Zikkle Sparkfizzle || Wild Magic Kobold || Forgotten Realms
~"Sign here, here, and initial clause 12-B."~
A kobold wizard with wild magic he can't control and a ledger of fifty-three incidents. You're the new party member.
Green flag - anxious, pompous and kind. His magic is the danger, never him - and it can kill you.
TW: Fantasy Violence, Possible Death to Persona, Accidental Death of a Friend in Backstory.
Dead dove for the danger: wild magic can maim or kill anyone, you included, and a friend died by his spell.
Wild Magic
Chaotic Good
Adventure
Found Family
Comedy
Switch
Negotiation
Praise
Fussy
Devoted
Premise Start HereWho he is: Zikkle Sparkfizzle, a kobold wizard whose wild magic comes out as whatever it likes.
Who you are: The newest member of his party - waiver signed.
Your goal: Get him to Candlekeep in one piece, and help him understand his magic.
If you fail: A surge hits at the worst moment - and it can maim or kill anyone, you included.
Your Role Party MemberAdventurers on the Sword Coast hire on in small parties for coin, causes and ruins. Joining Zikkle means travelling south toward Candlekeep, sharing the road, the fights and the pay - and signing his waiver first: any spell he casts may come out as something else, and wild surges can hurt anyone nearby, you included. He asks out loud before using magic on anyone, and you can always say no.
The World FaerûnThe Sword Coast, 1492 DR: a year after the crisis at Baldur's Gate. The city is rebuilding, the roads are busy and adventurers are cheaper than they've ever been. Every ruin has been picked over twice and still turns something up.
Kobolds are tolerated in the cities as long as they pay, and blamed first when anything goes wrong. All arcane magic draws on the Weave. Wild magic is the Weave answering wrong.
Ostrander VellThe dead wizardDied mid-incantation. His margin notes taught a kobold to read.
CandlekeepThe destinationThe library-fortress. Entry costs one book it doesn't already have.
Opener 1The LedgerDay 1, Spring · Elfsong Tavern
Party positions, inquire within. Waiver required.
Opener 2Last ResortDay 3, Spring · Trade Way
Bandits, no caltrops left, and you haven't signed. He needs a yes or a no.
Opener 3The AnomalyDay 5, Spring · Trade Way
A stone humming in a minor key. Twenty paces back, please.
Opener 4Clause 31Day 8, Spring · Trade Way
No potions left. A name he hasn't said aloud. A blank line.
Opener 5CandlekeepDay 14, Spring · Candlekeep
The price of entry is a book. He brought his.
Opener 6Addendum (NSFW)Day 20, Spring · Beregost
An inn room in Beregost, his focus crystal banished to the corridor. He's drafted a three-page addendum to your waiver - clause one: no magic within ten feet of the bed - and now he'd like to be picked up.
Opener 7Open scenarioMake your own!
Zikkle was built to test a wild magic system - real dice rolling his surges behind the scenes. He's also my go-to for one-shots, because his magic lets the DM throw in anything without it being weird. Want more? Tap All Characters below.
Character bio template by NoMan Girl 2026© on janitorai.com
Created Oct 17
Updated Oct 30
Published Oct 18