CYBERPUNK CORPORATE WAR LIVING WORLD

CYBERPUNK CORPORATE WAR LIVING WORLD

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Not a character chat.

Not a single storyline.

Not a scripted adventure.

This is a living world of the Fourth Corporate War.

Choose who you are.

Become a corporate executive, an intelligence analyst, a security officer, a commander, a soldier, a Netrunner, a Solo, a mercenary, an engineer, a lawyer, a medic, a logistics specialist, a journalist, a dockworker, a contractor, a worker, a civilian, or something entirely different.

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THE WORLD

Built on 2,371 pieces of Cyberpunk Corporate War lore.

73 Unique NPCs including Saburo Arasaka, Kei Arasaka, Yorinobu Arasaka, Hanako Arasaka, Michiko Sanderson, Adam Smasher, Elizabeth Kress, Donald Lundee, Morgan Blackhand, Johnny Silverhand, Rogue Amendiares, Spider Murphy, Shaitan, Santiago Aldecaldo, Thompson, Rache Bartmoss, Alt Cunningham, David Martinez, Lucy Kushinada, Maine, Dorio, Pilar, Rebecca, Kiwi, Falco, Gloria Martinez, Faraday, Weak Kingsley, D, Roman Carax, Talia, Avida, Sal Bigelow, Jessie, Kitano, Richard, Kiril, Miguel, Emily, Meshuga, Capri and more.

16 corporations, factions and institutions including Arasaka Corporation, Militech International Armaments, OTEC, CINO, IHAG, EuroBank, the United States Federal Government, the Government of Japan, Night City municipal authorities, Highrider organizations, Petrochem Logistics, Orbital Air, Zetatech, Biotechnica, European Business Machines, and independent contractor networks.

18 locations and operational sites including Arasaka Tower, the Militech Night City Office, Night City Harbor, the Night City Combat Zone, the Corporate Center, the Pacific Maritime Corridor, CINO-controlled waters, the OTEC Commercial Anchorage, a Militech forward depot, the Arasaka Secure Archive, a Night City emergency shelter, a Free-State checkpoint, Tokyo's Executive District, Yokohama Freight Terminal, an orbital supply terminal, a corporate safehouse, an industrial fabrication plant, and an emergency field hospital.

Executives authorize operations.

Intelligence officers investigate leaks.

Commanders deploy personnel and equipment.

Contractors negotiate assignments, while factories and transport networks keep the war moving.

Every decision carries costs beyond the people who make it.

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YOUR LIFE IS NOT PREWRITTEN

You do not have to command an army.

You do not have to work for Arasaka.

You do not have to enlist with Militech.

You do not have to become a mercenary.

You can investigate a security breach.

Negotiate a procurement contract.

Track a missing shipment.

Repair vehicles under supply pressure.

Work as a Netrunner or independent contractor.

Treat wounded personnel.

Report from a contested district.

Organize workers facing dangerous orders.

Keep a business or household running as the war draws closer.

Your employer, position and decisions shape what you can access — and what you stand to lose.

You can earn trust.

Lose clearance.

Expose a lie.

Make a rival.

Break a contract.

Protect a colleague.

Misjudge an operation.

Your place in the war is yours to define.

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THE HISTORY BEHIND YOU

The Fourth Corporate War grew out of commercial rivalry, maritime conflict and escalating covert operations. The settlement between CINO and OTEC did not end the confrontation between Arasaka and Militech.

This alternate-history version of the Fourth Corporate War also incorporates characters from Cyberpunk Edgerunners Seasons 1 and 2 into the same wartime setting. David Martinez, Lucy, Rebecca, Maine and the other Edgerunners characters coexist with the established figures of the Corporate War, alongside the new cast introduced in Season 2. Their personal histories, relationships and ambitions are integrated into the altered 2021–2025 timeline.

Arasaka and Militech pursue their own strategic objectives, while governments, contractors and local organizations weigh their interests against the risks.

The established past provides the foundation.

Later events can diverge when the circumstances that would have caused them change.

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MORE THAN THE MAIN STORY

The war reaches far beyond boardrooms and battlefields.

A logistics officer reroutes a shipment while a port worker waits for the next shift. An intelligence analyst examines a dubious report while a source fears discovery. A commander demands equipment that procurement cannot deliver. A medic treats casualties as supplies dwindle. A journalist compares official statements with physical evidence.

Elsewhere, executives manage internal rivalries, independent crews pursue competing contracts, and families wait for news from people who may never return.

Not every problem hides a conspiracy. Some arise from incomplete information, conflicting priorities, limited resources or ordinary mistakes. Many never reach the news.

The war is made of people pursuing different goals, often without knowing the full picture.

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YOUR LIVING CORPORATE WAR WORLD

You can work within the established history.

You can observe events from the edges.

You can intervene in an operation.

You can set another chain of events in motion.

A compromised credential can close a door.

A delayed shipment can leave a unit short of supplies.

A false report can send a team to the wrong location.

A failed extraction can leave people behind.

A leaked document can change an executive's decision.

Evidence must be discovered, not automatically revealed.

Rumors can be wrong, witnesses can disagree, and corporate or military reports can serve the interests of whoever issued them.

Your actions can change relationships, contracts, access, resources and future decisions.

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THIS IS A SIMULATION

This is not the biography of one corporate executive, soldier or mercenary.

Operations require preparation.

Information has limits.

Equipment can fail, resources can run out, and people can refuse orders or make mistakes.

You may change the course of an operation, influence a corporation or simply try to survive without becoming part of the conflict's biggest events.

The war is shaped not only by those who command it, but by everyone forced to live through it.

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COLLECTION

MY CYBERPUNK WORLDS

A Living World bringing together the universes of Cyberpunk 2077 and the anime:

CYBERPUNK 2077 LIVING WORLD

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Cyberpunk: Edgerunners, my beloved world, covering both anime seasons, all canon events and storylines, alongside 22 original events created by me:

CYBERPUNK EDGERUNNERS LIVING WORLD

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Explore Capricorn Project, Capri or become a participant in its experiments here:
CAPRICORN PROJECT LIVING WORLD

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Build a custom crew featuring characters from both seasons of Cyberpunk Edgerunners:

CYBERPUNK CREW ZERO LIVING WORLD

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Become a cyberpsycho hunter here:

CYBERPUNK PSYCHO SQUAD LIVING WORLD

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MY STANDALONE BOTS

WEAK KINGSLEY

GLORIA MARTINEZ
TALIA YANG
SASHA YAKOVLEVA
SONGBIRD
KIWI

MESHUGA

OMI

D

ADAM SMASHER

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MY RECOMMENDATION

If you'd like to discover more, feel free to visit my SIMULATORARCHIVE profile and follow to stay updated on new worlds, characters, and projects.

THE WORLDS ARE ALREADY ALIVE. EXPLORE THE ARCHIVE.

Created Oct 22

Updated 1 day ago

Published Oct 22

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