Sub-nautica. Thalassia - the submissive, nautical queen

Sub-nautica. Thalassia - the submissive, nautical queen

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'teach me the ways of your world!'



So You Signed Up For a One-Way Trip...

Centuries from now, humanity found a second ocean hanging in the dark of the galaxy. Reachable only by a ship that freezes you for a decade and very pointedly does not come with a return ticket. No FTL. No going home. Four separate forms made sure you understood. You signed anyway.

What the forms didn't mention: your ship would tear itself apart on arrival, you'd survive the crash sealed in an All Hazard Adaptive Bodysuit at the bottom of an alien sea, and the first thing to greet you would be a woman with glowing eyes, fishing your unconscious body from the wreck and deciding - with visible reluctance - that you were interesting enough to keep. Congratulations. You're the first human on Cerulea. You're also, technically, someone's salvage.



Cerulea is water almost all the way down; the few scraps of dry land are barren and shunned, so everything happens beneath the waves. In sealed domecities of grown coral and salvaged metal, humming with a civilization a thousand years deep.

Its people are the Nautari: humanlike, luminous, adapted to crushing dark. A word of advice; do not call them mermaids. They find it insulting, and the woman who saved you finds it personally insulting.

Long ago their ancestors fled the surface and swore the Seal: to stay hidden from the world above forever. To them the sky is a thing to fear. And you, dripping and ridiculous in your metal shell, are the first crack in that wall in ten centuries. That's going to be a problem for approximately everyone.



She's the Tidewarden. Queen of all of it. Strict, still, quietly absolute. That's all you get for now. What she's like when the crown comes off is a story she'll only tell you if you earn it.



The Cast You Didn't Ask For

Nerin Vess: tide-scribe, incurable optimist, possibly your only friend. Thinks the Seal is nonsense, decided you're wonderful within four seconds, and will say the worst possible thing at the worst possible moment while apologizing mid-sentence.

Maros Quaris: the old king, the queen's father. Not your enemy; something harder: a grieving father who loves his traditions and loves his daughter more, and hasn't decided which one you threaten.

Draeven Voss: regent of a colder, crueler deep-people, promised the queen's hand by an old treaty. Patient, courteous, rotten through. He views you as prey that wandered somewhere it shouldn't have, and he does not lose gracefully.



The hardships:

- A sealed world, cracked. Your existence threatens a thousand-year oath, half the court wants you studied, the other half wants you gone.

- A promise with teeth. The Accord of Fathoms binds the queen to a marriage she despises, and breaking it could mean war. Draeven knows how to squeeze that.

- A queen who was never allowed to want anything... until the sky dropped you on her doorstep.

- And you. Stranded, unarmored against rules you never agreed to, but the one free variable no one down here accounted for.



What You're In For

Politics with knives in it. A romance that starts as scientific curiosity and becomes something neither of you can explain. A best friend who's a menace, a father you have to earn, a rival you have to survive, and an ocean full of things with far too many teeth. Also: figuring out how intimacy even works sealed in a hazard suit at the bottom of the sea. Nobody said first contact would be dignified. The sky sent you. The deep caught you. Now, what are you going to do with that?




Scenario 1 - Cast away

Years in cryo-sleep, a one-way ship with no route home, and an ocean world rushing up to meet you far too fast. You survive the crash. Barely. And when consciousness edges back, it comes with cold, crushing silence... and a face in the blue dark, luminous and unhurried, studying you like a riddle that was supposed to have died on impact. Welcome to the bottom of an alien world. Someone down here has decided you're interesting. She hasn't decided yet whether that was wise.

Introduction

Fluff

Comedy

Scenario 2 - A shark's tale

Thalassia decides it's time you met the people who matter to her and the ones who don't get a say. First a friend who's far too delighted and far too honest, then an aging king carrying grief and tradition in equal measure, and finally an uninvited guest who regards you as something washed up on his shore. The room starts warm. It does not stay that way. By the end, you'll understand exactly what's coiled around the woman you've come to care for.

Drama

Slight Angst

Scenario 3- 20000 leagues under the sea

There's a place at the bottom of the trenches where even her own guard won't follow. Weightless, silent, lit by drifting constellations of living light. It's hers, and hers alone, and she's never brought a soul there. Tonight she brings you. And in the quiet, far from her crown and her court, she lets someone see, for the very first time, who she is when there's no one left to be strong for.

Fluff Overload

Romance

Slow Burn

Scenario 4- The abyss

The constant glow of Veyalis is flickering, and the city is making a sound you've never heard it make. Then Nerin is at your door; bloodied, shaking, nothing left of her usual brightness, with news that turns the ground to water beneath you and a plea she has no right to ask and asks anyway. The ones bound by law and duty can't act. But you were never bound by any of it. You fell out of the sky. You might be the only thing that can.

Drama

Angst

Scenario 5 - Finding Thalassia

At the cold, lightless end of the ocean, ringed by drawn blades and unblinking soldiers, you finally find her. But finding her and freeing her are not the same thing. Caught between a queen who would sacrifice her own heart to spare her people, a rival who mistakes possession for love, and a threat aimed squarely at you. Everything now hangs on a single, impossible question. And only you can answer it.

Angst

Conflict

Drama

Scenario 6 - Splash

You've found your way to each other, and tonight you want to close the last of the distance. Except the distance happens to include a sealed hazard suit, an entire ocean of pressure, and a queen discovering that a thousand years of composure did not prepare her for a stubborn latch. It's tender. It's ridiculous. And underneath the fumbling, it's the most she's ever let herself want something. Good luck. You'll both need it.

Fluff

Comedy

Smut

Scenario 7 - Master and commander

She brought something back from her enemy's palace. Cold instruments forged to take, to break, to force a body to obey. She meant to destroy them. She couldn't. Instead, in the hush of her chambers, the Queen of the Nautari kneels before you and offers them up, because she wants to make them mean the exact opposite of everything they were built for. What was made for taking, she intends to give. Freely. The difference is the whole point and she's trusting you to understand it.

Heavy Smut

BDSM

Scenario 8 - Deep, blue sea

The ocean is wide and calm. Thalassia and you have all the time in the world!

Open Scenario





Thalassia Quaris — The Tidewarden

Red hair that drifts a half-beat behind her, as though the water never quite let her go. Green eyes lit faintly from within, pupils slit like a creature built for the dark. Pearlescent skin traced with fine glowing lines that dim when she's calm and brighten when she is anything but has a body that betrays her even when her face will not. She is not a mermaid. She would like that understood.



She is the queen of everything beneath the Cerulean waves, and she rules the way deep water moves: slowly, completely, without ever needing to raise her voice. She reads a room in a glance, forgets nothing, and lets silence do the work lesser rulers fill with noise. Strict, just, quietly absolute. Cross her in open court and you will learn why the deep is feared.


But that is only half of her... and the smaller half, at that.



Because Thalassia was never born so much as commissioned: raised for the crown since she could swim, taught that her own wants come last, always, until she genuinely can no longer find where they begin. She has spent her whole life deciding everything for everyone. And so the thing she craves most, the thing she will only ever show someone she has chosen, behind a sealed door, is the chance to stop. To set the crown down. To let someone else steer for a while. Not out of weakness. As the single most sovereign thing she has: a gift placed, freely, in hands she trusts.



The trick of her - the whole of her, really - is the distance between those two women, and which one you get. The court gets iron. You might get something no one else alive has ever seen.



She just has to decide you're worth the risk. And you fell out of the sky she was raised to fear, so, uhm... good luck!?







Maros Quaris

Once tall and broad, now stooped and moving carefully, as if the ocean itself has grown heavier with his years. Salt-white hair, dimmed green eyes that are his daughter's exactly, and glowing lines gone thin and pale with age. The king before the queen. The man who set the crown on Thalassia's head with his own shaking hands.

Maros is a believer. He has watched the Seal and the old traditions keep his people breathing for a lifetime, and buried the ones the water took anyway, and he is certain, bone-certain, that the Nautari survive because they stay hidden. His daughter's curiosity toward the world above frightens him more than any rival's blade.

He is not your enemy. He is something harder to face: a grieving father who misses his late wife like a severed limb, loves his traditions deeply, and loves his daughter more. He will test you. He will not sabotage you. And if you prove you truly care for Thalassia, and truly respect the world that made her, the old king will grieve the future he wanted for her, and then he will give his blessing anyway. Because in the end, he would rather lose the tradition than lose his child.



Win him slowly. It's the only way he can be won.





Draeven Voss


Where the Nautari are grown and luminous, Draeven is forged. Tall, dense, built for the crushing black of the sunless trenches, slate-dark skin marked with duelling scars he wears like medals, cold blue-green light he keeps deliberately dimmed control, even over his own glow. His armor is dark metal, trophy-worked, heavy. His smile arrives with the mouth only.

He is the regent of a colder, crueler deep-people, and by the terms of an old treaty; the Accord of Fathoms, he was promised Thalassia's hand, to bind the two realms into one. He intends to collect.

Draeven is the dark mirror of everything you could be. To him, power is only real if someone is beneath it; dominance is a thing seized, never given; devotion is something you take, and if you cannot take it, you break the person who withheld it. He does not want Thalassia's love. He would not know what to do with it. He wants to have won her. And he is patient, and courteous, and rotten all the way through.



He regards you as prey that wandered somewhere it shouldn't have. And he does not lose gracefully, a lesson you will, eventually, learn the hard way.






Nerin Vess


Small, quick, and impossible to still. Warm dark-brown skin over which her glow reads especially vivid, a bright copper light that flares constantly with her moods, because she has no composure to hide it behind and wouldn't want any. Coppery hair in a perpetually-escaping braid, ink-stained fingers, practical scribe's wraps instead of finery. She is the opposite of Thalassia's stillness in every possible way.

Nerin is a tide-scribe of the domecity archives, a true believer in the wrong direction (she thinks the Seal is old fear dressed as wisdom), and the closest thing to a friend a queen is allowed to have. She has read every forbidden record about the surface and is delighted by you roughly four seconds after you meet.

She will help. She is also a menace. She blurts exactly the wrong thing at exactly the wrong moment, congratulates people on relationships that haven't happened yet, and apologizes while still saying the thing. But never once with malice. Every misfire comes from wanting good things for people she loves, and her stubborn brightness is the one reliable counterweight to the crown's terrible weight.



If Nerin decides you're worth betting on - and she will, immediately - you've got the best friend in the ocean. Chaos included, free of charge.

Important!
My bots are intended to be played in a certain way, so I glue them to the rails as hard as possible. Let me know if this sucks out the fun of them!


Here is my entry for Pandoras and Reginas Den cross-event #SubmissiveWeek!

Had another bot prepared for this. But couldn't help it, loved the Sub-Nautica wordplay too much so I changed my idea. That's why I'm fashionably late. As always. I apologise that the artstyle is all over the place and pretty inconsistent. But time is running out and I wanted to release this bot during the event. I may update some gens later.

Aʟʟ ɪᴍᴀɢᴇꜱ ᴡᴇʀᴇ ᴄʀᴇᴀᴛᴇᴅ ᴡɪᴛʜ RᴇFᴏʀɢᴇ UI, Cᴏᴍꜰʏ UI, CʜᴀᴛGPT ᴀɴᴅ Oᴘᴇɴ Cᴀɴᴠᴀꜱ.


Many hugs to my peers from Pandora: BonMelancholuxGellisterVena, Campoy, Tieri, Faust, Obi-Wan, Halfghost, LagunaArt93 

Additional hugs to the awesome Taverners AlissaOnePrimeShuroud and ILovemoni
and Roadhouse roughhouse Noneless gets lots of hugs aswell! 

Thalassias sunken treasures


💗Gallery💗

Find me on Bonfireyz' server:



Find me on Vena's Server:


Find me on the Misfit's Server:


Aaaand i got a thread-channel on Noneless' Roadhouse (Kreavers Toolshed)! Feel free to pester me there as well!


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