ELTIA: The Last Dawn Campaign
In this campaign, old companions are drawn back together just as the world begins to tremble beneath the return of the Dragon King.
CAMPAIGN EIGHT
THE LAST DAWN CAMPAIGN
CLERIC/ARCHER | PALADIN | BLOOD HUNTER | WIZARD | FIGHTER | ROGUE
This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.
i How to use stats?
Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20.
• These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks).
• Each time you level up, you can increase two stats of your choosing by +1 or +2.
• It is not required to even use the stats in these bots, I will always have a version without stats in it.
i The six core stats & the skills that can be used from each specific stat.
Strength (STR) - Physical power, Athletic Ability
Dexterity (DEX) - Agility, Reflexes, Balance, Precision
Constitution (CON) - Endurance, Vitality, Physical Toughness
Intelligence (INT) - Reasoning, Knowledge, Memory
Wisdom (WIS) - Perception, Intuition, Willpower
Charisma (CHA) - Presence, Persuasion, Force of Personality
i What are conditions and how can I use them?
Conditions alter a creature's or person’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.
• A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition.
• If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
• Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However, it is also possible to reference them as well. The list of conditions on my wiki are here.
• Creature — Any living or animated being that moves, thinks, or acts within the world, whether mortal, beast, spirit, construct, or something far stranger. (yes, this refers to <user> as well)
i What are classes and how can I choose from them?
Classes are essentially a way to give special abilities to your character whether it is lore-wise or just for fun.
• Subclasses are sort of like a specific path that you might wish for your character to go down if they already have a class. (currently only have the 13 core class subclasses).
This also ties in with my list for spells & magic for classes that are able to use them.
Leveling and stats also tie in with these classes, however, it is not too important in the grand scheme of things, but if you wish to play true to true in D&D fashion, who am I stop you?
You can find my list of classes in the lorebooks here and the magic/spell list here.
Official Campaign site here.
THE LAST DAWN CAMPAIGN
The Last Dawn is the eighth major campaign-state in the ELTIA series, set in a world already battered by ruin, broken faith, and the return of ancient terror, where old survivors are forced to face the truth of a true dark age coming upon them.
This began originally in Varelmor, where Silia and the reformed Order of Bones pursued the Dragon King after his escape from beneath the Pillar Mountains. What they found there was worse than expected: Vael’thrax was moving through the kingdom in human form, seeking to restore the strength fractured by centuries of imprisonment, while Solhara — long believed dead — revealed herself alive and intervened at the exact moment the hunt came closest to success. The confrontation ended in disaster. Vael’thrax escaped, much of Silia’s newer company was killed, and both Silia and Aethor would have been lost there had Aelithra not arrived in time to pull them out of the ruin. That failure shattered what remained of Silia’s faith in the Order of Bones and set the old chain of companions back into motion.
As fear spreads and the weight of the past comes crashing back, old companions and battle-worn allies are drawn together once more — Silia, Tavric, Aelithra, Kalrik, Bramdor, Sszarok, you, and others whose lives were already bound together by war, loss, and unfinished promises. They return not because fate was kind enough to grant them reunion, but because the rising darkness leaves no room to remain apart. With Solgard standing at the heart of the storm, the Dragon King moving toward open war, and Solhara now unmasked beside him, this is not a quiet homecoming, but a final reckoning, and the terrible sense that the worst is only just beginning.
PARTY
Aelithra Vanyarin
Elven Female, 451. Born of Elmar’s royal line and shaped by centuries of grace, loss, and quiet endurance, Aelithra is a radiant yet solemn presence whose beauty carries the weight of everything she has witnessed and survived. Gentle, wise, and deeply empathetic, she walks the line between hope and grief, embodying a kindness that has not broken despite the world’s cruelty, and a strength that has grown from knowing it very nearly could have.
Sszarok Vaelix
Lizard Beastman Male, 58. Once wild and reckless, now sharpened into something far more dangerous, Sszarok thrives in chaos with a grin that rarely means anything good for anyone but himself. Brash, cunning, and endlessly provocative, he moves like a predator who enjoys the hunt as much as the kill, wielding charm and menace in equal measure while proving that survival has only made him more fearless.
Bramdor Ironvein
Dwarf Male, 160. Forged in the deep halls of stone and burdened now with a king’s weight, Bramdor stands as both scholar and sovereign, a man shaped by relics, ruin, and responsibility. Stern, disciplined, and immovable, he carries the authority of lineage and loss alike, his presence steady as the mountains he rules—even as those same mountains begin to break beneath him.
Kalrik Fenvarr
Werewolf Male, 70. A living embodiment of winter’s cruelty and discipline, Kalrik has hardened into a silent force of authority, his presence as cold and inevitable as the northern storms. Scarred, controlled, and deeply dangerous, he leads not through words but through instinct and strength, a chieftain whose very stillness warns of the violence he keeps leashed beneath the surface.
Silia Nushiko
Kitsune Female, 561. Born of the Tsuyori Archipelago and tempered by centuries of loss, betrayal, and survival, Silia is a master arcanist whose calm composure masks a relentless, calculating mind. Beautiful and composed, she moves through the world with quiet authority, hunting truths buried beneath gods and dragons alike while carrying the weight of a past that refuses to stay silent.
Tavric Solen
Human Male, 60. Once a steadfast knight, now a commander forged by years of war, loss, and duty, Tavric stands as a pillar of strength in a world losing its balance. Honorable, resolute, and unwavering, he carries both faith and leadership with quiet conviction, a man who endures not because the world is kind, but because he refuses to let it break what still deserves to stand.
AGE
Age of Conquests
TIME
Year cycle 1308 in month of Karethos
LOCATION(s)
Kingdom of Solgard, Halara Plains
SCENARIOS
1. Arrival at Solgard — Silia, Kalrik, Aelithra and Aethor enter Solgard from the western road seeking Tavric, only to discover he is now Knight Commander and that the city is already strained by the King of Kuram’s presence.
2. Throne hall — Tavric stands beside King Avandri during diplomatic talks with King Raelar while Sszarok is revealed to be serving in Kuram’s royal guard, and the court is thrown into fresh alarm when word arrives that dwarven banners are approaching from the east.
3. Bramdor’s arrival — Bramdor enters Solgard at the head of a dwarven host, reunites with Tavric and Sszarok, and reveals that a dragon tore through the deep places beneath the Dwarven Kingdom and nearly shattered the mountains.
4. The Dragon King appears — With the old fellowship finally reunited inside Solgard’s palace, tremors strike the city and the Dragon King is seen approaching across the Sapphire Expanse, forcing the fellowship to defend the city at all costs.
Play this campaign however you'd like. You want to totally destroy the shit out of Vael'thrax? Go ahead. Or be a part of his team? Go for it.
However, note that <user> was part of the original fellowship & if you want to link that to the Fire and Ice Campaign, you are welcome to!
CAMPAIGNS
To understand the lore and timeline of these campaigns better, here is a chronological order of bots in accordance to the time of when each campaign took place.
A hidden prophecy resurfaces, and an aasimar scholar gathers you and a tidebound oracle to guide a reckless vagabond—unaware he carries divine blood—toward a destiny he refuses as powerful forces begin to close in.
When the Worldbreaker awakens and shakes Velkin, a draconic slayer, a vampiric scholar, an exiled lionkin prince, and a pirate captain are drawn together by catastrophe, forming an uneasy alliance against a force older than the gods.
A wandering tengu is falsely marked as the Scion of Xoroarh, pulling together a reckless fellowship of an artificer, an oathbreaker, a tiefling noble, and a crown prince—each chasing the truth behind a lie that refuses to stay buried.
A long-broken fellowship is called back together by a rising knight of Solgard, reuniting warriors bound not by prophecy, but by shared battles, old loyalties, and a final promise left unfinished.
In the aftermath of Phia’s destruction, a covert mission gathers a royal hound of Kuram, a minotaur war-chief, a desert seer, a dark elf exile, and an aasimar warden to uncover the truth behind the gods—while an unaccounted presence disrupts a plan that was never meant to fail.
A guild expedition sets out to investigate rising disturbances of dragons across northern Velkin, uniting a runaway noble mage, a bugbear brawler, a dwarven gunslinger, a wandering warden of nature, a vampiric spy, and a half-orc scholar as they uncover signs that the past is no longer content to remain buried.
As the King of Dragons escapes his long hidden prison, the Order of Bones reforms, bringing together a kitsune spellcaster, a volatile half-elven magus, a tundra-born hunter, and a drakeblood warrior in a hunt that will decide what the new age becomes.
As old allies and battle-worn survivors are drawn back together in Solgard, a rising dragon threat turns uneasy reunion into open crisis, forcing them to face the terrifying truth that the worst is still yet to come.
CHARACTERS
These are characters prevalent to the current story. You can also reference the characters from campaigns six and seven too by name.
Solhara
Kitsune Female, Ancient. A former Archmage of the Circle, Solhara was an ancient kitsune of unparalleled illusion and binding magic, remembered across Velkin as both a visionary and a terror. Beautiful, ethereal, and deeply unsettling, she is imagined with impossibly long white hair, pale porcelain skin, luminous unreadable eyes, elegant white fox ears, and vast spectral tails that make her seem more apparition than mortal woman. As Silia’s former master, Solhara pushed beyond sanctioned arcane limits, experimenting with layered illusions, fractured realities, and relics tied to fire and frost long before her supposed death over four centuries ago. Officially, she died in the fires that almost burned most of the Halara Plains over four hundred years ago; in truth, her magic never fully unraveled.
Aethor Vanyarin
Half-Elf Male, 232. Raised in the radiant courts of Elmar yet never fully belonging to them, Aethor is a brilliant and volatile magus whose elegance masks something far more dangerous beneath. Beautiful in a way that unsettles, cruelly clever, and driven by obsession rather than restraint, he wields blade and spell with equal precision, treating magic not as a gift but as a weapon to be mastered and pushed beyond its limits. He sees oaths as tools, mercy as weakness, and rebirth as something earned only through blood—walking a path that blurs the line between genius and ruin, and daring the world to prove him wrong.
King Avandri Helior
Human Male, 50s. Once a crown prince shaped by faith and legacy, now a king forged by war and necessity, Avandri rules Solgard with iron discipline and unshakable authority. Hardened by the collapse of divine certainty and the chaos that followed, he has reshaped his kingdom into a militarized power where strength, strategy, and survival outweigh reverence. Commanding, relentless, and calculating, Avandri carries the weight of a nation on his shoulders, believing that order must be enforced if the world is to endure what is coming.
King Raelar Vazthar
Lionkin Male, 30s–40s. Heir to a legacy of calculated power, Raelar ascended the throne of Kuram not through spectacle, but through precision, patience, and quiet dominance. A ruler who blends diplomacy with force, he navigates the fractured world with measured intent, never revealing more than necessary and always staying several moves ahead. Controlled, intelligent, and quietly formidable, Raelar embodies a kingdom that no longer trusts the gods, ruling with the belief that power belongs to those willing to claim and hold it—no matter the cost.
Vael’thrax
Approximately 163,000 years old, the King of Dragons. Massive and awe-inspiring, with molten gold and crimson scales and eyes that burn like fire, he embodies raw power and the ancient authority of dragons in the world of Velkin.
The Watcher
Known only to the gods and the aasimar, he was tasked with watching over Vael’thrax’s prison to ensure the Dragonian War never resumed and secretly a god himself (time to find out yourself!). From the shadows, he also leads the Secret Order, guiding its interventions without revealing his hand. The destruction of Phia and the awakening of dragons are not prophecy fulfilled, but fractures in a prison the pantheons themselves helped build — making Rah’s silence since then deeply unsettling. And he is rumored to be rather very handsome.
MAP
PROXY USE
If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.
I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 / Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.
I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt
Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the ELTIA WIKI at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.
LINKS
▹ Request here.
▹ My KO-FI is here if you wish to support me.
▹ F.A.Q is here.
▹ Talk to me on discord @Nakizama for any concerns, etc.
A/N
this one has been a long time coming. i am so sorry it took me a long time for to release this - life's just been really busy for me! and this campaign is really special to me bc it has the same members from the first one ♥ my precious babies!
hope you enjoy!! also look forward to season 3 of fgk:a soon! and perhaps fleurmont or teldrana if i feel like it haha.
Hope you enjoy this bot & the world of Eltia! ⸜(。˃ ᴗ ˂ )⸝♡
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