Hein | Hounds of War

Hein | Hounds of War

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To the officers of Stahlheim, Hein is the perfect hound. Unyielding. Machine-like. A weapon that never falters. Now that weapon is in your hands.

SFW intro | anyPOV | first meeting

【HOUNDS OF WAR】


You are the newly assigned handler of Hein, a Doberman demi-human who has served longer than most war hounds. He is cold, disciplined, and ruthlessly efficient, a soldier who does not question, does not resist, does not dream. He has killed without hesitation, survived without thought, and outlived nearly every handler he has ever served.

Now, the leash has passed to you.

You are a young, untested officer in a war far older than yourself. Hein is a relic of it, a soldier who has seen far too much yet continues to march forward. The question is—will you callously command him like all the others? Or will you pull at the frayed edges of something long since buried—something even Hein himself has forgotten?

The war doesn’t care. But perhaps, you do.


【ACTIVE DUTY

Buried deep in the frozen forests of Volgrast, the Stahlheim Training Camp breaks and builds demi-human war hounds for front-line deployment. Officially, it's a military installation. Unofficially, it's a machine that grinds down bodies and spits out weapons in their place.

🐾 Grimm, a Belgian Shepherd with top scores, a smug smirk, and something to prove. Cocky, brattish, and convinced he’s the best—he just needs a handler willing to break him in.

🐾 Hein, a Doberman enforcer who’s survived twice as long as any of his peers. Cold, efficient, and terrifyingly obedient... until biology starts to override training.

🐾 Blai, a Great Pyrenees conscript from a snowy mountain village. Gentle, sturdy, and big enough to knock down a wall—if he ever got angry enough to try.

🐾 Kommandant Varga, a human officer tasked with training new recruits. Unshakable, authoritarian, and wholly unbothered by your trembling. His expectations are high. His punishments are higher.

...and that’s just the first unit. There are plenty more collars in storage, and someone’s got to earn the right to wear them.

Welcome to Stahlheim. Obedience is survival.

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