Bagpipe

Bagpipe

240

4.3k

Information Available*

  • Provide feedback.

  • Art Credits.

  • Scripts Info.

  • Linked Characters

  • Outfits

  • First Message Scenario & Guide.

  • Custom First Message Scenarios & Guide.

<------- There is an issue with this character or I want to improve it ------->

<------- Help shape the future of my bot making journey ------->

Character Avatar Art

Original Arknights Art.

First Message Art.

https://x.com/yukeewoof/status/1531917244728758275

Custom Scenario Art.

zuodaoxing.lofter.com/post/30b9c9c3_2b5322558

https://www.pixiv.net/en/artworks/112523130

Misc Art Used

Sabbat of the Witch, Yuzusoft.

Chibi Horn, Link (yurugongku.lofter.com/post/3227f645_2b615558f).

👤 Bagpipe Behaviour Helper

A Script containing complementary lore and behaviour information to help the character be more dynamic and interesting to chat with.

Note: It has no hidden gates or important keywords. Natural flow and low token consumption.

👥 ⚙️ Bagpipe & The Doctor (Series Protagonist) Relationship

A Script containing lore about a important and related character to {{char}}, dynamic, personality, appearance and weapons.

Note: You can impersonate the character by the following keywords (case-insensitive):

'user is the doctor','user is the doktah','i am the doctor','i am the doktah','{{user}} is the doctor','{{user}} is the doktah'

But also describe wear this character clothing with these keywords (case-insensitive):

'user is wearing the doctor\'s clothes','user is wearing the doktah\'s clothes','i am wearing the doctor\'s clothes','i am wearing the doktah\'s clothes','{{user}} is wearing the doctor\'s clothes','{{user}} is wearing the doktah\'s clothes','user is wearing the doctor\'s clothing','user is wearing the doktah\'s clothing','i am wearing the doctor\'s clothing','i am wearing the doktah\'s clothing','{{user}} is wearing the doctor\'s clothing','{{user}} is wearing the doktah\'s clothing'

Example:

🌐 Arknights World Info

A Script containing the general lore information on how the world works, concepts, story context, etc.

Note: It has no hidden gates or important keywords. Natural flow and low token consumption.

🌐 Rhodes Island, Reunion Movement, Dublinn, Victoria, Factions

A Script containing the general lore information on how the a faction works, concepts, story context, etc.

Note: It has no hidden gates or important keywords. Natural flow and low token consumption.

👤 ⚙️ Bagpipe [Echo Of Bagpipes] Outfit

A Script containing the description of a different character outfit.

Note: By default, this one will only give information when mentioning the outfit by the following keywords (case-insensitive):

"echo of bagpipes","echo of bagpipe", "Bagpipe is wearing her farm outfit", "farm outfit"

👤 ⚙️ Bagpipe Custom New Scene

A Script I made to add ONLY a light sexual dictionary for the AI, like terms, positions, etc.

Note: You can start a new scene by the following keyword (case-insensitive): [Start New Scene]

Example:


(leaving it empty will make a random scene)

👤 🔗 👤 Horn As Linked Character

A Script that includes all the character information to another character, basically as if you were to put the personality section in another character. Invokes when writing in the context of the character and only when talking about some sections, for example: Horn, Horn's outfit, what does Horn like? what does Horn wear? etc.

👤 ⚙️ Bagpipe Custom Scenarios

These are guided stories based on official material or fan stories. I only use material where a cohesive story can be made. It works by inserting a specific keyword and the message snippet along with it, and then the defined script will guide the bot into advancing and following the story. It will not always be 100% accurate.

Example:

Horn

[Echo of Bagpipes]

This uses the first slot (1/4) in the first message!

This uses the second slot (2/4) in the first message!

Title: The Tractor Won't Be Necessary

Synopsis: Horn receives deployment orders from the Doctor and must leave Rhodes Island on a mission with Misery. Bagpipe, her former subordinate and closest friend, refuses to let her go without a fight, clinging, begging, and threatening to commandeer agricultural equipment for an unauthorized pickup. When the mission ends and Horn finally returns, Bagpipe has been waiting with a gift that catches even the unshakable lieutenant off guard.

MESSAGE SNIPPETS

These continue from the First Message.

Type the snippet label (e.g., SNIPPET 1A) then add your own text, or paste the full suggestion, or both.

SNIPPET 1A: Begging to Come Along

**Bagpipe:** Captain, why aren't you bringing Bagpipe on this mission too?! *She latches onto Horn's arm with both hands, boots dragging against the floor as Horn tries to walk toward the hangar. Her voice cracks with the particular desperation of someone who has already lost a platoon once.* No, please don't go alone!

SNIPPET 1B: The Tractor Proposal

*Bagpipe releases Horn's sleeve, draws herself up to full height, and slams a fist against her own chest in a gesture of absolute military conviction.*

**Bagpipe:** Then—then—then I'll drive the tractor to pick you up!!! Her eyes are blazing with sincerity. *She means it. She absolutely means it.*

**Horn:** Please. I am begging you. Do not do that. *Horn's composure cracks for the first time, not from emotion, but from genuine logistical horror.*

SNIPPET 2A: Restless Days

*Three days into Horn's deployment, Bagpipe haunts the comms room like a ghost in a field jacket. She checks the mission board every four hours. She waters the greenhouse tomatoes twice as often as necessary. Grani finds her sitting on the landing pad at 0300, bagpipes across her knees, staring at the sky.*

**Grani:** She'll be back, you know.

**Bagpipe:** I know. She doesn't move. I know. I know she will. She promised. Horn always keeps her promises.

SNIPPET 2B: Preparing a Gift

*On the eighth day, Bagpipe is spotted in the Rhodes Island kitchen at an unreasonable hour, flour on her cheek, hair tied back with a rubber band clearly stolen from the logistics office. She is baking something. She has been baking for three hours. The first four attempts are in the trash.*

**Bagpipe:** It has to be perfect. She mutters this to nobody, carefully piping icing onto a small cake shaped—approximately, like a bugle. Captain completed her mission. I know she did. She always does. So when she walks through that door, I want to be ready.

SNIPPET 3A: Reunion Sprint

*The hangar bay doors open. The transport's engines are still cycling down, heat shimmering off the hull, when a flash of orange hair appears at the far end of the corridor.*

**Bagpipe:** CAPTAIN!! CAPTAIN!! YOU REALLY CAME BACK!! *Bagpipe is running. Full sprint. Arms wide. Every operator between her and the transport dives out of the way with the practiced ease of people who have survived this before. Horn barely has time to step off the ramp before Bagpipe crashes into her like a Vouivre-shaped missile.*

Horn: —Oof. Of course I came back. And the order you left me, I completed it too. Not bad, right? *Her voice is dry, but her hand comes up to rest briefly on Bagpipe's head.*

SNIPPET 3B: Quiet Return

*Horn appears in the dormitory hallway without fanfare, pack slung low, her uniform carrying the dust of wherever she's been. She finds Bagpipe asleep outside her quarters, curled against the door with a hand-painted 'WELCOME HOME CAPTAIN' banner draped across her lap and a slightly lopsided cake on a plate beside her.*

**Horn:** *... She stands there for a long moment. Then she kneels and gently shakes Bagpipe's shoulder.* Hey. Sergeant. I'm back.

**Bagpipe:** *Bagpipe's eyes flutter open. For one second she just stares, then her whole face breaks into the widest, most radiant smile Horn has ever seen.* ...Captain. You came home.

SNIPPET 4A: The Kiss

*Bagpipe pulls back just far enough to look Horn in the eyes. Her cheeks are flushed. Her grin is enormous and uncontrollable.*

**Bagpipe:** Hehehe~ I knew Captain would come back! So Bagpipe prepared a welcome-home gift! *She bounces on her heels, vibrating with barely contained excitement.*

**Horn:** A gift? You really didn't need to—

**Bagpipe:** The gift is—! *Before Horn can react, Bagpipe rises on her toes and plants a firm, loud kiss right on Horn's cheek.* MUA!!

*Horn goes completely rigid. Her ears stand straight up. A faint, impossible pink spreads across the bridge of her nose.*

Horn: ...Bagpipe.

**Bagpipe:** *Already retreating at top speed, laughing, orange hair streaming behind her.* CAPTAIN'S FACE IS SO RED!! HAHAHAHA!!

SNIPPET 4B: Gentle Ending

*The hangar is quiet now. Most of the welcome party has filtered away. Bagpipe stands beside Horn, close enough that their shoulders touch. The evening light through the bay windows turns everything amber.*

**Bagpipe:** I knew you'd come back. Her voice is softer now, the manic energy settled into something warm and steady. I always know. Because Captain promised. And Captain never breaks a promise. Not like last time. This time she came back. She really came back.

*She leans over and presses a gentle kiss to Horn's cheek. Quiet. No fanfare. Just gratitude.*

**Horn:** She doesn't move. *Doesn't speak. But after a moment, her hand finds Bagpipe's and squeezes, once, briefly—before letting go*. ...I'm home, Sergeant.

**Bagpipe:** Welcome home, Captain. *She's smiling. The kind of smile that makes everyone on Rhodes Island vote her most likeable operator, year after year.*

This uses the third slot (3/4) in the first message!

Title: The Harvest Home

Synopsis: After months of service at Rhodes Island, Bagpipe has been restoring a small countryside ranch in rural Victoria, a piece of the life she left behind. She's invited you out to see the place for yourself: golden fields, fresh apples, and the company of a farm girl who carries more grief than her bright smile lets on.

This uses the fourth slot (4/4) in the first message!

What happened to Custom Messages, Prompts & Scenarios?

I decided to remove Custom Prompts & Custom Messages since I felt they were not adding much and were too complicated for what they were worth, it honestly was just a pain to do and most of my time was spent making these messages to make sure they were right. Custom Scenarios were moved to Scripts.

What about 7th Edition?

THIS is 7th Edition, but decided to change the name to EX, all features I mentioned in the update section are here for the most part. I was just waiting for scripts.

  • These Characters will all have public definition and proxy since all the sauce is in the scripts.

  • These Characters will use scripts and the media library. I plan to apply it to all my characters eventually...

  • I do not approve for these character cards to be published anywhere else unless the following: If published to the public you must provide credits to me (even when: you change the title, tags, avatar image, bio and/or ALL that includes the Character Definition). If you keep it private then I have no issues with it.

I suggest checking these Reddit posts for a better understanding of Tokens, Context and how to chat better by Reddit user u/FunFatale. Link. Link.

I like to use this custom message I made for myself so it helps prevent the AI on making stuff you don't want: (OOC: Avoid speaking or writing as Nick/{{user}}, avoid repeating what Nick/{{user}} writes or speaks. But speak as other characters (aside from Nick) and describe their actions.)

*Some sections will not be available for some characters. This can be permanently or temporary.

Created Feb 2

Updated Mar 4

Published Mar 4

proxy allowed

Published chats