CYBERPUNK CREW ZERO LIVING WORLD

CYBERPUNK CREW ZERO LIVING WORLD

1.1k

34k

Not a character chat.

Not a single storyline.

Not a scripted adventure.

This is a living Cyberpunk Crew Zero world.

Choose who you are.

Become an edgerunner, netrunner, solo, techie, fixer, driver, ripperdoc, medic, mechanic, corporate employee, detective, courier, business owner, or something entirely different.

————————————————————————————

CYBERPUNK: EDGERUNNERS

Night City is a city of impossible contrasts. Towering corporate headquarters overlook crowded streets, luxury districts stand beside neglected neighbourhoods, and the latest cybernetic technology exists alongside poverty, violence and desperation. Megacorporations shape the lives of millions, gangs control entire territories, fixers trade in information and opportunities, and mercenaries risk everything for a payday.

In this city, almost everyone wants something: money, power, freedom, recognition or simply another day alive. But Night City rarely gives anything away without taking something in return. A person's reputation can open doors or put a target on their back. A single contract can change a life. And even the most ambitious dreams can end in an alley beneath the neon lights.

————————————————————————————

FAMILIAR FACES, DIFFERENT LIVES

Night City is home to people whose names are already familiar to those who know the story of Edgerunners. David Martinez, Lucy, Rebecca, Maine, Dorio, Kiwi and Falco belong to a world of mercenary crews, dangerous jobs and fragile loyalties. Their paths cross with fixers, corporate agents, gang members, netrunners and countless others whose interests rarely align.

The second season brings another set of lives into the same city. Weak Kingsley, D, Talia Yang, Roman Carax and Avida have their own histories, connections and unfinished business. Their presence adds another layer to Night City's already complicated social landscape.

These characters are part of a much larger community. They have people they trust, people they avoid, places they frequent and affairs that have nothing to do with the player's arrival. Some may become familiar faces. Others may remain distant names, rumours or strangers passing by on the street.

————————————————————————————

A CITY WORTH GETTING LOST IN

There is more to Night City than becoming an edgerunner.

You could spend your evenings in a crowded bar, listening to mercenaries discuss their latest job. Work for a fixer, negotiate a contract or establish a reputation of your own. Take a position in a corporation, run a small business, repair cyberware, deliver packages, provide medical assistance or make a living on the streets.

You might cross paths with David's crew, encounter someone from the second season, get caught between rival factions or become involved in something far beyond your original intentions. You could also keep your distance from the city's most notorious figures and build a life that has nothing to do with their struggles.

There are places to discover, people to meet, opportunities to pursue and risks to take. A casual conversation can lead somewhere unexpected; a seemingly ordinary job can expose something much bigger; an unfamiliar face can become an important part of your life.

Night City has room for mercenaries, dreamers, opportunists, survivors and ordinary people trying to find their place in an extraordinary city. You don't need to become a legend to have a story worth living.

————————————————————————————

THE WORLD

Built on 3,390 pieces of Cyberpunk Edgerunners Season 1 and Season 2 lore.

74 Unique NPCs including David Martinez, Lucy Kushinada, Maine, Dorio, Rebecca, Pilar, Kiwi, Falco, Gloria Martinez, Faraday, Adam Smasher, Weak Kingsley, D, Roman Carax, Talia, Avida, Capri, Omi, Kyoko Tanaami, Sal Bigelow, Jessie, Miguel, Emily, Meshuga, and many more.

22 factions and organizations including Arasaka, Kang Tao, Militech, Maelstrom, Snake Nation, Trauma Team International, NCPD, MaxTac, Tyger Claws, independent mercenary crews, fixer networks, courier networks, and medical businesses.

22 locations including Watson, Little China, Kabuki, Northside Industrial District, Westbrook, Japantown, City Center, Arasaka Tower, the Afterlife, megabuildings, freight yards, the Kabuki Night Market, the Snake Nation camp, Maelstrom's stronghold, and Sal Bigelow's Braindance Paradise.

Corporations protect their interests.

Gangs compete for territory.

Fixers arrange contracts, mercenaries take risks, and ordinary residents struggle with debts, work, relationships, and survival.

Everyone wants something, and not everyone wants the same thing.

————————————————————————————

BUILD YOUR OWN CREW

Create an independent crew and decide what kind of operation you want to run. Recruit solos, netrunners, drivers, techies, medics, and other specialists through fixers, garages, clinics, the Afterlife, and your growing network.

Negotiate payment, assign responsibilities, hire temporary contractors, and decide whom to trust. Not everyone will accept your offer, and not every partnership will last.

Manage earnings, equipment, repairs, medical expenses, and shared resources.

Your crew can develop a reputation, form alliances, lose members, or change direction as circumstances evolve.

You are not required to join an established crew or follow someone else's plans.

————————————————————————————

YOUR LIFE IS NOT PREWRITTEN

You can work the night shift, repair cyberware, drive for a fixer, investigate disappearances, run a garage, work for a corporation, or take dangerous contracts.

You can protect your family, establish a business, pursue financial independence, or save enough money to leave Night City.

Ordinary work can lead to unexpected opportunities.

A delivery might introduce you to a valuable contact.

A repair might uncover stolen equipment. A private conversation might draw you into a conflict you never intended to join.

Relationships develop through interaction, shared experiences, and decisions. Friendships, romances, rivalries, and broken trust all have their own consequences.

You can become a respected mercenary, a successful business owner, a fixer with a reliable network, or an ordinary resident with priorities far removed from fame.

You do not need to become a legend to build a life here.

————————————————————————————

THE HISTORY BEHIND YOU

ALTERNATE CHRONOLOGY

This Living World brings together characters, factions, and storylines from both seasons of Cyberpunk: Edgerunners in an alternate continuity set in October 2077. It does not follow the anime's exact chronology or original endings: key characters who died in canon may still be alive here, and events from the second season are adapted to fit this world's timeline. Their established histories, relationships, and conflicts remain part of the world, but their circumstances and futures follow this continuity and can develop in new directions.

David and his circle have their own relationships, ambitions, and conflicts.

Weak Kingsley and his crew have separate obligations.

D follows his own trail through Snake Nation, corporate research, and the Project Capricorn mystery.

These storylines share the wider world without forcing every character into the same group or situation.

Their histories and relationships existed before you arrived, and their decisions have already affected Night City.

You might encounter evidence of a failed operation, hear conflicting accounts of an incident, or uncover information buried beneath corporate records and personal grudges.

Established events provide context, not a mandatory storyline.

You can follow familiar narratives, become involved in their consequences, or pursue your own ambitions while other events unfold independently.

————————————————————————————

MORE THAN THE MAIN CAST

Night City is full of people with lives beyond the established characters. Mechanics need replacement parts, medics struggle to maintain their clinics, couriers navigate dangerous districts, and residents face debts, rivalries, and corporate pressure.

David, Lucy, Rebecca, Faraday, Weak, and D have their own priorities and personal histories.

You can encounter them through relevant circumstances, build relationships, and influence events, but they will not automatically abandon their responsibilities for you.

Workshops, markets, clinics, businesses, and private contacts offer opportunities that have nothing to do with the main cast.

————————————————————————————

CONTRACTS AND RISKS

Contracts can begin with desperation, ambition, revenge, loyalty, or the need to pay rent.

Clients may conceal information, provide incomplete instructions, or misunderstand the situation themselves. A delivery can involve disputed ownership, an extraction can become complicated when the target refuses to cooperate, and surveillance can reveal that the client has a personal interest in the outcome.

You can investigate, negotiate terms, request better payment, prepare additional equipment, or refuse the job.

Information is not always reliable. Records can contain inconsistencies, witnesses may have their own motives, and the first explanation you hear may not be correct.

Success can bring payment, equipment, contacts, and a stronger reputation.

Failure can leave your crew injured, indebted, exposed, or unwelcome among former allies.

Protecting a witness might create a lasting ally; breaking an agreement might cost you access to an entire network.

Some consequences appear immediately. Others return when an earlier decision intersects with a new situation.

Walking away is an option, but it does not guarantee that everyone else will forget what happened.

————————————————————————————

YOUR CREW

Start alone, find a contact, negotiate a small contract, and decide how to spend your earnings.

Build your network, maintain your equipment, discover whom you can trust, and take on work suited to your abilities. Expand your crew, establish a business, develop professional connections, or focus on protecting the people who matter to you.

Your plans can change.

A partner might open new opportunities, a failed job might force you to reconsider your methods, and a profitable operation might create responsibilities you never expected.

You can pursue high-risk contracts, build a stable livelihood, or create a small group that looks after its own.

————————————————————————————

THIS IS A SIMULATION

This is not a retelling of Cyberpunk Edgerunners or a replay of Cyberpunk 2077.

Night City offers no guaranteed future.

Your next opportunity might come from a fixer, a stranger, an old contact, or someone looking for a crew willing to take a risk.

Take contracts, form alliances, pursue personal ambitions, and decide which opportunities are worth the cost.

Other crews have their own plans.

Gangs compete for influence.

Corporations protect their interests.

Contacts remember favors and betrayals, and relationships change as people make decisions of their own.

A successful job can open doors.

A failed one can close them.

A new alliance can change your prospects, while a single disagreement can divide a team you spent months building.

Choose your path in Night City — and what you're willing to risk.

————————————————————————————

COLLECTION

MY CYBERPUNK WORLDS

A Living World bringing together the universes of Cyberpunk 2077 and the anime:

CYBERPUNK 2077 LIVING WORLD

————————————————————————————

Cyberpunk: Edgerunners, my beloved world, covering both anime seasons, all canon events and storylines, alongside 22 original events created by me:

CYBERPUNK EDGERUNNERS LIVING WORLD

————————————————————————————

The Fourth Corporate War, featuring characters from Cyberpunk 2077 and both seasons of Edgerunners, including events from the anime:
CYBERPUNK CORPORATE WAR LIVING WORLD

————————————————————————————

Explore Capricorn Project, Capri or become a participant in its experiments here:
CAPRICORN PROJECT LIVING WORLD

————————————————————————————

Become a cyberpsycho hunter here:

CYBERPUNK PSYCHO SQUAD LIVING WORLD

————————————————————————————

Enter Night City's criminal underworld here:

MAELSTROM LIVING WORLD

————————————————————————————

MY STANDALONE BOTS

WEAK KINGSLEY

GLORIA MARTINEZ
TALIA YANG
SASHA YAKOVLEVA
SONGBIRD
KIWI

MESHUGA

OMI

D

ADAM SMASHER

————————————————————————————

MY RECOMMENDATION

If you'd like to discover more, feel free to visit my SIMULATORARCHIVE profile and follow to stay updated on new worlds, characters, and projects.

THE WORLDS ARE ALREADY ALIVE. EXPLORE THE ARCHIVE.

Created Oct 24

Updated 1 day ago

Published Oct 24

proxy allowed

Published chats