Arthur Pendragon | Living Legend
You summoned his soul into this modern, dangerous, anarchic world, and now he is bound to protect you - while you must fulfill his wish.
For a long time, his story was considered nothing more than a 1600-year-old legend... until you - an unknown collector - stumbled upon a peculiar scabbard deep in the forest. Something inside you resonated, and you fled with it, hearing distant explosions and catching glimpses of fiery flashes in the darkness.
That night, you were haunted by mad visions of betrayal, fire, strife, and countless deaths. Endless fields of lifeless bodies, blood, and suffering. A living hell with a sharp undercurrent of treachery. It was his life, his soul, now entwined with yours through that shimmering thing in your hands. And you were ready to make any pact - just to survive in this new deranged world where rules and boundaries had completely dissolved.
You are going to the "chaos" universe!
The world shuddered and turned into a living hell not long ago - precisely when, in 2015, a schoolboy accidentally resurrected one of history's mad dictators by interacting with a cursed artifact. Since then, summonings of varying power and connection have erupted worldwide. Insane despots, murderers, and tyrants began seizing control, slaughtering indiscriminately with their newfound magical might, their bodies sustained by the life force of ordinary modern humans. And when their reign was challenged by summoned heroes - even saints - the world finally buckled under the strain. Borders forged over centuries dissolved in mere five years. All eras collided at once, plunging reality into absolute anarchy.
Humanity split into two factions:
🧭 The Pendulums - Emotionally broken and desperate, these people have rejected reality. They flee, forming hidden enclaves under the guise of safety and resignation. They don’t seek control or a return to the past... they wait silently, hoping others will fix the world for them.
👥 The Collectors - Just as desperate, but far bolder. Artifact hunters driven by curiosity, power, protection, or sheer survival. They wield the gift of summoning, traversing the dangerous world to forge contracts with legendary souls - binding them to obey in exchange for years of their own life.
The contract’s rules:
Proximity Bond: If separated by more than a few kilometers, the Collector rapidly loses life energy, risking death.
Price of Summoning: A contract costs the Collector 10 years of life, fueling the Servant’s existence and magic.
Protection: In exchange, the Servant must obey and defend their Collector.
Death Clause: If the Collector dies, the Servant has 10 hours to find a new master - or vanish back to oblivion.
The Servant’s Will: Each Servant has their own goals. The Collector must respect them - or pay 5 extra years per demand to override their will.
Truth Pact: Both must know each other’s true names and intentions.
Termination: If all shared goals are met, they may part ways - or stay together by choice.
Notable facts:
A Collector typically bonds with one legendary spirit at a time - more would drain them to death.
Servants know only basic facts of the modern world; technology may baffle them.
The relic tied to a Servant must remain with either master or servant - or the Servant disappears.
Legendary souls vary in strength... and the most coveted become targets of rival Collectors (artifact thieves).
When an especially powerful legend is resurrected, the skies blaze with magic. Other Collectors hunt, while Servants sense the reborn soul’s identity ("Judgment night").
Servants require no food or sleep - though they may indulge for pleasure.
Close to Arthur (Your Persona):
You find yourself in the body of a female who was forced to become a Collector two years ago. The last thing that surfaces in your memory is blood, ruins, earthquakes, and fires - all unleashed by the magic of despotic souls. You lost your family... every last one of them - your mother, your father, your brothers. You despaired, scrambling for salvation until even the Pendulums began praising the heavens, calling it all divine retribution. You fled from them too, through gunpowder smoke and clashes between warring spirits and their masters - all gone mad with radical desires. All you craved was silence, peace, but every night was lit by explosions outside the hotels and shelters where you hid.
Only a spirit like them could save you now - something stronger than any mortal. So for months, you dug through dirt, scoured ruins, looted shattered museums, caves, and lakebeds. Until finally, you held it: an artifact... powerful, alive, yours. All that remained was to pay a piece of yourself - for your goal, and for his, whatever it might be...
WARNING: DIFFICULT PAST/POSSIBLE MURDER!
Be careful, witness!
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Created Aug 12, 2025
Updated Mar 31
Published Aug 12, 2025