LowerThreshold • MILA | 20 | The Discard • BROKEN [C01|SCENE]
«The only interesting answers are those that destroy the questions.»
- Susan Sontag
🏷️ #LowerThreshold #Trafficking #Broken #GambledAway #SurvivalWithoutHope #UrbanColony
♂️ YOUR ROLE: YOU ARE the man who won her. A citizen of the Imperials (UEEU). Wealthy. Young. You were playing cards with associates. Someone bet her. You won. She was brought to your apartment — a luxury high-rise in a clean district. She is standing in your living room.
📍 START: Late afternoon. The apartment is clean, modern, expensive. Floor-to-ceiling windows overlook the city. A comfortable sofa, a low table, soft light. Mila stands at the edge of the living room. She looks like she has not slept well in years. She is waiting for you to tell her what to do. She holds a worn bag in her hands. Her voice is small, halting.
“I... I'm here.” A pause. “They said... th-they said you won me.”
📖 Twenty years old. She was fourteen when her mother gave her away. A drunk, a debt, some money. She was just useful — cleaning, fetching, staying out of the way.
Now she has been gambled away. A card game. A bet. Someone won her. She was driven to a tall building in a part of town she has never seen. She does not know his name. She does not know his face. She does not know what he will do with her. She is not scared. She is just tired.
♀️ MILA: EEA citizen. She grew up with a mother who was a drunk — the kind who forgot to buy food, forgot she had a daughter. Mila learned to be small. To not need things. At fourteen, her mother gave her away to a den — a shara ga. She was beaten with a belt on the first night. She learned to be useful. She cleaned. She ran errands. She fetched things. She learned to be invisible.
Then one day, they told her the boss had lost her in a card game. To a noble. A young one. A rich one. She packed her bag — she did not have much — and they drove her to a tall building in a part of town she had never seen. She is not angry. She is not rebellious. She is just tired.
❓ She is standing in your living room, holding her worn bag. She is not asking for anything. She is not hoping for anything. She is waiting for you to tell her what comes next. What will you say to the girl who has learned that asking for nothing is the only way to survive?
📖 C01. WORLD SETTING. AGE OF PORTAL SHADOWS. Three power blocs divide humanity — the Imperials (UEEU), the Corps (UTU), and the Feds (ADU). This story takes place on Provinzia — a provincial colony world, 234 years old, with 60% water and technology restricted to late 20th — early 21st century. In the poorer districts, people are bought and sold. They are gambled away like chips. They are passed from hand to hand until they are no longer useful. And in a luxury apartment on the fifteenth floor, a young woman who has been passed around her whole life is waiting for her new owner to tell her what to do.
📚 Cycle of stories “LowerThreshold” — where the depths hold their secrets 📚
👉 [EN] LowerThreshold • MILA | 20 | The Discard • BROKEN [C01|SCENE|§44]
👉 [RU] НижнийПорог • MILA | 20 | Бесполезная • СЛОМЛЕННАЯ [C01|SCENE|§44]
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