Script Library || Free Scripts || How-To

Script Library || Free Scripts || How-To

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Every public script I've made, in one place - free to clone onto your own cards.
Ask what any of them does, or how to set one up.

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The Scripts Script LibraryJanitorAI scripts run before every reply and keep the bot honest: how many days have passed, what the weather is doing, where you are, how much a character trusts you - or, on RPG cards, a whole ledger of quests, standing, health and coin. Every one of mine is public and free to clone onto your own cards.

Scripts

Bond, Location & Weather Engine
They remember how you treat them. A named 0-5 relationship ladder that rises one step at a time, over real story days, plus weather, place and optional deadlines.
Best for: one-to-one character cards: slow burns, enemies to lovers, anyone who should have to earn trust
Includes:

· named Bond 0-5 ladder, one step at a time, with an enemy level below it
· points in tenths inside each level
· minimum replies and story days before each rise
· rise moments when a chat stalls just below the next level
· rooms the lorebook locks until a Bond level
· optional deadlines that count down and play on their day
· optional bookings (Next booking in the footer, starts on time, costs something if missed)
· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· commands: [hint], [moment], [skip to 21:00], [skip to booking]

World Engine
Story days, seasonal weather and location in a small footer - no relationship tracker.
Best for: narrator cards, ensembles and any card where days and weather should hold steady
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· never writes your turn for you
· optional bookings
· commands: [skip to 21:00], [skip to booking]

Estate Engine
The World Engine plus a ledger: goals, side threads, how an organisation and its branches see you, health and inventory.
Best for: modern RPG narrator cards - a crime family, a hospital, a school, a members' club
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally · location carried from scene to scene
· recovers on its own when the bot drops its footer
· a ledger: goal, next step, up to three threads, completed goals
· threads left alone for five days settle off-screen
· standing with the organisation and each branch, one step a reply, never dropped
· health that drops by what lands and heals a step at a time (no dice)
· inventory
· optional bookings
· commands: [standing Branch: Word], [health Wounded], [inventory a • b], [skip to 21:00], [skip to booking]

Faerûn Engine
The World Engine plus a D&D-style Party Ledger: quests, faction standing, health with real death saves, a coin purse, inventory and random encounters.
Best for: fantasy RPG narrator cards
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· a Party Ledger: quest, next step, up to three threads, completed quests
· threads left alone for five days settle off-screen
· standing with the region and six factions
· health with real d20 death saves while Down; only revival magic brings back the dead
· a coin purse in pp, gp, ep, sp and that never goes below zero
· inventory
· random encounters (about 15% a reply) with cameos from the cast
· commands: [standing Faction: Word], [health Wounded], [purse 15 gp], [inventory a • b], [encounter], [skip to 21:00]

Heaven Engine
The Faerûn Engine's twin for the supernatural: your kind, and the one meter it runs on - divinity for angels, hunger for blood-drinkers.
Best for: supernatural RPG narrator cards - angels, demons, vampires, fae
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· a ledger: goal, next step, up to three threads, completed goals
· threads left alone for five days settle off-screen
· standing with the supernatural world and six factions
· health with real d20 death saves; nothing brings back the dead
· a Kind line worked out from your persona (angel, fallen, Daimon line, Nephilim, blood-drinker or human), corrected when you claim a whole-body trait like hooves or fox tails
· one meter for your kind: Divinity for celestials, Hunger for blood-drinkers that worsens every three story days without blood
· a blood-drinker starts watched by the hunters
· inventory
· random encounters with cameos from the cast
· commands: [kind ...], [divinity Low], [hunger Fed], [standing Faction: Word], [health Wounded], [inventory a • b], [encounter], [skip to 21:00]

Rainforest Engine
The World Engine with wet and dry seasons and tropical weather. Never frost, never snow.
Best for: jungle, island and rainforest cards - or as a starting point for any climate of your own
Includes:

· wet and dry seasons instead of four
· tropical weather - humid, downpours, never frost or snow
· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· never writes your turn for you
· commands: [skip to 21:00]

Zikkle Engine
The World Engine plus real dice for one wild-magic caster: a d20 control check, and on a miss a d100 table of what goes wrong instead.
Best for: a chaotic spellcaster of your own - swap in their name, modifier and table
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· real dice for one caster: d20 + Charisma against DC 8 + 2 per spell level
· a d100 wild-magic table that fires instead on a failed check
· rolls only when that character casts, or when you type [cast]
· never writes your turn for you
· commands: [cast], [skip to 21:00]

Created Oct 29

Updated 7 days ago

Published Oct 29

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