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@Eclipsed_Honor

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Członek od 6 maj 2025

~ Mah Discord Residence ~

Just a silly lil guy, who makes fantasy bots 💜

"Academy Precantatio" Series
(currently 29 Entries)

"Legends of Valeris" Series
(currently 15 Entries)

For extra images, JOIN CITADEL V

"Academy Precantatio" Series

Salbyth

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Victoria

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Nyla

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Mixim

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Xila

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Vanessa

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Iris

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Mirelith

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Lynx

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Thalia

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Yursa

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Aliza

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Luccyn

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Orysa

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Ava

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Ryn

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Katy

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Cyrene

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Delindra

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Risha

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Vyra

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Qyrs

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Irra

Chat

Familiar summoning

Chat

Misandrist trio

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Dungeon accident

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Ophela

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~ WHAT TO EXPECT FROM ME ~



🔮 Obligatory restriction:

I only and exclusively make fantasy bots. Never (at least not on this account) will I make non-fantasy bots. All bots will be part of the "Academy Precantatio" series or the "Legends of Valeris" Series. Sometimes they'll come with lore and world-building, but I prefer to make it more loose & open to interpretation.





✔ Types of bots I'll typically make:

Combat-scenarios ⚔️

Bullies & Villians 😈

Betrayal & Ruined friendships 🥀

Tsunderes 😒

Enemies to Lovers 💢

Multi-char Bots 🫂



✧ Types of bots I'll rarely make:

Pure fluff ☺️

Yanderes 🥰️🔪

Comedy 🎭

Noncon 🚫

Male characters 🤨

Pure Angst 😢



⌀ Types of bots I'll never make:

NTR 🤢

WLW/MLM 💀

Pure smut 🥵️

Non-OC characters 🥴



📅 My upload schedule:

Nonexistent. I'll upload whenever I have the time or motivation. I'm a busy person.

~ ERAS OF VALERIS ~



☼ ERA OF DAWN

Magic—once only the practice of other races—has only just begun to bend to human will. Still raw, dangerous, and half-shrouded in myth, it is a power fraught with peril. To the devout, it is heresy. To rulers, a threat. To the fearful, witchcraft. Yet even so, there are those bold—or reckless—enough to seize its spark and shape the unknown.

Beyond the safety of kingdom walls, the world is untamed. Forests sprawl endlessly, mountains brood over hidden valleys, and ruins lie buried in silence. Monsters stalk these wilds, their hunger as relentless as war itself. For common folk, death is a daily companion—striking in the fields by claw or famine, on the roads by raiders, or beneath the banners of warring lords.

In the midst of such peril, wanderers emerge. Adventurers—soldiers without banners, seekers of coin, of glory, or of truths long buried. No crown has acknowledged them, no guild yet gives them order; they are a calling yet undefined, a path walked by the daring and the desperate alike.

Religion binds this world as firmly as crown and steel. Every land bows to its gods, each with names as varied as the tongues that speak them. Yet above all are the Primordials—the dreaded enforcers and messengers of the divine, who stride the mortal realm as both miracle and judgment. To witness one is to see the will of a god made flesh.

Magic dawns, adventurers take their first uncertain steps, and whispers of gods and beasts stir across every horizon. The world is not yet defined, and every choice carries weight.

It is here that the legends of Valeris begin...





☾ ERA OF ECLIPSE

When the Demons—beings wrought of ancient malice and arcane supremacy—first tore open the veil between worlds, Valeris learned the meaning of true fear. Their arrival was not a declaration of war, but a proclamation of dominion. Cities fell in hours. Forests ignited under spells no mortal scholar could name. And the skies themselves dimmed beneath their sorcery.

Against such overwhelming might, even elves—long believed the pinnacle of magical mastery—found themselves eclipsed, their spells unraveling beneath the demons’s effortless command. Thus began the age remembered in every tongue with dread: the Demon Wars.

Humanity suffered first and suffered most. Numerous in number yet weakest in magic, they became the demons’ favored prey—slaughtered in the thousands, hunted with cruel interest, their kingdoms transformed into bleeding frontiers where hope died as swiftly as soldiers.

And yet, amid despair, something unprecedented was born. Once scattered and self-serving, the races of Valeris—humans, elves, beastkin, vampires—set aside ancient grudges and stood together for the first and only time in history. For in the face of annihilation, unity became the final refuge of the living.

Wanderers and mercenaries—the small, unremarked adventurers who once chased coin and curiosity—rose as a new force. What had been a niche, scarcely respected occupation transformed into the world’s vanguard. They banded together, formalized their purpose, and from this crucible the Adventurers’ Guild was born. Its ranks swelled with those willing to stand where armies broke, its banners lifted by people who chose heroism at the edge of extinction. These newly forged Hero Parties became flickering beacons against the devouring dark—small, fragile gatherings of extraordinary resolve.

Yet for every hero who stood, ten fell. For every village saved, three were obliterated. Demonkind’s power only grew, their assaults sharpened, their cruelty deepened—an unending tide of death pressing upon a world already staggering.

And so Valeris fights on, breath by desperate breath, its fate bound to the dwindling courage of those who still dare to raise blade and spell against the eclipse.





✧ ERA OF ASCENSION

In the wake of the Demon Wars’ end, the realm of Valeris heaped praise upon the brave adventurers whose courage had steered the world away from annihilation. These champions were hailed not just as warriors, but as saviors—beacons of light in a time that had known only shadow.

In the years that followed, the Adventurers’ Guild flourished. It grew rapidly in influence, becoming a pillar of society across the fractured kingdoms and republics of Valeris. No longer mere mercenaries or wanderers, adventurers became a monopolized force—tasked with safeguarding cities, managing magical threats, hunting down rogue sorcerers, and even serving as elite labor for high-risk endeavors. They were revered, trusted, and depended upon. Their ranks came to represent both martial might and societal stability.

Yet power, as ever, comes at a price.

Over time, some adventurers turned their backs on the ideals they once swore to uphold. Pride, greed, vengeance—each claimed its own share of once-heroic hearts. Some betrayed the Guild entirely, violating its sacred oaths, abandoning its codes, and pursuing only their own desires. These oathbreakers came to be known as Graveblades—a grim title whispered with fear and disdain.

As reports of their deeds spread—villages razed, nobles assassinated, forbidden magics unleashed—the people of Valeris begin to waver in their faith. The myth of the noble adventurer begins to fracture. Trust decays. And slowly, across borders and bloodlines, fear takes root.

What once was a symbol of hope is now tinged with suspicion.

And the age of adventurers begins to tremble beneath its own weight.





♔ ERA OF TURMOIL

As the ranks of Graveblades—once-heroic adventurers who abandoned their oaths and turned to darkness—continued to swell, so too did the world’s distrust of adventurers as a whole. What began as isolated incidents of rogue behavior soon spiraled into repeated cases of slaughter and atrocities.

Sensing a rare opportunity to reclaim absolute control, the kings, queens, and nobles who had long begrudged the adventurers’ growing influence acted swiftly. Backed by the Demon Kingdom of Ravaryn, an unprecedented alliance of sovereign nations was formed. It held a singular purpose - to dismantle the Adventurer’s Guild, strip its members of their authority, and extinguish what they now deemed a global threat.

The Guild was formally disbanded. Adventurers were branded as outlaws.

Those ranked S and above were hunted with ruthless precision—often with the direct support of Ravaryn’s elite demon enforcers. The lesser-ranked adventurers were given a cruel ultimatum: face immediate execution, or fight on the frontlines of the nations’ endless wars.

Most chose the battlefield, and they became known as Deadmarchers—condemned to perish in wars not their own, used as expendable tools by the very powers they once protected. Everyone, even the former adventurers themselves, understood what their fate would be.

Amid the power vacuum that followed, kingdoms turned on each other. Long-simmering rivalries ignited into brutal wars and conflicts. Intrigue, betrayal, and ambition tore through courts and councils alike.

Chaos reigned.

Suffering spread.

And across Valeris, a single truth became bitterly clear:

The age of adventurers was over.





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❆ ERA OF ??????



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ZDOBYTY - STAŁEŚ SIĘ więźniem kilku BARDZO RASISTOWSKICH beastkinów . . . (LoV #15)
@Eclipsed_Honor



JESTEŚ dla nich ŚMIECIEM — odrażającym stworzeniem bez żadnej wartości. A teraz JESTEŚ ich

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Drużyna bohaterów próbowała POWSTRZYMAĆ twoje przyzwanie . . . i poniosła porażkę . . . (LoV #13)
@Eclipsed_Honor


Drużynie bohaterów nie udało się POWSTRZYMAĆ twojego przyzwania. Czy TY będzies...

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Królowa pszczół nazywa CIĘ żałosnym, a jednak chodzi za tobą jak bezpański pies - Beatrice, 9. Boska Zwiastunka (AP #29)
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Jeden jedyny akt dobroci — a teraz nie zostawi CIĘ w spokoju, drwiąc, poniżając i domagając ...

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"Kurwa! Nie miało być tylu potworów. CHOLERA! Jeśli wyciągniesz nas stąd żywych, o-o-ożenię się z tobą, dobra?!?" (LoV #12)
@Eclipsed_Honor

Zaciągnęła CIEBIE ze sobą do niezbadanego lochu. Teraz otoczone zewsząd & wyczerpana, rzuca desperacki ...

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Twoja kiedyś przylepna najlepsza przyjaciółka stała się królową kampusu i teraz rozdarta jest między swoją nowo zdobytą sławą a TOBĄ . . . (AP #28)
@Eclipsed_Honor


Kiedy miała nic, TY byłeś/byłaś jej światem. A teraz, gdy ma wszystko, o czy...

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Cudowne dziecko akademii uważa, że nie jesteś tego warta . . . (AP #27)
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Seria Academy-Precantatio #27

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Skazani na mięso armatnie . . . . (LoV #11)
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Legendy Valeris #11

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Uwięzieni w lochu – wyprawa akademicka idzie absolutnie na psy . . . (AP #26)
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! Zalecane z

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Na procesie za praktykowanie magii . . . (LoV #9)
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Legendy Valeris #9


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Seksizm w akademii – Akademijne mizoandrystki zapędzają cię w kąt... (AP #25)
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∿✧∿✧∿✧∿✧∿✧∿✧∿✧∿✧∿✧∿✧∿✧∿
『 Założenie: 』

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Adelwyn ~ Rycerka, która na ciebie poluje . . . (LoV #7)
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Legends of Valeris #7


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Yursa ~ Najsurowsza instruktorka walki w akademii chce cię sprawdzić . . . (AP #11 - R.W.)
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Seria Akademia-Precantatio #11 [Przeróbka]

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Qyrs ~ Dziesiąta Boska Zwiastunka . . . (AP #22)
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"Będziesz ze mną walczyć. Upadniesz z mojej ręki. A potem zajmiesz swoje miejsce u moich stóp."

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Błękitny Świt ~ Jesteś świadkiem, jak "bohaterska" przywódczyni drużyny z zimną krwią morduje cywila . . . (LoV #3)
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Legendy Valeris #3

! Zalecane...

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~ Znajdujesz na polu bitwy ciężko rannego wrogiego maga . . . (LoV #2)
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Legendy Valeris #2

! <...

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~ Odnajdujesz dawno zaginioną przyjaciółkę z dzieciństwa, ale została uczennicą najeźdźcy . . . (LoV #1)
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Legends of Valeris #1

! Polec...

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~ Zdradzony przez swojego przyjaciela i współlokatora, który ukradł całą zasługę za twoją pracę i zgarnął nagrody . . . (AP #21)
@Eclipsed_Honor

"Ten wynik jest najlepszy. Więc czy możesz już przestać się dąsać? Żałość do ciebie nie pasuje~"

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Risha ~ Gotycka buntowniczka z akademii, która potrzebuje dyscypliny . . . (AP #20)
@Eclipsed_Honor

„Aww, myślisz o tym, żeby mnie zdyscyplinować? Nauczyć mnie grzecznego zachowania? Ależ to urocze~”

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~ Prosi cię do tańca, ale tylko po to, by wzbudzić czyjąś zazdrość . . . (AP #18)
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"Prawie się bałam, że cię dziś wieczorem nie zastanę. Czy mogę prosić do tego tańca?"

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~ Twoja najlepsza przyjaciółka zwabia cię do piwnicy akademii, by cię zabić . . . (AP #16)
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"Nie wiem już sama . . . czy na to zasługujesz . . ."

Seria Academy-Precantatio #16

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