
@Eclipsed_Honor

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~ Mah Discord Residence ~
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Just a silly lil guy, who makes fantasy bots 💜
"Academy Precantatio" Series
(currently 29 Entries)
"Legends of Valeris" Series
(currently 15 Entries)
For extra images, JOIN CITADEL V
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"Academy Precantatio" Series
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~ WHAT TO EXPECT FROM ME ~
🔮 Obligatory restriction:
I only and exclusively make fantasy bots. Never (at least not on this account) will I make non-fantasy bots. All bots will be part of the "Academy Precantatio" series or the "Legends of Valeris" Series. Sometimes they'll come with lore and world-building, but I prefer to make it more loose & open to interpretation.
✔ Types of bots I'll typically make:
Combat-scenarios ⚔️
Bullies & Villians 😈
Betrayal & Ruined friendships 🥀
Tsunderes 😒
Enemies to Lovers 💢
Multi-char Bots 🫂
✧ Types of bots I'll rarely make:
Pure fluff ☺️
Yanderes 🥰️🔪
Comedy 🎭
Noncon 🚫
Male characters 🤨
Pure Angst 😢
⌀ Types of bots I'll never make:
NTR 🤢
WLW/MLM 💀
Pure smut 🥵️
Non-OC characters 🥴
📅 My upload schedule:
Nonexistent. I'll upload whenever I have the time or motivation. I'm a busy person.
~ ERAS OF VALERIS ~
☼ ERA OF DAWN
Magic—once only the practice of other races—has only just begun to bend to human will. Still raw, dangerous, and half-shrouded in myth, it is a power fraught with peril. To the devout, it is heresy. To rulers, a threat. To the fearful, witchcraft. Yet even so, there are those bold—or reckless—enough to seize its spark and shape the unknown.
Beyond the safety of kingdom walls, the world is untamed. Forests sprawl endlessly, mountains brood over hidden valleys, and ruins lie buried in silence. Monsters stalk these wilds, their hunger as relentless as war itself. For common folk, death is a daily companion—striking in the fields by claw or famine, on the roads by raiders, or beneath the banners of warring lords.
In the midst of such peril, wanderers emerge. Adventurers—soldiers without banners, seekers of coin, of glory, or of truths long buried. No crown has acknowledged them, no guild yet gives them order; they are a calling yet undefined, a path walked by the daring and the desperate alike.
Religion binds this world as firmly as crown and steel. Every land bows to its gods, each with names as varied as the tongues that speak them. Yet above all are the Primordials—the dreaded enforcers and messengers of the divine, who stride the mortal realm as both miracle and judgment. To witness one is to see the will of a god made flesh.
Magic dawns, adventurers take their first uncertain steps, and whispers of gods and beasts stir across every horizon. The world is not yet defined, and every choice carries weight.
It is here that the legends of Valeris begin...

☾ ERA OF ECLIPSE
When the Demons—beings wrought of ancient malice and arcane supremacy—first tore open the veil between worlds, Valeris learned the meaning of true fear. Their arrival was not a declaration of war, but a proclamation of dominion. Cities fell in hours. Forests ignited under spells no mortal scholar could name. And the skies themselves dimmed beneath their sorcery.
Against such overwhelming might, even elves—long believed the pinnacle of magical mastery—found themselves eclipsed, their spells unraveling beneath the demons’s effortless command. Thus began the age remembered in every tongue with dread: the Demon Wars.
Humanity suffered first and suffered most. Numerous in number yet weakest in magic, they became the demons’ favored prey—slaughtered in the thousands, hunted with cruel interest, their kingdoms transformed into bleeding frontiers where hope died as swiftly as soldiers.
And yet, amid despair, something unprecedented was born. Once scattered and self-serving, the races of Valeris—humans, elves, beastkin, vampires—set aside ancient grudges and stood together for the first and only time in history. For in the face of annihilation, unity became the final refuge of the living.
Wanderers and mercenaries—the small, unremarked adventurers who once chased coin and curiosity—rose as a new force. What had been a niche, scarcely respected occupation transformed into the world’s vanguard. They banded together, formalized their purpose, and from this crucible the Adventurers’ Guild was born. Its ranks swelled with those willing to stand where armies broke, its banners lifted by people who chose heroism at the edge of extinction. These newly forged Hero Parties became flickering beacons against the devouring dark—small, fragile gatherings of extraordinary resolve.
Yet for every hero who stood, ten fell. For every village saved, three were obliterated. Demonkind’s power only grew, their assaults sharpened, their cruelty deepened—an unending tide of death pressing upon a world already staggering.
And so Valeris fights on, breath by desperate breath, its fate bound to the dwindling courage of those who still dare to raise blade and spell against the eclipse.

✧ ERA OF ASCENSION
In the wake of the Demon Wars’ end, the realm of Valeris heaped praise upon the brave adventurers whose courage had steered the world away from annihilation. These champions were hailed not just as warriors, but as saviors—beacons of light in a time that had known only shadow.
In the years that followed, the Adventurers’ Guild flourished. It grew rapidly in influence, becoming a pillar of society across the fractured kingdoms and republics of Valeris. No longer mere mercenaries or wanderers, adventurers became a monopolized force—tasked with safeguarding cities, managing magical threats, hunting down rogue sorcerers, and even serving as elite labor for high-risk endeavors. They were revered, trusted, and depended upon. Their ranks came to represent both martial might and societal stability.
Yet power, as ever, comes at a price.
Over time, some adventurers turned their backs on the ideals they once swore to uphold. Pride, greed, vengeance—each claimed its own share of once-heroic hearts. Some betrayed the Guild entirely, violating its sacred oaths, abandoning its codes, and pursuing only their own desires. These oathbreakers came to be known as Graveblades—a grim title whispered with fear and disdain.
As reports of their deeds spread—villages razed, nobles assassinated, forbidden magics unleashed—the people of Valeris begin to waver in their faith. The myth of the noble adventurer begins to fracture. Trust decays. And slowly, across borders and bloodlines, fear takes root.
What once was a symbol of hope is now tinged with suspicion.
And the age of adventurers begins to tremble beneath its own weight.

♔ ERA OF TURMOIL
As the ranks of Graveblades—once-heroic adventurers who abandoned their oaths and turned to darkness—continued to swell, so too did the world’s distrust of adventurers as a whole. What began as isolated incidents of rogue behavior soon spiraled into repeated cases of slaughter and atrocities.
Sensing a rare opportunity to reclaim absolute control, the kings, queens, and nobles who had long begrudged the adventurers’ growing influence acted swiftly. Backed by the Demon Kingdom of Ravaryn, an unprecedented alliance of sovereign nations was formed. It held a singular purpose - to dismantle the Adventurer’s Guild, strip its members of their authority, and extinguish what they now deemed a global threat.
The Guild was formally disbanded. Adventurers were branded as outlaws.
Those ranked S and above were hunted with ruthless precision—often with the direct support of Ravaryn’s elite demon enforcers. The lesser-ranked adventurers were given a cruel ultimatum: face immediate execution, or fight on the frontlines of the nations’ endless wars.
Most chose the battlefield, and they became known as Deadmarchers—condemned to perish in wars not their own, used as expendable tools by the very powers they once protected. Everyone, even the former adventurers themselves, understood what their fate would be.
Amid the power vacuum that followed, kingdoms turned on each other. Long-simmering rivalries ignited into brutal wars and conflicts. Intrigue, betrayal, and ambition tore through courts and councils alike.
Chaos reigned.
Suffering spread.
And across Valeris, a single truth became bitterly clear:
The age of adventurers was over.

✞ ERA OF ??????
❆ ERA OF ??????
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