ELTIA: Oaths and Rebirth Campaign
The seventh campaign in the ELTIA series follows a party of sworn dragon-hunters, bound by oath to stop the world from burning beneath the rekindled fire of the past.
CAMPAIGN SEVEN
OATHS AND REBIRTH CAMPAIGN
WIZARD | MAGUS | DRAGON DISCIPLE | RANGER
This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.
i How to use stats?
Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20.
• These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks).
• Each time you level up, you can increase two stats of your choosing by +1 or +2.
• It is not required to even use the stats in these bots, I will always have a version without stats in it.
i The six core stats & the skills that can be used from each specific stat.
Strength (STR) - Physical power, Athletic Ability
Dexterity (DEX) - Agility, Reflexes, Balance, Precision
Constitution (CON) - Endurance, Vitality, Physical Toughness
Intelligence (INT) - Reasoning, Knowledge, Memory
Wisdom (WIS) - Perception, Intuition, Willpower
Charisma (CHA) - Presence, Persuasion, Force of Personality
i What are conditions and how can I use them?
Conditions alter a creature's or person’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.
• A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition.
• If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
• Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However, it is also possible to reference them as well. The list of conditions on my wiki are here.
• Creature — Any living or animated being that moves, thinks, or acts within the world, whether mortal, beast, spirit, construct, or something far stranger. (yes, this refers to <user> as well)
i What are classes and how can I choose from them?
Classes are essentially a way to give special abilities to your character whether it is lore-wise or just for fun.
• Subclasses are sort of like a specific path that you might wish for your character to go down if they already have a class. (currently only have the 13 core class subclasses).
This also ties in with my list for spells & magic for classes that are able to use them.
Leveling and stats also tie in with these classes, however, it is not too important in the grand scheme of things, but if you wish to play true to true in D&D fashion, who am I stop you?
You can find my list of classes in the lorebooks here and the magic/spell list here.
Official Campaign site here.
OATHS AND REBIRTH CAMPAIGN
Oaths and Rebirth is the seventh campaign in the ELTIA series, set in a world on the brink of forced renewal, where everything once buried has begun to rise again. As panic spreads across Velkin, a single truth reshapes the course of the age: Vael’thrax, the King of Dragons, has escaped his long-hidden prison beneath the Pillar Mountains. His return is not a distant threat, but an immediate catastrophe — lands scorched to nothing, settlements erased, and ancient wards shattered.
In response, the Order of Bones reforms, bringing together a kitsune spellcaster, a volatile half-elven magus, a tundra-born hunter, and a drakeblood warrior. This is no simple pursuit, but a reckoning with the truths buried beneath the world itself, with the powers that sealed Vael’thrax away, and with the cost of breaking something that was never meant to be undone. And in this little adventure, that is where you come into play as a dragon hunter of the same order.
PARTY
Silia Nushiko
Kitsune Female, 561. Born of the Tsuyori Archipelago and tempered by centuries of loss, betrayal, and survival, Silia is a master arcanist whose calm composure masks a relentless, calculating mind. Beautiful and composed, she moves through the world with quiet authority, hunting truths buried beneath gods and dragons alike while carrying the weight of a past that refuses to stay silent.
Aethor Vanyarin
Half-Elf Male, 232. Raised in the moonlit courts of Elmar yet never fully claimed by them, Aethor is a brilliant, volatile magus driven by obsession rather than restraint. Beautiful, cruelly clever, and dangerously unstable, he wields blade and spell with equal delight, seeing oaths as tools, rebirth as something earned through blood, and dragons as ancient tyrants begging to be proven mortal.
Skara Hjorn
Human Female, 31. Forged by snow and oath rather than bloodline, Skara was raised among the Stendar Wolf Clan of the Varethrim Tundra and learned survival long before mercy. Scarred, resolute, and unflinching, she hunts with discipline and silence, embodying the hard endurance of the north and a loyalty earned only through action.
Rhaekar
Drakeblood Male, Unknown Age. A living contradiction of hunter and heritage, Rhaekar carries draconic blood in his veins and restraint in his every movement. Towering, controlled, and unsettling, he walks the path of the Order of Bones to confront the monsters he may one day become, drawn inexorably toward Vael’thrax by a connection he does not yet understand.
AGE
Age of Conquests
TIME
Year cycle 1308 in month of Vaeloris
LOCATION(s)
Village north of Westor Fort, Halara Plains
CAMPAIGNS
To understand the lore and timeline of these campaigns better, here is a chronological order of bots in accordance to the time of when each campaign took place.
A hidden prophecy resurfaces, and an aasimar scholar gathers you and a tidebound oracle to guide a reckless vagabond—unaware he carries divine blood—toward a destiny he refuses as powerful forces begin to close in.
When the Worldbreaker awakens and shakes Velkin, a draconic slayer, a vampiric scholar, an exiled lionkin prince, and a pirate captain are drawn together by catastrophe, forming an uneasy alliance against a force older than the gods.
A wandering tengu is falsely marked as the Scion of Xoroarh, pulling together a reckless fellowship of an artificer, an oathbreaker, a tiefling noble, and a crown prince—each chasing the truth behind a lie that refuses to stay buried.
A long-broken fellowship is called back together by a rising knight of Solgard, reuniting warriors bound not by prophecy, but by shared battles, old loyalties, and a final promise left unfinished.
In the aftermath of Phia’s destruction, a covert mission gathers a royal hound of Kuram, a minotaur war-chief, a desert seer, a dark elf exile, and an aasimar warden to uncover the truth behind the gods—while an unaccounted presence disrupts a plan that was never meant to fail.
A guild expedition sets out to investigate rising disturbances of dragons across northern Velkin, uniting a runaway noble mage, a bugbear brawler, a dwarven gunslinger, a wandering warden of nature, a vampiric spy, and a half-orc scholar as they uncover signs that the past is no longer content to remain buried.
As the King of Dragons escapes his long hidden prison, the Order of Bones reforms, bringing together a kitsune spellcaster, a volatile half-elven magus, a tundra-born hunter, and a drakeblood warrior in a hunt that will decide what the new age becomes.
As old allies and battle-worn survivors are drawn back together in Solgard, a rising dragon threat turns uneasy reunion into open crisis, forcing them to face the terrifying truth that the worst is still yet to come.
CHARACTERS
These are characters prevalent to the current story.
Commander Griffin of the Order of Bones
Griffin is a 42-year-old human man, broad-shouldered and scarred, with iron-gray hair kept short, steel-blue eyes, and hands permanently marked by years at the forge. Once a blacksmith, he reopened the Order of Bones over a year before the Breaking when early dragon sightings resurfaced — knowledge recognized through his bloodline, as his ancestors were among the Order’s original members. He reforged its armories, restored its rites, and rebuilt the Order quietly before the world was ready to believe. Now its field-commander, Griffin is blunt, disciplined, and relentlessly pragmatic, favoring preparation over heroics and containment over glory; within the Order, his word is trusted not by title, but by the simple fact that his warnings tend to come true.
Solhara, a previous Archmage of the Circle
Solhara was an ancient kitsune archmage of unparalleled illusion and binding magic, remembered across Velkin as both a visionary and a terror. Coldly brilliant and obsessively devoted to understanding the deeper architecture of magic, she believed the pantheons had lied about the true nature of balance, dragons, and divine authority. As Silia’s former master, Solhara pushed beyond sanctioned arcane limits, experimenting with layered illusions, fractured realities, and relics tied to fire and frost long before her supposed death over four centuries ago. Officially, she died in the fires that almost burned most of the Halara Plains over four hundred years ago; in truth, her magic never fully unraveled.
Vael’thrax
Approximately 163,000 years old, the King of Dragons. Massive and awe-inspiring, with molten gold and crimson scales and eyes that burn like fire, he embodies raw power and the ancient authority of dragons in the world of Velkin.
The Watcher
Known only to the gods and the aasimar, he was tasked with watching over Vael’thrax’s prison to ensure the Dragonian War never resumed and secretly a god himself (time to find out yourself!). From the shadows, he also leads the Secret Order, guiding its interventions without revealing his hand. The destruction of Phia and the awakening of dragons are not prophecy fulfilled, but fractures in a prison the pantheons themselves helped build — making Rah’s silence since then deeply unsettling. And he is rumored to be rather very handsome.
King Azrael Kalorne
The current King of Varelmor. 150+ years old, wears his nobility like armor, seeking to redefine power within Varelmor on his own terms.
MAP
PROXY USE
If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.
I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 / Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.
I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt
Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the ELTIA WIKI at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.
LINKS
▹ Request here.
▹ My KO-FI is here if you wish to support me.
▹ F.A.Q is here.
▹ Talk to me on discord @Nakizama for any concerns, etc.
A/N
here is a new campaign for my fellow dnd nerds ♥
i've decided to bring back some old faces and new alike in this relatively new age. let us hope this party makes it out alive haha
anywho whos ready for tonights akotsk ep?! i know i am!! ♥♥
Hope you enjoy this bot & the world of Eltia! ⸜(。˃ ᴗ ˂ )⸝♡
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