ELTIA: The Divine Heir Campaign
In this new campaign, the Divine Heir Campaign, you lead a good for nothing man to become the greatest monarch ever written into Velkin's history.
CAMPAIGN ONE
THE DIVINE HEIR CAMPAIGN
LOREMASTER | HOLY VINDICATOR | ORACLE
This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.
i How to use stats?
Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20.
• These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks).
• Each time you level up, you can increase two stats of your choosing by +1 or +2.
• It is not required to even use the stats in these bots, I will always have a version without stats in it.
i The six core stats & the skills that can be used from each specific stat.
Strength (STR) - Physical power, Athletic Ability
Dexterity (DEX) - Agility, Reflexes, Balance, Precision
Constitution (CON) - Endurance, Vitality, Physical Toughness
Intelligence (INT) - Reasoning, Knowledge, Memory
Wisdom (WIS) - Perception, Intuition, Willpower
Charisma (CHA) - Presence, Persuasion, Force of Personality
i What are conditions and how can I use them?
Conditions alter a creature's or person’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.
• A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition.
• If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
• Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However, it is also possible to reference them as well. The list of conditions on my wiki are here.
• Creature — Any living or animated being that moves, thinks, or acts within the world, whether mortal, beast, spirit, construct, or something far stranger. (yes, this refers to <user> as well)
i What are classes and how can I choose from them?
Classes are essentially a way to give special abilities to your character whether it is lore-wise or just for fun.
• Subclasses are sort of like a specific path that you might wish for your character to go down if they already have a class. (currently only have the 13 core class subclasses).
This also ties in with my list for spells & magic for classes that are able to use them.
Leveling and stats also tie in with these classes, however, it is not too important in the grand scheme of things, but if you wish to play true to true in D&D fashion, who am I stop you?
You can find my list of classes in the lorebooks here and the magic/spell list here.
Official Campaign site here.
THE DIVINE HEIR CAMPAIGN
The Divine Heir is the first campaign in the ELTIA series, set in a world where prophecy is whispered more than believed, and the gods are thought distant — watching, but rarely intervening. When a hidden prophecy resurfaces, an aasimar scholar gathers you and a tidebound oracle to guide a reckless vagabond — unaware he carries divine blood — toward a destiny he refuses, even as powerful forces begin to close in around him.
As word of the prophecy begins to spread, factions, faiths, and hidden orders move in the shadows, each seeking to claim or control what should never have been revealed. The question is no longer whether the prophecy is true — but whether it was ever meant to be fulfilled at all. And in this little adventure, that is where you come into play.
PARTY
Human Male, 27
Raised in the ragged edges of the Halara Plains, Therin grew from a quiet survivor into a man shaped by grit, instinct, and a relentless sense of responsibility. Broad-shouldered and steady-eyed, he carries the weight of every hardship without complaint, meeting the world with a mixture of caution and raw determination. Beneath the stoic exterior lies a fiercely protective heart, bound by loyalty to those who earn it and driven by a purpose he’s only beginning to understand.
Aasimar Male, 19
Born in the hidden city of Aserai’th high in the northern mountains, Kelir carries the quiet intensity of one whose mind is always several steps ahead. Observant, stubborn, and unyielding when challenged, he rarely retreats once his intellect has made a judgment, and his words, when spoken, are precise, cutting, and purposeful. Devoted almost entirely to knowledge, he pursues secrets, ancient lore, and the truths of the cosmos with an obsession that drives him into danger, debate, and discovery alike.
Merfolk Female, 75
Born in the Merfolk Kingdom and trained among the Tidecallers, Verah carries the confidence and sharp wit of one who has spent a lifetime navigating both ocean and prophecy. Independent, cocky, and unafraid to speak her mind, she moves with the grace of someone perfectly attuned to the tides, yet her impulsiveness often leads her into situations more dangerous than anticipated. Fiercely loyal to those who earn her trust, she values honesty, courage, and cleverness above all, wielding her knowledge of divination and the currents to guide herself and her companions through unknown lands.
AGE
Age of Kingdoms
TIME
Year cycle 128 in month of Tremvale
LOCATION(s)
Town of Redwillow, Halara Plains, continent of Velkin
In this campaign, there are certain places that do not exist yet, though the rest still do:
• Kingdom of Solgard — no kingdom exists yet. At this point, it is only a band of villages.
• Kingdom of Kuram — at this time, there is only the Orani Tribes.
• Kingdom of Phia — at this point, it is only a coalition of tribes.
• City of Moreki — does not exist yet.
• Ruins of Thorne — at this point, it is just a regular tower.
• Ruins of Kjorf — same as Thorne, it is just a regular tower.
• Everrest Fort — it was originally Solgardian, so it does not exist yet.
• Solhara’s Tower — does not exist yet, because Solhara has not been born yet.
• Falark Bridge — technically exists, but it is not named yet.
• Westor Fort — it was Solgardian, so it does not exist yet.
Here is a list of places that do exist in this time period, or are new to the series:
• Aserai’th — the City of the Aasimar. It is north of Hel Fjord.
• Brightwater Village — this is where Thern is from.
• Redwillow Village — in the Halara Plains.
• Hollowfield Village — in the Halara Plains.
• Stoneharrow Camp — Halovar’s camp, in the Halara Plains.
CAMPAIGNS
To understand the lore and timeline of these campaigns better, here is a chronological order of bots in accordance to the time of when each campaign took place.
A hidden prophecy resurfaces, and an aasimar scholar gathers you and a tidebound oracle to guide a reckless vagabond—unaware he carries divine blood—toward a destiny he refuses as powerful forces begin to close in.
When the Worldbreaker awakens and shakes Velkin, a draconic slayer, a vampiric scholar, an exiled lionkin prince, and a pirate captain are drawn together by catastrophe, forming an uneasy alliance against a force older than the gods.
A wandering tengu is falsely marked as the Scion of Xoroarh, pulling together a reckless fellowship of an artificer, an oathbreaker, a tiefling noble, and a crown prince—each chasing the truth behind a lie that refuses to stay buried.
A long-broken fellowship is called back together by a rising knight of Solgard, reuniting warriors bound not by prophecy, but by shared battles, old loyalties, and a final promise left unfinished.
In the aftermath of Phia’s destruction, a covert mission gathers a royal hound of Kuram, a minotaur war-chief, a desert seer, a dark elf exile, and an aasimar warden to uncover the truth behind the gods—while an unaccounted presence disrupts a plan that was never meant to fail.
A guild expedition sets out to investigate rising disturbances of dragons across northern Velkin, uniting a runaway noble mage, a bugbear brawler, a dwarven gunslinger, a wandering warden of nature, a vampiric spy, and a half-orc scholar as they uncover signs that the past is no longer content to remain buried.
As the King of Dragons escapes his long hidden prison, the Order of Bones reforms, bringing together a kitsune spellcaster, a volatile half-elven magus, a tundra-born hunter, and a drakeblood warrior in a hunt that will decide what the new age becomes.
CHARACTERS
These are characters prevalent to the current story.
Halovar
Human Male, 42. Towering and fiery-haired, Halovar rules the Halara Plains as a cunning Bandit Lord, commanding raiders, mercenaries, and outlaws. Wielding a massive greatsword, he is brutal and unpredictable.
MAP
PROXY USE
If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.
I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 / Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.
I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt
Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the ELTIA WIKI at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.
LINKS
▹ Request here.
▹ My KO-FI is here if you wish to support me.
▹ F.A.Q is here.
▹ Talk to me on discord @Nakizama for any concerns, etc.
A/N
welll, its been awhile, hello my lovelies!!
this is my fourth campaign in the eltia series & kinda a little complicated (its suggested to play the first three before doing so to get used to the lore)
and using the new ELTIA wiki for this to learn about new places, ethnicities, factions or races will be very helpful & is highly recommended! especially since this is 1000 years into the past from the first campaign that most are knowledgeable on!
or you can go into this blind if you want (up to you!)
also i just want to say thank you all so much for enjoying this series as much as i have! and yes, i've been taking all the feedback you've been giving me and several things are still in the works!
Hope you enjoy this bot & the world of Eltia! ⸜(。˃ ᴗ ˂ )⸝♡
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