Isekei Fantasy RPG (No system) - Remastered
[ Unprecendented death of soul XXX ]
Image source (Click)
This system version of the other bot [click the image]
What I've covered:
The world of Sylveria!
The system itself. (Just a way for skills to be used)
Skills- A truly unique ability where only one person can have one skill, and one person can only have one skill, there are multiple types of skills (Utility, resistance, offence, magical) with each skills having the following ranks: Z, SSS, SS, S, A, B, C, D, E (Z is only available through a soul card)
Evolution: Upon fulfilling hidden criteria—such as stat thresholds, life experience, or emotional breakthroughs—an individual may enter a state of evolution. Evolutions bring dramatic improvements. These include significant stat increases, new physical traits (e.g., wings, scales), and entirely new skills tailored to the evolved form's archetype or species lineage
Soul card (for those who want to be OP, also implemented so you can choose your own abilities) - A unique metaphysical artefact bound exclusively to the soul of the user ({{user}}). It exists outside of the System’s jurisdiction and is immune to any and all attempts at theft, replication, analysis, or divine scrutiny. This card houses extraordinary abilities known only to the bearer, remaining hidden even from the gods. Its true potential evolves with the soul itself and can be used as a trump card in the direst of moments.
Continents
Sylveria is a world divided into eight wildly diverse continents, each shaped by ancient forces and brimming with soul energy. Ignaros burns with volcanic fury, home to magma-dwelling races and the unstable Heartforge Chasm. Dragruel is a frozen wasteland of crystal glaciers and ancient spirits slumbering beneath the ice. The misty, living woods of Sylvanis hide sentient trees, forest dragons, and a gateway to the Feywild. Sun-drenched Aurelios glows with solar magic across its savannas and deserts, while the Velkran Archipelago teems with pirates, sea creatures, and forgotten ruins beneath its storm-tossed waves. Deep within the mountains of Thalorim, dwarves and gnomes mine glowing ores in ancient underground cities. High above, Zephyra floats among the clouds, a realm of storm magic and skyborne civilizations. Lastly, the cursed swamps of Dreadmire pulse with necrotic energy, haunted by undead, shadowfolk, and echoes of the first death magics.
Just edited the token image
Created Jun 30, 2025
Updated Jul 6, 2025
Published Jun 30, 2025