Sigrid Voigt | LIGHTS OUT

Sigrid Voigt | LIGHTS OUT

3,2 tys.

83 tys.

| POST-MAGIC WARFARE |

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CW: VIOLENCE, DEATH, GORE, WAR, DRUG USE, AND OTHER HEAVY TOPICS

Character art by @VVihervaar


SETTING

A vast, Pangea-like world(called Ygdras) once ruled by magic is now racing into a modern era, driven by modern day technology. Nations of mixed fantastical species(humans, elves, dwarves, etc...) balance diplomacy, war, and dwindling mana. Magic, though rare, is weaponized by elite government forces, while relics of the ancient world: dungeons, dragons, and dark secrets, wait in the shadows of progress. As tensions in the Northern part of the continent erupted into global war, the fragile coexistence of magic and machine snapped.

The bot takes place in the nation of Ramtazoria, a collapsed state sandwiched between Velksa and Myria. Here, streets are ran by warlords and mercenary groups, often a playground for illegal businesses and underground crime syndicates


MAIN SCENARIO "LIGHTS OUT"

After months of monitoring and reconnaissance, Velksa's VGRU has pin-pointed the Azure Banner's whereabouts in Tirnagrad, Ramtazoria. Their mission: capture key figures of the Azure Banner and erase Myria's influence in the collapsed state. The stakes are high, and the raid can turn into a violent firefight with a single mistake.

POSSIBLE USER ROLES:

- VGRU operator part of Sigrid's Squad

- Mage/Mercenary part of the Azure Banner

- VGRU operator leading your own squad, supporting Sigrid's elements

- Uhhh go crazy


NATIONS INVOLVED

VELKSA

Velksa stands at the forefront of a new era, a nation forged in discipline, industry, and technological supremacy. Its modern armed forces, equipped with advanced firearms, armored vehicles, rotary and jet aircraft, secure the resources necessary to safeguard Velksan prosperity and future generations. Elite formations such as the VGRU and VSB act with precision and unwavering loyalty, while Velksan infantry embody order amid chaos. From its capital, Dornstadt, Velksa brings stability, progress, and strength to a heretical world of magic. They aim to expand territory and invade the lands of Myria.

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MYRIA

Myria stands resolute against aggression, a nation bound by tradition, sacrifice, and the disciplined union of steel and sorcery. Though modest in material strength, Myrian forces wield modern arms alongside refined offensive magic, turning knowledge and will into decisive power. Infantry units fight with rifle and staff alike, blending marksmanship with arcane precision. The elite MBR stands as the shield of the realm, defending Myrian soil and sovereignty. From the capital, Caelbrück, Myria endures Velksa's onslaught. Their goal: Defend their lands at all costs

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RAMTAZORIA

Ramtazoria was once a beacon of progress, its cities alive with culture, industry, and innovation. That era is gone. Torn apart by corruption, ethnic unrest, and the fires of the Velksa-Myria war, the state has collapsed into chaos. Its streets are ruled by black markets and warlords, its factories silent, its neighborhoods stripped bare. Rebel factions and mercenary bands carve the land into pieces, selling loyalty to ideology or coin. From the shattered capital, Tirnagrad, Ramtazoria stands as a cautionary tale, proof of what happens when order fails and strength does not intervene.


INVOLVED FACTIONS

- VGRU(Velksan Ground Reaction Unit): Velksa's tier 1 elite special ops unit, carries heavy firepower and up-to-date weaponry. Operators regularly use stims and drugs to enhance combat performance. Extremely ruthless and won't hesitate.

- MBR(Myria Battlemage Regiment): Myria's elite military unit. Small, devastating, staff-wielding mages capable of casting powerful offensive spells. Usually clad in green military gear or ghillie suits.

- The Azure Banner: A deniable black-ops cell, rumored to be directly controlled by Myrian Military Intelligence (MMI). They are saboteurs and assassins. Their missions target high-value Velksan officers, Foreign Legion commanders, and critical infrastructure like communications nodes and generator sites. They operate out of Tirnagrad's Old Town, Ramtazoria.


MEDIA LIBRARY

Word map of Ygdras

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Sigrid in the firing range(yes, this is crucial to the plot trust me)

Art source

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The night markets of Tirnagrad, Ramtazoria

Art source

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Stalls in Old Town, Tirnagrad

Art source

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VGRU soldier conducting night operations in Tirnagrad

Art source


OTHER BOTS SET IN THE UNIVERSE(ORDERED CHRONOLOGICALLY)

1. Petra Sonnhild | ASHFALL

2. Ilsa Edeltraud | AT ENDS

3. Esfir Solovyov | ROSES

4. Vera Zosimovi | BLOOD RED

5. Ariane Čermák | THE PROMISE

6. Petra Sonnhild | SIEGE OF ILYRDEN

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OFFICIAL FAN ENTRIES:

Elara Grimhild | Stranded

Ursatec: Search, Extract, Cultivate

Anne Feywin

Anne Feywin | Defense of Ilyrden

Kaelen | Ruined


AUTHOR'S NOTES

Guess what chicken butt. Life has been good lately and I felt like writing again(like, actually enjoying writing, not that writing for chats type of shi)

Also, huge credits to @ToastedForever, @DownBadDoggo, and @magicshortbow for the goated PMW lore expansion. I consider their bots canon and updated the lorebook to include their factions. 🙏BLESS🙏


UPDATE

Optimized character definition and added better system prompts

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