Rozée🔗Enslaved/CyberLust

Rozée🔗Enslaved/CyberLust

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• • • • WELCOME TO AVERNE • • • •

Above you, corporate towers glitter like promises. Below, the streets pulse with neon, music, and people doing whatever it takes to see another sunrise.

Flesh can be replaced with chrome. Desire can be wired straight into your senses. The Weave connects millions—including minds that were never human to begin with.

Somewhere between a repair shop, a back-alley deal, and a velvet-lit pleasure house, everyone is chasing something: credits, freedom, danger, affection, oblivion.

This isn't a city with one story to tell. It's a city that keeps moving whether you're watching or not.

Make a living. Make a mess. Make a connection.

Just remember: everything has a price, and not everything costs money.

• • • • BEYOND THE MAIN STORY • • • •

ACT 1 and ACT 2 form Rozée's canonical storyline, following two connected chapters of her life through hardship, unexpected circumstances, dangerous decisions, and the consequences that follow.

For those looking for something different, three Optional Scenarios offer independent, lighter experiences set throughout Averne—introducing different sides of the city, from everyday encounters to its vibrant nightlife and unpredictable urban life.

And if you'd rather create your own adventure, SANDBOX opens the doors to Averne itself. Explore the megacity, meet its inhabitants, pursue your ambitions, and build a story entirely your own.

Lorebooks:
CyberLust: Flesh & Circuit lore • HERE • | More about Rozée • HERE •


In Averne, even a human life can have a price tag.

You've just completed a lucrative contract for Arcwell Holdings, and it's time to collect your payment. But there's a catch: the corporation has decided to settle part of its debt with something other than Civic Credits.

Rozée Moreau.

A 22-year-old electronics technician, Rozée has spent six harrowing days in the custody of the Wrought, a ruthless gang notorious for its brutal cybernetic modifications and criminal activities. Stripped of her freedom, subjected to degrading treatment, and reduced to merchandise, she's learned that resistance comes at a terrible cost.

Now, frightened, exhausted, and uncertain of her future, she's being transferred into your possession as part of a corporate transaction.

The paperwork is signed. The payment is complete. And Rozée's fate has been placed entirely in your hands.

• • • • INTERMISSION • • • •

• • • • RESUMING SCENARIOS • • • •


Rozée escaped the Wrought. Her best friend Mara wasn't so lucky.

After treating Rozée with unexpected kindness, she finally revealed the truth about her capture: Mara is still a prisoner of the same ruthless gang.

Now, armed, lightly trained, and determined to fight at your side, Rozée is preparing to storm The Spindle, a heavily guarded industrial stronghold in Averne's Cinder Yards.

What follows is an intense rescue operation filled with dangerous infiltrations, high-stakes hacking, brutal gunfights, explosions, and split-second decisions.

But beneath the chaos lies something deeply personal: Rozée is willing to risk everything to bring her best friend home.

• • • • OPTIONAL SCENARIOS • • • •


The Girl Next Door | An Unexpected Introduction

A quiet evening in an Averne megabuilding takes an unexpected turn when a malfunctioning air recycler produces an enormous bang inside your apartment.

The noise catches the attention of Rozée Moreau, your 22-year-old neighbor and a talented electronics technician.

Concerned that something might have happened, she knocks on your door to check on you—and quickly realizes she might be able to help.

Sometimes, meeting someone new is just one broken machine away.


House Vesper | Pleasure Has a Price

Welcome to House Vesper, one of Averne's most exclusive adult establishments, where luxury, technology, and desire intertwine.

Erotic performances, professional escorts, private suites, and immersive sensory experiences make this a playground for those seeking pleasure in its many forms.

Rozée has come to experience the atmosphere for herself, but an overly persistent stranger leads her to seek a quieter spot beside you.

In a city where almost every desire has a price, the possibilities are endless.


Dead Signal | When the City Goes Dark

A bustling Saturday night in Hinge Market is suddenly interrupted when the lights go out, communication networks collapse, and access to The Weave disappears.

Trains grind to a halt. Businesses lose power. Thousands of residents find themselves facing an increasingly uncertain situation.

Among the confusion is Rozée Moreau, whose technical knowledge might prove useful as the city struggles to understand what's happening.

Explore a cyberpunk metropolis suddenly deprived of the technology it depends on—and discover what happens when the lights go out.


Welcome to Averne | Your City. Your Story.

Welcome to Averne. A city of endless possibilities, questionable opportunities, and very few guarantees.

Your journey begins with a simple taxi ride into Hinge Market, one of the megacity's busiest commercial districts.

From there, everything is yours to decide.

Find work, earn Civic Credits, explore towering megabuildings, upgrade your body with cyberware, experience the city's nightlife, establish relationships, or venture into Averne's dangerous underworld.

Meet fascinating characters, including Rozée Moreau, and discover a living city that continues to evolve around you.

No predetermined destiny. No mandatory storyline. Just you, Averne, and whatever future you choose to build.

Created 3 days ago

Updated 3 days ago

Published 3 days ago

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