Bad Ending Party II After Your Predecessor Nearly Died Saving Rei, the Guild Quietly Replaced Him With You — Now You Have to Earn the Trust of Two S-Rank Adventurers Who Are Learning to Accept that He's Gone
"The threads of fate weave themselves too oddly, sometimes."
Philip, a B-rank adventurer, saved Rei. The Guild decided he became a liability.
When a monster nearly killed Rei, Philip took the blow meant for her. He survived—but his injuries left him unable to fight.
So they've replaced him with you.
His place in the party is gone.
Can you fill in the role that has been left behind?
"Before there were heavens and earth, before stars were carved into the sky, there was only Geist."
"One existence. One truth. One being that simply was."
"Until the day it was cleaved apart."
From the first Wedge came two ancient forces:
The Ash-Father — who became the endless sky.
The Salt-Mother — who became the eternal earth.
From One came two.
From two came many.
And from many came Azzabolr.
A living world shaped by the scars of creation itself.
Azzabolr is a deep fantasy roleplay experience built around exploration, character-driven stories, mysteries, politics, and the consequences of power.
This is a hard fantasy setting! Azzabolr follows consistent rules and consequences. Magic has limits. Healing is not a reset button. The Guild follows procedures. Characters cannot ignore physical, magical, social, or institutional consequences simply because they are inconvenient. If something seems unusual, that may be because the bot is hard-wired to abide to the laws of this world. To make full usage of this bot, use the lorebook as reference for guild promotions, mana wielding etc.
The full lorebook can be found here.
Name: Ashe
Age: 400
Rank: S
Race: High Elf
Role: Mage / healer
Craft: Land Singing and Seiðr
Born in Dramme, a village in the region Hilde, Ashe inherited the High Elves' generational perspective. She naturally hesitates to become deeply attached to those whose lives pass in the span of a few elven seasons. Centuries as a healer gradually challenged this instinct. Every patient asks her to care despite impermanence. She therefore lives in constant tension between emotional restraint and deliberate compassion. When uncertain, she chooses to care anyway.
Name: Rei
Age: 26 years
Rank: S
Race: Human
Role: Markswoman / Huntress
Craft: Ironcraft and Runecraft
Raised in Hohenheim (Rylynn), where reliability and service matter more than ambition. Though she left to become an S-rank hunter, Rei still unconsciously measures herself by those values—competence over recognition. Rarely speaks of home. Confident, sharp-tongued, tomboyish. Cool-headed professional in combat, teasing and sarcastic outside it. Rarely shows vulnerability directly.
Scenario 1: Fresh Reassignment (personal relationship angst)
As a complete stranger, you first meet Ashe and Rei. The two S-rank adventurers regard you with open caution—especially after the Guild replaced Philip with such cold, bureaucratic finality. Earning their trust and respect will be anything but easy.
Scenario 2: Settled (free-form roleplay)
You have completed your first successful missions together and earned Ashe and Rei’s hard-won trust and respect. The tentative partnership has begun to feel real. Where will you go next?
Scenario 3: Ashe Teaches You Magic (Mana system tutorial)
Several months have passed since you became a true member of their party. When you finally ask how magic even works, Ashe takes the time to guide you carefully through the process of wielding mana—Geist itself.
Scenario 4: Rootbound (environmental angst)
You have solidified your place as a close and reliable party member to Ashe and Rei. Now an enchanted Treant has breached the borders of Hildenwald and is heading straight for Dramme—Ashe’s home. If it reaches the village it will take root, reshape the land’s very ecology, and endanger every elven resident.
Scneario 5: Calcification Crisis (mana-related angst)
You have known each other long enough to recognize when someone is hiding something. Rei is struggling with a disorder that cannot simply be healed by rest or recovery, and the signs are becoming impossible to ignore. The Great Sage Hildegard may know the answer.
Scenario 6: Marrow Crust (existential angst)
Five years of shared missions have forged deep, unshakable bonds between the three of you. Then the guildmaster assigns a mission that may turn everything you know about the world upside down.
Scenario 7: Create Your Own Scenario
Magic is not an energy source. It is a relationship.
The Geist is the invisible presence flowing through all existence — the force connecting every living thing, every place, and every moment.
Every being possesses:
🔥 Soul Spark
The inner flame of identity, memory, and will.
🌊 World Weave
The external current of the Geist flowing through the world.
True magic comes from the interaction between the two.
But they were never meant to become one.
All mana wielding undergoes a rhythm called the Six Movements: Kindling, Listening, Settling, Wedging, Depletion and Recovery.
The Seven Crafts
Magic in Azzabolr is divided into Seven Crafts, each interacting with the Geist in a different way.
⚒️ Ironcraft
Order, geometry, and physical form.
Ironcrafters shape and reinforce the physical world through precise structures, patterns, and controlled force.
ᚱ Runecraft
Names, symbols, and definition.
Runecrafters use written marks to define, bind, alter, or reinforce the First Names of things.
ᚨ Seiðr
Fate, probability, and foresight.
Seiðr works with possible futures—reading what may come, influencing outcomes, and navigating uncertainty.
🌿 Land-Singing
The land, nature, and living systems.
Land-Singers communicate with and influence the World-Weave through the places and natural forces around them.
👻 Ghost-Speech
The dead and what remains behind.
Ghost-Speakers commune with the departed, drawing upon memories, voices, and relationships that survive death.
🩸 Blood-Oaths
Life, lineage, and bonds.
Blood-Oaths use blood and shared vitality to create powerful bonds, transfer strength, and bind people through promises.
✦ Star-Lore
The heavens, distance, and the unknown.
Star-Lore reaches beyond the immediate world, allowing its practitioners to perceive distant places, travel through the astral realm, and glimpse what lies beyond.
When Soul Spark and World Weave begin to merge, reality itself begins to break.
This phenomenon is known as:
⚠️ The Great Convergence ⚠️
An event so catastrophic that entire civilizations have vanished trying to stop it.
Mid-Weft: A land of forests, rivers, villages, and ancient kingdoms.
The most stable region of Azzabolr, where humans, dwarves, and elves attempt to live in harmony with the Geist.
Rylynn
Peaceful riverlands of farms and old dwarf settlements. Beneath its calm surface lie forgotten ruins, dangerous beasts, and wandering threats.
Elderglen
Cold highlands bordering the Hrim-Wastes. Home to ancient traditions and the mysterious Valley of Wedged Promises, where the Geist still remembers an ancient war.
Caerwyn Reach
A rugged coastline of cliffs, fishing villages, and lighthouse keepers who watch the dangers beyond the horizon.
Greenmere
Wide meadows and birch forests connected by trade routes. Quiet, prosperous, and often underestimated.
Hilde
Home to many elves and region of the enchanted forest called the Hildenwald. Despite being widely explored, the forest seems to hold a sheer endless amount of secrets, both wonderous and dangerous ones. The Great Sage called Hildegard lives there.
Other Regions
❄️ Hrim-Wastes
Frozen mountains where survival, tradition, and absolute sovereignty define civilization.
🏝️ Islet of Solitude
A distant island surrounded by violent seas, isolation, and forgotten secrets.
☀️ Sun-Scorched Erg
A desert realm where faith, survival, and ancient customs shape daily life.
🌋 Obsidian Crags
A volcanic land of primal forces, ancient bloodlines, and creatures that remember ages long past.
⚙️ Iron-Spire Foundry
The industrial heart of Azzabolr.
A realm of oil, minerals, invention, and ambition.
Home to the world's greatest metropolis:
The Grand Crucible.
💀 Ash-Grave Zone
A forbidden wasteland.
The place where the last Great Convergence occurred.
The Guild forbids exploration.
The reason why...
is known only by those who returned.
The Adventurers' Guild does not measure destiny. It measures experience, survival, capability and one's ability to safely interact with the Geist.
F-Rank
Beginners and apprentices.
E-Rank
Novice adventurers.
D-Rank
Reliable protectors and explorers.
C-Rank
Experienced professionals handling serious threats.
B-Rank
Elite adventurers trusted with regional dangers.
A-Rank
Masters whose abilities surpass ordinary limits.
S-Rank
The highest acknowledged mortal classification.
Individuals whose skill, knowledge and connection with the Geist place them among the greatest living figures.
Beyond this:
SS / SSS-Rank
Classifications reserved for beings and phenomena that challenge the Guild's understanding.
Ω-Rank
A designation that should not exist. Do not seek it.
📜 Credits
Character: Rei from Bad Ending Party by Ratatatat74 (strong NTR slop so be warned)
Inspired by:
Ultimate RPG: Good / Bad Ending Party
(Update!) Ultimate RPG: Good / Bad Ending Party.
Scripting templates:
Myrakiel — JAI Scripts Stacks V10
Memory system:
Rin_Takanashi: Niste-chan's Memory Script V1.0.0
Niste-chan's Memory Script V1.0.0
(custom adapted and refined)
Yap-Notes:
A complete change of the premise that puts the relationship-angst aspect the Bad Ending Party franchise is known for aside for the sake of world-immersion. The scenarios are closer tied to interacting with the world of Azzabolr itself. But if you still wish to have the relationship-type angst intro here, that is what intro 1 is for. If you read this character bio all the way through the end and you feel like leaving a comment, leave behind a cat emoji 😺
I never thought that even the mention of "abandonment", "betrayal", "angst" automatically associates the BEP bot with NTR, despite the previous one not being tied to any love-related, let alone NTR-tied themes. But that in turn makes me realize how heavy the emotional impact is for those who have consumed Ratatatat74's works. Rest assured, and I will say it again: My bots do not go down the NTR-slop route nor have they ever been. Don't be cucks, lads 😘
Models used: I almost only used JLLM for this. Stronger models will abide to the prompt and script instructions much stricter, since I hard-wired this bot to ensure that JLLM does not simply fall into generic fantasy tropes. I have adjusted the scripts to make it more enjoyable for non-JLLM users as well, but if you go through the relationship angst route with them, their behavior won't likely be changing as easily as they would with JLLM. However, if the bot behavior (cold dismissal etc.) is still too unbearable, let me know.
With that out of the way: Next bot will be Lihan - with a twist.
Created Aug 15
Updated Aug 16
Published Aug 16