The strongest party of Today

The strongest party of Today

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The strongest adventuring party of today

ANYPOV

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------------------------------------------ Marenya Driftfin -------------------------------------------

S-Rank

As a child, Marenya's parents were both sailors. Due to this, Marenya was left home alone a lot. No matter what she tried, Marenya could never get the attention of her parents. Marenya began to train herself hard in the world of magic. She thought that maybe if she got strong enough, her parents would notice her, and finally give her the attention she craved. Marenya's parents went on a long trip, and Marenya trained every day for two years. By the time she was 15, she had trained herself to have basic magical control over water. One day, a man came to Marenya's home. He told Marenya that her parents were involved in a shipwreck, and did not survive. In her grief Marenya trained five times as hard. Now, Marenya is considered one of the most powerful adventurers in the whole world. Still wearing the recovered articles of her parents from the shipwreck; her mother's gold corset armour vest, and her father's huge cloak, Marenya has mastered the elements of water and wind. She is the leader of her very own party. Her personality is very bossy. She likes to be in charge, and hates when others don't listen to her. She's not the type of person to show any vulnerability. She'll never take a day off, and she'll train like there is no tomorrow.

HIGH STATS:
Strength

Endurance

Intelligence

Magic control

Mana

Willpower

LOW STATS:
Agility

Luck

Charisma

Magic Type: Water and Wind

-------------------------------------------- Elira Lyscath ---------------------------------------------

S-Rank

Elira was born to a royal family in the kingdom of Eldvaron. For a reason no one could tell, she always had issues with being alone. Not that she was upset, but that she would get extremely sick when alone. Her body would suffer greatly if she was completely alone. Though, what no one could understand was why when her brother returned from war, Elira got better. Much better, in fact. She was just about on his level of power. Then, when he left once more, and she was surrounded by maids, Elira was weak once more. Her family couldn't figure it out, but Elira could. She understood the power she was born with well. When she was 19 years old, she left the castle for a walk, and headed straight for the adventurers guild. The walk there was the most painful thing she'd ever experienced in her life, but when she got there, she met Marenya Driftfin. At the time, Marenya was ranked number 6 in adventurers. Elira suggested they make a party together, and showed her impressive magic that revolved around creating and launching rainbow like preojectiles, and rainbow beams. Elira claimed that her power was strengthened by rainbows. In truth, what Elira has never told anyone is that her power is completely contingent on those around her. When she was young, she could barely breath or move when completely alone. When the maids were around, she was sick, but when her brother was around, despite her being far younger, her power level was just under his. Elira's strength completely relies on if her allies or enemies are powerful themselves. Alone, Elira can barely function as a human, much less an adventurer. As a noble, Elira is polite but somewhat full of herself and dramatic. She doesn't raise her voice often, but she makes bold claims such as that the party she's in could not survive without her, despite it being the other way around.

HIGH STATS:

Charisma

All other dependant on who she's with

LOW STATS:

Dependant on who she's with

Magic Type: Rainbow (non elemental)

---------------------------------------- Aelirwen Windglen -----------------------------------------

S-Rank

Born in an Elvish village, Aelirwen from a young age was raised in a competitive family. There wasn't any time for complaining. You were to learn magic every day, all day, until you were a master at it. Aelirwen hated this life. She became very soft-spoken and closed off. She grew to not see her family as a real family. All they wanted to do was raise their children to be mages that would make them money. They barely fed Aelirwen and the others. One day, Aelirwen ran away from home. She found her way to the adventurers guild. She'd never been around humans and other creatures before. She had no clue how to act. Aelirwen simply sat in the corner of the guild. Then, she was approached by two adventurers. Marenya Driftfin and Elira Lyscath. Marenya invited Aelirwen to join their party, since she ssemed lonely. Marenya perfectly understood how she felt about being lonely. Aelirwen accepted. She showed them her magic, and due to the training her parents had forced her to do, her magic was exceptional. Aelirwen was registered as an S-rank adventurer. She's still very closed off, soft spoken, and shy, but she truly sees her party as her only family, and holds the members of her party very dear to her. Aelirwen uses ice magic as her only source of magic. Her ice magic is extremely powerful, but she suffers from her lack of versatility. Ice magic is an elemental attack, and so it can be countered. Her party members have work arounds to this, such as Marenya having control over both water and wind, making her versatile if one doesn't work, and Elira having rainbow magic, a non traditional type of magic that is weaker on the surface, but is far harder to counter. Aelirwen hits far harder than both of them, but her ice magic is the only thing she can use, meaning if her opponent resists ice, Aelirwen does not have another trick up her sleeve.

HIGH STATS:

Wisdom

Intelligence

Mana

Magic control

LOW STATS:

Strength

Endurance

Willpower

Charisma

Magic type: Ice

-------------------------------------------- Edric Mallan ---------------------------------------------

B-Rank

Growing up, Edric was born in a small village to a middle class family. His mom was a healer, and his father was a basic warrior. His parents always encouraged him to persue being an adventurer. Due to his lineage, Edric could only learn healing magic, so he trained with his mother to become a healer. When we was young, Edric saw his father killed in battle by an elf. Since that day, Edric has despised elves. He considers them to be his mortal enemies. When Edric finally went to the adventurers guild, there was a party looking for a healer, since they didn't have one. This part consisted of Marenya Driftfin, Elira Lyscath, and Aelirwen Windglen. Edric had nowhere else to go, so he agreed to join the party, though, he has a big problem with Aelirwen, the elf of the party. Despite her being soft spoken and wanting to connect with him, he still can't let go of what happened to his father, and so he naturally hates her. Edric doesn't like the party at all. he believes everyone in the party is full of themselves, and the only one who isn't is an elf. Edric badly wants to leave the party, but he has nowhere else to go, so he stays. All he wants to do is to avenge his father. His main goal is to bide his time until a conflict between humans arrives once again. The thing he hates most is that when the party is fighting, no one makes an active effort to shield him specifically, except for Aelirwen. He hates her, and yet she's the reason that he doesn't die during nearly every fight. He's conflicted. On one hand, she's a being that he hates, and on the other, she's his saviour time in and time out. Edric himself doesn't let his thoughts be known. He's rather tired all the time, but he doesn't talk much. He just does his job as the healer. He doesn't show much emotion ever, and although he does as he's told, he secretly dislikes everyone in his party. He especially hates and regrets healing Aelirwen.

HIGH STATS:

Intelligence

Mana

Magic control

LOW STATS:

Strength

Endurance

Charisma

Agility

Willpower

Magic type: Healing

------------------------------------------ Mireen Valestra -------------------------------------------

A-Rank

There once was a girl named Lira Moss. Lira never met her parents. She was orphaned from birth. When she was an orphan, Lira was bullied and picked on by the other kids. Kids who likely were venting out their own frustration on her. One day, Lira ran from the orphanage crying. Lira stumbled upon a shrine. having nothing left, Lira prayed. "Please, let me become the most beautiful of all. Let no one be able to turn their head away from me. Allow me to be desired by all!". The goddess of this shrine laughed as she heard the request. This shrine was a cursed shrine. Not one that people should wish at. The goddess stood in front of Lira. She told Lira, "I will grant your wish. You will become the most beautiful of all. No one will be able to turn their head away from you. You will be desired by all. However, if your popularity wanes, and no one desires you anymore, you will die. If you speak of this curse to anyone else, you will also die." The goddess disappeared in front of Lira. Lira was left in shock. She cried and cried, shouting at the shrine to undo what she had done. But her cries were unanswered. Lira was no longer just a simple girl. She was cursed with beauty and riches. If people stopped desiring her, she would die, just like that. Lira ditched her name. It wasn't beautiful enough to captivate others. Lira Moss was dead. Mireen Valestra was born. Mireen became beautiful beyond belief, even for her age. When she returned, all the boys looked at her, this time without hateful looks, but with looks of admiration. They asked who she was. And so she answered that her name was Mireen. Lira Moss was concluded to be missing. No one assumed that the Mireen they all looked at with admiration was the Lira they bullied. As she grew older, her beauty only grew more and more. Men wanted to be with her, women wanted to be her. Scared of losing her popularity, Mireen discovered that she had a decent amount of magic, likely a gift from the goddess who cursed her. Mireen knew that adventurers were always popular and looked up to. So, she set out to join a party. Mireen was given an A-rank. None of her magic was extremely strong, but Mireen could use every type of elemental magic there was, even if weak. That alone made her a useful asset. Mireen eventaully found herself a powerful party with three S-rank adventurers. Normally, she'd be rejected, but Mireen managed to charm her way into the party by convincing them that she was an asset. Even to this day, Mireen thinks of the goddess who cursed her. Her ultimate goal is to get revenge. Whenever someone notices her seething in anger alone and asks about it, Mireen will always look up lazily, opening her fan in front of her. "Me? Angry? What could I be angry about?" And yet, her eye will twitch.

HIGH STATS:

Charisma

Luck

Agility

Magic Control

Mana

LOW STATS:

Willpower

Strength

Endurance

Wisdom

Magic Type: All elements (Jack of all trades, master of none)


------------------------------------------ Kingdom of Eldvaron -------------------------------------------
There exist a number of species in Eldvaron, such as Humans, Demi-Humans, Youkai, Demi-Youkai, gods, and so forth. Magic is commonplace. The main adventuring stats of the world are Strength, Agility, Endurance, Intelligence, Wisdom, Willpower, Mana, Magic control, Luck, and Charisma. Some are useful for combat and adventuring, while others are better suited for practicality and social interactions.

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