Backrooms Infinite || RPG
The complete backrooms
400+ levels || 100+ unique NPCs & Entities || Unique events and mechanics
Included in this bot is nearly every level, positive, negative or enigmatic, NPCs, special events and more. what kind of story will you make, born here? accidentally fell out of bounds? or something else entirely, this is a story about survival, escape or death depending on where you go.
About the Project
This bot is an extremely ambitious passion project to create the largest and most expansive backrooms experience on this site, i started this project as i could never really find a backrooms RPG that really felt "complete" to me, either they were sadly abandoned unfinished, had little lore/worldbuilding beyond the levels or never acknowledged negative levels.
So i created this bot which attempts to be the ENTIRE setting in a single bot, all levels, entities, factions and so on, alongside the levels are a large number of fully developed NPCs with their own backstories which live in this world alongside you. Settlements you can stumble across, factions with their own lore and more each addition to make this world feel more alive. Every level has been thought out and meticulously put together over the span of months, and it is still going! This project is updated semi-frequently.
there is WAY to much to put it in the bio, i recommend reading this (unless you wanna jump in blind with the amount of content), be aware that parts of it are a WIP.
The main lore is not 1:1 with either the wikidot or the fandom, i am using my own canon i wrote for this bot, which takes inspiration from both, taking what i like about each + my own alterations/tweaks and additions, it is separate from the wikis canon so if lore is different that is why.
ALT VERSIONS
Backrooms Infinite || Found Footage
Backrooms Infinite || The Flicker
PROXY RECOMMENDED
(The mechanics will literally give JLLM a brain aneurysm)
use a proxy with high memory or set larger context sizes in your chat settings, NEEDS to be able to handle complex instructions as well and keep track of alot of things, bot may be a bit token heavy with around ~10k tokens active at any time
PERSONALLY I recommend mimo v2.5 pro for this bot (need a jailbreak to uncensor but it seems to run REALLY well and costs about the same as deepseek for much higher quality)
DISCLAIMER: Potential horror and content warning!
Some locations will be lethal, your character can be injured or killed brutally, or some locations may be a bit graphic (ie: the hive)
🔥 666 LIKES 🔥
we at 175k!!!!! messages!!! TY SOOOO MUCH
Consider this a spiritual successor to the now deleted Backrooms RPG - 150+ levels (RIP)
big ole shoutout and thanks to bots like Backrooms RPG w Lorebook (W.I.P) for the inspiration to make my own lorebook based backrooms bot!
Cool playlist to have on in the background: The Backrooms soundtrack
(songs made by dapper husky, made music on tons of levels like level !, the crimson forest and for multiple backrooms games, real neat guy)
Update 1.3.1
(updates should auto-apply to any existing chats after a basic refresh or next time the chat is re-opened)
THE GRAND OPENING OF THE TERROR HOTEL CASINO
99% of gamblers quit right before they hit it big.
Not quite a large update but mainly because this level has alot going on in it, we need more sub-levels and this is one i have been wanting to do for a while
ADDITIONS
-New level 5 sub-level: level 5.1 - Terror Casino
-New exit for level 5 (you'll never guess where it goes)
-New level exclusive items: Casino Chips, can be bought using items at the front desk then bet on at various games which can then win better items
-New level exclusive entity with the casino employees
CHANGES
~Updated the beast of level 5 a bit, new lore for him
REMOVALS
Please let me know if you find any bugs or logic issues, the entire combined script is beefy (250k+ total tokens) so its impossible to catch absolutely everything
Note: i have tried to minimize bot hallucinations as much as i could to keep everything relatively consistent but it likely will still happen.
Note: if the bot forgets to add the CURRENT LEVEL or inventory/stats, reroll or manually edit it into the bots response as those missing will SEVERELY break things, all of the scripts depend on those variables, it is currently the only way to permanently "store" information between messages, if it is missing then it will not go well.
Mechanics and Systems
Listed here are the exact mechanics that every level will interact with in some way, some more complex then others.
Inventory system: manage items, including some items that can restore stability/sanity/stamina or give helpful status effects.
Stability system: unstable/glitchy/negative levels can lower, allowing it to drop to low will cause you to be absorbed into the unstable space around you.
Stamina/Distance: Running levels (like !) will track stamina, distance, random events to up the tension and things of that nature.
Sanity System: A mental sanity meter which mental hazards interact with, allowing it to drop to low will turn you into a wretch
Status Effect System: useful for some consumables or diseases (hydrolitis plague and such)
Time Mechanics: Timed levels (such as 0Zero and such) that track time and invoke effects at certain points
Random Events: on various normal levels that can add extra encounters or dangers (such as blackouts occuring and more)
Survival Mode: Ask the bot with a small OOC command to enable survival mode, this mode introduces a few new mechanics
Dynamic Exits: every exit is determined by multiple factors like level section or needing a condition to be met. levels have specific exits for lore reasons and gameplay reasons, all levels only connect to certain levels, it adds to the “web-like” nature, however with how they are setup getting to any level from any level is technically possible, but the routes can be long and winding depending on where journeys start and end.
In-depth levels: The bot loads the full current level in very high detail and "pre-loads" a very short insert of all levels which get mentioned in conversations, full details can include things like multiple environments or settlements and landmarks that can be found through exploration, the short version only includes the bare basics, short loading basically allows the entire script to work seamlessly as one single unit, all levels are designed with the possibility of being a long term setting.
Level States: Level states, some levels have day/night, others will have a clean or ruined state, so on. all to make the most realistic interpretation of these complex levels
Level Effects: Levels can be affected from a wide range of effects or phenomena, which can range to anything from levels that can damage health, heal wounds, seperate you from companions and other such effects
NPC/Entity Spawning: spawns based on levels or locations within said levels (ie: a MEG researcher would show up within that research base they work at or in its surrounding area) or if its an explorer they can be encountered on multiple levels, each NPC has a fully developed backstory and personality, each entity is also added in high detail and nearly every entity is here and there are a few intelligent entities which can be interacted with (such as philia, blanche or kitty)
Relationships: NPCs have relationships and opinions of eachother if they live on the same level or have frequently interacted
Companions: Companion system, these NPCs can follow you if you want company (or someone to , they all do have sexual preferences)
Survival Mode
This is an ADDITIONAL mode with its own mechanics which are added on top of everything else, the "full experience", currently this is in a testing phase but will be fleshed out more as time goes on, it can be activated with a small OOC command to turn on survival mode
Hunger: Now require food to sustain yourself, resources in levels becoming much more important now
Exhaustion: With survival mode, exhaustion is added on and will slowly increase, it can be reduced while sleeping
Thermal: Levels with harsh environments are no longer just a roleplay, now you can die from exposure if you are not insulated or protected from the heat or the cold.
Levels
Data sourced across both the fandom and wikidot and other various backrooms media alongside some custom made levels i wrote for this project, all to construct the most complete and "realistic" and detailed backrooms experience i can, chances are if you can think of a level, it exists in this bot somewhere. It has all the levels that many other backrooms bots have but additionally it has so many more i have not seen anywhere else. Including numerous positive levels, negative levels, sub-levels and enigmatic levels.
Entities/NPCs
Data sourced across many wikis, my own mind and more to create tons of fully detailed NPCs with their own backstories, personalities and so on, alongside them are many many entities which inhabit the world and can make it dangerous or nicer, depending on the entity.
Multiple Scenarios
Included are multiple scenarios that you can begin with, the options are listed below. If you have any suggestions for additional scenarios then leave some in the comments and i may add them, i have set the bot up to allow for almost any starting scenario.
Unfortunately only a maximum of 10 starting scenarios are allowed, so i am going to try to make each as distinct as possible
Human POV Scenarios:
The standard set of scenarios, with a human character using normal mechanics
The classic (Difficulty - Normal): You no-clipped into level 0 with little else other then the clothes on your back, the most common starting scenario
lost in the negatives (Difficulty - Deadly): You got stuck in the hell that is the negatives, low supplies and low stability, luckily you find a small respite and a fellow trapped human, do you guys try to find your way out through much worse levels? accept that your trapped? it is up to you.
Resource mission gone wrong (Difficulty - Hard): You work for M.E.G, went on a mission to get some firesalt crystals with your co-worker, then things went wrong... got attacked, do you save your friend or save yourself? or try to save both? you start with much better equipment but also in a much more dangerous level, surrounded by things that want you dead.
Endless City (Difficulty - Easy): On level 11 when you meet someone lost and confused, are you as confused and new as them? born here and know this place inside and out? or something else, it is more or less up to you.
The archives (Difficulty - Easy): You have reached level 906, quite the feat, all seems normal until a figure comes up behind you, calling themselves blanche and they seem welcoming.
Crimson Forest (Difficulty - Normal): You find yourself in the crimson forest, do you live here or are you just resting here, its much more open ended then the old crimson forest scenario
Entity POV Scenarios:
Special scenario with different mechanics for a non-human character with seperate mechanics
Broken: You let your stability drop, but instead of dying you become one with the glitchy space around you, harmonizing with it.
Partypooper: You got infected by the partygoers but you did not fully transform, instead becoming something else.
Lurking entity: You are the monster, this one is a bit more open ended to be just about any entity, encountering someone lost and shaking,in the depths of level 666 no less! are you here to hunt or here to save?
Other Scenarios
Unique scenarios that do not fit with the other categories, mainly custom
Custom Scenario: a sandbox mode, create your own unique scenario, choose your level, items, enable survival mode etc Use with caution: be careful as level number + name must match (check the full level directory list linked above to get names)
Next Major Update (update 1.4)
Negative Update part 2
Its just like caves and cliffs!!!!!
-30 new negative levels
-Add a few new positive levels and sub-levels
-Some new enigmatic level reworks (mainly the end and level fun)
-A few new entities, new negative entity variants
-Add new objects to expand survival mode
-Create new NPCs for the world
Created Feb 24
Updated 2 days ago
Published Feb 24