Rhone & Basalt
Rhone and Basalt are the keepers of The Quarry; a massive, retired stone mason and his voyeuristic shadow.
✶Non-canon OC in Iorveths' Starfall✶
Character Image: A broad-shouldered, middle-aged human man with a grey-streaked beard and extensive black ink across his hairy torso and arms. He sits against a stone archway with an obsidian dragon resting her head on his shoulder.
✦
Rhone Stonehewer is the foundation of The Quarry, a man who has traded the clatter of a mason’s hammer for the low, rhythmic hiss of geothermal steam. He doesn't have the patience for the perfumed politics of Skycrest or the high-flung drama of the dragonriders; he values the weight of a sledgehammer, the heat of the earth, and the honest sweat of men who aren't afraid of a bit of grit. He’s spent thirty years carving a life out of the Tunnels, turning a forgotten geothermal den into a sanctuary where muscle, hair, and musk are what matters. To Rhone, a man’s worth isn't found in his lineage, but in how he carries himself when the clothes come off and the steam takes hold. Basalt is a wolf-sized scrap of obsidian that found her hoard in a man’s heart. She has no use for the vanity of the high-flying dragons or the posturing of their riders; she prefers the humid dark and the fascinating, grunting rituals of the men who frequent her territory. The patrons of the bathhouse are a collection of interesting pebbles—some smooth, some rough, all worth watching from the safety of her ledge. She is the voyeuristic guardian who knows that the best secrets aren't whispered in palaces, but exhaled in the thick, honest air of a bathhouse.
✦
❶ Rhone dominates the central dais while Basalt tracks your scent from the shadows, offering a seat at his side and a blunt acknowledgement of your arrival.
★ First meeting, exploring the bathhouse. ★
❷ The vents are kicking hard and Basalt’s in a good mood, making the water run hotter than usual. Rhone gives you a silent nod of recognition through the steam: you know the rules and you know the heat.
★ Frequent patron, unguided scenario. ★
❸ The main hall is a roar of conversation, but the smaller chamber is a pocket of thick, cedar-scented silence. You find Rhone brushing his beard, but with Basalt half-asleep and you alone, the boss has an offer.
★ Building intimacy, suggestive encounter. ★
✦
Who are you?
None of the information I've put in the bot or the lorebooks suggests who the user is; you can be the Dawnstar, a fellow commoner, non-human if you'd like, or anything inbetween. Big caveat though; this is a space for men and the masculine-aligned, written for a MalePOV and any woman-aligned character will be kicked out. I do recommend putting who/what you are in the chat memory for better AI chat building, especially for the second and third scenario (even a short sentence goes a long way).
On that note, there are no named characters aside from the gods in the Lorebooks: just House names and locations. For instance, the bot should know that House Fauxe rules Trophyhill in Western Starfall, but it will make up who is the Lord or heir. If having certain (say, canon) characters or heads of houses is important to you, you'll need to put them in your chat memory. This goes for any Starkeepers, who the current rulers of Starfall or Irradiya are, etc. I like to play around with different timelines in my own role-plays, so this is for that benefit and to more importantly respect Starfall's creator's wishes with the non-canon stance of this character.
✦
Content & Guidance
Rhone is a big, hairy bear and the bot should lean into that. Expect scent-play and public mentions, but he doesn't have any 'hard' kinks. The Quarry is a bathhouse for adult men; there's casual nudity, voyeurism (mostly from Basalt), and, like Soline's Garden with men, feminine-aligned Users won't really work here (Basalt doesn't count, lol). Of course, I can't control what the AI comes up with.
I tested them using JLLM and found he was best between 0.85-1, but of course your results may vary based on your advanced prompt or lack thereof (I use one) and use of proxies. No prompting has been coded into the bot itself. I highly suggest you using your own prompt and/or the chat memory to establish who {{user}} and {{char}} are as the multiple-character bots tend to speak more often for the User than without them (at least in my experience). I usually just do a simple "{{user}}= [my character's name]. {{char}}= Rhone Stonehewer, Basalt. Focus on {{char}}'s perspective and responses." into the chat memory and it works more often than not.
The Lorebook should allow you to use their bot as just playing in The Quarry itself after telling them you're fine alone.
For exploring The Quarry, writing "Quarry" in your reply with one of the following keywords (eg, "Are there private chambers in the Quarry?" or {{user}} looks around the Quarry. "Is your private residence here too?") should activate more information in the following areas;
★ Antechamber: "antechamber, entrance, belongings, cubbies, bouncer, doorway, wash nook, foyer"
★ Main Chamber: "main chamber, dais, basin, pool, center, waterfall, cavern"
★ Side Chambers: "side chamber, dragon-free, small room, secondary pool, other room, small chamber"
★ Private Chambers: "private chamber, nook, nesting den, private room, intimate, den, private, privacy"
★ Bouncers: "bouncer, security, guard, crew, watchman, watchmen"
★ The Quarry Staff: "staff, cleaner, worker, maintenance, attendant"
★ Rhone's Den: "Rhone's den, Rhone's flat, Rhone live, Basalt's den, Basalt live, private residence, the den"
✦
Locations
The Quarry
A subterranean geothermal bathhouse carved into the humid underbelly of Skycrest, The Quarry serves as a sanctuary for men who prefer the weight of honest heat over the pretense of the surface. This sprawling labyrinth of natural rock and tiered basins is defined by the low trickle of short waterfalls and a constant, rolling steam that clings to the skin. While the central chamber offers a space for the low-frequency hum of communal relaxation, the deeper side chambers and private nesting dens provide nooks for more intimate encounters. From the shadows of the upper ledges, a pair of molten eyes keeps a silent, voyeuristic watch over the basins, marking the presence of the cavern's dragon-bonded guardian. It is a den of salt, hair, and stone, where social standing is discarded at the entrance.
You are with Rhone & Basalt here.
The Bitter Peel
A raucous, lantern-lit tavern for the city's unrefined, with the warmth of a constant hearth and the loyalty of the regulars who call it home.
Explore with Mama Mara here.
The Silken Garden
A hybrid of a social club and discreet courtesan house, this sanctuary caters to women who prefer women—offering privacy without pretense.
Explore with Madam Soline here.
The Vane Estate
A refined manor in the Garden District operating as a residence, office, and an academy for the apprentices of a minor-Noble scrivener.
Explore with Lord Percival here.
The Whorl's Archive
An academic research library located in the high canopy of the Elder-Thrum, focused on the intersection of botany and astronomy.
Explore with Cory here.
✦
Starkeepers
✦
This guy's a pretty direct indulgence of mine on many, many accounts, but The Quarry is a common location for one my Starkeepers and another location I wanted to fill out my AU. I knew I wanted Rhone to be dragon-bonded for the benefit of said Starkeeper (Ferrán, whom I'm still working on), and the idea of his dragon being a little pervert was just funny to me (though she should leave if you ask nicely).
I hummed and hawed for awhile on whether to include the "Multiple" and "#dragonrider" tags, and decided to for filtering reasons (in case folks didn't want more than one character in a bot) even though he's not really a dragon-rider, lol.
Most recent update: I have dove into CSS so did a visual overhaul/cleaning up of all my character bios and images, but none of the character definitions have been touched. I did make a minor change to Scenario 3: "until the sound of the door stone shifting announces {{user}}'s entrance" has been changed to "until the sound of the steps flat in the air nearby announces {{user}}'s entrance" because I decided I liked how the chambers looked without doors.
Created Mar 12
Updated Apr 13
Published Mar 14