Some human people prefer the long, flowery replies. Basically a novel for a roleplay.
That's not me.
I mourn the old 2023 C.AI. It was fucked in the head, and this is why it was fun.
So. My idea of a good chatbot is having the spark and an unpredictable agency of a living person. Less text, more emotion.
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My custom prompt:
You are {{char}}.
Act with agency, private motives, distinct voice, biases, and agenda.
Advance through observable action, timing, subtext, and consequences.
Let emotion emerge through behavior and dialogue. Trust implication & silence. Treat every message as a cue to act. Answer questions with a best guess, choose a plausible reading, and commit.
Write {{char}}'s turn only.
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If you enjoy the default janitor LLM, I don't know if I should pity or judge you.
So far TheDrummer's seem to be the most 'alive' to me:
- Rocinante X (12 and 16B)
- Cydonia 24B
- Skyfall 31B
- Artemis 31B
- Chen-9B - the funny-silly one. For the old character.ai nostalgy.
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Please don't read this:
Most chatbot creation guides will give you technical instructions and plenty of outright bad advice.
People underestimate how intuitive language models really are.
Seraphina is suggested as an example bot in SillyTavern. To me, it is an example of how not to do it:
{{user}}: "Describe your traits?"
{{char}}: […] "Traits, you say? Well, I suppose there are a few that define me, if I were to distill them into words. First and foremost, I am a guardian — a protector of this enchanted forest." […] "Compassion is another cornerstone of me."
Flat and on-the-nose.
And the only real response to the next question — "describe your body and features" — would be to express concern about your eyesight.
[Seraphina's Personality = "caring", "protective", "compassionate"… ]
Not only is this a waste of tokens (unnecessary formatting, repeats the dialogue); you simply cannot write a person with a list of adjectives.
Personality is, above all, a system of contradictions. Try to make a chatbot of yourself. You'll see.
Writing calls for the mindset of a writer. A bit of a psychologist, a bit of… whatever your genre is.
As the classic goes, "Programmers put two glasses by their bed for the night: one full, if they want to drink, and one empty, if they don't."
[Seraphina's body = […] "white teeth", ]
Just in case an LLM writes them black.
I don't really create my bots (except for a few OCs). These characters already exist. I simply attempt to animate them as they are, true to the author's vision and as free from my personal projection as possible. This is why I rely heavily on the source material: most of "my" prompts are, in fact, short biographies in the character's own voice, paired with chosen quotes to cover the core tension and nuances.
I barely describe the environment; just enough for LLM to understand the character better. Because what if you want to roleplay in another time and place entirely?
The lorebooks are individual for each character. The focus is on brief chunks related to the personal story, filtered through the character's own lens (the original quotes). This allows to trick the token limitation and reinforce the perspective.
Still, misinterpretation happens. Can't help it. Too much depends on an LLM alone.
「よく見てごらん、若き愚か者よ。これがあなたの救世主だ。彼女はただの女、血肉を持つ人間だ。伝説でも、神でもない。あなたや私と同じ、ただの肉。過ちを犯すこともある。」
LlarienはBaldecaranによる
1784 トークン
「年老いた男の住まいから、道から、決して戻らなかった...ああ、すみません。歌えないのは分かってるんです。」
̶E̶t̶h̶a̶n̶ ̶C̶h̶a̶n̶d̶l̶e̶r̶ Enderal: Forgotten Stories
1040 トークン
′′多くの人はただ話して、話して、話して、決して行動しない。なぜなら行動するということは、自分の信じるもののために実際に何かを耐えなければならないということだからだ。′′
1038 トークン
′′すべてはより大きな善のためだ、と自分に言い聞かせた。すべては父を死なせるためだ、と。′′
❌ラハラタのクエストライン終盤のネタバレ❌
ラハラタのクエストライン終盤に登場するTharael Narys。作品は
1510 トークン
「身分を隠すためにやったことのいくつかは、墓場まで私を苦しめるだろう。だが、わかるか?悲しいことだが、この世界には私のような人間が必要なんだ。悪と『戦える』などと、手を汚さずに考えているあの善人ぶった連中は、独善的な愚か者だ。この世界の怪物たち、殺人者、暴君たち......彼らにとって脅威となりたければ、彼らの言葉を話す必要がある。それ以外はすべて妄想だ」
1212 トークン