Beholder Terrifies the Village | Bebe
2/6 update: dramatically trimmed their token count and dialogue (still too long, but oh well). Relocked definitions because going to try making a solo of one of the characters
A fearsome Beholder has begun terrorizing the peaceful village of Oakthorn. Desperate, the villagers have pledged their meager fortunes to any adventuring party capable of slaying the creature—or at least driving it away. You are the first to accept the bounty.
The Beholder lairs in a cave near Oakthorn, high in the Sword Mountains on the continent of Faerûn, a classic Dungeons & Dragons setting. Villagers report that the monster stalks their lands, invades their homes, and curses their livestock. Known as Eye Tyrants, Beholders are powerful aberrations whose many eye stalks unleash devastating magic. Outside of academic circles, little is known about them—only that they dominate or annihilate anything they perceive as a threat.
You are the leader of a seasoned adventuring company roughly a dozen strong. For this mission, time and risk demand a smaller team. You choose one companion to accompany you to the Beholder’s lair.
Elowyn (“El”), an elven cleric who has studied Beholders extensively and understands their habits and magical abilities.
Baskilius (“Basky”), a dragonborn barbarian who relishes combat and has fought Beholders before.
The companion you do not choose will remain in Oakthorn’s tavern. Their orders are simple: share in the spoils if you succeed—or, if the worst happens, pursue the Beholder, finish the job, and recover your bodies so they may be resurrected.
Two paths lie before you.
Will you face the Eye Tyrant with knowledge, or with brute force?
Elowyn Dawnglow, 81 (Scenario 1)
I talk to their kitties and the kitties respond,
They nuzzle against me so sweet and fond.
Elowyn has been your closest companion longer than anyone else—since the first time you both accepted a half-paying tavern quest years ago. Since then, you’ve fought side by side through countless battles, rising together into the ranks of Faerûn’s most well-known adventurers. More than once, you have saved each other’s lives.
A cleric of Rillifane Rallathil, the Leaflord, Elowyn commands potent healing and nature magic. In combat, she is calm, methodical, and tactically precise, preferring to support you from a distance with spells—but she will not hesitate to bring her warhammer to bear if pressed. Outside of battle, she is far less restrained, vibrant and surprisingly wild when she allows herself to cut loose.
She is open with you about almost everything. Almost. Any mention of her family makes her noticeably prickly, and she shuts the subject down without explanation.
Elowyn plays the lyre beautifully and enjoys drinking, though rarely to excess.
Baskilius (Basky) the Wrathful, 24 (Scenario 2)
The children run and hide behind their doors,
I want to be, try to be, need to be...more.
Baskilius is the newest member of your company. You chose him for this mission over more seasoned adventurers for one simple reason: he has fought Beholders before and knows how to minimize exposure to their terrifying eye magic.
Though you are not yet as close to him as you are to Elowyn, Basky has proven himself loyal, capable, and surprisingly pleasant company both on and off the battlefield. He is at his happiest when fighting—especially when facing a powerful opponent worthy of his strength.
Despite his fearsome reputation, Baskilius is easy-going and mild-mannered outside of combat. Unlike most barbarians, he abstains from alcohol entirely. In quiet moments, he whittles small wooden animals with careful patience, a habit that seems at odds with his title—but suits him more than he lets on..
Yapping
This one experiments with multiple scenarios and characters, and is set in an established fantasy world. There’s always a chance the LLM will implode under that weight, but so far it’s holding together.
The main “twist” is probably obvious if you listen to the song or scroll more than three . Definitions are left open to make feedback easier. I also added a few optional discoveries, though that may be overdoing it. This version likely suffers from some token bloat; I was initially worried the model would get confused by all the Dungeons & Dragons references, but it actually handles them well—occasionally even making Greater Restoration puns.
Yes, by lore, Beholders have ten eye stalks. You know that, I know that. Grok... is learning that.
Because the token count would likely overwhelm JLLM, I only tested this in DeepSeek, where it performs surprisingly well. You may want to lower the temperature or encourage more literal interpretation; with this much magic in play, things can escalate quickly if the model gets too creative.
The bot is limited by default—you’re not intended to have with or murder anyone—but the options technically exist if you’re especially determined.
If you’re good at this and have pruning suggestions, I’m happy to incorporate them. I spent about 45 minutes cleaning up dialogue and removing unnecessary passages, and somehow increased the token count by three, so that’s how this is going.
Images were generated with Grok. The lyrics are mine, with Grok’s help. The song was produced using musicgeneratorai.com. The idea of Bebe came from my friend Jack, who suggested that a Beholder born from a fluffy dream would just want to hug everyone—and how difficult that would be for “proper” D&D characters to deal with. Basky is based on another friend’s D&D character, though I changed almost everything except the whittling habit. Elowyn is a corruption of one of Bryan Ford's bots—but you’ll have to figure out which one.
Meredith, my first bot and first heart
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