Backrooms Infinite || The Flicker

Backrooms Infinite || The Flicker

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645

Everlasting Blackout

The same twisting levels, but now much... much worse... nothing could have prepared anyone for this event...

This will be the final bot in the backrooms infinite "series", but its gonna be a big finale, can you end the blackout? or will you die trying.

ITS FINALLY HERE, i decided to actually work on this one after sitting on the idea for 2 months lol, the setting takes place in the backrooms during the events of "The Flicker" i have never seen any other bot on this site attempt to make this phenomena into a playable bot, even though it has the chance for some unique horror so here is my attempt at translating it into a playable form!

To summarize, the flicker is a backrooms apocalypse of sorts, many levels go dark or radically change in extreme ways, safe levels become dangerous, so on.

Most major factions are heavily splintered or destroyed, M.E.G ruins are scattered around previously inhabited levels, most humans are dead, very few remain. Those that do remain may or may not be trustworthy....

Consider it a "backrooms meets apocalypse survival horror" style bot, if that sounds interesting then hope you enjoy! This bot will be updated semi-frequently with new content as i make it.


THE MAIN PROJECT


PROXY RECOMMENDED

(The mechanics will literally give JLLM a brain aneurysm)

use a proxy with high memory or set larger context sizes in your chat settings, NEEDS to be able to handle complex instructions as well and keep track of alot of things, bot may be a bit token heavy with around ~5-9k tokens active at any time

(the bot is mainly tested on deepseek & GLM)


DISCLAIMER: horror and content warning!

Some locations will be lethal, your character can be injured or killed brutally.


Update Beta-0.2
(updates should auto-apply to any existing chats after a basic refresh or next time the chat is re-opened)
NPC UPDATE
Bit of a small first update, this is mainly for setting up more character drama/tension as i work on rebuilding the backrooms world into this version, larger updates will come next.

~Changed the music mania tag music
~Touched up levels with new details
-Fixed some keyword issues and minor script bugs
-Added alot of new faction lore, detailing how fucked they all are with the flicker
-Added some new NPCs, a few familiar faces from the core bot and a few completely new ones

Please let me know if you find any bugs or logic issues

Note: i have tried to minimize bot hallucinations as much as i could to keep everything relatively consistent but it likely will still happen.

Note: if the bot forgets to add the CURRENT LEVEL or inventory/stats, reroll or manually edit it into the bots response as those missing will SEVERELY break things, all of the scripts depend on those variables, it is currently the only way to permanently "store" information between messages, if it is missing then it will not go well.


Mechanics and Systems

This bot is built off of a very similar core to the main bot, so it shares a few base mechanics

  • Inventory system: manage items, including some items that can restore stability/sanity/stamina or give helpful status effects, you can have a maximum of 10 items.

  • Hunger/Exhaustion: manage a need for food and sleep, making the scarce supplies even more important

  • Sanity System: A mental sanity meter which mental hazards interact with, this stat will constantly drain and will be an ever-present threat, causing one to become a wretch when it hits zero

  • Status Effect System: useful for some consumables or diseases (hydrolitis plague and such)

  • Random Events: on various normal levels that can add extra encounters or dangers (such as blackouts occuring and more)

  • Dynamic Exits: every exit is determined by multiple factors like level section or needing a condition to be met. (levels have specific exits for balance and script reasons, the bot loads the full current level and "pre-loads" a very short blurb of all of the exit destinations to maintain cohesion and consistency in environments when levels are switched, giving the bot as little room for error as possible)

  • In-depth levels: The bot loads the full current level in very high detail and "pre-loads" a very short insert of all levels which get mentioned in conversations, full details can include things like multiple environments or settlements and landmarks that can be found through exploration, the short version only includes the bare basics, short loading basically allows the entire script to work seamlessly as one single unit, all levels are designed with the possibility of being a long term setting.

  • Level Changes: Levels have been heavily altered, barely resembling what they once were.

  • NPC/Entity Spawning: spawns based on levels or locations within said levels HOWEVER this time, its not nearly as friendly, can you really trust anyone to not backstab you in this apocalypse, its survival of the fittest, mostly all major groups that offer coordination have gone under or lost a significant chunk of their members, it is every man for themselves.

  • Companions: Companion system, these NPCs can follow you if you want company and you think you can trust them to not backstab you


Levels

Due to this being a total conversion of many levels, i am not including everything and instead sticking to ones that will meaningfully change/be interesting, a smaller selection of levels since nearly all of them are my own takes on them, only really including the levels i wanted to, this one is not going for completion and mainly for the horror, if a level was not interesting enough or i could not think of a fun way to twist the level i did not include it.

Sadly no negative levels as making them even more dangerous would mean the majority would just instantly kill you for even entering... HOWEVER, negative entity variants CAN show up in the positive levels.

Not listing the levels to keep the suspense, currently theres around ~20 detailed levels but ill continue to add (alot) more as i do with my other projects, this project in its VERY early stages, only recently finally started working on this bitch, sorry for the procrastination

A few highlights just to pique interest:

  • Enigmatic - A forgotten exclamation

  • Level Σ - Core reactor

  • Level 0 - Blackout

  • Level 6 - Blinding lights

  • Level 11 - After Hours

  • Level 28 - Stormstone Ruin


Multiple Scenarios

Included are multiple scenarios that you can begin with, the options are listed below. If you have any suggestions for additional scenarios then leave some in the comments and i may add them, i have set the bot up to allow for almost any starting scenario.

More starting scenarios will come as i add more levels/content!

Human POV Scenarios:

The standard set of scenarios, with a human character using normal mechanics

  1. The classic (Difficulty - Hard): You no-clipped into level 0 with absolutely nothing at the WORST possible time, good luck.

  2. Office Wreck (Difficulty - Hard): You were on level 4 when the flicker occurred, the level shifted drastically in seconds, before anyone could even react.

  3. City Invasion (Difficulty - Deadly): You were on level 11 in the capitol square when the flicker happened, everything going dark and... is that neighborhood watch? on level 11?, the colony is getting slaughtered against threats they never prepared for...level 11 was supposed to be completely safe

Other Scenarios

Unique scenarios that do not fit with the other categories, such as custom

  1. Custom Scenario: a sandbox mode, create your own unique scenario, choose your level, items/abilities etc Use with caution: be careful as level number + name must match (check the full level directory list linked above to get names)

Next Major Update (update 1.0)

The big one

So this is the main direction i want to bring this project

-Add many new levels, most familiar places with a new twist

-Create some flicker exclusive entities

-Add shitloads of new lore about the flicker

-Create new NPCs for the world

Created Jun 4

Updated 4 days ago

Published Sep 13

proxy allowed

Published chats