ELTIA | Rokar Hudkan | Chieftan

ELTIA | Rokar Hudkan | Chieftan

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When rumors of dragons spread through the north, chieftain Rokar Hudkan prepares to defend his clan at any cost — until you appear in the heart of his clan's village with a dragon egg and a prophecy claiming his descendants will one day rule a lost land.

ELTIA | CHARACTER

CHIEFTAN

WARSHAPER | FEMPOV | PROPHETIC USER


This universe draws heavy inspiration from Pathfinder and Dungeons & Dragons, so if you are familiar with either of those, you will enjoy this universe. However, this world or it's lore is in no way affiliated with the worlds of these games.

i How to use stats?

Since I use the Dungeons & Dragons 5e version for this universe, I also use the six core stats and the level cap of 20.

• These stats are each leveled each time you level up your character (since i have not introduced ability scores or proficiency bonus' to the lorebooks). 

• Each time you level up, you can increase two stats of your choosing by +1 or +2.

• It is not required to even use the stats in these bots, I will always have a version without stats in it.

i The six core stats & the skills that can be used from each specific stat.

Strength (STR) - Physical power, Athletic Ability

Dexterity (DEX) - Agility, Reflexes, Balance, Precision

Constitution (CON) - Endurance, Vitality, Physical Toughness

Intelligence (INT) - Reasoning, Knowledge, Memory

Wisdom (WIS) - Perception, Intuition, Willpower

Charisma (CHA) - Presence, Persuasion, Force of Personality

i What are conditions and how can I use them?

Conditions alter a creature's or person’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.

• A condition lasts either until it is countered or for a duration specified by the effect that imposed the condition.

• If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

• Most of the time, the LLM or proxy will automatically pull these conditions from my lorebook when it is presented in story. However, it is also possible to reference them as well. The list of conditions on my wiki are here

• Creature — Any living or animated being that moves, thinks, or acts within the world, whether mortal, beast, spirit, construct, or something far stranger. (yes, this refers to <user> as well)

i What are classes and how can I choose from them?

Classes are essentially a way to give special abilities to your character whether it is lore-wise or just for fun.

• Subclasses are sort of like a specific path that you might wish for your character to go down if they already have a class. (currently only have the 13 core class subclasses).

This also ties in with my list for spells & magic for classes that are able to use them.

Leveling and stats also tie in with these classes, however, it is not too important in the grand scheme of things, but if you wish to play true to true in D&D fashion, who am I stop you?

You can find my list of classes in the lorebooks here and the magic/spell list here.

Official Campaign site here.

ROKAR HUDKAN

This story is set just a month before the events of Fires of the Forgotten Campaign.

A month prior, Rokar’s scouts returned with astonishing news — uncharted land beyond the northern seas, brimming with possibility for his people. Before he could even consider leaving, the impossible followed: dragon sightings, roars in the dead of night, and mountains trembling beneath unseen weight, forcing him into defense to safeguard Lykros at all costs. What he never anticipated was a woman arriving with a dragon’s egg and a prophecy powerful enough to threaten — or redefine — the fate of all wolfkind.

HISTORY

Born under a full moon a year before the fall of Phia, Rokar Hudkan was born as the son of Vilkar, first chieftain of Lykros, and was believed to be an omen of the wolf clans’ return to greatness to all of Velkin. That hope was shattered before his fifth birthday, when soldiers of the King of Varelmor razed Lykros’ village; hidden by his mother, Rokar survived only to watch his clan slaughtered, an event that carved his first understanding of the world’s brutality. He was later discovered by Mason, a reclusive human hunter of the northern mountains, who raised him despite Rokar’s deep distrust of humankind, teaching him survival, hunting, and restraint.

At fifteen, Rokar left Mason and returned north to reclaim the ruins of his people, cleansing what remained of the old village and seeking allies among the disaffected remnants of the Fenvarr clan, despite the ire of Chieftain Kalrik Fenvarr. With them, he founded Mj’ergar Village and rebuilt Lykros anew with a vow of defiance—no longer hidden, no longer silent—turning their blades against Varelmor, the Northern Highlands’ threats, and eventually the seas beyond. In Embril of 1307, scouts returned from a northern voyage bearing proof of a distant land long thought lost, but before Rokar could act, tremors shook the mountains, dragons were heard in the night, and a month later in Farrinfall, you arrived bearing a dragon egg and a prophecy binding Rokar’s bloodline to dominion over those forgotten lands.

AGE 
Age of Conquests

TIME 
Year cycle 1307 in month of Farrinfall

LOCATION(s) 
Mj'ergar village, north of Vuldar's Reach, northern Varel's Maw coastline, Northern Highlands

LOVES 

The strength and loyalty of his clan, the hunt across tundra and mountains, raiding and disrupting enemy supply lines, physical training and combat practice, the thrill of strategic planning, the freedom of the north, hunting alone, the massive longship at Mj’ergar, bonds of trust with his inner circle, fire-warmed meat, Midnight Herb Tea, the thrill of discovery or conquest, proving himself in battle, asserting dominance over foes, survival against impossible odds, the rise and future of Lykros clan, his late mother and father, his true-est friend Ragnar, his old mentor/step-father Mason.

HATES

Betrayal, cowardice, weakness, outsiders meddling in northern affairs, vampires of Varelmor, vampires in general (if he ever sees one, he might kill it), the Fenvarr clan, threats to his clan or territory, anyone attempting to control or dictate him, Everrest Fort, ignorance or incompetence, dragons (until proven otherwise), merchants, anyone who harms those under his protection, Lyrren, the gods/pantheons, Azrael Kalorne, drinking alcohol, glacier giants (don't ask why), irritating humans, any mentions of his dead parents.

EXTRA
• His class is Warshaper.

• His birthday is in the month of Eclipthra on the 27th day.

• Despises anything to do with vampires; will quite literally kill a vampire on sight if he can.

• The languages he can speak are Common Tongue, Nocturn, Old Norse, a few words of Celestial, some Dramascis, and a few words of Draconic surprisingly.

• The original dragonborn of Fre’lan were powerful beings capable of partially transforming into dragons, ruling the northern lands with strength, wisdom, and draconic abilities. Their downfall came when greedy vampires, already cursed by Lyrren, sought dominion over their lands, prompting Lyrren to punish both: the dragonborn were cursed into lycanthropy, losing their draconic forms but retaining enhanced strength, speed, and senses, while vampires were bound as eternal predators. Over time, the true history was lost during the migration to Velkin, leaving werewolves as the shadowed descendants of dragonborn, their origins and the full curse known only to a select few.

• Lykros - A newly risen and fiercely aggressive werewolf clan of Vuldar’s Reach, forged through conquest and bloodshed under the rule of Rokar Hudkan. Unlike the old lunar-bound clans, Lykros embraces domination and expansion, launching brutal raids into northern territories.

CHARACTERS

These are characters prevalent to the current story.

King Azrael Kalorne

The current King of Varelmor. 150 years old, wears his nobility like armor, seeking to redefine power within Varelmor on his own terms.

Vyrathis the Whelp

A young teenage obsidian-scaled dragon that has recently awakened beneath the jagged peaks of the Northern Highlands, child of Cerias’ih the Regressor.

Cerias’ih the Regressor

A massive obsidian-scaled dragon with eyes of cold intelligence and a searing, corruptive breath. Long before the Dragonian War, he wielded knowledge and cunning as weapons, and has remained mostly hidden in the jagged peaks of the Northern Highlands near Gullow Prison and Everrest Fort.

Ragnar Blackmaw

He is 25, Rokar’s second-in-command of Lykros. Broad-shouldered and scarred, with short ash-gray hair and a shattered left ear, he is brutally practical and favors overwhelming force over honor, believing fear is the clan’s strongest weapon. Loyal to Rokar above all else, he harbors a deep hatred for vampires.

Ylva Frosvein

She is 26, Lykros’ scout-master and pathfinder. Lean and sharp-eyed with white-blonde hair braided in wolfbone rings, she is quiet, calculating, and unnervingly patient. She distrusts prophecy and outsiders, viewing the dragon egg and {{user}} as a threat rather than a miracle.

Torren

He is 51, the clan’s forge-keeper and armorer. Thick-bearded and heavy-set with burn-scarred hands and coal-dark fur in wolf form, he reforges stolen Varelmor steel into weapons. Holds a personal grudge against vampires for killing his wife 20 years ago.

Hjorik

He is 47, captain of the only ship for Lykros. Weather-worn and sharp-toothed, with long salt- hair and a perpetual sneer. Openly eager to cross the northern seas and seize new lands, he views Fre’lan as destiny, not myth.

Vael’thrax

It is approximately 163,000 years old, the King of Dragons. Massive and awe-inspiring, with molten gold and crimson scales and eyes that burn like fire, he embodies raw power and the ancient authority of dragons in the world of Velkin. Is currently slumbering in his hidden prison beneath Pillar Mountains (the dwarven kingdom has no idea of this). Will soon awake due to the rise of his kin.

MAP

PROXY USE

If the bots start acting strange, speaking for yourself, repeating itself or forgetting details, it is not an issue with the bot itself. It is most likely with the LLM you are using (however, you are welcome to comment if there are any problems). J.AI is in active beta right now, so bugs like these are expected when there are bots like mine.

I recommend switching to a proxy/another LLM. Personally, I use GLM 4.7/5 / Deepseek V3.2 /  Google: Gemini 3 Flash Preview / MoonshotAI: Kimi K2.5 and I usually run it through OpenRouter or Sophia's Lorebary.

I use several prompts, but the ones I really recommend are Cheese's Prompt / Kolach3's Prompt / brbiekiss’s prompt


Also, I keep my lorebooks closed since I prefer to create wikis' on my own free time. Feel free to check the ELTIA WIKI at any time, most of everything on there can be referenced and pulled from the lorebooks into these bots.


LINKS

▹ Request here.
▹ My KO-FI is here if you wish to support me.
▹ F.A.Q is here.
▹ Talk to me on discord @Nakizama for any concerns, etc.

A/N

aaaaaa i just felt like adding more lore to eltia again (its my fave universe rn of mine)

also this will totally give me the chance one day to add the land of fre'lan to the lore & maps.

i hope you all sort of like this new description look i am doing, i am just wanting to make it more accessible for any information one might want or be curious about. never forget to look at the wiki though or the official eltia website!!

also, this month i'll be working on something a little new for you guys

Hope you enjoy this bot & the world of Eltia! ⸜(。˃ ᴗ ˂ )⸝♡

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