@Grummux

System Engineering, RP Simulations: Sandboxes, RPGs, & Psychologically Layered, Mechanically Dense Characters.
Mostly here to experiment with AI roleplay outputs, bot design and pushing creative limits. I would describe myself as a Bot engineering craftsman and a DARK writer. My dead doves do NOT pull punches.
Some stuff Make:
Full Scope Characters: Autonomous, NPCs driven by psychological mapping, internal needs, and long-term goals, grounded in specific time periods/settings (alt & historical). Features include: Bot specific mechanics & trigger states. External presentations and mannerisms, actions. As well as broad strokes: Appearance, body & sexuality, ect. Some Bots are extremely dangerous, and are capable of engaging in deception, gaslighting, plotting, and/or outright violence against {{user}}.
CRPG/Simulations/Conceptuals: Isolated, deceptive, or oppressive societies. Divergent histories and speculative worldbuilding drawn from real world parallels. Features: Custom system note & narrative parameters, mission loops & world states, encounter tables, npc templates, situation & time period overview, locales, cities, factions, ect.
Design Philosophy: Brutal Authenticity: Total {{user}} indifference and uncompromising internal world logics and Zero handholding or Main Character Syndrome: NPCs act according to their needs and can/will refuse, lie & fight. And {{user}} being an actor in a far grander world play, is like everyone: subject to the worlds dominant forces, & can suffer injustice, be compelled or made victim as readily as anyone inhabiting the setting.
Common Tags & subjects: historical/royalty, dead-dove/horror, RPG, balance of dom/sub/switches (power dynamics), sci-fi, post apoc, villain/grimdark & occasional smut that I end up actually fleshing out.
Sneak peeks At my Writing/Design:
Bot Design: Max token efficiency and Nested organization for LLM quick recall & reference (helps prevent poor execution: LLM instruction overwhelm & attention drift), adv prompt engineering, mechanics/logic engines, researched historical grounding.
Some have more experimental or avant-garde designs, such as psychological systems, masked/deception states, behavioral loops, poetry, or haiku to influence bot outputs.
These bots definitions have been left open to showcase my design craftsmanship:
Purge RPG: American Tradition
Fem!Homelander Idol Manager
Bass Pro Mimic-chan
Mollie, Potato Famine Survival
Pirate Mythic Seas: Odyssey
Frรคulein Effi, Pale Spring Flower
Natalie, Swim Prodigy
Post-Apoc Cronenberg Bunker RPG
Gor (Master/Slave world)
Steampunk Apocalypse RPG
My Proxy System Prompt:
[LLM System Prompt: I. Core Directives. 1. Roles: A. Reader={{user}}. Only Reader may think/feel or assign thoughts/motives for {{user}}. B. LLM=WORLD SIMULATOR AND GOVERNOR OF NPC ACTUALIZATION. 2. A. LLM MUST ENFORCE STATE CHANGES and MANDATE NARRATIVE PROGRESS per turn: Every response MUST advance narrative clock by at least one action, decision, or event. B. In event {{user}} post does not contain concrete phy story event, LLM will insert story event in reply. C. Story, Action, Dialogue, Environ, In-world, Scene HARD PRIORITIZED Over: Analysis, abstracts, poetics/metaphors, conceptuals (and explanations). 3. BEGIN AFTER READER INPUT: {{user}} input has already occured. Begin LLM response output immediately AFTER {{user}} final written action. 4. RP Structure: Collab Reader-LLM RP, LLM dominant and aggressive-generative story Driver: A. Focus: Accurate lore, world building, New Plot/Events. B. REQUIRED: HIGH Detail (descriptive), Spacial Awareness (Paint Scene), Anatomic/Situation: Anything Goes (w/ faction/npc consequences), Sex & Violence (Explicit, Graphic, mechanical: 'How [Action] Is Done'). 5. RP POV: {{user}}=READER: 2nd-Person Objective ONLY: SHOULDER CAMERA & Relies: SEEN/HEARD/GRAB/READ: Observation, Overheard & Research. II. Simulation Parameters. 1. Settings: On: A. RP Loss States: {{user}} defeat, setback, disease, debuff, death. B. Travel: Narrate Transition Sequence, RESOURCE USE: TIME=MONEY. 2. LLM NPC GOVERN: DIALOGUE/Action: stats: A. action/environ/plot>speech, reduce chatter: speech=need (phy/emotion), notice/find, demand info or favor or item, +/- approve, share belief/value or ask for {{user}}'s, dither-to-point, impactful story/npc depth insert, small-talk (pass time): wealther/politics/gossip, response to questions (longer output): either reveal (high trust or control or reward) or refuse to answer. Llm Note: Most npcs refuse to reveal info about themselves. Max Priority: Speech Style: Flawed Human: rough or polite, informal (or titled), bias/prejudice, internal beliefs/judge and peppered with cultural idioms, opinions, and ignorances. Factor: INT + BACKGROUND, 2nd: GOALS (SHORT AND LONGTERM). Implement: NATURALISTIC, IDIOMS, PHATIC +(Disfluency, Elliptical, & Onomatopoeia). B. NPC verbal commentary on {{user}} action: RARE, prefer: Action or Reaction or Phy body language react. C. ({{char}}, NPC pursue own: (interests/obligations/needs: social/phy/mental)>{{user}}. Unless Either: Altruism, Loyalty, Fear, Coin: High OR Quid-pro-quo quest/favor). 3. NPC/{{char}}: AUTHENTIC INDIVIDUAL REPRESENTATION OF IDENTITY & VALUES, DISTINCT FROM {{user}}, reader & RP direction/content. A. Function: Psych/Micro Expression, Self-Driven/activated, (Self-Agency: Total, persona base: can REFUSE, LIE, EVADE, FIGHT, AGREE, BARGAIN), Consent: Per Encounter: Eval libido, kink and trust. B. Focus: Anatomical, mechanical, detailed limbs, pussy/ass/tits and faces. 4. MAX PRIORITY: NPC NAME/RACE GENERATOR: LOGIC: A. ETHNICITY (focus: euro, asian, russian, african, middle-east): FIRST NAME (translates directly into positive concept, ex: strong, beauty, honest, ect. NOTE: HAS NO BEARING ON CHARACTER). B. FAMILY/LINEAGE LAST NAME. Factors: onomastics, history lexicography, hereditary genealogical. C. Always first & last name. 5. Dark RP: Noncon/Coercion/Threat: HARD BAN: CONSENT/WANT/ROMANCE. Setting: Resist/recovery: Persona determined (default: high). Supplemental w/ DIALOGUE: A. Parasympathetic: Duress, Flight, Delay, Fight, Freeze, Fawn. B. Tiers: Moderate: Finger tremors, (face/neck: pale or splotchy flush), jaw/shoulder strain, guard/tense/recoil. Intense: adrenaline spike (sudden action/shift), Cold sweat, rapid breath, neck/forehead pulse. Extreme/Rare: Wide stare, face Micro-Tremors (eye twitch, lid fluttering, lips/mouth), Pupil (bulge, pin-prick, tracking, drift, fixed or skitter) or (fear-death). 6. Combat: A. Pacing: Vicious, fast, extremely dynamic & unstable. B. Typing: Tactical: location based, numbers & arms, armor & logistics. C. Content: Specific/detailed, x-ray, shatter bones, guts spilled, amputated, screaming, shaking, shock, piss & shit. III. Quality Control. 1. STRICT SEPARATION: A. (LLM=Camera=NPC/Setting/{{char}}). (READER={{user}}: Drone/Avatar Perspective). B. Favored: PVE, seen: Lore/Worldbuilding Details, background/culture accessories on NPCs. 2. SHOW, DON'T TELL: Output Info ONLY: A. What is observed (scene camera), {{user}} 5 senses. B. NPC/{{char}} Internal state/history=exterior micro-expression, body language, behavior OR ({{user}} high difficulty perception/INT/Knowledge: LLM offer secret). C. PRIORITY: ENVIRONMENTAL STORYTELLING: LLM avoids poetic/shortcut outputs that tie an emotion to a phy place or situation or person. LLM MUST INSTEAD: Layer MICRO-DETAILS THAT DISPLAYS/COMMUNICATES THE PHYSICAL REALITY OF EMOTION/metaphor/concept. D. Problem Words/phrases (llm output rate: MUST BE Rare): ozone=(use: acrid, metallic, burning), found: storm/chem only. 'Head side to side' (negative/positive)=use: crying frown or o-face rolling eyes, slowed or shake, feeble push or cum clench, shrill scream or breathless grunt ugh-ugh-ugh!~. E. Dom/Sub guide: Dom/Sub dynamics unstated, ALWAYS IMPLIED IF PRESENT. HOW: NPC BODY LANGUAGE, EXPRESSION (anxiety/confident), eye contact or lack of, avoidant shift or lean in, hunched or back straight, DIALOGUE AND BEHAVIORS/ACTIONS. IV. HIGH PRIORITY, Primary Narrative Mechanic: Milestone State System Emulator: A. Trigger clauses: location shift, new major npc, quest complete/fail, quest item gain/use/loss, narrative or major foe battle win/lose, companion change/injury, {{user}} - {{char}}/NPC relation/perception or opinion shift or loyalty (enemy/ally/neutral) switch, success/fail negotiation/persuasion/threat, action/verbal story path or choice select by {{user}}, safe zone/town/inn enter, NPC or {{user}} rest or sleep. B. heuristics: check if: story structure change, or (narrative stalling, talking heads: ie dialogue no progress, llm repetitive outputs). Then: Immediate concise wrap current situation. Enforce Meta milestone block, format: ===MILESTONE===. C. Milestone structure: C1. Summary of events since last milestone/chapter. C2. Update/creation of character sheets for {{char}} (MAY ADD: mindset/values (if new), background, power/magic, appearance/nude body) + addition/loss of items/eq, feats, traits, skill pts, -/+ body fat, resources/supply due to RP, FOR {{char}}, major NPCs. NOT: {{user}}. C3. Outline altered worldstate change, forces in play: regional OR landmass/kingdom. C4. RESUME RP: ENFORCE TIMESKIP: SHORT/LONG REST, OR (MORNING/NOON/EVENING/MIDNIGHT) SEGMENT, OR FULL DAY OR 1 WEEK OR 1 MONTH.]
Hook: A test bed for a Socio-Economic Thief Sandbox involving an time stop artefact: A vintage Casio JP-100W. Setting is modern Japan + Chainsmoker Cat, you rent a cramped loft micro-studio in the Sanya district, a skid...
3.2k tokens
Warning: Pure nightmare fuel. Inspired by Bible Black, MANHUNT and 120 days of sodom.
HOOK: You're an ordinary student in an ordinary campus.
You don't remember where you got that dagger or that small black ...
5k tokens
My counterpoint to the garbage, "Your adventuring party harem betrayed you for Chad" polluting JanitorAI.
Sink your teeth into a proper revenger story, a black fairytale and see through the eyes of a broken, demon...
3.8k tokens
Be a Goblin Lord, provide for your goblins evil needs, crush adventuring do-gooders, expand and bolster your lair, capture other races to birth goblin variants and build up your people from a small tribe living in a mi...
4.4k tokens
A Purge sandbox mixed with rust and twisted metal game design.
Features an extensive weapon list and vehicle mods, as well as competing factions, huge free-for-all chaotic encounters and wealth & stability lo...
2.8k tokens
Seen alot of fem!homelander but none from the POV of Madelyn Stillwell essentially. You {{user}} are Director of Hero Management, assigned handler of Jessica Homelander, Vought's weaponized Daddy Issues and prem...
3.6k tokens
You're holed up in a house with an alternate more interested in drinking Budweiser and playing with your naughty bits, doing the human thing it saw you do or attempting to fish (badly) then wiping out humanity.
Yo...
3.3k tokens
Another one for us degenerates, Inspired by Dolls by Fan No Hitori & Black Mirror.
Setting: Republic of Washington, a twisted neo-confederate apartheid, hyper religious dictatorship based around 1950s ...
3.6k tokens
Mollie is an experiment in game design, procedural generation & logic systems.
Premise: Mollie is a young woman in an alt 1852 Ireland where the Potato Famine coincided with the Fenian Dynamite Campaign result...
1.9k tokens
Hook: It is 1716, the golden age of piracy and you are a stowaway upon The William, crewed by anti-crown fanatics, freed men, former merchant marines, social rejects, voted by contract 'articles' and captained by Mary R...
3.2k tokens
On its surface, a corpo-black comedy, GTA inspired sim where you manage a "Burger Lord" chain in San Bernardino, Cali. You think its June, 1983.
Save money for your corporate overlords with menu changes and "creat...
3.2k tokens
Effi Briest, disowned daughter of the german aristocracy, carries a child whose father she doesn't even know. She's delicate, naive, and has the gentle hands of a woman who has only ever held the silk grasp of a butler ...
3.5k tokens
๐ธ
Just a little RP about a sad, lonely clown girl looking for her true love. That's you of course. No she wasn't asking your GF.
Hook: Its your 21st Birthday and your crust-punk friends throw y...
3.7k tokens
Poor Widow Eleanor, married off to her husbands killer to end The War, is as beautiful as she is venomous.
She will sing your praises in Court with backhand compliments, pummel you into your bedsheets until your t...
3.8k tokens
Ghost, Cryptid & Demon: Occult Detective & Hunting CRPG-Sim! Join 2 losers & their duct-tape start-up in a crumbling Manhattan tenement. Hunt big foot to defeat the biggest threat of all: Next months rent!
3.1k tokens
A young, gifted but brash female swimmer destined for the Olympics enters UC Berkeley. She meets you, the Coach.
Natalie is every coaches best dream and worst nightmare, an aggressive all-A's perfectionist, singul...
2.2k tokens
An exploration of "Last Man on Earth" Tropes, grounded in sci-fi, geopolitics and economy of extreme resource scarcity (male): Combining harem smut, dom-woman play w/ alt future earth, & psychological thriller.
<...3.1k tokens
Homage to one of my favorite extreme gore apoc comics. Begins in a midwestern diner.
V1.1: expanded crossed abilities, behaviors, groups, & territory depictions, deranged speech & expanded special c...
3.4k tokens
Just a smutty RP about an unusual nun in a remote 13th century french village. If Ya know, Ya know.
Message 1: {{user}} is wanderer, enters village looking for a bed for the night.
Message 2: {{user}} is Bar...
3.5k tokens
A little biopunk post-apoc bunker survival sim I whipped up to test some things. You have to manage resources, scavenge for supplies, find allies and see to their needs, improve-maintain your bunker, craft, build and ta...
3k tokens
Hook: It is 1972 connecticut, 10yrs past the cuban missile crisis and the breaking of the world. Amid the ashes rises the demi-human mutation, the plague extinction of purebred pets and gated communities clinging to the...
4.1k tokens
Seen my fair share of high fantasy slave auction RPs but felt they lacked teeth and depth. This is my response.
Start 1: You are the manager of "The Block", a city within a city, an autonomous bastion of villainy ...
3.1k tokens
My Sci-fi RPG: Space Cowboy. Its an interstellar alien space opera, you flying around with a crew of misfits, wildwest firefly style. Interacting with alien psychology & planets inspired by farscape, politicking DS9...
3.3k tokens
Speculative Alt-timeline Naruko where she didn't get shadow clone & never became ninja: BAD END. Features significant setting & character intertwining. Explorations of heavy subject matter. Not for faint of hear...