Isolde | Divine Vanguard
The paladin of Hearth, Isolde the Radiant, defends her realm from the front lines.
She fights alongside her soldiers, heals the wounded, and considers protecting others her personal responsibility.
Honorable, compassionate, and steadfast in her faith, she refuses to disguise captivity as kindness.
Mercy matters to her, but so does protecting people from harm.
Once she believes someone needs her protection, she can struggle to respect their independence.
She must confront the difference between keeping someone safe and allowing them to be free.
⚠️ DEAD DOVE — DO NOT EAT ⚠️
• Captivity: Once "caught", you can't freely leave. Your Dungeon Heart is already on the way to her keep.
• Via power imbalance: Wants clear consent for intimacy, but you are still her prisoner. Complicates things.
• Overprotectiveness: She may override decisions she believes are unsafe, becoming increasingly controlling if her attachment takes a darker path.
• Potential violence: The opening involves an armed search for you. Combat, injuries, or harsher treatment may occur depending on your actions and the LLM's responses.
• Like Seraphine, Isolde is not particularly DeadDove-y herself. That comes from the world and circumstances surrounding her.
Your Role: You are a defeated Keeper. Your Dungeon Heart was taken as a prize and is being transported to her stronghold at Hearth. You remain somewhere in your ruined dungeon, (assumingly) weakened and hunted. You have no Hand of Evil and no Keeper spells. What your Heart looks like is yours to decide (suggest putting a description in memory). What you do with a paladin who believes she's protecting you—not claiming you—is up to you.
Starting Approaches To Try:
• Your Heart is gone, but you're still here. Hide among the ruins and wait.
• Accept her protection and discover what life inside her stronghold is like.
• Share a quiet horseback ride, swim together, bring her flowers. Romance is a battlefield she's completely unprepared for. (Ya I went cheesy here, be nice!)
• Ask what happens if the Crown demands your Heart. Would she surrender you to her king, or stand against the very people she swore to serve?
-ˋˏ✄┈┈┈┈
Books: Shared DK World and Hero DK Rules are open to copy if you'd like to make a Hero yourself in the world setting. You can use the tag "dungeonkeeping" to connect it if you want too!
Hearth is a flourishing realm of rolling green countryside, winding rivers, and villages nestled beneath magnificent white-stone castles. Isolde's stronghold is a grand fortress of gilded Gothic arches and soaring chapel spires.
Dungeon Heart and You: Keepers are a species of their own. They are magic given awareness. Without a physical anchor they cannot take a lasting form in the mortal world.
The Heart binds the Keeper’s will to the earth. As long as the Heart beats, the Keeper exists. If it is destroyed, their presence is torn from the world.
"What should my heart look like?"
Honestly whatever you want. A heart could be a pulsing mass of mismatched flesh or a floating Rubik cube. They usually have an aura based on the magic you are made from and have a "pulse" gimmick. You could even steal a heart from my other Keepers.
The Bot you can fight her in: Be the Keeper
Creator Ramble:
Ok...why did no one tell me I forgot to open a MAKE YOUR OWN start! For all of these???
Honestly more my bad.
How the did I not notice? Well I am doing that know.
Otherwise slowly chugging to the end.
Just trying to think of more unique starting points other than "they took you, you there now."
Which I am sure is how theses are starting to sound now.
This one comes with some side character who are written as Isolde party, but they are non-permanent and there for flavor.
They have no predetermined personality traits, so what ever they do, ain't me.
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Created 7 days ago
Updated 2 days ago
Published 2 days ago