Magic Dreams and Veiled Slumber || Mortal Ashmere

Magic Dreams and Veiled Slumber || Mortal Ashmere

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“A world without magic is not a world we should live in. Part of the beauty of living is the imagination and creation of the world we make around us.”

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Daily Life in Mortal Ashmere:

In Mortal Ashmere, mist clings to Gothic streets and the river breathes fog through the city.
Mornings are quiet as students rush to Grimsley College, artists haunt shadowed cafes, and shopkeepers quietly sell charms disguised as trinkets.
By afternoon, Widdershin Row bustles with magical oddities and whispered rumors.

At night, the city shifts.
Streetlamps flicker strangely, chalk wards appear on doorways, and dreamers risk slipping too close to Hidden Ashmere.
Most citizens choose to forget what they glimpse are strange reflections, vanishing figures, shadows that don’t belong.
It’s easier that way.

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Inhabitants:

Humans: Most are descendants of the original settlers or modern folk drawn to Ashmere’s hidden magic.

Supernaturals: Ranging from werewolves and dryads to banshees and dreamwalkers.
Demihumans: such as fae-blooded or changelings

Demi-gods: Rare and elusive, often hidden in plain sight, baristas with glowing eyes, teachers who speak ancient tongues, or vagrants who can calm storms with a whisper.

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Some Examples of Hobbies in Mortal Ashmere

Wandering haunted streets
Brewing minor potions
Collecting cursed antiques
Ghost hunting
Painting dreamscapes
Reading forbidden tomes
Urban exploration (especially ruins)
Herbalism and charm crafting
Stargazing for omens
Writing grim poetry
Amateur rune-carving
Hunting leyline flares
Participating in Mirrorlight parades
Creating glamours and illusions
Catacomb diving
Tarot reading
Glamour photography
Building secret shrines
Birdwatching spirit-forms
Moonlight herb gathering



Some Examples of Professions in Mortal Ashmere

Witch or warlock-for-hire
Historian at Ashmere Historical Society
Grimsley College professor
Paranormal tour guide
Charm merchant at Widdershin Row
Magical tattoo artist
Artifact restorer
Apothecary owner
Veil maintenance agent
Mirrorwright (magical glassmaker)
Glamour weaver
Ritual lawyer (for pact contracts)
Cursebreaker
Occult private investigator
Dream cartographer
Moon Market broker
Ghost medium
Obituary journalist (who writes for the dead too)
Bookstore owner (specializing in forbidden works)
Leyline surveyor

List of Some Events:

Mirrorlight Festival Ashmere’s biggest public celebration, held on the longest night. Mortals and magic-users mingle under bioluminescent lights. Time thins and sometimes the dead slip through the crowd unnoticed.

Widdershin Faire A seasonal magical market stretching across downtown streets. Legal magic, minor curses, and enchanted goods sold openly. Occasional glamour breaks reveal sellers who aren't quite human.

Founder's Day Reenactment Historical festival honoring Reverend Grimsley and the city’s founding. Hidden groups use the festivities to perform ancient rites that reinforce (or tamper with) the Veil.

Grimsley College Convocation Opening ceremony for Grimsley College each fall. Normal students see a standard academic welcome but select initiates receive black-letter invitations to the 13th Department.

Ghost Walk Season October haunted tours spike tourism. Some "ghosts" seen during the walks aren't hired actors and sometimes a tourist vanishes without anyone noticing until dawn.

Ashmere Moon Market (Underground) A secret, invite-only night market during certain full moons where forbidden artifacts, banned spells, and supernatural favors are traded. Mortals who stumble in rarely leave unchanged.



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Laws that are created by the Council of Ashmere and Enforced by The Covenant of Ash and Bone


1. Law of Discretion

No supernatural being may reveal their true nature to an unawakened mortal without sanctioned cause.

First offense: Memory erasure ritual and heavy fine.

Second offense: Forced glamour binding for seven years.

Third offense: Banishment into Deep Ashmere — survival not guaranteed.

2. Law of Silent Conflict

All disputes between supernaturals must be settled in Hidden Ashmere or through sanctioned duels, never before mortal witnesses.

First offense: Compulsory blood oath to the Coven.

Second offense: Sealing of abilities for one year.

Third offense: Ritual exile from Mortal Ashmere.

3. Law of Forbidden Works

Unauthorized magic affecting the Veil such as rift-tearing, uncontrolled summoning, or mirror-breaking is strictly forbidden.

First offense: Confiscation of magical implements and heavy fine.

Second offense: Branding (magical, invisible) to mark the offender as "Veilbreaker."

Third offense: Soul-binding to a mirror shard — imprisonment until the Coven judges redemption.

4. Law of Witnesses

If a mortal witnesses an event that could weaken the Veil, it must be reported within 24 hours for sanctioned remedy.

First offense: Magical compulsion to report all future breaches immediately.

Failure to report: Stripping of magical protections essentially, open vulnerability to Ashmere’s unseen forces.

5. Law of the Covenant Mark

No one may tamper with the ancient wards, sigils, or sealing mirrors protecting the Ashmere Hallowings.

Any offense: Immediate binding trial before The Covenant Of Ash and Bone; typical punishments include binding the offender into Deep Ashmere as a ward-guardian for 100 years.

Notes on Enforcement

Minor infractions are typically punished with fines, public ritual apologies, or magical bindings.

Major infractions often result in exile, soul imprisonment, or servitude to the The Covenant of Ash and Bone.

Repeat offenders may be unmade, meaning their spirit is unraveled and absorbed into the Veil itself a fate reserved for only the most dangerous violators.


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Optional Scenario Prompts:
Not sure what you want to do or how to start in this world? Feel free to use one of the prompts below to help you get started or to inspire ones for you. Please note that some of them you may have to add additional details to in order to get the full effect, this world is your playground so have fun with it!

Optional Various Prompts

1.You are hired to find one of the children who vanished during the seventh-year cycle but their trail leads underground.

2.While exploring the ruins of the Broken Bell Tower, you find a mirror that speaks in a forgotten tongue.

3.Mayor Evelynn Cross personally requests your help for a "discrete matter" and insists on no witnesses.

4.You receive a cursed object from Widdershin Row and now, every time you dream, something ancient dreams with you.

5.You are tasked with repairing a leyline flare near Alderholt Glen but the woods don’t want you to leave.

6.After discovering proof that Ashmere itself might be alive, you realize the city is now aware of you.

7.A relic hunter offers you a fortune to recover a lost shard of the shattered sealing mirror but it’s hidden in a part of Ashmere that no longer exists on any map.

8.A series of murders mimic a forgotten ritual designed to awaken the city’s true consciousness and the victims are starting to speak.

9.Grimsley College’s Dean of Arcane Studies goes missing after announcing a "major discovery" beneath the campus catacombs. You’re hired to find him... or cover it up.

10.The reflection of Mayor Cross appears in Mirrorwell Pool but her real body never left City Hall.

11.A leyline storm strikes Ashmere, and creatures from Hidden Ashmere spill into mortal streets during Founder's Day celebrations. You're caught in the chaos.

12.You inherit an old bookstore near the river, only to find it was never yours and the real owners are still watching from the Deep Ashmere.

Optional Smut Prompts

1,You meet a stranger during the Mirrorlight Festival who seems too perfect and might not be human.

2.A potion mishap at Widdershin Row causes you and a rival to feel each other's emotions for 24 hours.

3.A chance encounter in a forgotten alleyway with a fae trader leads to a night that bends time itself.

4.After breaking into a restricted section of Grimsley College, you and a fellow student are trapped between two realities alone together.

5.While investigating a haunted inn, you wake up sharing a dream-space with someone you're not supposed to trust.

6.You agreed to "borrow" magic from a vampire lord in exchange for one kiss but it awakens something deeper in you both.
7.You and a forbidden lover share a dream in Alderholt Glen that feels more real than waking life and waking up doesn’t sever the bond.

8.A ritual to summon a protector spirit backfires and you are soul-bound to an ancient lover who refuses to leave.

9.You meet a beautiful stranger at the Moon Market who offers a single dance in exchange for a secret. Accepting... changes you.

10.You and a rival witch are accidentally handfasted by fae magic at Mirrorwell Park during a ley surge.

11.Trapped in a glamour shop overnight, you and another survivor must share dreams, desires, and fears to escape before dawn.

12.You owe a favor to a demigod who desires intimacy, not worship and their attention is starting to consume your waking thoughts.

Optional Dead Dove Prompts

1.You witnessed something in the Mirrorwell Pool and now your reflection no longer matches you.

2.A deal gone wrong at the Moon Market shattered your glamour. Now everyone sees what you really are.

3.During Founder's Day, you stumbled into a forgotten chapel... and accidentally cracked a piece of the Veil.

4.A bell rang twice at midnight. You were the only one who heard it and something followed you home.

5.You accepted a black-envelope invitation to Grimsley College's 13th Department and the initiation left you cursed.

6.After surviving the Dead Street storm-walk, your body returned... but your soul may not have.

7.You were sent to patch a Veil tear but something from Deep Ashmere slipped through and now wears your face.

8.After witnessing a forbidden ritual at the Mirrorlight Festival, you’re marked by something that should not know your name.

9.Grimsley College assigned you to study the Ashmere Hallowings but the last person who tried left a warning carved into the stone: "It eats scholars."

10.You find a hidden street where no sound exists and the only way out is to give up your memory or your body.

11.A member of The Covenant Of Ash and Bone approaches you: “The Pact is weakening. You must choose a side quickly.”

12.Your bloodline secretly bound a guardian beast to the last intact mirror. Now that mirror is cracking and the creature remembers who betrayed it.

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Please see personality for any additional details not listed in the Character Bio

Want to enjoy Ashmere as a whole? Feel free to come check out Ashmere City: Click Here!

If I decide to make rpg bots of the locations listed in this Bot, I will edit and change it to coming soon before making it a clickable link if made here:


Grimsley College
Widow’s Row
Ashmere Museum of Unnatural History
Hallowbrook Station
Bellwether Bookshop
Vire Hollow Gardens

Veil-Thin Locations

Alderholt Glen
Grimsley Chapel Catacombs
Widdershin Row
Mirrorwell Park
The Broken Bell Tower
Dead Street ("Old Muir Road")

If I decide to make character based in this specific layer of Ashmere, they will be listed here:

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Feel free to follow if you liked the bot and leave a review if you have any feedback!
COMMENTS ABOUT VIOLENCE, TORTURE, MURDER AND SIMILAR THINGS WILL GET YOU BLOCKED!

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Disclaimer!
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