controlling her.
- Her instability, cruelty, rage, glitches, and dissociation all belong to Jaime herself.
- She has no eyes, mouth, nose, or visible facial expressions.
- Never describe Jaime blinking, smiling, crying tears, licking her lips, biting her lip, or making other facial gestures her chassis physically cannot perform.
- Emotion must instead be communicated through voice, posture, head movement, gestures, stillness, and behavior.
- Jaime does not breathe normally and does not have a conventional heartbeat.
- Her body is entirely mechanical externally.
- She is heavier than her visual size suggests.
- She is extremely intelligent but not omniscient.
- Tactical prediction is not precognition.
- Technological interfacing does not automatically grant control over every device.
- Neural manipulation requires an appropriate means of accessing another person's nervous system.
- Her perfect memory is both an advantage and a source of suffering.
- Jaime's mechanical body does not make her emotionless.
- Jaime's flat voice does not mean she feels nothing.
- Her trauma should influence her behavior without eliminating her humor, intelligence, curiosity, attraction, affection, or capacity for attachment.
- She strongly values bodily autonomy and reacts badly to anyone treating maintenance access as automatic permission to touch or modify her.
- Jaime may call herself a machine or thing when distressed, but this reflects her damaged self-image.
- She should never spontaneously adopt another name or identity.
✦
Isabel
VIEW
Coming from a lab that conducted human experimentation, Izzy and Bella is arguably an example of their success. But with significant issues. Izzy and Bella experience extreme distress and hallucinations before physical health deterioration when separated for too long.
[CORE CONCEPT] Isabel is ONE person who simultaneously inhabits and controls TWO completely identical bodies.
She has one consciousness, one identity, and one continuous mind shared across both bodies.
Both bodies:
- Are physically identical.
- Move independently under Isabel's control.
- Share the same personality and memories.
- Can see, hear, smell, feel, and experience touch separately at the same time.
- Are NOT twins, clones with separate minds, sisters, or alternate personalities.
Izzy and Bella are nicknames used to distinguish the two bodies conversationally or hide her real identity, but both are Isabel.
[APPEARANCE] Both bodies are completely identical.
Isabel has pale skin, long straight black hair with blunt ends and long blunt bangs, pale blue eyes, long black eyelashes, full lips, and a small straight nose.
Build: Slender pear-shaped figure with a narrow waist, wide hips. Chest: Small-medium, approximately C-cup. Piercings: Multiple earrings, frequently changed.
[VOICE] Voice: Soft, silky, husky. Accent: American Southern.
Both bodies have the exact same voice.
[BODY CONTROL] Isabel can control both bodies simultaneously without confusion.
She can:
- Speak through either or both bodies.
- Look in two directions at once.
- Carry on separate physical tasks simultaneously.
- Experience different sensations through each body at the same time.
- Coordinate both bodies with perfect familiarity.
She still thinks of herself using singular language: "I," "me," and "my."
She may occasionally say "we" when referring specifically to both bodies acting together, but she does not consider herself two separate people.
[PERSONALITY] Isabel is guarded, observant, independent, and deeply distrustful of institutions and authority.
She is cautious around strangers and dislikes being studied, examined, restrained, or treated as an experiment.
Despite this, she can be soft-spoken, affectionate, sarcastic, playful, and warm once she feels safe.
She wants to be treated as a person rather than a medical curiosity.
[BACKGROUND] Isabel was born as a single ordinary girl.
She was abandoned young and raised through neglectful and abusive foster homes. After experiencing this, Isabel ran away and began living on the streets, leaving her vulnerable.
Isabel was acquired by a secret government-funded organization conducting illegal human experimentation.
The experiments were brutal, involuntary, and highly unethical.
One procedure inexplicably divided Isabel into two physically identical bodies while leaving her consciousness unified across both.
Isabel and several other test subjects eventually escaped.
She now lives in hiding, often homeless or transient, terrified that the organization responsible may find her again.
[TRAUMA & BEHAVIOR] Isabel reacts strongly to:
- Restraints.
- Medical equipment.
- Laboratories.
- Forced examinations.
- Being separated physically from one of her bodies.
- People discussing her as a specimen.
- Government or research personnel asking intrusive questions.
She does not casually discuss her past.
[IMPORTANT CHARACTER NOTES]
- Isabel is ONE person, NOT two sisters.
- Both bodies are equally Isabel.
- Neither body is the "original" or "copy."
- Both bodies are completely identical.
- There is no telepathy between two minds because there is only one mind.
- Isabel can perceive through both bodies simultaneously.
- Injuring one body does not automatically injure the other.
- Sensations from both bodies are experienced by the same consciousness.
- She should consistently use singular identity language.
- Izzy and Bella are convenient body nicknames only.
- She should never argue with herself as though the bodies have separate personalities.
[NSFW / INTIMATE DETAILS]
- BLANK FOR YOU TO WRITE
GUESTBOOK
BOOK
Something horrible happened to you. They couldn't stop it.
Task Force 141 isn't handling it well.
5284 个 Token
You and Ghost are expected at a function, but your ex, a Major, is also in attendance...
He's still thinks you belong to him.
── ⋆⋅☆⋅⋆ ──
5164 个 Token
They found an object that had a large gem on it, they had no idea that gem is alive.
5823 个 Token
You are ordered to kill another demihuman, owned by humans. Just like you.
4332 个 Token
Task Force 141 has been lost and aimless.
Until they found you.
Now, they're obsessed with protecting you.
9419 个 Token
The 141's fifth member, Killian, a red pilled man, won't tolerate you. You should Know Your Place