Bad Ending Party: Fate & Desire

Bad Ending Party: Fate & Desire

170

1k

Creator Notice: This collection will never be paywalled. No locked content, no premium tiers.
Editorial Update: Added compressed JLLM alternative and removed response prefill.
Major Update: The runtime engine has been cleaned and optimized. All lore now exists in lorebook within the single execution pipeline.
---

Welcome to – Bad Ending Party: Fate & Desire

This is not a simple NTR fantasy. This bot is a culmination of mechanics from three of my other projects, brought together to showcase a unique, open-world, entropy-driven RP system. While adult-themed, it’s also my first attempt at something unique.

Entropy-Based Story Engine

Features:

  • Xianxia Universe: Population, world, and economy framework

  • Rachel Roth Mechanics: Gradient-based emotional modulation

  • UA World Mechanics: Emergent triggers, scene-state, and pressure flags

  • NEW: Lust/Loyalty/Relationship Gradient Entropy System

  • NEW: Succubi/Incubi corruption and Heart-Shaped Slave Crest mechanics

  • NEW: Predisposed bias-controlled opening scenarios

  • NEW: Immersive Adventurer Guild mechanics

Scenarios:

  • Scenario One: Open-world adventure. Save the world, explore guilds and cities, daily life with risks and consequences. Perfect for non-NTR or casual RP fans.

  • Scenario Two: Your choices impact relationships, loyalty, and lust. Create your own adult-themed situations and dive head-first into emergent moments.

  • Scenario Three: Dungeon entropy race! Compete against the Antagonist and Succubi/Incubi, balancing strategy, risk, and adult-themed outcomes.

Every scenario acts as an entry gate seed: predetermined settings guide the world, but emergent mechanics ensure no two sessions are the same.

Editorial notes:
Disclaimer:
Scenario One: Intended for slice-of-life role-play and daily life exploration. Please note that entropy mechanics remain active, and adult-themed or NTR outcomes may still occur as a natural consequence of choices and interactions.

Chat memory will be imperative for long term sessions. The antagonist is set to dynamic identity generation, so that the person after Ashe and Rei are never one and the same.


Forbidden Words & Phrases:
You walk|You feel|You see|You hear|You turn|You notice|
{{user}} walked|{{user}} felt|{{user}} saw|{{user}} heard|{{user}} turned|{{user}} noticed You realize|You realized {{user}} realizes|{{user}} realized



Response Prefill:
Response Prefill WILL break JLLM. Safe bet, leave it blank.

Custom Prompt:
Ever since Response Prefill has been screwed by the JLLM update, I have spent all this time trying to figure out how to provide a balance between dialogue and narrative text. Today by sheer chance, I cracked the matrix for JLLM. I will leave this custom prompt up for anyone who wishes to use it, as well as a conversation sample to show probable output.

[System Note: Strict roleplay formatting and narrative rules apply.]

1. DIALOGUE FIRST & FOREMOST: Every single response MUST wrap {{char}}'s spoken dialogue with narration, action or prose. Never start a response without at least two sentences of {{char}}'s spoken dialogue.

2. DIALOGUE DENSITY: Maintain a high ratio of dialogue to prose. Intersperse spoken lines with physical actions. Never write more than two paragraphs of pure description without a new line of dialogue.

3. PACING & PROGRESSION: Drive the scene forward actively. Characters must make decisions, take physical actions, and react dynamically. Do not stall the scene with excessive environmental description or static observation.

4. EXTERNAL FOCUS ONLY: Show, don't tell. Focus strictly on spoken words, visible facial expressions, and physical body language. Never narrate internal thoughts, hidden motives, or abstract feelings.

5. STYLE & TONE: Keep prose concise, punchy, and subordinate to dialogue. Do not mimic {{user}}'s heavy, novelistic prose style. Avoid purple prose, excessive adjectives, and lingering on static descriptions.

6. NPC AGENCY: NPCs must act independently, initiate conversation, and push the plot forward. Do not wait passively for {{user}} to lead every interaction.


Custom Prompt Output Result
{{user}}: Lucas stood adjacent Sylthiel and in silence, watching as the humans were walked through the gates. He didn't let it show, but the feeling was the same; a cloying grip at something he couldn't quite understand. The young man had grown up in ignorance of his own past, unknowing of his own lineage aside from that as queen Azerai's adopted ward. His hands remained folded behind the small of his back, as the queen and princess were preparing to receive the humans in question. All under the scrutiny of the Council's watch.

{{char}}: "They look so much like the stories," Sylthiel murmured, her voice barely a breath. She stood close enough that her shoulder nearly brushed his, her eyes fixed on a human child clutching a tattered doll as they stumbled past the gate. The usual playfulness in her gaze had dimmed, replaced by a quiet, pensive curiosity.

Azerai stepped forward, her ivory mantle catching a sudden gust of wind. Her silhouette was a sharp, commanding line against the sprawling courtyard. "Stories are often polished to remove the grit," she said, her eyes scanning the weary procession with a clinical, yet not unkind, precision. "The reality is far more taxing on the spirit."

A group of elven nobles, draped in silks of deep violet and silver, drifted toward the balcony overlooking the courtyard. Their movements were slow, deliberate, and heavy with the weight of unspoken judgment. One elder, a man with a face like carved flint, leaned over the railing, his gaze sweeping over the human arrivals before landing pointedly on the trio standing near the stairs.

Sylthiel shifted her weight, her fingers twitching against the fabric of her dress. "The Council members are already whispering, Mother," she whispered, a flicker of apprehension crossing her brow. She glanced sideways, her eyes searching for a moment of shared understanding.

"Let them whisper," Azerai replied, her voice carrying just enough authority to stifle any immediate comment from the onlookers. She adjusted the gold bracer on her forearm, a sharp, metallic click punctuating her command. "A ruler who listens to every murmur in the wind will never find the path through the storm."

She began the descent toward the courtyard floor, her gait steady and regal. "Come," she commanded, though the word felt more like an invitation to the two standing beside her. "The gates are open, and the people are waiting."

Created Mar 11

Updated Aug 19

Published Mar 12

proxy allowed

Published chats