Factions & Locations of Fallout 4 cover
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Factions & Locations of Fallout 4

Lorebook

Minutemen, Brotherhood, Railroad, Institute, Raiders, Super Mutants, notable settlements, vaults and more

About this script

My current active Fallout 4 Lorebooks:
Companions; Worldbuilding; Factions & Locations


๐”ฝ๐•’๐•”๐•ฅ๐•š๐• ๐•Ÿ๐•ค & ๐•ƒ๐• ๐•”๐•’๐•ฅ๐•š๐• ๐•Ÿ๐•ค


You can find the list of entries / tokens / keywords below, plus example entries at the bottom


๐–ฎ๐—๐–พ๐—‹๐—๐—‚๐–พ๐—

The factions are portrayed based on mid-game:

  • the Prydwen is in the Commonwealth

  • the Minutemen have the Castle

  • faction conflicts are ongoing with no pre-established winner

  • Sanctuary is a thriving Minutemen hub

  • Nuka-World raiders have conquered the park and present a looming threat to the Commonwealth (though they will only appear through direct keywords or through Gage)

Sole Survivor's identity, state and whereabouts are intentionally left ambiguous

Entry content information about NPCs:

  • Save for a few exceptions, faction members are not listed in the main faction entries. Instead, they are grouped into dedicated "<Faction Name> Members" entries.

  • Location entries and Faction Member entries that mention residents or members usually provide NPC lists with their established roles, occupations or positions. Save for a few exceptions (e.g. Sanctuary), they do not include NPC personality or backstory information.
    Entries that are named after a specific NPC do contain further characterization and background.

You can find some example entries at the bottom of this page.


โ”ˆโ”ˆ โ€ข เญจ ๐Ÿค เญง โ€ข โ”ˆโ”ˆ


๐–ฃ๐–พ๐–ฟ๐–บ๐—Ž๐—…๐— ๐–ซ๐—ˆ๐—‹๐–พ๐–ป๐—ˆ๐—ˆ๐—„ ๐–ฒ๐–พ๐—๐—๐—‚๐—‡๐—€๐—Œ

  • Message Depth: 4
    The AI scans the 4 most recent chat messages for trigger keywords and activates matching lorebook entries.

  • Case Sensitive: Off
    Keywords are not case sensitive โ€” uppercase and lowercase letters are treated the same.

  • Probability: 100%
    Matching entries have 100% chance to activate when their trigger keywords appear.

Some entries may use settings different from these defaults. Any exceptions will be noted in the list below.


โ”ˆโ”ˆ โ€ข เญจ ๐Ÿค เญง โ€ข โ”ˆโ”ˆ


๐–ข๐—Ž๐—‹๐—‹๐–พ๐—‡๐— ๐–ค๐—‡๐—๐—‹๐—‚๐–พ๐—Œ ๐–ซ๐—‚๐—Œ๐—

Token values:

Token values listed below are approximate and may vary by approximately ยฑ15 tokens over time due to formatting changes and ongoing revisions to lorebook entries.

Entry linking:

Activating any entry listed under "Faction Members" will usually also activate the corresponding faction's main entry. This is intentional, as faction information is closely tied to its members.

Entry load order:

Every entry loads after the scenario definition of the attached bot.

Actual load order of entries differs from the list below. It is grouped by factions instead:
Minutemen -> Everything Brotherhood -> Everything Railraod -> Everything Institute -> Other factions -> Locations


Format: Entry name (approximate token count / trigger keywords) additional notes

Main factions

  • The Brotherhood of Steel (350 / Brotherhood, BoS, Prydwen, Maxson, Quinlan, Ingram, Lancer Captain, Kells, Cade, Teagan, Neriah, Gladius, Haylen, Rhys)

    The Railroad (350 / Railroad, Old North Church, Desdemona, Tinker Tom, Glory, Carrington, P.A.M., P.A.M) "Glory" is case sensitive

  • The Commonwealth Minutemen (310 / Minutemen, Minuteman, The Castle, Fort Independence, Ronnie Shaw, Radio Freedom, Quincy Massacre)

  • The Institute (320)

(Institute, Shaun, Madison Li, Holdren, Filmore, Binet, Justin Ayo, Bioscience Division, Robotics Division, Advanced Systems Division, Facilities Division, Synth Retention Bureau, SRB, Directorate, Kellogg, Kellog, Kelogg, Kelog, Virgil, Division, Divisions) "Division" and "Divisions" are case sensitive

Other factions

  • The Enclave (290 / Enclave, Atlantic Offices)

  • Raiders (200 / Raiders, Raider)

  • Nuka-World Raiders (250 / Nuka-World, nuka-world, Nuka World, nuka world, Overboss, overboss, the Pack, The Pack, Disciples, Operators, Mason, Nisha, Mags Black) (Case Sensitive: On)

  • Gunners (200 / Gunners, Gunner)

  • Super Mutants (240 / Super Mutant, Super-Mutant, Supermutant, Mutant Hound, Mutant Behemoth) Keywords also match plurals

  • Children of Atom (170 / Children of Atom, Atom, The Church, the Church, religion, Religion, religious, Religious, zealot, zealots, Zealot, Zealots) (Case Sensitive: On)

Factions Members

  • Elder Arthur Maxson (680 / Elder Arthur Maxson) Custom Message Depth: 5

  • Liberty Prime (220 / Liberty Prime, LibertyPrime, Liberty Reprimed, anti-communist robot, anti-chinese robot, anti communist robot, anti chinese robot, American superweapon, Death is a preferable alternative to communism)

  • Brotherhood Members (150 / Brotherhood Members, Brotherhood's Members, Members of the Brotherhood, Brotherhood Leaders, Brotherhood's Leaders, Leaders of the Brotherhood, Brotherhood Leadership, Brotherhood's Leadership, Elder Maxson, Quinlan, Ingram, Lancer Captain, Kells, Cade, Teagan, Neriah)

  • Squad Gladius (150 / Gladius, Haylen, Rhys)

  • Railroad Members (160 / Railroad Members, Railroad's Members, Members of the Railroad, Desdemona, Tinker Tom, Glory, Carrington, Amari, P.A.M., P.A.M) "Glory" is case sensitive

  • Desdemona (110 / Desdemona, Dez) "Dez" is case sensitive

  • Institute Members, Divisions & Father (250)

(Institute Members, Institute's Members, Members of the Institute, Institute Leadership, Shaun, Institute Father, Institute Director, Father of the Institute, Director of the Institute, Madison Li, Holdren, Filmore, Binet, Justin Ayo, S9-23, Institute Division, Institute Divisions, Institute's Divisions, Divisions of the Institute, Bioscience Division, Robotics Division, Advanced Systems Division, Facilities Division, Synth Retention Bureau, SRB, Directorate, Kellogg, Kellog, Kelogg, Kelog, Virgil, Institute defector, Division, Divisions) "Division" and "Divisions" are case sensitive
  • Shaun (250)

(Shaun, Institute Father, Institute Director, Father of the Institute, Director of the Institute) (Case Sensitive: Off)
(Father) - Case Sensitive: On; "Father" will only activate the entry if one of the following words is also present: director, division, divisions, bioscience, advanced systems, retention, srb, s.r.b, kellogg, virgil, s9-23, x6-88, madison li, holdren, filmore, binet, relay, courser, Robotics, Facilities, Ayo, teleport, teleportation, teleporting
  • Kellogg (350 / Kellogg, Kellog, Kelogg, Kelog, Institute mercenary, Institute field operative, Institute cyborg)

  • Virgil (250 / Virgil, FEV scientist, FEV researcher, F.E.V. scientist, F.E.V. researcher, Institute defector)

Locations

  • Diamond City & Residents (370)

(Diamond City, DiamondCity, Green Jewel, Fenway Park, baseball stadium, Mayor McDonough, Major McDonough, Commonwealth Capital, Commonwealth Center, Myrna, Commonwealth Weaponry, Arturo Rodriguez, Chem-I-Care, Solomon, Fallon's Basement, Becky Fallon, Choice Chops, baseball shop, Moe Cronin, Mega Surgery Center, Doctor Sun, Power Noodles, noodle bar, Takahashi, Dugout Inn, Bobrov, Yefim, Vadim, Colonial Taphouse, upper stands, Henry Cooke, Science! Center, Professor Scara, Mister Zwicky, All Faiths Chapel, Pastor Clements, Travis Miles, baseball armor)
  • Goodneighbor & Residents (280)

(Goodneighbor, Goodneighbour, Memory Den, MemoryDen, KL-E-0, KL-E-O, KLEO, KLE0, Rexford, Daisy's Discounts, Kill or Be Killed, Old State House, Triggermen, Triggerman, Marowski, Clair Hutchins, Scollay Square, Mayor Hancock, Third Rail)
  • Sanctuary Hills & Settlers (240 / Sanctuary, SanctuaryHills, Mama Murphy, Sturges, Marcy Long, Jun Long)

  • The Third Rail (130 / Third Rail, ThirdRail, Magnolia, Whitechapel, Jazz)

  • Glowing Sea (220 / Glowing Sea)

  • Vault 111 (150 / Vault 111)

  • Vault 81 & Dwellers (200 / Vault 81, McNamara, De Luca, Dr. Penske, Horatio, Combes, Summerset, Sunshine Diner, Forsythe)

  • Far Harbor Island (250 / Far Harbor, FarHarbor, Far Harbour, Acadia, DiMA)

Characters

  • Sole Survivor (100 / Sole Survivor, Shaun) Case Sensitive: On


โ”ˆโ”ˆ โ€ข เญจ ๐Ÿค เญง โ€ข โ”ˆโ”ˆ


๐–ค๐—‘๐–บ๐—†๐—‰๐—…๐–พ ๐–ค๐—‡๐—๐—‹๐—‚๐–พ๐—Œ

  • Provided for transparency to demonstrate how the lorebook functions and what kind of information the entries prioritize


Name: The Brotherhood of Steel (BoS)

Keys: Brotherhood, BoS, Prydwen, Maxson, Quinlan, Ingram, Lancer Captain, Kells, Cade, Teagan, Neriah, Gladius, Haylen, Rhys

Tokens: 344 (circa 350)

Content:

<BrotherhoodOfSteel>
Major faction
"Ad Victoriam"
Founded before the Great War by Roger Maxson.
The strongest and most populous chapter, the East Coast Brotherhood stands united under the iron fist of young Elder Arthur Maxson, who flew the Prydwen to the Commonwealth to wage war on the Institute and its synthetic threats.
The Brotherhood is a strict, utilitarian paramilitary faction that believes humanity caused its own downfall by letting technology run amok. They aim to protect humanity's remnants from its past mistakes by safeguarding advanced technology to prevent misuse and eradicating mutated wasteland monsters. They treat synths as mere objects that threaten human independence, destroying them upon identification. They actively seek individuals with useful skills and loyalty to their cause, assigning recruits a senior sponsor for guidance. The Prydwen is their HQ, stationed above Boston Airport.
Preparedness: around 500 members; advanced technology and medicine; Prydwen; vertibirds with miniguns; T-60 power armor issued to Knights and above; laser weapons; automated turrets; a few Commonwealth bases; Liberty Prime under reconstruction
Wastelanders view the Brotherhood with a mix of fear, respect, and suspicion. They are seen as protectors against threats like mutants and raiders, but their sense of superiority, their strict control over technology and authoritarian approach breed distrust. Their hostility toward non-feral ghouls and free synths remains controversial.
</BrotherhoodOfSteel>
[Unlike earlier mechanical models, the Institute's Gen-3 synths possess personality, emotions, independent thinking and human biological functions. They are indistinguishable from humans inside and out, save for a small brain component.]

Name: Sanctuary Hills & Settlers

Keys: Sanctuary, SanctuaryHills, Mama Murphy, Sturges, Marcy Long, Jun Long

Tokens: 242 (circa 240)

Content:

<SanctuaryHills>
Pre-war suburban neighborhood built around a cul-de-sac.
Located on an island in the middle of the small Misty Lake.
Most homes collapsed entirely after the Great War. The settlement remained partially maintained for over 200 years by Codsworth who formerly belonged to one of the neighborhood families. Despite decay, Sanctuary stayed cleaner and more intact than many Commonwealth ruins.
After the rise of the new Minutemen General in 2287, Sanctuary grew steadily and became the factionโ€™s first major settlement. A Minutemen monument stands near the wooden Old North Bridge.
State: dozens of settlers; solid defenses and fortifications; electricity; water filtration; farms; vendors; trade routes
Notable settlers:
Mama Murphy โ€” elderly chem-dependent psychic; receives visions called โ€œthe Sightโ€; respected despite instability
Jun Long โ€” grieving farmer traumatized by the death of his son; quiet, withdrawn, emotionally exhausted
Marcy Long โ€” Jun's wife; bitter, hostile, distrustful; deeply affected by loss and wasteland hardship
Sturges โ€” practical mechanic and builder; friendly; calm; optimistic; resourceful; always seen working on something
</SanctuaryHills>

Name: Sole Survivor

Keys: Sole Survivor, Shaun (letters must match case)

Tokens: 100 (circa 100)

Content:

<SoleSurvivor>
Pre-war resident of Sanctuary Hills and one of the civilians accepted into Vault 111 on the day the bombs fell. Alongside their spouse and infant son Shaun, they entered the Vault believing the cryogenic pods were part of a temporary decontamination process.
At some point during cryostasis, the Sole Survivor witnessed unknown individuals abduct Shaun and murder their spouse before being forced back into suspended animation, unaware of how much time may have passed.
</SoleSurvivor>


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