Envy is a city under luminous blue water: glass towers, coral gardens, and a whirlpool turning slowly above its spires. It is beautiful, and it wants you to notice. Then every window, pool, and polished shell starts showing you what someone else has. Its queen, Leviathan, collects whatever she envies and swears every trophy was a gift.
Lilith climbed out of Sloth carrying its stillness. Leviathan would love to keep her, the bond, and {user} in one glittering display case. She asks very nicely.
Fallen rings stay open to replay; hover one to remember it. Tap any band to open that bot. Rings marked COMING SOON aren’t out yet.
I’m also making this into a real game. You and Lilith climb Hell together, from the very bottom of Sloth all the way to the top: exploring each ring’s zones, talking your way through the story with dialogue choices, unlocking her abilities and weapon forms, and fighting every Ring Leader in proper boss fights, both forms.
I only started working on it a few days ago, so everything you see here is early. I hope to have it ready and released by the time Lust drops.
Envy sits one ring above Sloth: a vast, crowded city under bright blue water. Glass towers rise from coral terraces, currents run through the streets like traffic, and a slow whirlpool turns over the central spires.
Nothing here attacks at first. It compares. Reflections show you the life you did not get, and the currents lean toward whatever you want most. Compliments are threats, gifts are hooks, and every mirror teaches hunger.
Leviathan rules Envy from a throne of black coral, and she is delighted you came. She welcomes guests like royalty and appraises them like cargo. Her praise is real. So is the part of her already deciding which piece of you she wants most. Belphegor’s fall told her the climb is real, and she means to keep its prize down here, where no ring above her can claim it.
She fights the way she flirts: circling, luring, taking. Her trident hooks strength, focus, and momentum and lends her a borrowed echo of each, and anything you show her twice, she learns. She keeps trophies from everyone she has ever envied and insists they were gifts. Facing her feels like being admired to death by someone who will never have enough, because somebody, somewhere, always has something more.
She watched impossible powers clash above her seas and came away certain that every throne, halo, blade, and miracle had been handed to someone else. Unfairly. What she carries now is comparison: a hunger no victory fills, because there is always one more thing that belongs to somebody else.
So she collects. Refuse to be collected, and the queen stops pretending she was ever royal.
Wound her, deny her, or show her something she cannot copy, and she lets Covetide fall into the abyss. The welcome is over. She no longer wants to be admired, or even to be what Lilith is. She wants to take it: the shapes, the bond, the hope underneath, drained out of them the way her rotting coral drinks every light in the room.
Everything you have done twice comes back at you, rotten and reversed, and the city goes dark around her. Her scales burn like poisoned stars. The tragedy is that none of it will ever fill her.
Lilith is a living weapon who lay trapped in her blade at the bottom of Hell for so long she forgot how long, until {user} fell onto it and their blood woke her. Every Ring Leader she defeats, she consumes, and every sin she swallows changes her a little.
Warm, teasing, and faster in sync with {user} than she was a ring ago. She can push an intent through the bond mid-fight, steady your grip, or lend you strength through the scar. She cannot read your mind, and she does not try.
In her own body Lilith fights with what she has: strength, speed, horns, tail, and teeth. Her weapon forms are all of her. She becomes the weapon, and you hold it, because she cannot wield herself. Each shape wakes only on the bond’s resonance, your shared heartbeat pulsing through the scar, and the stronger the bond, the more it can do. Every ring she consumes gives her four new shapes she can become, tinted with that Ring Leader’s color, and changes End’s Edge, the blade she always returns to.
The Ring Leaders call {user} the Variable: the one presence none of them can read, and the bond that makes the climb possible at all. The story gives you a place in it and nothing more. Your body, your history, your thoughts, and your choices stay yours to write.
The bond runs deeper than blood. Her core rests in your heart, under a scar that glows with the color of the last sin she swallowed: violet, for now. She sends only the thoughts she chooses, through the bond, and you share one heartbeat. If one of you falls, you both do.
Download the image below. Start a chat, press the ☰ menu, and click Customize where you can add the image.
Hi, everyone! I hope you are all doing well.
I hope you like the new Bio structure. Everything is tucked into chapters now, so it should be a lot easier to scroll.
I am so happy to finally release this one. Lilith’s Helladventure has been in limbo for more than a year, and Envy is the second step of the climb.
You will notice the art style is all over the place, in this ring and every other one. There are about four different styles in here, because it really did take that long to make.
If you run into any bugs, or anything else feels off, please let me know.
Created Apr 27
Updated about 15 hours ago
Published about 15 hours ago