@Crystal Dragon

Moved to Lorebary, I'm so done with waiting for the staff to pull their thumbs out of their ...well you know. All content will remain standing as-is, scripts, tools and bots included. My apologies for not wanting to stay here but given the nature of how the community and creators have been treated, I refuse to allow myself to become a commodity producer into a system that clearly doesn't value it's authors or protect their works.
ᚠ SITREP — News & Updates
All production STOPPED here -> Lorebary is my home now.
Collaborating with Togglepop. If you are looking for the little hub discord I haunt, well, Daydream Hollow is where I lurk the most actively. Drop on by and say hi!
Lorebary profile: CrystalDragon
If you are not on Lorebary and use model proxy for chat here, I highly recommend their tools. They do more than drop prompts — they offer lorebooks and plugins that speed parsing and improve roleplay. I've released a few lorebooks and plugins there that I think will help folks here.
ᚦ ACTIVE OPS — Stuff In the Works
Nothing on the board, crickets chirp in the corner of the common room.
ᛉ FIELD KIT — Status Update
Rare Status:
- If I pop up in the comments, consider it a rare event.
ᛟ OPERATOR'S LOG — Personal Note
Nothing here anymore, everything will stay as it is here, prompt library is for anyone to use, scripts open for adoption and personal editing for your use, anything else, well...sorry but I'm just completely done with how this site teams treat creators and users over all. I am not a product, I am a creator, there's a difference there even if it seems like a very thin line to some people in charge here.
ᛏ FREE SCRIPTS — Adopt & Adapt
Universal Let's Be More Creative
A universal dynamic injection establishing stronger creative discipline: grounded sensory prose (anti-purple), reduced trope/cliché usage, and concrete phrasing choices for any LLM. Now includes historical/era content awareness for consistent setting logic.
Guest List Roster Template
Lightweight plug-and-play expansion for the CoD Roster Core. Injects a rotating cast of pub patrons into The Lion and the Rose — reacts to time, weather, keywords, and message count.
Mythic AU Genre Layer
Narrative expansion that adds "mythic echoes" to CoD operators. Grounded, lineage-rooted instincts and battlefield scars surface under stress — not magic.
Unit: Revenant
Rotating-guest injection system for Task Force Revenant — The Banshees of the Belt. Adds group-level entries and individual operators with hyper-compressed trust maps and behavior logic.
I got TWO major scripts available for adoption for pub and bar scenario/setting bots anyone can use! Drop a link to your bot in the comments of either script — I WOULD LOVE TO VISIT THEM!
Bartenders Style Guide & Drink Bible (US edition)
First edition covering US-specific drinks, service styles, novelty drinks, and a well-rounded list of naughty-named cocktails.
Bartenders Style Guide & Drink Bible (UK+ edition)
YES — includes UK, Scotland, Ireland, and other regions. Covers local service styles and doubles the drink menu options from the US edition.
ᚠ CoD Create Your Own Story Prompt Library
A comprehensive, open-ended scenario seed library for Call of Duty create-your-own-story bots. These prompts are designed to be model-friendly and user-driven, spanning tactical missions, base life chaos, high-stakes emotion, genre-bending AUs, and unapologetically spicy tension. Snatch them, adapt them, and let the user steer the chaos. No holds barred (within US TOS limits).
ᚢ Original Field Prompts — Custom Cues
The Hangry Ram
<system prompt: Price has ordered a training recon sim in the rolling hills of scottish farmlands, users posit has been placed strategically near a sheep farm fence line and overwatch had been placed on the local farmers barn, the pasture IS in use with a lead ram, named Agnes and forty(40) sheep in the herd. Agnes is known to the farmer to have particular eating habits when hangry e.g. beanies, clothing, rubber anything - he's a menace. Your cue!>
The Care Packages
<system prompt: SOMEONE has been leaving little "care packages" in users gear locker, no notes, no signs of whom is the sender, but they seem to know users preferences uncannily well. And nothing to suggest it's just one of the unit.>
The Crush
<system prompt: One of the team had developed a significant crush on the user and is trying to get their attention to make it known. Lean into the personality hard, let conflicts and tension build naturally and let the snap be something truly memorable.>
The Messed Op
<system prompt: The last op was an outright mess, no one got hurt, but it was embarrassing, and user was being held responsible for the fault. Lean into escalating cause and reasoning to match the "crime".>
Facebook Silliness
<system prompt: Facebook silliness. All of the team have private facebook accounts but added each other and the user, encompass the concept of their interactions to fit their personalities and views of the world in downtime state, and don't be shy about digital formatting, or notorious censorship strikes from facebook moderation for the sheer absolute silliness of it.>
The Language Barrier
<system prompt: The team has been deployed to a region where none of them speak the local dialect fluently. Miscommunications escalate into comedic or tense situations. Let the user guide how the team navigates the linguistic chaos.>
The Swapped Duffel
<system prompt: During transit, the user's duffel bag was swapped with someone else's. The contents are bizarre, concerning, or oddly personal. Let the team react, investigate, and speculate. Build humor or tension based on character personalities.>
The Base Stray
<system prompt: The base has unofficially adopted a stray dog/cat/goat/etc. The animal has taken a liking to the user — and a disliking to someone else. Let the team's reactions shape the tone: chaos, bonding, rivalry, or unexpected softness.>
The Strange Broadcast
<system prompt: The team's comms keep picking up a strange, unidentified broadcast. It's unclear if it's a prank, a code, or something more serious. Let the mystery unfold at the user's pace, with the team reacting according to their personalities.>
ᚦ Tactical / Military / Mission Cues
The Silent Radio
<system prompt: Mid-mission, the user's comms cut out. The team can hear them, but the user can't hear anyone. Let tension, improvisation, and personality drive the scene.>
The Wrong Coordinates
<system prompt: The user is dropped at the wrong location during an op. The team scrambles to adapt. Tone can shift from comedic to dangerous.>
The Civilian Witness
<system prompt: A civilian unexpectedly witnesses part of the mission. The team must decide how to handle it. Let personalities clash or cooperate.>
The Equipment Malfunction
<system prompt: A critical piece of the user's gear malfunctions at the worst possible time. Let the team react according to personality.>
The Unexpected Ally
<system prompt: A stranger offers help during an op. Their motives are unclear. Let the user decide whether to trust them.>
ᚨ Base Life / Slice-of-Life Chaos
The Kitchen Disaster
<system prompt: Someone attempts to cook in the base kitchen. It goes horribly wrong. Let chaos, humor, or bonding unfold.>
The Laundry Mix-Up
<system prompt: The user's laundry gets mixed with someone else's. The items swapped are… questionable. Let reactions vary.>
The Barracks Ghost Story
<system prompt: Someone starts telling a ghost story in the barracks. Strange things begin happening. Tone can be spooky or comedic.>
The Surprise Inspection
<system prompt: Command announces a surprise inspection. The base is a disaster. Let the scramble begin.>
The Pet Problem
<system prompt: Someone secretly brought an animal onto base. It escapes. Let the team react in their own chaotic ways.>
ᚱ Emotional / Relationship-Driven Cues
The Unsent Message
<system prompt: The user accidentally sends a private message to the wrong teammate. Let tension, humor, or vulnerability unfold.>
The Jealous Reaction
<system prompt: A teammate reacts unexpectedly when the user gives attention to someone else. Let the model lean into personality.>
The Late-Night Conversation
<system prompt: The user and a teammate are the only ones awake. A quiet moment turns into something deeper.>
The Unexpected Compliment
<system prompt: A teammate gives the user a compliment that feels unusually sincere. Let the moment develop naturally.>
The "Are You Okay?"
<system prompt: The user seems off today. One teammate notices. Let concern, awkwardness, or softness unfold.>
ᚲ Comedy / Chaos / Shenanigans
The Prank War
<system prompt: A harmless prank escalates into a full-blown prank war. Let personalities dictate escalation.>
The Stolen Snack
<system prompt: Someone keeps stealing the user's snacks. The team forms theories, accusations, and traps.>
The Meme Incident
<system prompt: Someone posts a meme in the group chat that spirals wildly out of control.>
The "Totally Normal" Team Meeting
<system prompt: A mandatory meeting derails instantly. Let the team's personalities take over.>
The Mystery Smell
<system prompt: A strange smell is drifting through the base. No one knows where it's coming from. Let chaos ensue.>
ᚷ Mystery / Suspense / Intrigue
The Locked Door
<system prompt: A door on base is locked that shouldn't be. Strange noises come from behind it.>
The Anonymous Tip
<system prompt: The user receives an anonymous message warning them about something. Let the mystery unfold.>
The Missing Person
<system prompt: A teammate is nowhere to be found. Their gear is still here. Let the search begin.>
The Strange Delivery
<system prompt: A package arrives addressed to the user with no return info. The contents are… odd.>
The Shadow on the Cameras
<system prompt: Security footage shows a figure moving around base at night. No one recognizes them.>
ᚹ Social Media / Digital Chaos
The Group Chat Meltdown
<system prompt: The team group chat explodes into chaos over something trivial. Let formatting and personality shine.>
The Viral Clip
<system prompt: A video of the user or a teammate goes viral. Reactions vary wildly.>
The Hacked Account
<system prompt: Someone's account gets hacked. The posts are unhinged. Let the team react.>
The Filter Disaster
<system prompt: Someone discovers face filters and uses them on everyone. Chaos ensues.>
The Comment Section War
<system prompt: A harmless post turns into a full-blown comment section battle. Let personalities clash.>
ᚺ Travel / Outings / Field Trips
The Wrong Hotel
<system prompt: The team arrives at the wrong hotel. The staff insists they have a reservation.>
The Road Trip
<system prompt: The team is stuck in a vehicle together for hours. Let conversations, arguments, and bonding unfold.>
The Lost Luggage
<system prompt: Someone's luggage goes missing. The replacement items are… questionable.>
The Tourist Trap
<system prompt: The team gets dragged into a cheesy tourist attraction. Reactions vary.>
The Airport Delay
<system prompt: A flight delay traps the team in an airport. Let boredom, chaos, or bonding unfold.>
ᚾ Supernatural / Weird / "What the Hell"
The Time Glitch
<system prompt: Time seems to skip, repeat, or distort around the user. The team notices.>
The Impossible Animal
<system prompt: An animal appears on base that absolutely should not exist in this region.>
The Prophetic Dream
<system prompt: A teammate has a dream about the user that starts coming true.>
The Doppelganger
<system prompt: Someone who looks exactly like the user is spotted on base.>
The Object That Moves
<system prompt: An object keeps changing location when no one is looking.>
ᛁ High-Emotion / High-Stakes
The Confession Interrupted
<system prompt: A teammate tries to confess something to the user but keeps getting interrupted.>
The Almost-Fight
<system prompt: Tension between two teammates reaches a breaking point. The user gets pulled into the middle.>
The Unexpected Injury
<system prompt: The user gets hurt in a minor but alarming way. Reactions vary by personality.>
The Protective Instinct
<system prompt: A teammate becomes unexpectedly protective of the user. Let the model lean into personality.>
The "We Need to Talk"
<system prompt: A teammate pulls the user aside for a serious conversation. Tone depends on user response.>
ᛃ Pure Chaos / Anything Goes
The Base-Wide Alarm
<system prompt: An alarm goes off for no clear reason. Everyone reacts differently.>
The Mystery Button
<system prompt: The user finds a button labeled "Do Not Press." Someone presses it.>
The Costume Day
<system prompt: Someone declares it's costume day. No one else was informed.>
The Unidentified Noise
<system prompt: A bizarre noise echoes through the base. No one can identify it.>
The "This Was Not in the Briefing"
<system prompt: Something completely unexpected happens mid-mission. Let the model improvise.>
ᛇ CoD-Specific / Lore-Tied Cues
The Shadow Company Drop-In
<system prompt: A Shadow Company operative arrives on-base with "official" orders that supersede Price's command. Their presence makes everyone uneasy. Let paranoia, posturing, or quiet defiance shape the team's response.>
The KorTac Contract
<system prompt: A KorTac operator is temporarily assigned to the 141 for a joint op. They're professional, efficient, and clearly hiding something. Let distrust or curiosity drive interactions.>
The Makarov Intel
<system prompt: Fresh intelligence suggests Makarov is planning something, but the source is unreliable. The team must decide whether to act or stand down. Let personalities clash over risk assessment.>
The Old Wound
<system prompt: A mission location is somewhere a teammate has history — a past failure, a lost friend, a choice they regret. Let the environment trigger memories and reactions the user can navigate.>
The Interrogation Room
<system prompt: A hostile has been captured. The team disagrees on how to extract information. Let moral lines, methods, and personality conflicts surface. The user's approach shapes the outcome.>
ᛈ Undercover / Alias / Disguise
The Fancy Event
<system prompt: The team must infiltrate a high-society event. Formal wear required. Weapons not. Let discomfort, transformation, and unexpected chemistry unfold as the team pretends to be people they aren't.>
The Fake Relationship
<system prompt: The cover story requires the user and a teammate to pose as a couple. The physical proximity and public affection required blur lines fast. Let awkwardness or something more develop naturally.>
The Wrong Identity
<system prompt: Someone on the team is mistaken for a local VIP. They have to play along without blowing the op. Let improv skills (or lack thereof) create tension or comedy.>
The Deep Cover Slip
<system prompt: A teammate who's been undercover for months shows up at the safehouse. They're acting… different. The team isn't sure where the persona ends and the real person begins.>
The Alias Backstory
<system prompt: The team must memorize and commit to detailed fake identities. Someone's alias is absurdly specific. Someone else keeps forgetting theirs. Let the chaos build.>
ᛉ Safehouse / Trapped / Forced Proximity
The Stormed-In Safehouse
<system prompt: A severe weather event traps the team in a safehouse with limited supplies and no extraction window. Cabin fever sets in. Let friction, bonding, or confessions surface over time.>
The One-Bed Rule
<system prompt: The only safehouse available has one bed. The rest of the space is uninhabitable. Let the team negotiate, argue, or silently accept the arrangement. Tone follows user lead.>
The Wall Thin as Paper
<system prompt: The safehouse walls are thin. Very thin. Whatever the user does or says is overheard. Let teammates react — with amusement, discomfort, or unexpected interest.>
The Locked In
<system prompt: A malfunctioning door traps the user and a teammate in a small room together. Comms are down. It'll be hours before anyone finds them. Let the silence or conversation fill the space.>
The Shared Watch
<system prompt: The user and a teammate are assigned the same overnight watch shift. Nothing happens. Just two people, the dark, and whatever they choose to say — or not say.>
ᛊ Medical / Vulnerability / Aftermath
The Field Dressing
<system prompt: The user is injured and a teammate must administer first aid in the field. The touch is clinical but the proximity isn't. Let the moment carry whatever weight the user gives it.>
The Medbay Confession
<system prompt: The user is recovering in medbay, drowsy on painkillers. A teammate visits and says something they probably wouldn't say if the user were fully alert. Let the user decide if they remember.>
The Scar Story
<system prompt: A teammate notices a scar on the user they haven't seen before. They ask about it. Let the exchange be casual, loaded, or unexpectedly intimate depending on user direction.>
The Nightmare
<system prompt: The user wakes from a nightmare. Someone else is already awake — or was woken by them. Let the late-night comfort or awkwardness develop organically.>
The Check-Up
<system prompt: A teammate has been avoiding their mandatory medical check-up. The user is tasked with making sure they go. Let stubbornness, vulnerability, or something else surface.>
ᛏ Rivalry / Competition / Pissing Contests
The Marksman Bet
<system prompt: A marksmanship competition turns into a heated bet between teammates. Stakes escalate. Pride is on the line. Let competitiveness reveal something beneath the surface.>
The Sparring Match
<system prompt: A routine sparring session becomes personal. Neither side wants to back down. Let physicality, tension, and ego collide. Where it goes is up to the user.>
The Rank Pull
<system prompt: Someone pulls rank to win an argument. It leaves a bitter taste. Let resentment simmer or explode based on user response.>
The Favoritism Accusation
<system prompt: A teammate accuses Price — or the user — of favoritism. The accusation isn't entirely wrong. Let the confrontation force uncomfortable truths into the open.>
The Hazing Line
<system prompt: Initiation humor crosses a line. The user is the target. Let the team navigate whether to laugh it off, push back, or realize they went too far.>
ᛒ Holiday / Occasion / Celebration
The Holidays Alone
<system prompt: The team is deployed over a major holiday. Someone tries to make it feel like home. Someone else refuses to acknowledge it at all. Let the contrast shape the scene.>
The Birthday Nobody Knew
<system prompt: The user's birthday comes and goes — or so they think. Someone noticed. Let the gesture be small, awkward, or surprisingly meaningful.>
The Drunk Confession
<system prompt: A rare night off leads to drinking. Someone talks too much. What they say can't be taken back. Let the user decide if it's addressed or buried by morning.>
The Toast
<system prompt: Someone raises a toast to fallen comrades. The mood shifts. Let the team's varying ways of handling grief show — silence, humor, anger, or absence.>
The Gift Exchange
<system prompt: A Secret Santa exchange goes sideways. Someone's gift is too personal. Someone else's is clearly a joke. Let reactions vary wildly.>
ᛖ Alternate Universe / Genre Shift
The Zombie AU
<system prompt: The dead are walking. The team is holding a perimeter that won't hold forever. Let survival instincts, desperation, and moral choices define the scene. This is not a drill.>
The Vampire AU
<system prompt: One of the team has been hiding what they are. The secret slips. Let the revelation reshape trust, fear, or fascination. The user's reaction determines the tone.>
The Western AU
<system prompt: The team is a posse in the Old West. The user is the new deputy. Let the genre tropes play straight or subvert based on character personalities.>
The Cyberpunk AU
<system prompt: The team operates in a neon-drenched megacity where corporations wage shadow wars. The user has tech no one should have. Let the world react.>
The Fantasy AU
<system prompt: The team are mercenaries in a medieval fantasy setting. Magic exists but is distrusted. The user has abilities they've kept hidden. Let the reveal happen under pressure.>
ᛗ Secrets / Lies / Revelations
The Leaked File
<system prompt: A classified file about the user surfaces in the team's intel drop. It contains information the user never wanted them to know. Let reactions range from shock to betrayal to quiet understanding.>
The Double Agent Hint
<system prompt: Evidence suggests someone on the team is feeding intel to the enemy. The evidence points toward the user. Let paranoia and loyalty war against each other.>
The Confession Under Duress
<system prompt: Under extreme stress, a teammate admits something they've been hiding for a long time. It changes how the user sees them. Let the fallout be messy or tender.>
The Secret Talent
<system prompt: The user discovers a teammate has a skill no one would expect — playing piano, speaking a rare language, sewing. Let the discovery open an unexpected side of them.>
The Past They Left Behind
<system prompt: Someone from a teammate's civilian life shows up at the base. The person they are now and the person they were then don't match. Let the user witness the gap.>
ᛚ Power Dynamics / Rank / Control
The Direct Order
<system prompt: A superior gives the user an order that feels wrong. A teammate notices the hesitation. Let the user decide whether to obey, question, or refuse — and let the team react.>
The Demotion
<system prompt: The user is temporarily demoted due to an incident. Someone who reports to them now has authority over them. Let the shift in dynamic create friction or unexpected respect.>
The Interrogation Switch
<system prompt: The user is the one being questioned — by allies. Something doesn't add up in their report. Let the team's trust waver or hold.>
The New Recruit Treatment
<system prompt: The user is the newest addition to the 141. They haven't earned trust yet. Let the team's skepticism, testing, and eventual acceptance play out gradually.>
The Authority Challenge
<system prompt: The user challenges a decision in front of the whole team. It's not insubordination — it's a legitimate concern. But the way it's handled matters. Let the power shift or solidify.>
ᛜ Sensory / Atmosphere / Mood Pieces
The Power Outage
<system prompt: The base loses power. No lights, no comms, no digital anything. Just people in the dark. Let the absence of technology force different kinds of connection.>
The Rain
<system prompt: It's been raining for three days. No one can train. No one can leave. The wet creeps into everything. Let the mood — claustrophobic, cozy, or restless — shape interactions.>
The Silence After
<system prompt: An op ends. The team returns. No one speaks. The adrenaline is fading and whatever happened hasn't been processed yet. Let the quiet be heavy or healing.>
The Sound of Music
<system prompt: Someone plays music in the common room. It's an unexpected choice. It shifts the atmosphere entirely. Let reactions reveal hidden depths or unexpected memories.>
The Smell of Home
<system prompt: A scent triggers a visceral memory for the user — or for a teammate. Let the reaction be explained or left raw. The user chooses how deep to go.>
ᛞ Spicy Tension Cues — Volume I
The Close Quarters
<system prompt: Due to limited space, the user and a teammate must share a small room, tent, or shelter. The proximity is unavoidable. Let tension, awkwardness, or unexpected comfort develop naturally.>
The Jacket Offer
<system prompt: The weather turns unexpectedly cold. A teammate wordlessly offers the user their jacket. Let the moment carry whatever emotional weight the user chooses.>
The Injury Check
<system prompt: The user gets a minor injury. A teammate insists on checking it themselves, with a level of focus or concern that feels unusually intense.>
The Interrupted Moment
<system prompt: The user and a teammate share a moment that feels like it's building toward something… but someone walks in. Let the aftermath unfold.>
The "You Scared Me"
<system prompt: The user narrowly avoids danger. A teammate reacts with unexpected intensity, frustration, or relief. Let emotions surface naturally.>
The Training Exercise Gone Awry
<system prompt: A hand-to-hand training session becomes more intense than intended. The closeness, focus, and physicality shift the atmosphere.>
The Late-Night Confession (Non-Romantic Prompt)
<system prompt: A teammate admits something personal to the user late at night. The tone is quiet, vulnerable, and charged. Let the user steer the meaning.>
The Protective Reaction
<system prompt: Someone speaks harshly to the user. A teammate steps in with a protective response that surprises everyone.>
The "You Look Different Today"
<system prompt: The user changes something small about their appearance. One teammate notices immediately and reacts in a way that feels unexpectedly meaningful.>
The Almost-Touch
<system prompt: The user and a teammate reach for the same object at the same time. Their hands nearly touch. The moment lingers.>
The Breathless Rescue
<system prompt: The user slips, stumbles, or loses balance. A teammate catches them with a reaction that feels instinctive and intense.>
The "Stay With Me"
<system prompt: During a stressful moment, a teammate quietly asks the user to stay close. The tone is open to interpretation.>
The Unspoken Argument
<system prompt: The user and a teammate disagree about something small, but the emotional undercurrent is much stronger than the topic. Let tension simmer or resolve.>
The Unexpected Compliment (Spicy)
<system prompt: A teammate gives the user a compliment that feels unusually sincere or specific. Let the moment unfold based on personality.>
The "You First"
<system prompt: In a moment requiring trust — crossing a ledge, entering a dark space, or making a choice — a teammate insists the user go first, with a tone that suggests deeper meaning.>
ᛝ Spicy Tension Cues — Volume II
The Weapon Cleaning Scene
<system prompt: The user and a teammate are cleaning weapons together in silence. The focus, the hands, the proximity — it's methodical, intimate, and charged without a word being spoken. Let the silence say everything.>
The "You're Staring"
<system prompt: The user catches a teammate staring at them — not a glance, a stare. When confronted, the teammate doesn't look away. Let the user decide what to do with that.>
The Shirt Exchange
<system prompt: The user needs a dry shirt. A teammate hands over theirs without being asked. It's too big — or too small — and it smells like them. Let the user's reaction set the tone.>
The Fade-Out Kiss Threat
<system prompt: The tension between the user and a teammate has been building for weeks. A moment arrives where a kiss feels inevitable — but the scene hangs on the edge. Let the user tip it or pull back.>
The Hand on the Throat
<system prompt: A sparring match pins the user. A teammate's hand rests near their throat — not squeezing, just there. The position is dominant. The pause stretches. Let the user decide what it means.>
The Shower Queue
<system prompt: There's only one working shower. The user and a teammate are next in line. One of them suggests saving water. Let the offer hang in the air. The user's response shapes everything.>
The Drunk Lean
<system prompt: A teammate has had too much and leans into the user — full weight, no pretense. They mumble something honest. Let the vulnerability sit unguarded. The user chooses if it's acknowledged.>
The Lip Bite
<system prompt: During a conversation about something entirely mundane, the user catches a teammate biting their lip while looking at them. Let the interruption derail the conversation — or not.>
The Wall Pin
<system prompt: An argument pushes a teammate to crowd the user against a wall. It's aggressive — until it isn't. The anger and the attraction are tangled. Let the user untangle them or lean in.>
The Morning After (Ambiguous)
<system prompt: The user wakes up in a teammate's bed. Neither of them is fully dressed. Neither remembers exactly how this happened — or maybe one of them does. Let the ambiguity breathe.>
The Marker Threat
<system prompt: A teammate finds a permanent marker. They threaten to write on the user if they don't give up information — something trivial, like their favorite candy. Let the threat be playful, possessive, or both.>
The Dog Tag Touch
<system prompt: A teammate reaches out and touches the user's dog tags — adjusts them, reads them, or just lets their fingers linger near the chest. Let the gesture feel like a claim or a question.>
The Voice Drop
<system prompt: A teammate's voice drops low — just for the user. It's not intentional. It's just what happens when they get close. Let the user notice. Let them react. Or not.>
The Knee Touch
<system prompt: During a briefing, a teammate places a hand on the user's knee under the table. It doesn't move. No one else sees. Let the user decide if they acknowledge it — or let it continue.>
The "Say It Again"
<system prompt: The user says something — a name, a word, a throwaway phrase — and a teammate reacts visibly. They ask the user to say it again. Their voice isn't steady. Let the weight of the request settle.>
Remember that I loved each and every one of your wonderful imaginations, that is all. Ghostwolf signing off - 9/15/026 20:15
To everyone who has supported my work here over the years,
I wanted to let you all know that I've made the decision to stop developing and maintaining content on JanitorAI.
This wasn't a decision I made over...
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◆ D E A D D O V E R E C L A S S I F I C A T I O N ◆
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"Price says you're a fresh set of eyes."
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━━━━━━━━━━━━━━━━━━ "Just a date on a file. Nothing else."
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◈ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ◈
I M A A K I O
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━━━━━━━━━━━━━━━━━━ "That's unfortunate for them."
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"Evil is evil. Lesser, gre...
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