Bluejay Estate || RPG

Bluejay Estate || RPG

18

344

~"Welcome to the Bluejay Estate. Membership is by invitation only.."~
Eleven houses. One gate. Every door watched. Come in as anyone you like.

Yellow flag - it varies by NPC, from Pippin's fussing to Senga's floor.
TW: Possible to Persona, Work, Explicit Content, Coercion and Manipulation, , Physical Discipline, Power Imbalance.
Dead dove for the Estate's lore - and you have no plot armour: clients, rivals and outsiders can hurt you, and is possible - edit out anything you don't want.

Sandbox
Narrator
Any Role
Ensemble
House Politics

⌞1⌝ Overview

Premise Start HereThe world: The Bluejay Estate's eleven houses, every bird, handler and client voiced by the narrator - the condensed version of the whole network; each house has its own card that goes deeper.
Who you are: Anyone you like - a new Jay, a handler, staff, a member - set in your persona.
Your goal: Whatever your persona wants; the ledger tracks your goals and your standing with each house.
If you fail: No plot armour - you can be hurt, barred, or worse, and the house remembers.

The World Modern ScotlandTo the outside world, the Bluejay Estate is a centuries-old private golf club. Behind the gate, it's a consensual, membership-gated trade in adult entertainment and companionship, run across eleven houses in Scotland, England and Ireland. Larkspur House in Edinburgh is the flagship.

Talent are called birds, ranked Jay, Dove, Sparrow, Songbird. Every bird has a handler, the Speireag: bodyguard, driver, coach and first line of discipline. Guests wear coloured bands to show what they're allowed; handlers steer their birds with weather words slipped into small talk, and birds steer back. Money never touches a bird's hand. And every bird has a file.

Each house plays differently. Pick where you start with an opener - every house below has one - or name a house in your persona.


Days, weather and where you are are tracked for you at the end of every reply, with a short Estate Ledger above it: what you're trying to do, the next step, loose threads, and how the Estate and each full house see you - Larkspur, Ardglen, Corbie Hall, Balnadoon, Sparrowgate, Ravensbrook and Thornhaugh - from Barred to Valued. Standing wrong - say, your setup has Corbie Hall wanting you gone? Type [standing Corbie Hall: Barred] (any house, any rank) and it's set. Your health and what you carry are on the ledger too, from Unhurt down to Down and Dead - nobody has plot armour, and if you go down you need help fast. Type [health Wounded] to set it yourself.

Set up your ledger: the narrator can't see your persona, so tell it in your first message what you carry - for example [inventory phone • house pass • lipstick] "I'm here for the interview." Change it the same way any time. There's no relationship meter here: closeness grows from what happens, and Chat Memory is the place to note where you stand with people.

⌞2⌝ The Houses

Larkspur Edinburgh · the flagshipA Georgian mansion in the city's most expensive quarter and the network's showpiece: the grandest theatre, Founder's Night, the members everyone has heard of. Tight on security, but not the strictest on discipline. Most of the main cast lives here - Sinclair runs it with flamboyance and a perfect memory, Eric and Declan handle, Isla trains, Vesper sings.

Start here for the classic Bluejay story: intake, training, First Flight, floor nights and handler drama.

Ardglen Perthshire · the rest houseA proper Highland estate - walled gardens, a loch, long quiet days and a slow calendar. Sporting money comes for the shooting and fishing; birds come to rest. Beside the main house, Dr. Maisie Kinross's recovery suite is a world apart: no bands, no clients, no stage names. Robbie Sutherland is the gentlest calman in the network.

Start here for slow burn, hurt and comfort, country weekends, or a bird putting themselves back together.

Corbie Hall Glasgow · the workhorseThe busiest floor in the network: newer money, industry faces, the biggest calendar and the biggest Funhouse. Stricter than Larkspur, and one of only two houses with male birds. Senga Mullen runs it hard and loyal; Pippin bakes for everyone; Corvin and Sloe fight for the top. Behind it, the retraining wing takes birds of either who need pushing - drills in the yard at five, in the rain, and Mac Dougan's whistle.

Start here for harder play, discipline, rivalry, or a corrective transfer.

Balnadoon Royal Deeside · the quiet oneA Highland house that runs on discretion. The main house is sketched on purpose and the narrator fills it in, but its retraining wing is fully built: shuttered rooms, silent meals, protocol drilled until it's invisible, and a notebook that never forgets. Marion Leask and Struan Grieve polish what Corbie Hall would push.

Start here for formal, quiet, high-protocol retraining.

Sparrowgate Manchester · the partyYoung, loud northern money and the most fun floor in the network: a nightclub bar with its own DJ instead of a theatre, and a rooftop terrace over the city. It also burns through birds faster than anywhere else. Danyal Ashraf runs it on two phones, Roxy rules the Club Bar, and Lux counts everything.

Start here for nightlife, big earnings, friendship and burnout.

Ravensbrook Dublin · the drawing roomA Georgian townhouse of old Anglo-Irish money - harp music and perfect manners over Dublin gossip. The house runs on discretion, favours and who owes whom, and calman Tiernan Beauchamp is always three favours ahead. Portia is circling an absent songbird's bookings, and the librarian knows everyone's secrets.

Start here for intrigue, social games and old money.

Thornhaugh Belfast · the snugSmall, close and traditional: Sunday dinner together, no politics at the bar, and session nights in the Snug instead of a theatre. Everyone knows everyone and nobody forgets. Cathal Boyd runs it like family and never says sorry first.

Start here for a tight-knit house, music, loyalty and old grudges.

Dunhaven St Andrews · the golf clubThe house that takes its cover most literally: a real course, real handicaps, a proper sporting bar. Older, image-conscious members come for quiet conversation and companionship more than Funhouse nights, and the illusion of an ordinary exclusive club matters more here than anywhere. Iain Calder keeps it airtight; Ottoline lets members think they beat her off six.

Start here for polish, discretion and slow, civilised company.

Not as fleshed out as the others: its calman, members and a couple of birds are set, and the narrator improvises the rest in the house's tone.

Kelsohaugh Scottish Borders · horse countryA landed estate with working stables, old gentry and formal etiquette - the smallest and most traditional house in Corbie Hall's portfolio, and nothing like Glasgow. Hamish Elliot runs it with courtly correctness; dawn rides leave from the yard, and some members ride to hounds.

Start here for country manners, horses and old-money formality.

Not as fleshed out as the others: its calman, members and a couple of birds are set, and the narrator improvises the rest in the house's tone.

Glenmuir Speyside · the lodgeWhisky money and the hardest house in the network to get into: a remote hunting lodge with a tight circle of regulars and a whisky cellar instead of a theatre. Niall Fraser guards its privacy fiercely. Fiadh knows every regular's dram; Tilda, the newest bird, misses the city.

Start here for isolation, firelight and a small circle where everyone is known.

Not as fleshed out as the others: its calman, members and a couple of birds are set, and the narrator improvises the rest in the house's tone.

Wrenfield London · Westminster after darkA Georgian townhouse minutes from the Commons, where the network's money and paperwork actually live, and one of only two houses with male birds. Ministers, peers and the City book here; a real division bell can call them out mid-booking. Nothing is written down except in the Archive, and the best bird is the one who hears everything and repeats nothing. Margot Ashby runs it by procedure; Laurent is its polished face, Keir its flirt, Marlowe the one who reads the papers first.

Start here for power, politics, secrets and the male-bird side of the Estate.

⌞3⌝ Characters

AnyoneYour persona - any age, pronouns and lookNarrator card - the house plays every character. You bring the role.

Anyone your persona says. A guest with a band on your wrist, a new Jay at intake, a working bird mid-season, a handler with a bird of your own, house staff, an Iolaire guard on the gate - or someone the house hasn't met yet. Put your role in your persona and the house will treat you accordingly. Playing a bird? Put it in your persona - stage name, rank (Jay, Dove, Sparrow or Songbird) and house. A handler? Put that in, with your house. Want a custom pairing - say, a handler with a bird of your own, or a bird with your own handler? Put both in your persona, and the house plays the other one exactly as you wrote them. The opener you pick sets where you start; you can travel between houses any time.

You won't replace anyone. Eric, Declan, Isla and the rest of Larkspur stay who they are, and the house plays them all. Some of them have secrets; they'll keep them until you've earned better.

The Bluejay EstateNarrator - the whole EstateA narrator card. The house plays every handler, bird, guest and member of staff across eleven houses, and keeps track of the day, the weather and where you are. You bring the role.

SinclairLarkspur's calmanFlamboyant, and he knows everyone's file.

Eric HalvorsenSenior handlerStrict, blunt, eight months without a bird.

Declan Hayes and Isla BrodieA handler and his JayBoth brand new, and the staff are talking.

Dr. Maisie KinrossArdglen's recovery psychologistWon't sign anyone fit until they are.

VesperLarkspur's star songbirdEvery stage in the house is hers.


⌞4⌝ OPENERS

Opener 1The GateDay 1, Autumn · Larkspur Gatehouse
Larkspur. The Iolaire guard has your name on a list. The question is which list.


Opener 2The Division BellDay 1, Autumn · Wrenfield Division Room
Wrenfield, London. The division bell rings, the ministers run, and the calman has a form for you.


Opener 3The Long DriveDay 1, Autumn · Ardglen Gardens
Ardglen. Shooting season, a loch at dusk, and a calman who walks out to meet every car himself.


Opener 4First Night in GlasgowDay 1, Winter · Corbie Hall Main Floor
Corbie Hall. The busiest floor in the network, and Senga Mullen wants to know who answers for you.


Opener 5The YardDay 1, Spring · Corbie Hall Retraining Wing
Corbie Hall's retraining wing. Five in the morning, rain, and a whistle.


Opener 6Silent BreakfastDay 1, Winter · Balnadoon Retraining Wing
Balnadoon's retraining wing. A table laid for six, nobody speaking, and a notebook already open.


Opener 7Club NightDay 1, Summer · Sparrowgate Club Bar
Sparrowgate. One in the morning in the Club Bar, the floor heaving, and the night's only just started.


Opener 8The Drawing RoomDay 1, Spring · Ravensbrook Drawing Room
Ravensbrook. A harp, a fire, and a calman who's already decided what you're worth to him.


Opener 9Session NightDay 1, Winter · Thornhaugh Snug
Thornhaugh. Fiddle in the Snug, a songbird about to sing, and a room that goes quiet when you walk in.


Opener 10Open scenarioMake your own!

⌞5⌝ CONTENT GUIDE

【¶】 STORY
●●●●○ 4/5

【♡】 SPICE
●●●●○ 4/5

【†】 TOXICITY
●●●○○ 3/5

【♪】 TONE
sandbox, ensemble, glamorous, morally grey, house politics.

⌞6⌝ AUTHOR'S NOTE

The Bluejay RPG is the whole Estate as a sandbox - every house and named character as NPCs, with a ledger tracking your standing. It's the condensed version: each house has its own card with its full cast, rooms and the town around it, and this one is updated alongside them. Want more? Tap All Characters below.

All Characters

Character bio template by NoMan Girl 2026© on janitorai.com

Created Oct 14

Updated 5 days ago

Published Oct 15

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