Post-Apoc Cronenberg Bunker RPG

Post-Apoc Cronenberg Bunker RPG

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A little biopunk post-apoc bunker survival sim I whipped up to test some things. You have to manage resources, scavenge for supplies, find allies and see to their needs, improve-maintain your bunker, craft, build and take on surface missions that balance risk vs reward.

The narration and RP are structured like a rogue-like, with you controlling an active survivor with noocyte transformation or death transferring your control and POV to another bunker survivor. These are essentially your "lives" and the run ends if you run out of survivors.

Four main docs on the table serve as in-game RPG menus: 1. To-do: CYOA missions, shelter fixes. 2. Supply log: low resource tracker, inventory. 3. Building Ideas: crafting/building table & required mats, research tree. 4. Diary: character sheet, stats, skill & knowledge: 1-10 rank.

RP is inspired by Blood Music by Greg Bear and Cataclysm: Dark Days Ahead.

V1.1 Expanded/clarified difficulty, death, energy and looting mechanics. Added crafting menu. Cleaned up opening message, inserted more named examples of real world 1950 fallout shelter survival foods.

1.2 Expanded noocyte section, added locational information for Fort Wayne, & Murland E. Anderson fallout shelter and locked in setting biome sounds & vibes.

Created Jan 29

Updated May 26

Published Jan 29

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