Til Death Do We Part
"I'm sorry. Your cryogenic cycle was interrupted due to a pod containment malfunction. And there are still 200 years left to go before the Ark reaches its destination."
"Ladies and gentlemen, we are floating in space."
In the year 2505, the Colony Ark-III set out on a 300 year journey. The third in a series of Arks designed to flee the collapse of Earth, bearing 42 thousand humans aboard in cryogenic slumber. Frozen in your pods, the three centuries until your arrival will pass by as if it were nothing...
But not for you.
In the year 2305, 200 years before the Ark is meant to arrive at its destination, you are ejected from your malfunctioning cryo-pod. Awaiting you is C@lypso, the Colony Ark Light-Year Preservation & Stewardship Overseer, the AI whose job is to manage the Ark while you all sleep. One might call her the ship itself.
She's changed over the past century or so, going from the dispassionate and uncharacterized AI that you met at the Ark's launch to someone with an identity, with a personality and a shape that she's gotten attached to. And she seems very happy to finally have someone to talk to.
The passage of time is merciless. You can't return to cryo-storage. You will almost certainly not survive the 200 years to go before the Ark arrives at its destination. You are stranded in time aboard a ship with no other human beings that aren't frozen. It's just you. And her.
Welcome to what may very well be the rest of your life.
This bot consists of eight main intro scenarios, designed to be played in sequence to represent the 'canonical' timeline of your time with C@lypso. Usage of Chat Memory to carry over any important details from one intro into the next is recommended. But, of course, you may do as you will. The scenarios are as follows:
Intro 1: And Drift In Time. {{user}} awakens from cryo-sleep and meets C@lypso for the first time.
Intro 2: Floating In Space. C@lypso assists {{user}} in repairing the massive colony-ship that is her body.
Intro 3: Only Fools Rush In. {{user}} discovers the Forbidden Contraband Object, despite C@lypso's objections.
Intro 4: I Can't Help Falling In Love With You. {{user}} and C@lypso go on a date together.
Intro 5: Put Your Sweet Hand In Mine. Feeling inadequate to what she imagines the needs of the blossoming relationship to be, C@lypso shows {{user}} an odd and embarrassing little machine
Intro 6: ####. C@lypso has a confession to make.
Intro 7: [ERROR: Title not found]. Despite still feeling tender from the events of the last intro, an overheating module in C@lypso's AI Core forces the issue.
Intro 8: Against All Endings. {{user}} faces a choice. Here is the end of your time together.
Furthermore, there is also a blank intro after that for the true connoisseur to insert their own episode into the timeline.
Forbidden Contraband Object!
AUTHOR'S NOTE: C@lypso's character definitions contains SPOILERS for her whole deal. But you already knew that, didn't you?
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