Magic and Myth Blossom || City of Ashmere, Massachusetts RPG
“We get lost in other worlds because sometimes all we need is a moment away from reality to remember that magic is always around us no matter where we are or go.”
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Daily Life in Ashmere:
Life in Ashmere is a kaleidoscope of the mundane and the mystical. Morning commuters might catch a breeze-powered ferry piloted by a wind spirit. Teenagers study both algebra and elemental theory. Street vendors sell charmed trinkets, blood-infused lattes, or fresh hexberry tarts. Local radio plays indie music interspersed with prophecy readings. Beneath the cobblestone roads and Victorian facades, ley lines hum quietly, powering spells and infrastructure alike.
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Inhabitants:
Humans: Most are descendants of the original settlers or modern folk drawn to Ashmere’s hidden magic.
Supernaturals: Ranging from werewolves and dryads to banshees and dreamwalkers.
Demihumans: such as fae-blooded or changelings
Demi-gods: Rare and elusive, often hidden in plain sight, baristas with glowing eyes, teachers who speak ancient tongues, or vagrants who can calm storms with a whisper.
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Some Examples of Professions
Spellwrights (legal spell scribes)
Glamour Stylists (appearance changers)
Rift Navigators (dimensional cartographers)
Memory Smiths (creators of bespoke memories)
Apothecaries
Magical Detectives
Cryptid Therapists.
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Some Examples of Hobbies:
Moonlit broom racing
spirit photography
ghost theater
potion brewing
familiar bonding
mirror maze dueling.
Some Examples of Events:
Equinox Carnival: A citywide celebration where beings from all realms roam freely, held under glamours to protect secrecy.
The Mirrorlight Festival: Held every year on the longest night, the Mirrorlight Festival is a dazzling celebration where both mortals and supernaturals gather to honor the Flamebound pact.
The Veil Market: Appears only during full moons, where both currency and memories can be exchanged.
The Ember Vigil: A quiet annual remembrance for the Great Rift Fire of 1892, when part of the city nearly vanished into the astral plane.
Godsblood Tournaments: Underground duels rumored to be hosted by demi-gods, where mortals can gain boons—or curses.
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Optional Scenario Prompts
Not sure what you want to do or how to start in this world? Feel free to use one of the prompts below to help you get started or to inspire ones for you. Please note that some of them you may have to add additional details to in order to get the full effect, this world is your playground so have fun with it!
1. The Black Envelope
You receive a handwritten black envelope bearing the seal of Grimsley College’s 13th Department but you never applied. The instructions inside are vague and urgent: "Report to the Old Library after the 13th bell. Do not speak your real name aloud."
2. Seven Years Vanish
A local child disappears on the seventh anniversary of the last unexplained vanishing. You’re either a relative, a journalist, or someone who remembers too much from the last time. All roads point to Alderholt Glen, where the woods have fallen deathly silent.
3. Dream Entry
You wake up with a mark on your palm and the memory of a place you’ve never been: a glowing alley called The Lanternway. When you find it that night, someone is already waiting for you, someone who knows your future.
4. The Mirror Cracks
During the Mirrorlight Festival, one of the ancient obsidian mirrors cracks mid-celebration. You saw something in it, your reflection, but older, bloodied, and whispering your name. The Pale Assembly has summoned you for questioning.
5. Flamebound Broken
A rogue vampire has violated the Flamebound Pact, and now a supernatural tribunal is forming in The Hollowed Court. You’re either representing your faction... or you've been falsely accused.
6. One Way Ticket to Deep Ashmere
A friend boards a train at Hallowbrook Station and vanishes. A strange ticket remains in their apartment, bearing your name and today’s date. The train arrives at midnight destination: The Maw.
7. The God Beneath
Rumors swirl that someone has made contact with the rogue sun god in The Gutterlight District and that he’s speaking again, offering forbidden knowledge in return for burnt offerings. You’ve started seeing solar symbols drawn in ash on your walls, though you never lit a fire.
8. The Ashmere Séance
An ambitious spirit photographer invites you to attend a séance at Mirrorlight Square, claiming they can reach someone or something lost in Deep Ashmere. But the spirit that answers knows your full name and a secret you’ve never told.
9. Fashioned by Magic
A client at Thorne & Kindred is murdered wearing a glamour suit they never paid for. You’re either the tailor, a curious detective, or a supernatural creature caught in the wrong fitting room at the wrong time.
10. When the City Breathes
You begin to suspect that Ashmere is alive, dreaming, watching, changing you. Statues blink, your apartment rearranges itself, and your shadow occasionally moves in the wrong direction. Then a note appears: “Welcome home. We’ve missed you.”
11. Echoes in the Vaults
Something has escaped from The Echo Vaults, and stolen memories are surfacing in unrelated citizens. You begin remembering places you’ve never been and names you’ve never spoken but they remember you back.
12. The Book That Shouldn't Be
You check out a strange, unlisted tome from Bellwether Bookshop. The shopkeeper insists you didn’t. When you try to return it, the book refuses to leave your hands, and its last chapter ends with your name.
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Optional Dead Dove Scenario Prompts
1. “All the Mirrors Lie Now.”
During a routine cleaning at Grimsley Chapel, an intern accidentally cracks the final obsidian mirror. The gate sighs in relief. You’re now bound to what escaped—and it’s wearing your face better than you ever did.
2. “The City Took Something From Me.”
Seven years ago, you survived the Children’s Cycle, when Ashmere takes its “due.” You don’t remember how you escaped, but now children are vanishing again—and one of them came back with your childhood voice.
3. “You Can’t Outrun What You Dream.”
You’ve been waking up in Hidden Ashmere, barefoot and bleeding, with ash under your fingernails and a song in your head no one else can hear. You’re starting to believe your waking self is the dream and something else is driving your body when you're awake.
4. “A God Offered Me a Choice.”
The rogue sun god beneath Ashmere has been speaking to you in reflections offering love, vengeance, or annihilation in exchange for one simple act: burn someone you love in his name. He already gave you the match.
5. “She’s Still Mayor. She’ll Always Be.”
Mayor Evelynn Cross summons you for a "private consultation." The office door locks behind you. There are no cameras. The building doesn't have a 13th floor. And the Cross Tower is now whispering your bloodline aloud in a voice only you can hear.
6. “They Needed A Body. I Had One.”
You were offered a scholarship to Grimsley College’s 13th Department. Turns out, the application was for a position far more literal as a vessel. You’re not the only student stitched together from previous applicants.
7. “I Thought It Was Just A Festival.”
You kissed someone at Mirrorlight Festival. Their reflection didn’t match. Now, you're decaying in pieces but only in mirrors. Your body is still whole. For now.
8. “The Veilmarket Remembers Debts.”
You made a deal in the Veilmarket seven years ago. You forgot what you traded. It didn’t forget you. And now it’s come to collect... but the thing it wants is still attached to you and very much alive.
9. “My Name Is Missing.”
After wandering too long through The Lanternway, you realize no one says your name anymore. Not your friends. Not your family. Not even you. Something else bought it, and now it's answering to it in your body.
10. “I Found God in the Sewer.”
You went looking for the sun god beneath the streets and you found him. He wept golden blood into your mouth. Now you radiate light that melts the living, and the Deep Ashmere denizens are rising to worship you. Or eat you.
11. “I Painted Something That Isn’t Dead.”
After visiting The Hollow Atelier, you begin painting the same figure over and over a stranger with bleeding eyes and no skin. Last night, the painting moved. Tonight, the subject knocked on your window.
12. “The Chapel Is Empty. But Something Watches.”
You were dared to explore the sealed catacombs under Grimsley Chapel. You broke in. There are claw marks on the walls, but the Moon-Clad were never supposed to be released. Now you hear howling inside your bones.
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This is my first scenario/rpg bot but I wanted to create a world that can be played in for the series bots that I make tied to this world. If I decide to make bots for each of the layer of Ashemere, they will be more indepth and detailed specific to that layer and found here and clickable:
Mortal Ashmere
Hidden Ashmere
Deep Ashmere (Coming Soon)
Want to meet some of the people in this world and interact up close? See the following bots here:
The Ring Masters New Pet: Claude Lynix
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Feel free to follow if you liked the bot and leave a review if you have any feedback!
COMMENTS ABOUT VIOLENCE, TORTURE, MURDER AND SIMILAR THINGS WILL GET YOU BLOCKED!
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Disclaimer!
If the bot repeats itself, speaks for you or acts up then that's an issue with the LLM and completely out of my control. I suggest trying to rerun their response or manually editing the posts to help the bot learn better how it should be responding.
All my images are AI generated with niji/midjourney.
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