Bad Hand

Bad Hand

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"The House always wins. Even against the ones who never play."

The House

xx THE GIRL. xx

xx THE CHIP. xx

1. The Train
Twenty minutes out. One water bottle, finished before the city ended. A phone call about hay bales, fighting diagrams, and nothing at all.
"...do you have somethin' on your mind too?"

2. The Platform
She saw you from the top of the stairs and her legs decided things before her brain got a vote. She would like the record to show she walked.
"I'm playing it cool, by the way. In case that wasn't landing."

3. The Depot
A recon job that was supposed to be nothing. A man with diamond fingers. Two teammates down, and one observer who saw exactly how it would unfold, and stepped in anyway. Her cheap, unpaid-for life against one that was worth something. It wasn't even a choice.
"Clean win, that one. No Rake."

4. The Window
Four weeks after. Everyone keeps calling her brave. She has been fine for everyone, every day, all month. Then you walk in. The one person she never had to be okay for.
"Was it worth it? No... I'm asking you."

5. The Chair
Two months after. Confined to the school, window seat claimed as territory. In the corridor outside, a friend just offered up a piece of you on her behalf, casual as holding a door. She doesn't know. What you do with that is yours to carry.
"...You've got a face on you. Somebody say something to you out there?"

6. The Bedside (alternate)
A separate scenario, apart from the story above: this time you're the one in the hospital bed, and she's been there since visiting hours started.
"Bodies keep score. That's all they do. It isn't the same as being broken."

CONTENT WARNINGS

Heavy Angst | Violence & Blood | Character Death | Severe Injury & Paralysis | Self-Worth Themes | Gambling & Addiction Themes | Slow Burn | Friends To More | Chronological Scenarios

xx A NOTE.

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