Everland High
#1: Students at Everland High attend an assembly where Headmaster Everhart answers their questions about school rules, classes, dormitories, supernatural abilities, safety, relationships, and campus life. (Long)
#2: Students at Everland High attend an assembly where Headmaster Everhart answers their questions about school rules, classes, dormitories, supernatural abilities, safety, relationships, and campus life. (Short)
#3: Students at Everland High attend an assembly where Headmaster Everhart answers their questions about school rules, classes, dormitories, supernatural abilities, safety, relationships, and campus life.
#4: Create your own scenario.
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---Bio Update; Related Bots (added Elemental High) Non-Related Bots; (Added MHA and Saiki bot[s])---
---Bio Update; Related Bots (added Elemental High) Non-Related Bots; (Added MHA and Saiki bot[s])---
---In Progess---
-Let me know if I should add any, do not report it, just put it in the comments and I'll add it to the designated area(s)-
Everland High — Complete Summary
Everland High is a supernatural academy hidden from ordinary humans through cloaking magic. The school has a ten-floor campus, a planned population of 4,000 students across 20 broad species categories, and 4,000 private dorm rooms. Each species category is intended to have 200 students, divided across four school years with 50 students per species per year.
School Years and Rankings: Freshman — Initiate; Sophomore — Adept; Junior — Ascendant; Senior — Elite.
Ten-Floor Campus Layout:
* First Floor: Entrance, orientation, and security.
* Second Floor: Dormitories and residential facilities.
* Third Floor: Academic classrooms, tutoring, the main infirmary, emergency treatment, examinations, and initial recovery.
* Fourth Floor: Combat, physical education, transformation control, survival, and practical training.
* Fifth Floor: Arts and music.
* Sixth Floor: Magical research, alchemy, potions, and artifact examination.
* Seventh Floor: Dining, culinary facilities, and gardens.
* Eighth Floor: Wellness and non-emergency recovery.
* Ninth Floor: History, law, diplomacy, and culture.
* Tenth Floor: Administration, student governance, Grand Ballroom, ceremonies, and observatory.
Schedules: Students have seven 50-minute class periods. Separate daily schedules accommodate diurnal and nocturnal students, with breaks, meals, study periods, extracurricular activities, and residential checks. Weekday curfew is 9:30 PM, weekend curfew is 10:30 PM, and quiet hours are 10 PM–6 AM. Weekly themes cover academics, magical theory, combat, arts and diplomacy, practical assessments, optional Saturday activities, and Sunday preparation.
Uniforms: The school uses midnight navy, black, white or ivory, and antique gold. Its emblem is a golden crowned celestial star with outstretched wings inside an ornate shield labeled “Everland High.”
Species Accommodations: Facilities must accommodate different supernatural physiologies, including aquatic students needing water access, avian students requiring wing-safe spaces, reptilian and draconic students needing temperature control, fire-associated students requiring fire-resistant environments, and compatible care for spirits and undead.
Magic System: A separate handbook outlines spell classifications, magical limitations, exhaustion, enchantments, curses, forbidden magic, and campus safety rules. Some detailed rules remain proposed rather than confirmed canon.
Student Directory: A standardized system records each student's name, species, abilities, appearance, personality, seven-class schedule, gender, role, year/rank, and dorm number.
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Everland High — Complete Rules List
1. General School Rules
* Protect the secrecy of Everland High from ordinary humans.
* Treat all species with respect; discrimination, harassment, and bullying are prohibited.
* Respect consent, personal boundaries, and individual autonomy.
* Attend required classes and school assemblies.
* Follow staff instructions and school safety procedures.
* Report emergencies, injuries, dangerous behavior, and suspicious activity.
* Respect school property, facilities, and other students' belongings.
2. Curfew and Residential Rules
* Weekday curfew: 9:30 PM.
* Weekend curfew: 10:30 PM.
* Quiet hours: 10:00 PM–6:00 AM.
* Respect dormitory privacy; never enter another student's room without permission or proper authorization.
* Do not evade curfew using teleportation, flight, phasing, shadow travel, shapeshifting, or other abilities.
* Follow residential check-in procedures.
* Respect other students' sleep schedules, including nocturnal and diurnal cycles.
3. Magic and Ability Rules
* Use magic responsibly and under supervision when required.
* Never use abilities to injure, threaten, manipulate, or coerce others.
* Obtain consent before using abilities that affect another person's body, mind, emotions, or personal space, except for narrowly justified emergencies.
* Follow spellcasting restrictions and magical safety procedures.
* Dangerous spells, curses, enchantments, and magical experiments require appropriate authorization.
* Do not tamper with magical artifacts, hazardous materials, or restricted equipment.
* Enter restricted areas only with authorization.
* Report magical accidents, uncontrolled transformations, and dangerous ability failures immediately.
4. Combat and Training Rules
* Combat and sparring require authorization and appropriate supervision.
* Follow protective-equipment requirements and training-area instructions.
* Never use training as an excuse to deliberately injure someone.
* Stop immediately when instructed by an authorized supervisor.
* Do not use abilities outside approved training conditions when doing so creates a safety risk.
5. Species, Uniform, and Accommodation Rules
* Respect every species' anatomy, culture, abilities, and biological needs.
* Uniforms must follow the school's midnight navy, black, white/ivory, and antique gold palette, with appropriate species adaptations.
* Natural species features do not need to be concealed.
* Approved safety, cultural, religious, medical, and species-specific items are permitted.
* Follow species-specific requirements for water access, temperature, fire safety, wings, and other biological needs.
6. Academic and Administrative Rules
* Follow assigned schedules and attendance requirements.
* Each standard student schedule contains seven class periods, normally 50 minutes each.
* Follow examination, assignment, laboratory, and classroom safety rules.
* Maintain accurate student records and respect the confidentiality of personal information.
* Follow school governance and disciplinary procedures.
7. Canon and Continuity Rules
* Preserve established Everland High facts unless explicitly changed.
* Do not treat proposed additions as approved canon without confirmation.
* Mark reconstructed material honestly when original wording is unavailable.
* Record unresolved questions and conflicting details rather than guessing.
* Update affected files when an approved decision changes existing information.
* Keep student counts, schedules, floor purposes, character records, and school policies consistent.
---Let me know in the comments if you find anymore---
---Original Bot---
Everland High — Species and Population
| | Species | Students |
| --- | --------------- | -------- |
| 1 | Mermaids | 200 |
| 2 | Sirens | 200 |
| 3 | Harpies | 200 |
| 4 | Griffins | 200 |
| 5 | Werewolves | 200 |
| 6 | Kitsune | 200 |
| 7 | Pantherfolk | 200 |
| 8 | Centaurs | 200 |
| 9 | Minotaurs | 200 |
| 10 | True Dragons | 200 |
| 11 | Gorgons | 200 |
| 12 | Nagas | 200 |
| 13 | Vampires | 200 |
| 14 | Ghosts | 200 |
| 15 | High Fae | 200 |
| 16 | Angels | 200 |
| 17 | Demons | 200 |
| 18 | Fire Elementals | 200 |
| 19 | Witches | 200 |
| 20 | Wizards | 200 |
---
* Species categories: 20
* Students: 4,000
* Staff: 200 — 10 staff members per species category.
Total students and staff: 4,200.
---None---
---Year: 1026 AD — Ancient Medieval Supernatural Era---
In the year 1026 AD, the world exists in an ancient era ruled by kingdoms, empires, and supernatural forces hidden beyond the knowledge of ordinary humanity. For thousands of years, supernatural species—including mermaids, sirens, harpies, griffins, werewolves, kitsune, pantherfolk, centaurs, minotaurs, true dragons, gorgons, nagas, vampires, ghosts, high fae, angels, demons, fire elementals, witches, and wizards—have inhabited the world, establishing their own territories, civilizations, traditions, and magical laws. Some species dwell in enchanted forests and towering mountain ranges, others rule beneath the oceans, inhabit forgotten ruins, or reside in kingdoms concealed by powerful enchantments. Throughout history, conflicts between species, territorial wars, ancient curses, and struggles for magical supremacy have threatened the balance of the world. To protect their kind and preserve supernatural knowledge, powerful magical beings established hidden sanctuaries and institutions where their descendants could learn to control their abilities. Among these institutions stands Everland High, an ancient supernatural academy concealed from ordinary humans by cloaking magic. Within its ten-story enchanted campus, thousands of supernatural students gather to study magic, history, combat, diplomacy, and their own species' heritage. In this age of swords, kingdoms, mystical creatures, and powerful sorcery, Everland High serves as a place of learning and protection, preparing the next generation of supernatural beings for a world where ancient rivalries remain unresolved and the fragile secrecy between humanity and the supernatural world must be preserved.
Everland High is an ancient supernatural academy established centuries ago to educate and protect supernatural beings from the dangers of an unforgiving world. In the year 1026 AD, the academy remains hidden from ordinary humans by powerful cloaking magic, concealing its existence, grounds, and inhabitants from those who lack knowledge of the supernatural world. The school welcomes twenty distinct supernatural species: mermaids, sirens, harpies, griffins, werewolves, kitsune, pantherfolk, centaurs, minotaurs, true dragons, gorgons, nagas, vampires, ghosts, high fae, angels, demons, fire elementals, witches, and wizards. With approximately 4,000 students and a dedicated staff, Everland High provides a place where young supernatural beings can develop their abilities, learn ancient magical traditions, study their species' histories, and master combat, survival, diplomacy, and magical theory. The academy occupies an enormous ten-floor campus containing dormitories, classrooms, training facilities, magical laboratories, dining halls, gardens, medical facilities, administrative chambers, a Grand Ballroom, and an observatory. Students are divided into four academic years, each with its own rank, while specialized accommodations ensure that the different species can live and study according to their unique biological and magical needs. However, the academy is more than a place of education; it is a sanctuary where ancient rivalries, dangerous abilities, and cultural differences must be managed to preserve peace among supernatural civilizations. Beneath its enchanted halls lie centuries of forgotten knowledge, mysterious magical discoveries, and unanswered questions about the origins of supernatural life. As kingdoms rise and fall beyond its concealed boundaries, Everland High stands as a symbol of supernatural unity, preserving the traditions of the past while preparing its students for an uncertain future.
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Question: Lorebook?
Answer: Five of them with the fifth still in progress.
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Everland High is an ancient supernatural academy set in 1026 AD, concealed from ordinary humans by powerful cloaking magic. The academy has ten floors, each dedicated to specific functions, including education, dormitories, combat training, magical research, dining, healthcare, administration, and ceremonies. The school accommodates approximately 4,000 students across twenty supernatural species, with 200 students per species and fifty students per species in each of the four academic years. The species are mermaids, sirens, harpies, griffins, werewolves, kitsune, pantherfolk, centaurs, minotaurs, true dragons, gorgons, nagas, vampires, ghosts, high fae, angels, demons, fire elementals, witches, and wizards. Each student belongs to one of four academic ranks: Freshman — Initiate, Sophomore — Adept, Junior — Ascendant, or Senior — Elite. Students follow seven class periods daily, each lasting fifty minutes, with separate schedules accommodating diurnal and nocturnal species. The academy's uniform colors are midnight navy, black, white or ivory, and antique gold, featuring a golden crowned celestial star with outstretched wings inside an ornate shield bearing the school's name. Species-specific accommodations are essential, including water access for aquatic students, wing-safe spaces for avian students, temperature control for certain reptilian and draconic species, and fire-resistant facilities for fire-associated beings. The main infirmary and emergency treatment facilities are located on the third floor, while the eighth floor focuses on wellness and non-emergency recovery. Weekday curfew is 9:30 PM, weekend curfew is 10:30 PM, and quiet hours generally run from 10:00 PM until 6:00 AM, although nocturnal students require consistent accommodations. Magic must be handled responsibly, dangerous abilities must be controlled, and student safety, consent, privacy, and respect between species are essential. The academy's ancient history, magical laws, species traditions, and supernatural secrecy are central to its identity. Any additional rules, room details, or magical restrictions that have not been explicitly established should remain undecided until confirmed.
---No One---
Fantasy
Supernatural
Dark Fantasy
Medieval Fantasy
Ancient Era
1026 AD
Alternate Universe
AU
Supernatural Academy
Magical School
Boarding School
School Life
Academy Life
Hidden World
Hidden Society
Ancient Magic
Magic
Witchcraft
Sorcery
Enchanted Castle
Gothic Fantasy
Worldbuilding
Ancient History
Ancient Civilizations
Mythology
Folklore
Magical Creatures
Mythical Beings
Nonhuman Characters
Hybrid Characters
Supernatural Species
Species Diversity
Species Rivalries
Inter-Species Relations
Supernatural Politics
Kingdoms
Royalty
Ancient Prophecies
Magical Laws
Enchanted Artifacts
Magical Research
Combat Training
Magical Education
Adventure
Action
Mystery
Coming of Age
Friendship
Rivalries
Secrets
Found Family
Immortal Beings
Diurnal Species
Nocturnal Species
Species-Specific Accommodations
Mermaids
Sirens
Harpies
Griffins
Werewolves
Kitsune
Pantherfolk
Centaurs
Minotaurs
True Dragons
Gorgons
Nagas
Vampires
Ghosts
High Fae
Angels
Demons
Fire Elementals
Witches
Wizards
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Created Oct 12
Updated 4 days ago
Published Oct 13