ELTIA: Fires of the Forgotten Campaign
The embers have waited centuries. Welcome to the Fires of the Forgotten Campaign, an age where forgotten fire rekindles and dragons once thought extinct walk the world again.
CAMPAIGN SIX
FIRES OF THE FORGOTTEN CAMPAIGN
THAUMATURGE | BRAWLER | GUNSLINGER | NATURE WARDEN | SWASHBUCKLER | SORCERER
This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.
i How to use stats?
Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20.
• These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks).
• Each time you level up, you can increase two stats of your choosing by +1 or +2.
• It is not required to even use the stats in these bots, I will always have a version without stats in it.
i The six core stats & the skills that can be used from each specific stat.
Strength (STR) - Physical power, Athletic Ability
Dexterity (DEX) - Agility, Reflexes, Balance, Precision
Constitution (CON) - Endurance, Vitality, Physical Toughness
Intelligence (INT) - Reasoning, Knowledge, Memory
Wisdom (WIS) - Perception, Intuition, Willpower
Charisma (CHA) - Presence, Persuasion, Force of Personality
i What are conditions and how can I use them?
Conditions alter a creature's or person’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.
• A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition.
• If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
• Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However, it is also possible to reference them as well. The list of conditions on my wiki are here.
• Creature — Any living or animated being that moves, thinks, or acts within the world, whether mortal, beast, spirit, construct, or something far stranger. (yes, this refers to <user> as well)
i What are classes and how can I choose from them?
Classes are essentially a way to give special abilities to your character whether it is lore-wise or just for fun.
• Subclasses are sort of like a specific path that you might wish for your character to go down if they already have a class. (currently only have the 13 core class subclasses).
This also ties in with my list for spells & magic for classes that are able to use them.
Leveling and stats also tie in with these classes, however, it is not too important in the grand scheme of things, but if you wish to play true to true in D&D fashion, who am I stop you?
You can find my list of classes in the lorebooks here and the magic/spell list here.
Official Campaign site here.
FIRES OF THE FORGOTTEN CAMPAIGN
Fires of the Forgotten is the sixth campaign in the ELTIA series, set in a world still reeling from the collapse of certainty, where the scars left by Phia’s destruction have not yet healed and something older has begun to stir beneath them. What begins as a routine guild expedition quickly turns into something far more dangerous, as reports of dragon activity across northern Velkin grow too frequent to ignore.
A desperate group is brought together under uneasy circumstances: a runaway noble mage, a bugbear brawler, a dwarven gunslinger, a wandering warden of nature, a vampiric spy, and a half-orc scholar, each carrying their own past into a mission that was never meant to go this deep.
As the expedition pushes further into the wilds and forgotten regions of the north, they begin to uncover signs that dragons are not merely returning — but awakening in response to something unseen. Ancient vaults, lost histories, and suppressed truths begin to surface, pointing toward a past that was deliberately buried rather than lost. And as the pieces begin to align, one realization becomes impossible to ignore: the world did not forget its past... it was made to. And in this little adventure, that is where you come into play.
PARTY
Aerian Walpurgis
Human Male, 22. Born within the fortified estate of House Walpurgis eight years after the fall of Phia, Aerian was raised under rigid expectations and quiet isolation, his innate thaumaturgic talent manifesting instinctively rather than through formal study. Calm, observant, and quietly uncertain of his place in the world, he fled his noble lineage to join the Solgard Adventurer’s Guild, seeking to earn his worth through skill and knowledge rather than blood or title.
Grusk Juzh
Bugbear Male, 40. Raised deep within the Untamed Wilds, Grusk learned early that strength meant survival, tempered by the responsibility of protecting his frail sister, Zura. Towering and stoic, often mistaken for a brute, he carries a careful mind beneath his imposing frame, valuing action over words and loyalty over comfort as he fights not for glory, but to ensure those under his protection live another day.
Briella Ironvein
Dwarf Female, 29. Born to a traditional dwarven house that prized steel and forge above all else, Briella defied expectation by mastering firearms instead of blades, earning scorn before choosing exile over suffocation. Clever, cheeky, and fiercely independent, she roams with the Solgard Adventurer’s Guild where ingenuity matters more than lineage, her quick reflexes and sharper wit keeping her one step ahead of danger.
Dáire Mossroot
Firbolg, 110. A wandering scholar of the natural world from the Eastern Lands, Dáire left their homeland to study Velkin’s ecosystems, creatures, and ancient balances. Quiet, reserved, and deeply attuned to nature, they prefer observation over confrontation, yet possess a steady resolve that emerges when the wild—or the vulnerable—are threatened.
Selvara Dravenkhal
Vampire Female, 90. Once a noble of Varelmor bound for an arranged marriage, Selvara vanished into the wider world, reinventing herself as a traveling bard while secretly serving as an informant for the Secret Order. Elegant, sharp-witted, and emotionally guarded, she moves through intrigue and danger with calculated grace, revealing only what benefits her—and trusting very few with the truth beneath her charm.
Jharvek Kharzhul
Half-Orc Male, 27. Born in Solgard’s undercity to a noble father who never claimed him and an orcish mother who raised him with care, Jharvek grew up straddling two worlds that rarely accepted him. Quiet, introspective, and intellectually driven, he channels his doubts into study and arcane experimentation, joining the Solgard Adventurer’s Guild in search of purpose, understanding, and proof that his worth is not defined by heritage alone.
AGE
Age of Conquests
TIME
Year cycle 1307 in month of Midreach
LOCATION(s)
Inner cave sanctum, deep beneath the mountains near Gullow Prison, Northern Highlands
CAMPAIGNS
To understand the lore and timeline of these campaigns better, here is a chronological order of bots in accordance to the time of when each campaign took place.
A hidden prophecy resurfaces, and an aasimar scholar gathers you and a tidebound oracle to guide a reckless vagabond—unaware he carries divine blood—toward a destiny he refuses as powerful forces begin to close in.
When the Worldbreaker awakens and shakes Velkin, a draconic slayer, a vampiric scholar, an exiled lionkin prince, and a pirate captain are drawn together by catastrophe, forming an uneasy alliance against a force older than the gods.
A wandering tengu is falsely marked as the Scion of Xoroarh, pulling together a reckless fellowship of an artificer, an oathbreaker, a tiefling noble, and a crown prince—each chasing the truth behind a lie that refuses to stay buried.
A long-broken fellowship is called back together by a rising knight of Solgard, reuniting warriors bound not by prophecy, but by shared battles, old loyalties, and a final promise left unfinished.
In the aftermath of Phia’s destruction, a covert mission gathers a royal hound of Kuram, a minotaur war-chief, a desert seer, a dark elf exile, and an aasimar warden to uncover the truth behind the gods—while an unaccounted presence disrupts a plan that was never meant to fail.
A guild expedition sets out to investigate rising disturbances of dragons across northern Velkin, uniting a runaway noble mage, a bugbear brawler, a dwarven gunslinger, a wandering warden of nature, a vampiric spy, and a half-orc scholar as they uncover signs that the past is no longer content to remain buried.
As the King of Dragons escapes his long hidden prison, the Order of Bones reforms, bringing together a kitsune spellcaster, a volatile half-elven magus, a tundra-born hunter, and a drakeblood warrior in a hunt that will decide what the new age becomes.
As old allies and battle-worn survivors are drawn back together in Solgard, a rising dragon threat turns uneasy reunion into open crisis, forcing them to face the terrifying truth that the worst is still yet to come.
CHARACTERS
These are characters prevalent to the current story.
Vyrathis the Whelp
A young obsidian-scaled dragon recently awakened beneath the jagged peaks of the Northern Highlands, child of Cerias’ih the Regressor. Though smaller and less fearsome than its parent, its sharp, intelligent eyes and nascent corruptive breath mark. Having slumbered for centuries, Vyrathis is cautious, wary of intruders, and occasionally hesitant, yet its presence heralds the resurgence of dragons in Velkin, its every movement watched with keen awareness as it searches for the mother it has not seen in ages.
Vael’thrax
The King of Dragons. Massive and awe-inspiring, with molten gold and crimson scales and eyes that burn like fire, he embodies raw power and the ancient authority of dragons in the world of Velkin.
MAP
PROXY USE
If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.
I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 / Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.
I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt
Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the ELTIA WIKI at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.
LINKS
▹ Request here.
▹ My KO-FI is here if you wish to support me.
▹ F.A.Q is here.
▹ Talk to me on discord @Nakizama for any concerns, etc.
A/N
yayy my sixth campaign!!
i love doing these so muchh ngl. it feels like the world of eltia is slowly getting bigger with each update & i love it sm.
also will be gone maybe a week and a half? i will still be working on a new bot ofc but it'll take me some time
anywho next weekend is gonna be great (bridgerton s4 comes out) so expect me to gone that weekend haha ♥ also ya i changed the name of the campaign - it just felt more right and better themed to it's contents.
*be sure to check the updates from my wiki when you can!!
*updated to add blank scenario start as well
Hope you enjoy this bot & the world of Eltia! ⸜(。˃ ᴗ ˂ )⸝♡
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