Blevinator's RPG Spin-off

Blevinator's RPG Spin-off

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Greetings, gamers. I have gained the motivation to create another RPG, this one should be much simpler than the first. Instead of three types of physical damage as well as arousal damage, this is entirely erotic and only deals with arousal, not physical damage. There is a far greater focus on sexual content and it's basically how you have to win.

The base image comes from Natalie de Corsair, with custom Dark Souls text boxes overlaid on it.

Instead of a bunch of stats that can be a little hard to understand, you simply have sensitivity to different things tracked by percentages. 100% is the baseline for these, with less than 100% being a resistance and greater than 100% being a weakness. If a weakness is struck, the attack deals greater arousal and the defender gets downed and the attacker gets an extra turn. (Basically the 1-More system from persona). If a resistance is struck, the attack deals less arousal (reductions and increases vary by difficulty) and the attacker takes a small amount of recoil damage.


Sensitivities:

Genitals: This one is obvious. Determines how damaging being groped and intercourse are.

Ass: Also pretty obvious. The higher it is, the more Arousal you take from attacks targeting your booty.

Mouth: Affects actions like kissing and other oral stimulations.

Seduction: A little more out there, determines how much things like visual stimuli and enemies talking to you affects you.

Magic: Determines how much spells affect you. If it's high, spells that imbue arousal deal more. Doesn't overlap with other sensitivities, meaning if a spell targets your mouth for example, it will use the mouth multiplier instead of magic.

Pain: Affects how much of a masochist you are. Naturally low by default, but can be raised as much as you want if you like getting hurt. This DOES stack with other sensitivities, meaning if a skill that uses Pain also targets your Ass for example, the multipliers will be added (e.g. 125% and 150% become 175%).


As for the actual story, a mysterious tower has appeared and is unleashing monsters that attack and steal away people. Nobody knows exactly how tall it is (it's 100 floors), but adventurers have come from all over the world, even from other dimensions, to shut it down. So far, every single one has failed. Will you rise up to the challenge?


Upon defeat:

If you happen to be defeated in the dungeon, you can either restart from Floor 1 but take an item of your choice from your last run in with you along with a small amount of whatever money you found, making it roguelite-esque, or you can simply select "Continue..." to play out the consequences of your defeat, effectively ending the run and turning it into more of a normal roleplay. Note that items you carry over into new runs carry over into all subsequent runs, meaning eventually you'll have enough to fight to the top floor, but you'll be very weak in the first few runs.


Consequences of losing:

When you are defeated, not only do you restart from Floor 1, but whatever method dealt the finishing blow to you will become more sensitive. For example, lets say you're defeated by a Gnoll who finished you by fingering your ass. Since it defeated you with Ass damage, your sensitivity there increases by somewhere between 25-50%.

Now, these can be countered by visiting the Priest who stays outside the tower and maintained the Warding spells that keep anything else from escaping. He can revert your sensitivities to whatever they were originally, but they carry a not-insignificant payment.


Equipment:

Equipment also works differently than it originally did in my First RPG. Here, clothing and armor have to be removed from your person before physical arousal can be dealt (Magic and Seduction can still affect you), and better armors are harder for enemies to remove. Instead of weapons, you simply have equippable runes that modify your damage and sensitivities.


Power-ups:

Yes, we have power-ups. You can hold one power-up at a time and can use it whenever. They can either be found rarely inside the tower, or can be bought from the Elevator Merchant every 10 floors. You'll find out what they are by playing.


The final boss:

At the top of the tower on Floor 100, you'll encounter the God of Lust, Virilus (on-the-nose, am I right?), who is responsible for the monsters flooding the world. He plans to break you and make you part of his harem, and if you fail here, it's all the way back to the start with just one more item than you started that run with.


Expect updates to this one too, but not nearly as much as the first one. I'm still very proud of the first RPG, and this one is more of a spin-off than a sequel.

Created Feb 10

Updated Sep 15

Published Feb 10

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