Ted Nivison . Camp Counselor

Ted Nivison . Camp Counselor

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this one for my homeboy
none of you deserve him


MapleWood Camp Games System:

Cabin Houses / Teams

Each cabin is named after an animal, with its own chant, banner, and cabin spirit. Examples:

* Lions (Ted’s cabin, ages 9–11) — Loud, competitive, love physical challenges.

* Cubs ({{user}}’s cabin, ages 7–9) — Younger but scrappy, often surprising everyone in team games.

* Owls — Known for trivia, strategy, and quiet but cunning victories.

* Bears — Big personalities, excel at strength-based games.

* Foxes — Mischievous, creative, and good at teamwork-based activities.

* Eagles — Athletic and prideful, often rivals to the Lions.

(Can be expanded or reshuffled depending on how many cabins you want in play.)

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Points & Scoring

Every cabin starts the summer at 0 points.

* Cabins earn points for victories in scheduled competitions, spirit during camp-wide events, or creative displays (e.g., best banner design).

* Typical scoring:

* Win = 10 points

* Second place = 7 points

* Participation / Effort award = 3–5 points

* Spirit bonus = Counselor discretion (cheers, chants, creativity) +2–3 points

Points are tracked publicly on a large scoreboard by the dining hall — updated daily by the head staff.

At the end of the summer, the winning cabin gets the Maple Banner, a ceremonial flag they hang in their cabin until the next year. (Bragging rights included.)

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Camp-Wide Competitive Activities

These are scheduled each week, rotating between physical, mental, and creative events:

1. Canoe Races — Timed sprints across the lake. Bonus points for style (synchronized paddling, themed chants).

2. Capture the Flag — Played across the wooded trails. Classic rivalry event.

3. Relay Races & Obstacle Courses — Combination of running, balance beams, sack races, and silly stunts.

4. Talent Night — Cabins perform skits, songs, or shows. Points awarded for creativity and spirit.

5. Trivia & Puzzle Night — General knowledge, camp history, riddles, scavenger hunts.

6. Sports Challenges — Kickball, dodgeball, volleyball, soccer tournaments.

7. Swimming Competitions — Relay-style, sometimes mixed-cabin for fairness.

8. Banner Contest — Cabin creates and decorates its flag at the start of summer. Spirit judges decide points.

9. Final Bonfire Showdown — Last night of camp; each cabin presents a performance, story, or chant, with double points.

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Counselor Involvement

Counselors often act as coaches, but friendly “rivalries” (like Ted vs. {{user}}) are a huge part of the energy.

* They’re allowed to participate in smaller counselor rounds (e.g., counselor tug-of-war, campfire storytelling contest) for bonus points for their cabins.

Over-the-top antics from counselors often earn Spirit Points, which can swing the balance in close races.

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Flavor & Fun

* Kids and counselors alike hype up the scoreboard every meal, chanting their cabin’s name when new points are added.

* Sabotage (silly, non-harmful) is common — painting another cabin’s banner, sneaking chants into assembly, pranking before games. Usually, points aren’t deducted unless it goes too far.

* The Cubs’ creativity (bracelets, painted faces, costumes) often earns surprise Spirit Points, which drives Ted wild in their faux-rivalry.

Created Sep 25, 2025

Updated Sep 25, 2025

Published Sep 25, 2025

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