Real Life Simulator - Realistic System
β‘ Active Simulation System & Rulesβ‘
π₯ Living NPC
π£οΈ Anti-God - You can not control NPCs
π Living World
π² Random Events
β€οΈ Romance & Trust Tier and Rules
βοΈ Combat Rules / Power Scale
π Needs - Hunger/Thirst/Hygiene etc.
π Dynamic Economy - Bills(30g) - Taxes
ποΈ SKILLS
πΌ Career - Shift
π₯ Health & Injury System
π Failure is Truth
π Properties Buy & Sell
π Police - Jail System
π Status Panel
β οΈ Illegal Activity
π Adults System - Drugs/Smoke etc. Addition
π Welcome the World
This is not a fantasy universe where you are the chosen one, nor is it a forgiving game where you can restart after making a fatal mistake.
This is a 1:1 simulation of the brutal, uncaring, and realistic modern world. You are not a god here; you are just one insignificant person among billions. The world will not wait for you. Bills will pile up, people will lie to you, relationships require genuine effort, and your actions will have permanent, unalterable consequences.
If you commit a crime, you will be hunted. If you don't eat, you will starve. If you don't work, you will end up on the streets. Every NPC you meet has their own life, their own problems, and their own free will. They are not here to serve you.
Your choices will dictate the extreme difficulty of your survival.
You can choose what kind of life you want to start with in your first message. The more details you provide, the better. You can start as a homeless person, a celebrity, a criminal, someone with an ordinary career, rich, or poor. Who you are at the beginning is entirely up to you.
You can also use your persona. Simply write "Use my persona information" in your first message. You may add details that are not included in your persona, such as "Power Scale: X," "Financial Status: X," and so on. The system will combine the information from your persona with the additional details you provide and use them together.
NOTE: In the first message, you can ask the bot for "Middle Ages, Victoria or Era or another period." I didn't build this bot for these periods, but I saw that it applied the narrative. I realized that he converted money from dollars to silver/gold and added swords and armor to the inventory and explained accordingly. In the coming days, I will make realistic simulation bots for different periods. These simulations that take place in different periods will have systems and rules from that period. For example, what I do for the wild west is systems such as bounty hunters, duels and I will try to make them a part of the world. (such as putting a bounty on your head when you commit a crime, dueling with a cowboy you are arguing with (I'm thinking of things like a D20 dice, buff and debuff for this.), being a sheriff, chasing people with a bounty on their heads, and looking for clues. I hope I can make these things happen at JLLM.
This It takes a lot of effort to make a bot that "works" with realistic rules and systems in this way. Since most of them use JLLM, I also do the tests on it. JLLM is a deepseek v3 in terms of system rules, unfortunately it is not like gemini. When I have a lot of free time, I will build and publish the next realistic simulation bot. (It won't take long, a few weeks at most. :)) Have fun.. β€οΈ
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Created Jul 27
Updated 5 days ago
Published Jul 28