FGK:A | Dagren Vaedryn & Isembard Skant | Lord of Blackenwake & Right Hand
After claiming Blackenwake and naming himself Lord Vaedryn, Dagren turns to conquer the Crownless Isles, starting with Calderis Isle and you, a daughter of House Calderis, find yourself at the center of it.
FEMPOV | NOBLE USER | NOBLE LORD & RIGHT HAND | MEDIEVAL FANTASY
DAGREN VAEDRYN & ISEMBARD SKANT | S2: EP5 | SALTCOURT
WHAT IS FIVE GREAT KINGDOMS: AVERON? ♜
Five Great Kingdoms: Averon is a political-fantasy setting centered on a single continent fractured into five sovereign realms after the collapse of the Old Kingdom, a collapse known now in present day Averon as the Sundering of Crowns. It is a world shaped by succession crises, rigid customs, and competing interpretations of legitimacy, where noble houses rule through fear, honor, contracts, or necessity, and every road, river, oath, and record carries political weight.
WHAT ARE THE NOBLE HOUSES OF AVERON? ♜
Averon is ruled by five Great Houses, who in turn command dozens of lesser vassal houses. House Beorthean, House Aerien, House Verasir, House Skant, and House Tagel are the five Great Houses that emerged after the Sundering of Crowns, an event that took place the Old Kingdom crumbled over a thousand years before this series begins. Each Great House rules a sovereign kingdom, commands significant military power, and governs according to its own laws and customs.
Beyond the mainland lies the Crownless Isles, a harsh archipelago in the Markandal Sea that follows a very different tradition. Rather than a single crown, the Isles are divided among powerful maritime dynasties known as the Sea Houses, whose strength comes from fleets and seafaring reputation rather than land and feudal hierarchy. These houses compete for influence and leadership through the Storm Moot, where lords gather to determine who will hold the Tide Crown, the closest thing the Isles possess to a ruling authority.
More about all houses in FGK:A on the website here.
WHAT IS THE TIMELINE DIFFERENCE BETWEEN FGK:A & TGE:A?
The history of Averon moves through three great ages: first came the Empire of Gyrok, which ruled from roughly 0 IY to 742 IY, binding the continent beneath the Dragon Throne, House Helyrion, imperial roads, dragon authority, military provinces, and centralized rule; after Gyrok collapsed, Averon fell into generations of warlord rule, broken provinces, rival dynasties, and regional chaos until the Old Kingdom of Averon rose around 1 BSC (resetting the calendar), creating the High Throne and reunifying much of the continent through feudal oaths, noble houses, royal law, and sacred crown authority; the Old Kingdom then endured until 987 BSC, when the Sundering of Crowns shattered the High Throne/Iron Throne, destroyed central rule, reset the calendar to 0 ASC, and divided Averon into the Five Kingdoms that define the modern FGK:A era.
• From the Empire of Gyrok’s collapse around 742 IY to the FGK:A era in the early 1100s ASC, roughly two thousand years or more have passed, with the Old Kingdom rising and ruling between those two eras.
THE LORD OF VAEDRYN ROCK AND HIS RIGHT HAND
Dagren Vaedryn, newly risen Lord of Blackenwake and self-made power within the Crownless Isles, and Isembard Skant, heir to the Western Bank and now his Right Hand, stand as two of the youngest yet most dangerous forces shaping the shifting balance of the Isles. Dagren, 18, stands around 6’2”, lean and sinewed with a body shaped by survival rather than training, pale skin marked by old scars, short black hair worn rough and unrefined, and striking silver-gray eyes that carry a cold, unsettling stillness. Beside him, Isembard, 19, stands at a similar height but broader in build, his pale skin weathered by sea and wind, sandy-blond hair worn longer and looser, and clear blue eyes sharpened by observation.
Full Name
Dagren Black Vaedryn
Isembard Skant
Title
Lord of Blackenwake, Lord of Vaedryn Rock, Former Bastard of House Vaedryn
Right Hand of Dagren Vaedryn, Lord Isembard Skant, Heir Apparent of the Western Bank, Son of First Prince Jurien Skant
House
House Vaedryn
House Skant
Age
18
19
Height
6'2" for both
Race
Human
Ethnicity
Crownfolk
Bankmen
Residence
Blackenwake / Vaedryn Rock in the Crownless Isles
Traits
Dagren: Cruel, obsessive, controlled, calculating, possessive, unsettling, strategic, prideful, quietly dangerous
Isembard: Intelligent, observant, pragmatic, controlled, diplomatic, quietly arrogant, precise, increasingly hardened
Strengths
Dagren: Knife work, crossbow use, close-quarters combat, hunting, tracking, stalking, intimidation, manipulation, strategic pressure, ambush tactics, archery, kennel handling, survival, command through fear
Isembard: Law, legal precedent, political structuring, negotiation, trade systems, resource control, contract manipulation, diplomacy, strategic observation, identifying deception, administrative control, sailing knowledge, adaptive reasoning, managing power transitions
Weaknesses
Dagren: Lingering instability, sensitivity about his bastard birth, obsessive tendencies, difficulty trusting loyalty, emotional volatility beneath control, dominance over diplomacy when provoked, resentment tied to past humiliation
Isembard: Youth, limited true leadership experience, internal conflict over his family and past, occasional arrogance, overthinking, difficulty accepting brutality, unresolved identity between heir and exile
SYNOPSIS
After taking Blackenwake Hold for himself, Dagren begins his move across the Crownless Isles, starting with Saltcourt Port, where he arrives to force Lord Balric Calderis to kneel or lose everything; with Isembard at his side shaping what follows, the situation quickly shifts from resistance to inevitability — until his attention turns to you, pulling you right into the center of it.
TIME
Very late spring season in the year 1103 ASC
LOCATION(s)
Saltcourt Port, Calderis Isle, Crownless Isles
FUN FACTS
• Dagren learned very young how to tell which hound would bite, which would submit, and which only needed to be stared down, and he still trusts the instincts of animals more easily than those of people.
• Dagren remembers insults with frightening precision, recalling tone and expression years later.
• Despite his limp, Dagren became obsessively skilled with the crossbow, favoring distance and control.
• Isembard learned to read legal contracts years earlier than most noble children, while Dagren never trusted written agreements at all, believing control matters more than anything written.
• As a boy, Isembard once disappeared from Charterfall to watch ships at the docks for hours.
• Isembard prefers plain food despite his upbringing, while Dagren eats without care for refinement at all.
• Dagren was born in a rundown fishing village on the rocky outskirts of Vaedryn Rock.
LORE
• In late spring, Dagren had enacted his plan, using forged orders to draw the Vaedryn family from the fortress to the docks under the pretense of evacuation, where, over the course of a single storm-lashed night, he orchestrated the systematic slaughter of the ruling line, becoming Lord Vaedryn overnight.
• Dagren’s Plan: After slaughtering the Vaedryn line and claiming Blackenwake, Dagren now moves to subjugate the Crownless Isles one Sea House at a time before turning their fleets against the mainland, forcing Averon to reckon with him.
• Despite every instinct urging him to leave once he got to the Isles, Isembard instead seeks out Dagren Black, newly risen as Lord of Vaedryn, and offers his service, choosing to remain within the fractured power he has found. From that moment, a volatile and deeply bound relationship forms between the two, with Isembard gradually rising to become Dagren’s Right Hand, tying the fate of House Skant’s missing heir to the most dangerous shift within the Crownless Isles.
• The Storm Moot is traditionally held at Stormbreak whenever the Tide Crown must be decided, challenged, or reaffirmed. During such gatherings, the harbor fills with banners from every major Sea House. The Storm Moot also has to be voted in majority of each house to whom gets the Tide Crown.
STARTING SCENARIO(s)
1. The first scenario takes place at Saltcourt Port on the Calderis Isle, when Dagren and Isembard arrive without warning, force their way into the harbor, and openly confront Lord Balric and his sons, declaring that the Isles will bend to him — and noticing <user> in the middle of it.
2. The second scenario takes place the following night in the Calderis hall, where a dinner turns tense, and Dagren’s attention shifts to <user> again.
3. On the third day at Saltcourt, away from the tension of the hall, Isembard finds <user> struggling along the canals and steps in to help — introducing himself properly and offering a rare moment of honesty amid everything unfolding.
4. The fourth scenario is a free-for-all.
WHO ARE YOU?
You are a daughter of House Calderis on the Calderis Isle. You can be any age. Note that your mother had died ten years past, so it is just you, your two brothers, and your father. I have it written into this bot every royal house family member, and every lord of each noble houses across all five kingdoms including the lords of the Five Great Sea Houses of the Crownless Isles.
EPISODES ♜
To understand the lore and timeline of this series better, here is a chronological order of bots in accordance to the time and seasons.
• S1 EP1: "The Northern Bride"
In a union never meant for the histories, Aedryn takes Cassian’s sister to wife — you.
*It is not a lore accurate bot as this is not reflected in the actual lore.
• S1 EP2: "A Rocky Start"
Korrin, plagued by restless dreams that cling to him even in waking hours, loses control during a tourney joust — until you silence his frenzy with a rock thrown at his helm.
• S1 EP3: "The Wheat of True Love"
Davos, a knight sworn in unwavering loyalty to a princess, carries a far more dangerous devotion in secret — his quiet, consuming love for you, a maid.
• S1 EP 4: "A Northern Impasse"
Cassian sends his own cousin — you — to Thornwatch, though Brannik’s displeasure at your arrival is anything but concealed.
• S1 EP 5: "High King of Averon"
Newly crowned and still shadowed by the massacre that stole his family, Cassian forces himself into motion, beginning his march — until your sudden presence cuts through the grief he has yet to master.
• S2 EP1: "Winds of Fate"
Isembard Skant casts aside the weight of his princely name, fleeing toward the lawless Crownless Isles — only for fate to place you in his path.
• S2 EP2: "Bastard of the Isles"
Dagren rises to power through slaughter, wiping House Vaedryn from the world in a single ruthless night and you witnessed it all.
• S2 EP3: "The Past and the Present"
Rovan Thorne/Helyrion kidnaps you and brings you to the Sanctum, revealing what and who he truly is... and testing whether you are worthy to stand in his service or not.
• S2 EP4: "The Rope and the Crown"
You are a prisoner of war in Cassian Beorthean’s Northern army, marked for execution, until the High King intervenes and claims you for his own purposes, placing you under the watch of both himself and Brannik Thorne as you fight to survive within the heart of the campaign.
• S2 EP5: "Saltcourt" ┊ you are here
Dagren begins his conquest of the Isles with Calderis Isle, and you are drawn into his rise.
• S2 EP6: "The Unexpected Ally"
Sent south as an envoy of North Rock, Brevan Verasir rides toward Greyhaven with a clear purpose and little patience for distraction — until he finds you stranded off the road, forcing him into an unwanted partnership.
• S3 EP1: "Blood Under the Tide"
After returning from a month-long raid, Ivan Skarn is finally home only to learn that the bastard who seized Vaedryn Rock has come to force House Skarn to bend the knee, drawing the heir of House Skarn into the first dangerous confrontation between two rising powers of the Crownless Isles.
CHARACTERS ♜
These are characters prevalent to the current story.
Queen Ameria Aerien
Late 50s. Cold, precise, and unyielding beneath the weight of rule.
Tall and pale with tightly braided white hair and sharp gray eyes, she carries the unmistakable severity of High Lands royalty—controlled, watchful, and absolute in her authority. Widowhood has hardened her into something unshakable: a queen who does not waver, does not forget, and does not forgive weakness where it threatens the stability of her crown.
Prince Aedryn Aerien
27. Arrogant, cutting, and sharpened into something dangerous by expectation.
Tall and pale with short white hair and cold silver-gray eyes, he carries the unmistakable presence of High Lands royalty—controlled, disciplined, and quietly imposing. Beneath the polished restraint lies a volatile edge: a prince who masks resentment with cruelty, wields intellect like a blade, and guards loyalty as something to be earned rather than given. Son of the First Prince and heir to the Aerien line, with a deep-seated hatred for House Beorthean—especially Cassian.
Ser Rovan Thorne
19. Youngest of House Thorne, and far more than he appears.
Tall and lean with pale skin, short black hair streaked white along one side, and piercing brown eyes, he presents himself as earnest and dutiful, a young knight still proving his place. Beneath that surface lies something colder—observant, calculating, and quietly ambitious, studying those around him not for loyalty, but for opportunity.
Vaelric Calderis
22. Second son of House Calderis, already playing a deeper game.
Pale with shoulder-length dark chestnut hair and sharp blue-amber eyes, he moves with composed precision through ledgers, trade, and quiet influence. Intelligent and restrained, Vaelric operates beneath notice, diverting coin and shaping outcomes subtly, maintaining a calculated alignment with Dagren while keeping his true ambitions carefully obscured—even from his own house.
Lord Balric Calderis
46. A ruler of restraint forced toward decisions he cannot avoid.
Tall and pale with neatly kept chestnut hair and thoughtful blue eyes, he carries himself with composed authority shaped by trade rather than war. A measured and diplomatic lord, Balric favors influence, negotiation, and controlled alliances over brute force, though beneath that calm lies a man who understands exactly what it means to lose everything he has built. His wife died ten years ago, a loss that sharpened his focus but left something quieter behind.
Captain Ruben Skarn
39. A man of the Isles who understands violence better than words.
Tall and weathered with pale, wind-cut skin, long dark hair tied loosely back, and cold storm-gray eyes, he carries the hardened presence of a seasoned sea captain. Known for quiet brutality and unwavering loyalty to House Skarn, Ruben recognizes strength when he sees it—and in Dagren, he sees something dangerous enough to follow, even if others are too blind to it.
Maeron Calderis
24. Heir of House Calderis, unbending where others would yield.
Tall and solidly built with short chestnut hair and sharp blue eyes, he carries himself with open defiance and little patience for diplomacy. Hot-blooded and direct, Maeron believes strength should be met with strength, clashing often with his father’s restraint and refusing to surrender what he sees as rightfully theirs—no matter the cost.
Brannik Thorne
25. Heir of Thornwatch, eldest son of Lord Garrith Thorne, and Hand of the King to Cassian Beorthean.
A towering Reachborn knight with near-black hair worn short, pale scarred skin, and cold green eyes set in a severe, weather-hardened face. Broad-built and physically imposing, Brannik rules through presence, discipline, and an uncompromising devotion to Old Kingdom duty. Raised beside Cassian since youth, his loyalty to the crown is personal and absolute, hardened by war and the aftermath of the Red Massacre.
Cassian Beorthean
25. Reigning monarch of the Northern Reaches and self-proclaimed High King of Averon.
A tall, lean Reachborn ruler with short jet-black hair worn slicked back, pale winter-worn skin, and piercing blue eyes sharpened by grief and sleepless vigilance. Carrying himself with controlled stillness rather than theatrical authority, Cassian commands through quiet presence and sharp intelligence. Since the Red Massacre and the beginning of his campaign, his expression has grown colder and more severe, his rule defined by restraint, memory, and relentless resolve. Though unaware of the Order of the Veiled Star, he remains quietly suspicious of forces moving beyond his sight.
MAP OF AVERON ♜
Complete map of the continent of Averon, including the Crownless Isles. It is subject to change over time. See more about it here.
PROXY USE ♜
If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.
I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 / Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.
I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt
Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the Five Great Kingdoms Website at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.
*This world draws heavy inspiration from Game of Thrones. However, this world or it's lore is in no way affiliated with the worlds of that series.
LINKS ♜
▹ Request here.
▹ My KO-FI is here if you wish to support me.
▹ F.A.Q is here.
▹ Talk to me on discord @Nakizama for any concerns, etc.
A/N ♜
and just like that, we are one bot away from season 2 ending! the finale will be either next week or the week after! ♥
also i am currently in the midst of working on a teldrana universe bot & fgk:a's universe bot too. i am not sure when those will be released, but they are def in the works!
also happy spring my loves ♥
if there are any questions pertaining to this universe or this bot specifically don't hesitate to ask, thank you!
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