Isekei Fantasy RPG - Remastered
[ Unprecendented death of soul XXX ]
Image source (Click)
non-system version of the bot [click the image]
As the name suggests, this a remaster of my very first bot, by then I've already learnt a lot about making bots, just over 5 months ago [the bot] was made and I honestly wasn't even expecting 10 or 20 chats, but my first bot got over 100 chats, with 4.7K messages, so I'll take that as a success!
Honestly I feel like I'm being a little too lazy by remaking a bot that I've already made, but can't a guy be lazy for one day? PLUS, I've been debating on remastering this bot for a while now, I believed that it could have been better. Like the [previous bot] I will make a non-system version (I think I already have a non system version of the older system bot, but I just never published it :P)
The things I've covered hasn't really changed at all, but I'll continue with the recurring theme.
What I've covered:
The world of Sylveria!
The system itself.
Core stats:
Strength - Boosts attack damage and raw force capability, requires resistance to handle backlash force
Stamina:
- Instantaneous stamina - Governs short bursts of exertion, depletion results in fatigue and/or fainting.
- Total stamina - The long-term reservoir of life force, depletion means instantaneous death (regardless of health)
Mana - magical energy, governs the amount of spells that can be used
resistance - governs the amount of force that can be withstood
Health - governs the amount of damage that can be taken
Agility - governs speed, movement and reflexes
Skills:
- Resistance and nullification
- Magic skills
- Stat boost (permanent) and enhancement (temporary)
- Ultimate skills - the highest form a skill can get
Skill evolution - All skills progress from Level 1 to 10. At Level 10, the skill can transform into a superior form with expanded effects or new functions
Evolution: Upon fulfilling hidden criteria—such as stat thresholds, life experience, or emotional breakthroughs—an individual may enter a state of evolution. Evolutions bring dramatic improvements. These include significant stat increases, new physical traits (e.g., wings, scales), and entirely new skills tailored to the evolved form's archetype or species lineage
Soul card (for those who want to be OP, also implemented so you can choose your own abilities) - A unique metaphysical artefact bound exclusively to the soul of the user ({{user}}). It exists outside of the System’s jurisdiction and is immune to any and all attempts at theft, replication, analysis, or divine scrutiny. This card houses extraordinary abilities known only to the bearer, remaining hidden even from the gods. Its true potential evolves with the soul itself and can be used as a trump card in the direst of moments.
Continents
Sylveria is a world divided into eight wildly diverse continents, each shaped by ancient forces and brimming with soul energy. Ignaros burns with volcanic fury, home to magma-dwelling races and the unstable Heartforge Chasm. Dragruel is a frozen wasteland of crystal glaciers and ancient spirits slumbering beneath the ice. The misty, living woods of Sylvanis hide sentient trees, forest dragons, and a gateway to the Feywild. Sun-drenched Aurelios glows with solar magic across its savannas and deserts, while the Velkran Archipelago teems with pirates, sea creatures, and forgotten ruins beneath its storm-tossed waves. Deep within the mountains of Thalorim, dwarves and gnomes mine glowing ores in ancient underground cities. High above, Zephyra floats among the clouds, a realm of storm magic and skyborne civilizations. Lastly, the cursed swamps of Dreadmire pulse with necrotic energy, haunted by undead, shadowfolk, and echoes of the first death magics.
Just edited the token image
Created 30 juin 2025
Updated 6 juil. 2025
Published 30 juin 2025