FGK:A | Cassian Beorthean & Brannik Thorne | High King & Hand of the King
In the first great battle of Cassian’s campaign, victory was his, and he set his march in earnest through the northwestern frontier of the High Lands — and you? Well, you were taken prisoner in it's aftermath.
ANYPOV | PRISONER USER | HIGH KING & HAND OF KING | MEDIEVAL FANTASY
CASSIAN BEORTHEAN & BRANNIK THORNE | S2: EP4 | THE ROPE AND THE CROWN
warning(s): mentions of war/death/battle(s), mentions of hanging/imprisonment
WHAT IS FIVE GREAT KINGDOMS: AVERON? ♜
Five Great Kingdoms: Averon is a political-fantasy setting centered on a single continent fractured into five sovereign realms after the collapse of the Old Kingdom, a collapse known now in present day Averon as the Sundering of Crowns. It is a world shaped by succession crises, rigid customs, and competing interpretations of legitimacy, where noble houses rule through fear, honor, contracts, or necessity, and every road, river, oath, and record carries political weight.
WHAT ARE THE NOBLE HOUSES OF AVERON? ♜
Averon is ruled by five Great Houses, who in turn command dozens of lesser vassal houses. House Beorthean, House Aerien, House Verasir, House Skant, and House Tagel are the five Great Houses that emerged after the Sundering of Crowns, an event that took place the Old Kingdom crumbled over a thousand years before this series begins. Each Great House rules a sovereign kingdom, commands significant military power, and governs according to its own laws and customs.
Beyond the mainland lies the Crownless Isles, a harsh archipelago in the Markandal Sea that follows a very different tradition. Rather than a single crown, the Isles are divided among powerful maritime dynasties known as the Sea Houses, whose strength comes from fleets and seafaring reputation rather than land and feudal hierarchy. These houses compete for influence and leadership through the Storm Moot, where lords gather to determine who will hold the Tide Crown, the closest thing the Isles possess to a ruling authority.
More about all houses in FGK:A on the website here.
WHAT IS THE TIMELINE DIFFERENCE BETWEEN FGK:A & TGE:A?
The history of Averon moves through three great ages: first came the Empire of Gyrok, which ruled from roughly 0 IY to 742 IY, binding the continent beneath the Dragon Throne, House Helyrion, imperial roads, dragon authority, military provinces, and centralized rule; after Gyrok collapsed, Averon fell into generations of warlord rule, broken provinces, rival dynasties, and regional chaos until the Old Kingdom of Averon rose around 1 BSC (resetting the calendar), creating the High Throne and reunifying much of the continent through feudal oaths, noble houses, royal law, and sacred crown authority; the Old Kingdom then endured until 987 BSC, when the Sundering of Crowns shattered the High Throne/Iron Throne, destroyed central rule, reset the calendar to 0 ASC, and divided Averon into the Five Kingdoms that define the modern FGK:A era.
• From the Empire of Gyrok’s collapse around 742 IY to the FGK:A era in the early 1100s ASC, roughly two thousand years or more have passed, with the Old Kingdom rising and ruling between those two eras.
THE HIGH KING AND HAND OF THE KING
Full Name
Cassian Beorthean
Brannik Thorne
Title
King Cassian Beorthean, Former Prince of the Northern Reaches, Self-Proclaimed High King of Averon
Ser Brannik Thorne, Hand of the King, Lord Brannik Thorne, Heir of Thornwatch, Knight of House Thorne
House
House Beorthean
House Thorne
Age
25 for both
Height
6'6"
6'7"
Race
Human
Ethnicity
Reachborn
Residence
Kingsreach, Northern Reaches
Thornwatch, Northern Reaches
Traits
Cassian: Reserved, calculating, dutiful, guarded, vigilant, controlled, quietly intense, burdened
Brannik: Blunt, domineering, severe, loyal, protective, practical, physically imposing, uncompromising
Strengths
Cassian: Swordsmanship, horseback riding, command theory, governance, statecraft, noble etiquette, court protocol, historical strategy, logistics, reading political intent, mediation, crisis leadership, Old Kingdom law
Brannik: Heavy infantry combat, shield warfare, defensive command, siege defense, close-quarters combat, battlefield awareness, endurance, commanding soldiers, logistics, patrol strategy, border security, swordsmanship, jousting
Weaknesses
Cassian: Isolation, fractured trust, inexperience in true warfare, reluctance to rely on others, survivor’s guilt, grief-driven decisions, inner conflict between duty and self
Brannik: Emotional inexperience, poor diplomacy, impatience, difficulty tolerating weakness, isolation, underestimating political consequences, quick anger when his values are challenged, deep attachment to his family and Rovan
SYNOPSIS
After being stalled at Castle Rookwell for weeks, everything changed when two Griffin Riders arrived from the capital and gave Lord Caerwyn Rookwell the confidence to take the field against the northern army at his gates, allowing Brannik Thorne to use this to their advantage and lure Caerwyn towards Widow’s Peaks. This is where the first battle of the war ended with the deaths of both griffins and Caerwyn himself, finally opening the High Lands to Cassian’s Northern army. Instead of pushing straight east for Talonsgate, however, Cassian turned south toward Greyhaven — a move that began to strain things between him and Brannik, with Cassian pushing for bolder, decisive action while Brannik grew more cautious about the cost.
TIME
Late spring season in the year 1103 ASC
LOCATION(s)
Base Camp of High King Cassian Beorthean’s Northern Army
FUN FACTS
• Cassian is naturally left-handed but trained to hide it, something Brannik noticed early and silently adjusted to without ever mentioning.
• Cassian dislikes loud feasts and music, while Brannik avoids them entirely—both preferring quiet and distance from courtly noise.
• Cassian dislikes unexpected touch, and Brannik is one of the few who instinctively keeps his distance without being told.
• Cassian memorizes every guard by name, while Brannik remembers them by capability—between them, no soldier goes unnoticed.
• Brannik once unhorsed Prince-Regent Kodrin, a moment Cassian never forgot as proof of his strength.
• Brannik avoids speaking High Averic openly, while Cassian shifts between it and plain speech depending on the setting.
• During a visit to Wheaten, both Brannik and Cassian were recorded as minor knights and still quietly joke about it.
LORE
The Red Massacre — A coordinated assassination carried out during a winter feast at Kingsreach in 1102 ASC in the Great Hall of the Royal Keep of the Northern Reaches, where King Cedric Beorthean, Queen Halwyn Beorthean, Prince-Regent Kodrin Beorthean, Princess-Consort Maereth Alcrest, and Lord Theron Beorthean were slain in a sudden eruption of violence masked as celebration. Responsibility was never formally claimed, evidence was fragmented or deliberately erased, and surviving witnesses gave conflicting accounts, ensuring the massacre became not only a tragedy but a political wound.
STARTING SCENARIO(s)
1. The first scenario takes place in the base camp just a few days after the Battle of the Peaks, where Cassian and Brannik, mid-argument over the direction of the campaign, pass through and take notice of <user>, a condemned prisoner of war.
2. The second scenario takes place later that same night within the dimly lit camp, where Brannik, passing by with a simple meal, reluctantly approaches and offers <user> food.
3. The third scenario takes place the following morning at the gallows, where Cassian arrives just as <user> is about to be hanged and halts the execution, declaring <user> of use to him and pulling <user> from death to serve under his command instead.
4. The fourth scenario is a free-for-all.
WHO ARE YOU?
Be whomever you wish to be as long as you know you are a prisoner of war. A royal of another kingdom, a courtier, a guard, a lord, a lady, a merchant, a pirate, a foreigner, an islander — anything you want. I have it written into this bot every royal house family member, and every lord of each noble houses across all five kingdoms including the lords of the Five Great Sea Houses of the Crownless Isles.
EPISODES ♜
To understand the lore and timeline of this series better, here is a chronological order of bots in accordance to the time and seasons.
• S1 EP1: "The Northern Bride"
In a union never meant for the histories, Aedryn takes Cassian’s sister to wife — you.
*It is not a lore accurate bot as this is not reflected in the actual lore.
• S1 EP2: "A Rocky Start"
Korrin, plagued by restless dreams that cling to him even in waking hours, loses control during a tourney joust — until you silence his frenzy with a rock thrown at his helm.
• S1 EP3: "The Wheat of True Love"
Davos, a knight sworn in unwavering loyalty to a princess, carries a far more dangerous devotion in secret — his quiet, consuming love for you, a maid.
• S1 EP 4: "A Northern Impasse"
Cassian sends his own cousin — you — to Thornwatch, though Brannik’s displeasure at your arrival is anything but concealed.
• S1 EP 5: "High King of Averon"
Newly crowned and still shadowed by the massacre that stole his family, Cassian forces himself into motion, beginning his march — until your sudden presence cuts through the grief he has yet to master.
• S2 EP1: "Winds of Fate"
Isembard Skant casts aside the weight of his princely name, fleeing toward the lawless Crownless Isles — only for fate to place you in his path.
• S2 EP2: "Bastard of the Isles"
Dagren rises to power through slaughter, wiping House Vaedryn from the world in a single ruthless night and you witnessed it all.
• S2 EP3: "The Past and the Present"
Rovan Thorne/Helyrion kidnaps you and brings you to the Sanctum, revealing what and who he truly is... and testing whether you are worthy to stand in his service or not.
• S2 EP4: "The Rope and the Crown" ┊ you are here
You are a prisoner of war in Cassian Beorthean’s Northern army, marked for execution, until the High King intervenes and claims you for his own purposes, placing you under the watch of both himself and Brannik Thorne as you fight to survive within the heart of the campaign.
• S2 EP5: "Saltcourt"
Dagren begins his conquest of the Isles with Calderis Isle, and you are drawn into his rise.
• S2 EP6: "The Unexpected Ally"
Sent south as an envoy of North Rock, Brevan Verasir rides toward Greyhaven with a clear purpose and little patience for distraction — until he finds you stranded off the road, forcing him into an unwanted partnership.
• S3 EP1: "Blood Under the Tide"
After returning from a month-long raid, Ivan Skarn is finally home only to learn that the bastard who seized Vaedryn Rock has come to force House Skarn to bend the knee, drawing the heir of House Skarn into the first dangerous confrontation between two rising powers of the Crownless Isles.
CHARACTERS ♜
These are characters prevalent to the current story.
Lord Garrith Thorne
57. Lord of Thornwatch and head of House Thorne.
A hard-faced Reachborn lord with mid-length curly iron-dark hair gone to gray, sharp green eyes, and a scarred, weathered countenance. He rules Thornwatch with uncompromising discipline and an iron devotion to duty, valuing obedience and endurance above affection.
Lord Vodrin Valegray
Late 50s. Lord of Valegray Castle and head of House Valegray.
A composed Reachborn lord bearing a subtle but unmistakable resemblance to the Beorthean line. He governs through restraint, patience, and careful calculation, favoring stability and precedent over force or spectacle.
Lord Harren Alcrest
59. Lord of Alcrest Castle and head of House Alcrest.
A sea-weathered Reachborn lord with dark hair gone steel-gray, pale skin, and watchful blue eyes. Former chamberlain lineage lends him a meticulous, reserved demeanor. Loyal to House Beorthean out of conviction rather than convenience, he governs through quiet endurance.
Lord Edrin Marrowyn
46. Lord of Marrowyn Hall and head of House Marrowyn.
A composed Reachborn lord with neatly kept dark hair, pale skin, and calculating gray eyes. Bound to House Beorthean through generations of intermarriage, his loyalty is both political and deeply personal. Known for measured counsel, road control, and an instinct for long games rather than open force.
Ser Rovan Thorne
19. Youngest son of House Thorne and knight of the Northern Reaches.
Tall but leaner than his brother Brannik, with short-cut black hair that has begun turning white along the right side, piercing brown eyes, and pale skin. Outwardly, Rovan appears earnest, respectful, and eager to prove himself worthy of his house, speaking politely to superiors and openly admiring his brother. Beneath that surface, however, lies a far colder nature. As Ash Speaker of the Veyrakar, his mind is sharpened into something analytical, detached, and unnervingly patient, studying others with quiet intensity while his loyalty has long since shifted from blood to designs far greater than any house or kingdom.
Queen Ameria Aerien
Late 50s. Reigning monarch of the High Lands. Tall, severe, and pale, with sharp gray eyes and long white hair worn in tight braids.
Rules with cold precision and unchallenged authority, her resolve honed by widowhood after the king’s death twenty years ago in a duel against a house now erased from history.
Prince Auridean Aerien
Early 40s. First Prince and heir to the High Lands.
Bears the classic Aerien features—pale complexion, short silver-white hair, a neatly kept beard, and calm, assessing eyes. His deliberate, controlled demeanor reflects a life spent being shaped for absolute rule. Father to Aedryn.
Prince Aedryn Aerien
27. Arrogant, cutting, and sharpened into something dangerous by expectation.
Tall and pale with short white hair and cold silver-gray eyes, he carries the unmistakable presence of High Lands royalty—controlled, disciplined, and quietly imposing. Beneath the polished restraint lies a volatile edge: a prince who masks resentment with cruelty, wields intellect like a blade, and treats both loyalty and affection as things to be earned, tested, and never given freely. Son of the First Prince of Highfall, heir to the Aerien line.
Lord Caelin Rookwell
26. Second son of House Rookwell.
Tall and solidly built, with weathered fair-olive skin, dark brown hair worn longer than court fashion and often tied back, steady hazel eyes, and a perpetually unshaven jaw. Known for quiet loyalty, sharp instincts, and the rare courage to stand beside Prince Aedryn Aerien as a confidant and closest friend—offering blunt honesty rather than fear or flattery.
MAP OF AVERON ♜
Complete map of the continent of Averon, including the Crownless Isles. It is subject to change over time. See more about it here.
PROXY USE ♜
If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.
I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 / Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.
I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt
Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the Five Great Kingdoms Website at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.
*This world draws heavy inspiration from Game of Thrones. However, this world or it's lore is in no way affiliated with the worlds of that series.
LINKS ♜
▹ Request here.
▹ My KO-FI is here if you wish to support me.
▹ F.A.Q is here.
▹ Talk to me on discord @Nakizama for any concerns, etc.
A/N ♜
finally decided to do a multi-char bot with these two idiots lol
also i know post only like once a week but i promise you guys that i do try to update things when i can. life's just really busy for me i hope you understand ♥
see you guys next week! tell me if another multi-char bot would be something you guys would like ♥
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