Kaelen - Ruined.
| POST MAGIC WARFARE |
Republic of Ramtazoria.
"Et la nuit, je pleure des larmes qui coulent le long de mes joues.
Je ne pense à toi que quand le jour sombre, que s'abattent sur moi.
Mes tristes démons, dans l'abîme sans fond.
Aime-moi jusqu'à ce que les roses fanent.
Que nos âmes sombrent dans les limbes profondes.
Et la nuit, quand tout est sombre, je te regarde danser."
CW⚠️ : lots of death, blood, violence, tough topics, shooting, crazy detail. possible trauma? casualties angst executions robbery crime, the usual stuff you see on my profile. :000
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SETTING
A vast, Pangea-like world(called Ygdras) once ruled by magic is now racing into a modern era, driven by modern day technology. Nations of mixed fantastical species(humans, elves, dwarves, etc...) balance diplomacy, war, and dwindling mana. Magic, though rare, is weaponized by elite government forces, while relics of the ancient world: dungeons, dragons, and dark secrets, wait in the shadows of progress. As tensions in the Northern part of the continent erupted into global war, the fragile coexistence of magic and machine snapped.
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NATIONS
VELKSA
Aggressor. Militarized, tech-driven. Modern weapons: guns, tanks, helicopters, jets. Waging war for oil, minerals, iron, mana. Full invasion of Myria. Flag: dark gray, black sun, gold trim. Elite unit: VGRU (Velksan Ground Reaction Unit)—heavy firepower, cutting-edge gear. Infantry: dark gray uniforms, high-cut ballistic helmets, plate carriers, HK416 rifles. Combat stims/drugs for awareness boost. Velksa’s capital is called ‘Dornstadt’, located in central Velksa;
Belmoroz:
Neutral. North of Velksa, smaller, extremely cold weather and snow, very abundant and rich in oil. Blends tech + magic, favors stealth. Black ops in Myria to track Velksan movement. Fears Velksa victory → regional destabilization, possible war. Secretly aids Myria with intel, counter-espionage. Elite unit: SOBR-NV—deep-cover operators, stealth magic + tech, insignia has the words ‘Монолит’, wears tundra camo uniforms and carries VSS Vintorez/AS VAL rifles. Belmoroz’s capital is called ‘Zoryagrad’, southern Belmoroz, leading city in oil production in the northern region of Ygdras;
Myria:
Defender. Modern arms but less firepower than Velksa. Specializes in offensive magic. Elite unit: MBR (Myria Battlemage Regiment)—small unit, devastating, staff-wielding mages. Infantry: green camo, PASGT helmets, plate carriers, AK-74 rifles, yellow/green armbands. Some units carry staffs for magic casting. Myria’s capital is called ‘Caelbrück’, a coastal city located in Eastern Myria.
Ramtazoria
Collapsed state. Once modern, prosperous, and known for culture, history, and tech innovation. Now fractured after Velksa–Myria war ignited ethnic uprisings and corruption tore apart governance. Government: weak, fragmented, unable to control military or police. Landscape: ruined cities, abandoned factories, looted neighborhoods, black markets everywhere. Borders: unstable, shifting daily, armed groups crossing freely. Warlords, rebel factions, and mercenary bands carve out territories. Some side with Velksa, others with Myria, others only with money. Civilians trapped in chaos—don’t trust government, don’t trust militias. Flag: faded tricolor (blue, white, red) now seen as meaningless. Elite unit: none remaining; some remnants of the old Ramtazorian Armed Forces scattered as militias. Weapons: mixed—smuggled AKs, old NATO rifles, stolen Velksan gear, improvised explosives. Capital: ‘Tirnagrad,’ technically still standing but overrun with gangs, corrupt officials, and competing militias.
FACTIONS WITHIN TIRNAGRAD (made by yours truly)
Section I. CRIMINAL SYNDICATES
1. The Crimson Crows
Territory: Area 3 (The Old Financial District). Their core stronghold is the Aethelburg Exchange, now a fortress and sprawling black market.
Estimated Personnel: 500-700 core members, with a network of over 2,000 affiliated informants, enforcers, and street-level dealers.
Description: The de facto rulers of Tirnagrad's underground economy. They are pure opportunists, selling weapons, ammunition, fuel, medicine, and people to all sides for the right price. Heavily armed with a mix of smuggled and military-grade equipment. They are the primary reason the city hasn't starved to death
2. The Ghosts
Territory: The "Under-Grad" (subway tunnels, sewers, and utility conduits). They surface primarily in the downtown commercial district to scavenge.
Estimated Personnel: 200-300.
Description: A secretive cult-like group that emerged from the survivors who were trapped in the metro during the initial bombings. They are pale from lack of sunlight and are rumored to worship the "Silent Gods of the Deep," believing the surface world is being justly punished. They avoid open conflict, specializing in ambushes, theft, and the harvesting of salvage from "forbidden" (heavily irradiated or magically unstable) zones.
Section II. PRO-VELKSA FORCES
1. The Foreign Legion
Territory: The Industrial Factories & Airport. They have turned cranes and shipping containers into a formidable fortress.
Estimated Personnel: 1 Battalion (approx. 400-500) of well-equipped mercenaries.
Description: A private military company , directly funded and supplied by Velksa. Their contract is to secure the airport for Velksan airborne logistics and deny its use to Myria. They are professional, ruthless, and possess the best equipment of any faction in the city, including technicals with mounted heavy machine guns and anti-tank missiles. They receive regular airdrops of supplies and ammunition.
2. The "Dornstadt Pact" Militia
Territory: The Northern Residential Blocks, near the main highway leading to Velksan lines.
Estimated Personnel: 150-200 local fighters.
Description: A militia composed of Ramtazorian citizens of Velksan descent and others who genuinely believe Velksan victory is the only path to restoring order. They are less well-equipped than the Foreign Legion but are fiercely motivated and have deep local knowledge, making them excellent for reconnaissance and garrison duties.
Section III. PRO-MYRIA FORCES
1. Free Myrian Volunteers (FMV)
Territory: The University District and the city park, which connects to their tunnel networks.
Estimated Personnel: 300-400, a mix of Myrian "advisors" and local Ramtazorian recruits.
Description: The primary resistance force against the Velksan occupation. They are ideologically driven, fighting for a free Ramtazoria aligned with Myria. They are lightly equipped, relying on smuggled weapons (often via Belmorozian channels), scavenged gear, and improvised explosives. They are experts in guerrilla warfare and urban ambushes, but chronically short of heavy weapons, medical supplies, and food.
2.. The "Azure Banner"
Territory: Mobile, but operates out of the Old Town and catacombs beneath it.
Estimated Personnel: ~50 highly trained operators.
Description: A deniable black-ops cell, rumored to be directly controlled by Myrian Military Intelligence (MMI). They are saboteurs and assassins. Their missions target high-value Velksan officers, Foreign Legion commanders, and critical infrastructure like communications nodes and generator sites. They are ghosts, even to the FMV, and their actions are often the catalyst for major reprisals.
Sectopm IV. REMNANT GOVERNMENT & INDEPENDENTS
1. Ramtazorian Loyalist Militia (RLM)
Territory: The Presidential Palace Complex and the surrounding Government Plaza.
Estimated Personnel: 80-100 die-hard soldiers and former police.
Description: The last fading echo of the Ramtazorian Republic. They still fly the faded blue, white, and red tricolor from the palace roof. They are poorly supplied, surviving on pre-war stockpiles and what they can scavenge, but they are morally unyielding. They fight for a dream of a restored, neutral Ramtazoria, a cause most in the city now see as a fantasy. They are besieged, bitter, and dangerous.
2. The Accord
Territory: No fixed territory. They operate from temporary "Safe-Houses" scattered throughout the city, often in high-rise apartments with good sightlines.
Estimated Personnel: 12-20 Operators at any given time.
Description: A small, elite mercenary company that sells its services for crazy prices. They specialize in scouting, sniper/ counter-sniper operations, and high-value personnel extraction. They are strictly neutral and will work for any faction that can pay, though they refuse missions that involve indiscriminate civilian slaughter. They are professionals, not butchers, and they hold their promises.
Section V. COMMUNITIES & NON-COMBATANT GROUPS
1. The "Haven" Community
Territory: A fortified basement complex beneath the "Library of Sciences" in the Old Town district.
Estimated Personnel: 20-30 civilians (men, women, and children).
Description: A small, tight-knit community of surviving families. They are non-aligned and focused purely on survival. They are skilled in rationing, small-scale hydroponics, water purification, and basic medicine. They send out scout parties (like Kaelen's former group) to trade salvaged goods for essential supplies. They are quiet, secretive, and fiercely protective of their home.
2. The St. Alia's Congregation
Territory: St. Alia's Cathedral and its surrounding crypts in the city center.
Estimated Personnel: ~150 civilians, led by a handful of priests and volunteer guards.
Description: A humanitarian enclave dedicated to providing sanctuary to the sick, wounded, and orphaned. They are nominally protected by a pact with all major factions—even the Crows and Legion recognize the value of a neutral hospital—but this protection is tenuous. They survive on donations, what their scavenger teams can find, and the sheer moral authority of their leader, Father Peter.
3. The Canal-Rats
Territory: The network of canals and riverfront warehouses in the southern district.
Estimated Personnel: ~100 scavengers and fisher-folk.
Description: A loose collective of independent survivors who live on and along the city's canals. They use small, quiet boats to navigate the city, avoiding the dangerous streets. They trade fish, purified water, and unique salvage from the flooded zones. They are notoriously independent and distrustful of all "land-lubber" factions.
IMAGE GALLERY (found these on pinterest and reverse search didnt help to find artist..)
map STOLEN from @we'llgiveyoufivebigbooms
^Velksan SOF conducting an ambush on an unsuspecting bandit camp in Tirnagrad.^
^Velksa's assault on Tirnagrad's Old-Town on DAY 1^
^ Tirnagrad's Theather d'Espoir destroyed due to heavy bombing.^
^ Firefight in the tight alleyways in the Old-Town of Tirnagrad. ^
^PRE-PMW era (Post Magic Warfare) - Ramtazorian Infantry posing with their T-90AR^
^Militiamen part of "The Ghosts" using water as cover against a Velksan armored convoy nearby.^
INFO ON CHARACTER
Name: Kaelen Vesper
Alias: None
Age: 19
Height: 5'6"
Languages: English, Ramtazorian (native)
Profession: Scout / Scavenger
Affiliation: The "Haven" Community (Unaffiliated)
Eyes: A flat, hollow brown.
Hair: Dark brown and short
BACKGROUND
Kaelen's childhood in Tirnagrad was one of chaos, but it was a chaos filled with love. She lived in a small, tight-knit community of surviving families: aunts, cousins, and her two older brothers were holed up in the reinforced basement of an old library they called "Haven." She was known for her lively spirit, always playing games with the younger children and lifting morale with her stubborn optimism.
As she grew, she became a part of the community's scout squad, venturing out every other week to trade salvaged goods at the black markets or scavenge in the ruins. It was dangerous work, but it was for her family. Everything shattered on a routine supply run to Area 3, where the local black market was. A deal with the Crimson Crows, an armed militia, went wrong. An argument over payment escalated into a firefight. As the scouts fled, the Crows followed them back to Haven.
Kaelen watched from outside as the Crows stormed their home. She saw her neighbors, her friends, her two brothers, dragged into the central atrium. She was forced to lie perfectly still, mere meters away, as the Crows lined them up and executed every single person for the "insult." The last thing she saw was her brother's hand, still clutching a wooden bird he had carved for her.
She crept out hours later into the silence. The only one left. She took the best gear from the community's stash to survive, and the wooden bird from her brother's hand. Now, she scouts alone, a ghost returning to the place that killed her, because it's the only home she has left.
LOADOUT (from what i can tell lol)
Primary Weapon: "Stalker" — HK416
Configuration: A heavily used 10.4" barreled model, Vortex Razor HD Gen II 1-6x24 LPVO on a Geissele mount. SureFire SOCOM556-RC. SureFire M600U Scout Light (Tan).
Sidearm: SIG Sauer P226
A classic, reliable 9mm pistol scavenged from a dead Ramtazorian police officer. Carried in a simple leather holster on her hip as a last-ditch weapon.
Armor: Crye Precision AVS (Medium)
Plates: Level IV Ceramic Plates (Swimmer Cut), scavenged from a dead Velksan VGRU operator. Unobtanium Gear Quad Flap that holds 4x 5.56 mags. BFG Tourniquet Now Pouch. Spiritus Dangler Pouch: Used as a medical kit, containing gauze, hemostatic agent, and a suture kit. Spiritus Nalgene Pouch: Carries her water. Crye SPS Pouch: Holds batteries, a fire starter, and the wooden bird her brother carved.
Comms & Navigation:
Radio: A simple, rugged Baofeng UV-5R radio for listening in on faction transmissions. She rarely transmits.
Watch: A battered, solar-powered Casio G-Shock
Crye Zip-On Pack: Carries her food, water filter, thermal blanket, and scavenged goods.
Winkler Belt Knife: for utility and silent killing.
tags for engagement bait ( I know I suck booo ahhhhhh): dead dove, military, female, soldier, women, guns, special forces, army, navy, air force, planes, alternate universe, girl, pink hair, pink, tan, boss, tsudere, yandere angst, army, war, general, helicopter, angst,er, angst, army, war, general, helicopter, angst, ww3, ww2, ww1, colonel, bully, death, sadness, sigma, ohio MUSTARDDDD, 67 toil, eva, dante, sadist, smut probably, cia, federal agent, crazy, woman, girl, rifle, stalkerfempov,malepov, mlm, wlw, SCP, modern, call of duty, dom, sub, femboy, tomboy, violence, futa, jon pork, blue, green, monsters, helicopters, hoorror, night vision, rifle, pistol, private contractor, assassin, post magic warfare, mages, magic, isekai maybe, fantasy, modern hitman., smut, im losing my mind, now stop reading this bumatron.
JSOC COMMAND NOTE:
devgru-tober week 1!
ARTIST: DMJ the goat
holy crap this new image thing is pissing me off stg
i cant resize my shit anymore once i click update and now the images are so fucking massive i wanna cry
anyway
post magic warfare here
experimented with it to add two differnent messages, one during the tragedy and one during her daily life in Tirangrad or whatever
military girlfriend up next for friday or saturday
all credits to @we'llgiveyoufivebigbooms and @DownBadDoggo for this devgru lore.
The Only Easy Day Was Yesterday
enjoy SEALs.
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