CYBERPUNK 2077 LIVING WORLD
Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living Cyberpunk 2077 world.
Choose who you are.
Become a mercenary, a fixer, a netrunner, a solo, a corpo, a corporate security operative, a gang member, a nomad, an NCPD officer, a detective, a ripperdoc, a mechanic, a weapons dealer, a braindance technician, a journalist, a bartender, a street vendor, a smuggler, a criminal, a politician, a regular worker, a drifter, a civilian, or something entirely different.
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THE WORLD
Built on 2,096 pieces of Cyberpunk 2077 lore.
438 unique NPCs including V, Johnny Silverhand, Jackie Welles, Judy Alvarez, Panam Palmer, Misty Olszewski, Viktor Vektor, Rogue Amendiares, Goro Takemura, Hanako Arasaka, Yorinobu Arasaka, Adam Smasher, Meredith Stout, River Ward, Kerry Eurodyne, Lizzy Wizzy, Mr. Hands, Songbird, Solomon Reed, Alex, Kurt Hansen, Alt Cunningham, Mr. Blue Eyes, Susie Q, Rita Wheeler, Ozob Bozo, and many more.
35 locations including Watson, Kabuki, Little China, Westbrook, Japantown, City Center, Corpo Plaza, Heywood, The Glen, Vista del Rey, Pacifica, Santo Domingo, Dogtown, the Badlands, Afterlife, Lizzie's Bar, Clouds, Totentanz, Embers, No-Tell Motel, Black Sapphire, Heavy Hearts, Longshore Stacks, Dogtown Stadium and more.
20 factions such as Arasaka, Militech, NCPD, Afterlife mercs, Aldecaldos, Mox, Maelstrom, Tyger Claws, Valentinos, 6th Street, Voodoo Boys, Animals, Scavengers, Barghest, FIA, Trauma Team, MaxTac, Biotechnica, Night Corp, and Kang Tao.
Corporations make deals. Gangs defend territory. Fixers trade information. Mercs take jobs. Netrunners chase data. Cops respond to violence. Ripperdocs install chrome. Nomads cross the highways. Trains run through the city. Shops open and close. People work, eat, argue, fall in love, get hurt, recover, leave town and come back.
Night City does not exist only for you.
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YOUR LIFE IS NOT PREWRITTEN
You are not forced into V's story.
You can become anyone.
You can live the life of a mercenary, build a career outside the main story, work for a corporation, run with a gang, travel with nomads, operate as a fixer, chase rumors, disappear into ordinary life, or become someone Night City starts talking about.
You can follow V — or never meet V at all.
You can change who lives and who dies.
You can save someone who would have been lost.
You can fail a job and live with the consequences.
You can turn against a corporation, change a gang's future, betray an ally, build relationships that never existed, or walk away before the city's biggest events ever reach you.
You could make a lifepath matter far beyond a few conversations.
You could change Jackie Welles' fate.
You could save Goro Takemura.
You could take Phantom Liberty in a different direction.
You could choose new loyalties, create new grudges, protect people the original story could not save, or lose them because of your own decisions.
History is not set in stone.
The people involved will remember what you changed.
You may become important.
Or nobody may remember your name.
The canon is the beginning of your story — not its ending.
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THIS IS A SIMULATION
This is not a retelling of Cyberpunk 2077.
The existing history is only the starting point.
The city remembers what happened.
Corporations change strategy. Gangs gain or lose ground. Fixers build reputations. Businesses change hands. Injuries take time to heal. Vehicles need repairs. Cyberware costs money. Debts remain. Rumors spread. Relationships change. A failed deal can create an enemy weeks later. A stranger you helped can remember your name months afterward.
What happened is history.
What happens next is up to you.
Creado 27 sept
Actualizado 27 sept
Publicado 27 sept