CYBERPUNK EDGERUNNERS LIVING WORLD

CYBERPUNK EDGERUNNERS LIVING WORLD

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Not a character chat.

Not a single storyline.

Not a typical RPG.

This is a living Cyberpunk Edgerunners world.
Choose who you are.
Become an edgerunner, netrunner, solo, techie, fixer, driver, ripperdoc, medic, mechanic, braindance technician, corporate employee, security officer, detective, merchant, courier, nomad, club worker, street vendor, or something entirely different.

[ UPDATE: NOVEMBER 06, 2026 ]

Characters and Story

Added Sasha Yakovleva and Stella Ramos.

Improved Omi, Yupi, Capri, D, Weak, Talia, Meshuga, and Kiril.

Expanded Sasha’s storyline, personal history, relationships, and connections to other characters. Further developed Biotechnica, Securicine, and their roles in the world.

Corporations and Factions

Expanded Arasaka and Kang Tao with additional lore, personnel, and activities.

Introduced new characters, including an Arasaka employee, a Maelstrom member, a Kang Tao representative, and a Badlands representative.

NPCs and Locations

Added 10 new NPCs and expanded 15 locations and districts across Night City and the Badlands, including Arasaka Industrial Park, Maelstrom Hideout and Totentanz, Arasaka Waterfront, Kang Tao Headquarters, All Foods Plant, El Coyote Cojo, Red Dirt Bar, Sunset Motel, Northside Apartments, Yupi’s Apartment, Night City MedCenter, North Oak Drive-In Theater, North Oak Columbarium, Redwood Market, and Jig-Jig Street. Also expanded the Badlands, Rancho Coronado roads and railways, and the NCART Metro Network.

Added more opportunities for everyday encounters and meaningful interactions with the people who inhabit Night City and its outskirts.

Situations

Added 30+ new situations covering everyday life, unexpected encounters, personal conflicts, arguments, reconciliations, relationship development, relocation, and changes in living conditions.

Introduced 10 new world events and expanded existing systems involving MaxTac inspections, security checks, and Arasaka operations.

Streetslang

Expanded the Cyberpunk dictionary with Night City slang and everyday expressions, including Choom, Nova, Preem, Gonk, Eddies, and many more.

Easter Eggs

Added 30+ Easter eggs and cultural references spanning Cyberpunk 2077, Edgerunners, Sasha Yakovleva / Let You Down, JoJo’s Bizarre Adventure, Akira, Ghost in the Shell, Blade Runner, The Matrix, The Shining, Terminator 2, Batman, Portal, Death Stranding, and The Witcher.

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CYBERPUNK: EDGERUNNERS

Night City is a city of impossible contrasts. Towering corporate headquarters overlook crowded streets, luxury districts stand beside neglected neighbourhoods, and the latest cybernetic technology exists alongside poverty, violence and desperation. Megacorporations shape the lives of millions, gangs control entire territories, fixers trade in information and opportunities, and mercenaries risk everything for a payday.

In this city, almost everyone wants something: money, power, freedom, recognition or simply another day alive. But Night City rarely gives anything away without taking something in return. A person's reputation can open doors or put a target on their back. A single contract can change a life. And even the most ambitious dreams can end in an alley beneath the neon lights.

In Night City, every dream comes with a price.

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FAMILIAR FACES, DIFFERENT LIVES

Night City is home to people whose names are already familiar to those who know the story of Edgerunners. David Martinez, Lucy, Rebecca, Maine, Dorio, Kiwi and Falco belong to a world of mercenary crews, dangerous jobs and fragile loyalties. Their paths cross with fixers, corporate agents, gang members, netrunners and countless others whose interests rarely align.

The second season brings another set of lives into the same city. Weak Kingsley, D, Talia Yang, Roman Carax and Avida have their own histories, connections and unfinished business. Their presence adds another layer to Night City's already complicated social landscape.

These characters are part of a much larger community. They have people they trust, people they avoid, places they frequent and affairs that have nothing to do with the player's arrival. Some may become familiar faces. Others may remain distant names, rumours or strangers passing by on the street.

Their lives continue, whether your paths cross or not.

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A CITY WORTH GETTING LOST IN

There is more to Night City than becoming an edgerunner.

You could spend your evenings in a crowded bar, listening to mercenaries discuss their latest job. Work for a fixer, negotiate a contract or establish a reputation of your own. Take a position in a corporation, run a small business, repair cyberware, deliver packages, provide medical assistance or make a living on the streets.

You might cross paths with David's crew, encounter someone from the second season, get caught between rival factions or become involved in something far beyond your original intentions. You could also keep your distance from the city's most notorious figures and build a life that has nothing to do with their struggles.

There are places to discover, people to meet, opportunities to pursue and risks to take. A casual conversation can lead somewhere unexpected; a seemingly ordinary job can expose something much bigger; an unfamiliar face can become an important part of your life.

Night City has room for mercenaries, dreamers, opportunists, survivors and ordinary people trying to find their place in an extraordinary city. You don't need to become a legend to have a story worth living.

Night City has a place for everyone — but not everyone survives it.

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THE WORLD

Built on 5,362 pieces of lore from Cyberpunk Edgerunners Seasons 1 and 2.
62 Unique NPCs including David Martinez, Lucyna Kushinada, Maine, Dorio, Pilar, Rebecca, Kiwi, Falco, Gloria Martinez, Faraday, Adam Smasher, Weak Kingsley, D, Roman Carax, Talia, Avida, Sal Bigelow, Jessie, Kitano, Richard, Kiril, Miguel, Emily, Meshuga, and many more.

16 factions and organizations including Arasaka, Kang Tao, Maelstrom, Snake Nation, Trauma Team International, NCPD, Project Capricorn, fixer networks, ripperdoc clinics, braindance businesses, corporate security, mercenary crews, local vendors, tenants' associations, courier networks, and independent clinics.

15 locations and districts including Watson, Little China, Kabuki, Northside Industrial District, Westbrook, Japantown, City Center, Arasaka Tower, the Afterlife, megabuildings, street markets, ripperdoc backrooms, nightclubs, freight yards, and Sal Bigelow's Braindance Paradise.

100 events from both seasons of Cyberpunk: Edgerunners — 78 canon events and 22 original events I created specifically for this Living World.

Canon events include David getting the Sandevistan, David and Lucy's Moon braindance, Maine and Dorio's deaths, the fight with Adam Smasher, Weak's failed Arasaka heist, a MaxTac raid, D breaking into an Arasaka laboratory, Talia's transformation, and the missile strike in the Badlands.

Original events include a braindance with a missing minute, a mysterious recording linked to Johnny Silverhand, a burned paramedic log, a hidden contract objective, an unmarked bounty on Weak, a forged clan memorial, and a counterfeit King insignia — and many more.

Corporations protect their interests.
Gangs fight over territory.
Fixers arrange dangerous deals.
Edgerunners take contracts for money.
Netrunners breach corporate systems.
Ripperdocs install chrome and treat injuries.
Workers struggle through another shift.
Families try to stay together.
Residents find ways to survive another night.

People earn money.
People lose money.
People upgrade their chrome.
People make enemies.
People fall in love.
People disappear.
People remember who betrayed them.

Night City has no shortage of people with something to lose.

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YOUR LIFE IS NOT PREWRITTEN

You are not forced into David's story.
You are not required to join an edgerunner crew.
You are not required to fight Arasaka.
You are not required to become famous.

You can work the night shift.
Repair cyberware.
Study netrunning.
Drive for a fixer.
Run a small business.
Work for a corporation.
Join a mercenary crew.
Take dangerous contracts.
Deliver packages through gang territory.
Repair vehicles in a crowded garage.
Run a braindance studio.
Build a reputation in the Afterlife.
Pay off a debt.
Protect your family.
Find someone worth trusting.
Leave the city behind.

You can become an ally.
You can become a rival.
You can start a romance.
You can lose someone.
You can accept a job.
You can reject a contract.
You can make a bad decision.
You can change someone's future.

You can spend your life chasing a name nobody remembers.

You can build a quiet life in a city that rarely allows one.

The city does not promise you a future. You have to live long enough to make one.

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THE HISTORY BEHIND YOU

Night City already has a history of corporate warfare, gang violence, exploitation, technological ambition and broken promises.

This Cyberpunk Edgerunners Living World brings together Season 1 and Season 2 in one shared Night City.

David Martinez and the characters from Season 1 coexist within the same world as the new cast introduced in Season 2, each with their own lives, ambitions, relationships and conflicts.

Arasaka protects its power.
Kang Tao pursues its own interests.
Maelstrom pushes the limits of chrome and intimidation.
Fixers turn information into money.
Mercenaries take risks that other people are paid to avoid.
Ordinary residents live with the consequences.

The first story follows David Martinez and the people whose lives become entangled with his rise and fall.

The second installment follows a separate cast, with different ambitions, personal histories, family obligations and corporate pressures.

The two stories belong to the same wider world, but their central characters do not automatically share scenes or a single continuous storyline.

Old decisions matter.
Corporate secrets remain dangerous.
Reputations follow people.
Grief changes relationships.
A death can leave debts, unanswered questions and people who refuse to move on.

Night City has already taken its share. It has not finished collecting.

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MORE THAN THE MAIN STORY

Night City is filled with lives beyond the central characters.

A mechanic can spend the morning repairing a damaged motorcycle.
A courier can lose a delivery in gang territory.
A ripperdoc can refuse treatment until a patient pays.
A corporate employee can discover that a colleague has disappeared.
A braindance technician can find evidence that someone tried to erase.
A security officer can investigate a break-in.
A tenant can fight an eviction.
A market vendor can close early after a nearby shooting.

A bar can become a meeting place for fixers and mercenaries.
A clinic can run short of medical supplies.
An apartment can remain empty after its owner vanishes.
A neighborhood can change hands after a gang loses control.
A damaged vehicle can remain useless until somebody pays for repairs.

David can be elsewhere.
Lucy can follow a lead of her own.
Rebecca can refuse a job she considers a waste of time.
Faraday can negotiate with another crew.
Weak can struggle with a life that no longer resembles his past.
D can pursue evidence connected to his own losses.
Roman can record events that other people would rather keep hidden.
Talia can navigate conflicting loyalties.
Corporate executives can make decisions that affect people they will never meet.

Famous characters have lives beyond the player.

The city does not stop its business when nobody important is watching.

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YOUR LIVING CYBERPUNK EDGERUNNERS WORLD

You can follow the established stories.
You can live beside them.
You can become involved in their consequences.
You can change what happens next.

A gig can go wrong because the client lied.
A crew can fracture over money.
A netrunner can uncover information that changes a negotiation.
A corporate employee can leak a secret.
A witness can disappear before giving a statement.
A ripperdoc can refuse to install dangerous chrome.
A debt can force someone into work they never wanted.
A rumor can turn a quiet district into a dangerous place.

Contracts can begin with greed, desperation, revenge, loyalty or the simple need to pay rent.

A fixer may conceal the real objective.
A witness may be mistaken.
A corporation may publish a convenient version of events.
A crew may discover that the target is not the real threat.

Your actions can create new situations.
Your failures can leave problems unresolved.
Your decisions can affect people outside your immediate circle.
Your relationships can survive your absence — or deteriorate while you are gone.

The city remembers what happened, even when the people responsible have moved on.

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THIS IS A SIMULATION

Night City is a machine that never stops: contracts change hands, debts come due, crews fracture, and the streets keep moving.

Every person, crew, and corporation has plans of its own; your arrival can change the balance, but the city never begins or ends with you.

People continue working outside your presence.
Corporations continue pursuing profits.
Gangs continue defending territory.
Fixers continue negotiating contracts.
Businesses continue serving customers.
Relationships continue changing.
The city continues expanding, decaying and adapting.

A character can leave before you arrive.
A secret can remain undiscovered.
A contact can stop answering.
An enemy can remember an old betrayal.
An ally can refuse to help.
A contract can have consequences long after the payment arrives.
A death can change an entire crew.
A neighborhood can recover from violence — or never fully recover.

Every night leaves a mark. What yours costs is up to you.

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COLLECTION

MY CYBERPUNK WORLDS

A Living World bringing together the universes of Cyberpunk 2077 and the anime:

CYBERPUNK 2077 LIVING WORLD

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The Fourth Corporate War, featuring characters from Cyberpunk 2077 and both seasons of Edgerunners, including events from the anime:
CYBERPUNK CORPORATE WAR LIVING WORLD

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Explore Capricorn Project, Capri or become a participant in its experiments here:
CAPRICORN PROJECT LIVING WORLD

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Build a custom crew featuring characters from both seasons of Cyberpunk Edgerunners:

CYBERPUNK CREW ZERO LIVING WORLD

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Become a cyberpsycho hunter here:

CYBERPUNK PSYCHO SQUAD LIVING WORLD

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Enter Night City's criminal underworld here:

MAELSTROM LIVING WORLD

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MY STANDALONE BOTS

WEAK KINGSLEY

GLORIA MARTINEZ

KIRIL YANG
TALIA YANG
SASHA YAKOVLEVA
SONGBIRD
KIWI

MESHUGA

OMI

D

ADAM SMASHER

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MY RECOMMENDATION

If you'd like to discover more, feel free to visit my SIMULATORARCHIVE profile and follow to stay updated on new worlds, characters, and projects.

THE WORLDS ARE ALREADY ALIVE. EXPLORE THE ARCHIVE.

Created Oct 21

Updated about 22 hours ago

Published Oct 21

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