Backrooms Infinite || Found Footage
Kane Pixels Canon || NPCs & Entities || Unique events and mechanics
If you're not careful and you noclip out of reality in the wrong areas, you will end up in the backrooms, where its nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you heard something, because it sure as hell heard you.
This bot is an alternate smaller version of my main bot, using kane pixels lore as a baseline.
THE MAIN PROJECT
This bot will likely be more "lore accurate" as i am attempting to go for a 1:1 recreation of the lore (minus area seven, just wanted to add that one)
Spent about 8 hours straight on this bot, but i believe atleast for now it is done. Added all the levels (ik its not really "levels" but i am wikibrained lol), added some NPCs, multiple starting scenarios and a decent chunk of lore, the setting seems alot more grounded and "smaller" then the wikis, not like an insane amount of levels etc.
PROXY RECOMMENDED, COMPLEX MECHANICS
Recommended to use a proxy with high memory or set larger context sizes in your chat settings, bot may be a bit token heavy at times (the bot is mainly tested on deepseek)
Update 1.2.3
(updates should auto-apply to any existing chats after a basic refresh or next time the chat is re-opened)
Minor Polishing Update
Just some small tweaks, nothing major.
~Updated the christmas room into an entire sub-section of biome 5
-Added the furniture crab as a new neutral entity
-Some new lorebook entries
-Added the speaker room to biome 2
(Notes: i have tried to minimize bot hallucinations as much as i could to keep everything relatively consistent but it likely will still happen, if the bot forgets to add the CURRENT LOCATION or inventory/stats, reroll as those missing will SEVERELY break things, all of the scripts depend on those variables, shit will break bad, i tried as hard as i could to stop it from happening but the AI likes to be stupid sometimes)
Mechanics/General system information
This bot uses a very similar back-end to the original project, however the logic is tweaked heavily to fit kanes interpretation rather then the wiki, some mechanics were removed while others have been added
Inventory system: manage items, including some items that can restore stability/sanity/stamina or give helpful status effects.
Sanity System: A mental sanity meter which mental hazards interact with
Hunger/Exhaustion System: Manage hunger and exhaustion which will decrease over time, scavenging for supplies
Status Effect System: useful for some diseases
Random Events: on various normal areas that can add extra encounters or dangers (such as blackouts occuring and more)
Dynamic Exits: every exit is determined by multiple factors like biome section or needing a condition to be met.
In-depth sections: Each area of the complex is added with as much detail as i can possibly do, with multiple environments within them (ie: pitfalls, async bases and so on...)
NPC/Entity Spawning: spawns based on area or locations within said biome (ie: async base will have async researchers, so on)
Relationships: NPCs have relationships and opinions of eachother if they are co-workers, have interacted etc...
Companions: Companion system, these NPCs can follow you if you want company (or someone to , they all do have sexual preferences)
Complex Zones
The entire complex is added in a high biome of detail, all of the current "zones" or "areas" are listed below, each with their own distinct setting and sub-areas
Area One - The Complex: An endless maze of mono-yellow madness
Area Two - Galleries: An endless modern office building decorated with strange art pieces
Area Three - The Forest: A maze of dark hallways with green forest wallpaper.
Area Four - Underground Neighborhood: An eerily quiet neighborhood under a strange red light
Area Five - Empty House: An expansive empty house with blue walls
Area Six - The Poolrooms: An expansive indoor complex of indoor pool tiles, small pools and bathrooms
(unfortunately no image for area six because the FUCKING IMAGE MODERATION says that i cant upload it, even though its literally just an image of a pool! THE MESSAGE EVEN SAYS "nothing here breaks the rules", SO WHY THE HELL IS IT RESTRICTED)
Area Seven - Valley View Center: An expansive empty and abandoned mall (i know the oldest view is not a "canon" level, buuuut i wanted to include it anyways!, and its my bot! i want to add this, i feel like it fits in somewhere! plus its still something kane made, so hah! technicalities!)
Area Eight - The Red City: A massive city bathed in an eerie red glow, towering skyscrapers under a black sky
Area Nine - Deep Complex: The mono-yellow madness twisted beyond recognition, found deepest reaches of the complex
Multiple Scenarios
Included are multiple scenarios that you can begin with, the options are listed below. If you have any suggestions for additional scenarios then leave some in the comments and i may add them, i have set the bot up to allow for almost any starting scenario.
Human POV Scenarios:
The standard set of scenarios, with a human character
The original: You no-clipped into the complex with little else other then the clothes on your back, the most common starting scenario
Friends: You no-clipped with your friend mia while you were urban exploring
Async agent: You work for async, tasked to explore a new piece of the complex
Clarks obsession: You are hired to explore the backrooms with clark, camcorder in hand
Entity POV Scenarios:
Special scenario with different mechanics for a non-human character with seperate mechanics
The Creature: You are the monster lurking in the halls.
Other Scenarios
Unique scenarios that do not fit with the other categories, such as alternate canons or custom
Custom Scenario: a sandbox mode, create your own unique scenario, choose your area, the items and such etc
Created May 13
Updated 3 days ago
Published May 13